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39 Commits
foxvr ... tpose

Author SHA1 Message Date
Louka
b73e147d17 Merge branch 'main' into tpose 2023-01-26 20:43:24 -05:00
Louka
4dae31a138 math wip 2023-01-26 20:42:55 -05:00
Kamilake
74351dbb00 Maintain compatibility with Java 19 (#508) 2023-01-26 18:22:56 +02:00
Erimel
ec541685a2 Mirror tracker assignment (#518) 2023-01-26 18:22:12 +02:00
Uriel
cd4388e605 Fix translations (#513) 2023-01-26 11:10:35 -05:00
Erimel
a36a6bceee fix osctracker id going out of bound (#512) 2023-01-25 13:39:43 +02:00
Kamilake
0043c30c36 Korean: Improved untranslated parts (#507) 2023-01-24 20:40:26 +02:00
Uriel
f030496659 Better JVM detection (#494) 2023-01-24 20:39:48 +02:00
Louka
32d0674aad add tpose and ipose toggle 2023-01-23 21:33:01 -05:00
Erimel
3e308b222f Fix OwO language not being furry enough OWO (#499) 2023-01-23 15:42:49 +02:00
Disappear9
a8a5a5c93c Add Developer settings & IMU Visualizer translation for Chinese (#498) 2023-01-22 20:43:20 -05:00
tamakiti
d87514a9ea Some text was translated into Japanese. (#496) 2023-01-22 10:15:29 -05:00
Eiren Rain
4dac09e61e Let code owners merge PRs (#479) 2023-01-21 23:06:23 +02:00
Erimel
995c07dc08 Add french translation to 0.'s IMU debug (#491) 2023-01-21 23:05:51 +02:00
0forks
961c32a8da gui: Fix battery indicator always full (#492) 2023-01-21 23:05:00 +02:00
JINODK
87ba356fb0 Update Vietnamese translation (#488) 2023-01-20 08:31:43 -05:00
unlogisch04
580178de05 Adding some missing deutsch translations (#493) 2023-01-20 02:11:06 -05:00
Vyolex
0e8b8dc500 Translating new lines in dutch (#490)
* Translating new lines

* Update gui/public/i18n/nl/translation.ftl

Co-authored-by: Uriel <urielfontan2002@gmail.com>

* Fix key

Co-authored-by: Uriel <urielfontan2002@gmail.com>
2023-01-20 01:04:00 -05:00
Erimel
9415eceb85 Improve reset code and make it so VRTrackers can reset (#480) 2023-01-19 04:33:33 +03:00
Fredrik Hansson
03f9115f75 send messages to steamvr-driver on linux (#489) 2023-01-19 02:54:49 +03:00
Philip6294
30ca65e875 Add German Translations to GUI (#354) 2023-01-19 02:53:37 +03:00
Butterscotch!
9cde4058ad Add BVHSettings and allow writing end nodes (#483) 2023-01-18 21:23:56 +02:00
0forks
564be6112a gui: More info in tracker table and IMU visualizer (#450) 2023-01-18 21:22:36 +02:00
Elias Valle Cortes
3374e45d62 Spanish new lines translated (#473) 2023-01-18 21:20:58 +02:00
Erimel
48493c8c15 Fix some translation comments and language order (#482) 2023-01-18 21:20:10 +02:00
Vyolex
e858464064 Dutch translation fixes (#486) 2023-01-18 21:10:10 +02:00
Disappear9
64a8b1aab0 Translate new line (#487) 2023-01-18 20:58:00 +02:00
Erimel
0c787b6675 Bring back elbow offset (#470) 2023-01-17 02:39:49 +03:00
Uriel
6c7550ee56 Add .editorconfig (#469) 2023-01-16 17:27:08 +03:00
Fredrik Hansson
c5d666d335 update unixsocketbridge to handle more than one message at a time (#461) 2023-01-16 17:24:13 +03:00
Erimel
6b042ff903 fixit fox (#471) 2023-01-16 17:23:42 +03:00
Butterscotch!
0dd5ec7dfe Use cache-apt-pkgs-action for apt instead (#474) 2023-01-16 17:22:52 +03:00
0forks
50eef6ea7f server: Send accel and ref-adjusted rotations (#449) 2023-01-16 17:21:41 +03:00
0forks
db64d48bfe gui: Fix websocket send crash on reconnect (#463) 2023-01-16 17:21:01 +03:00
Erimel
a008958f37 Rename "wifi" to "Wi-Fi" and "SSID" to "Wi-Fi" name (#468) 2023-01-16 17:20:31 +03:00
Vyolex
148a1edeac Dutch translation (#465) 2023-01-16 17:20:12 +03:00
Carl Andersson
03eeb87498 Support arbitrary sensor id's for devices (#464) 2023-01-16 17:19:45 +03:00
0forks
c3d8eba264 gui: Fix UI wrapping in settings (#467) 2023-01-16 17:19:28 +03:00
Butterscotch!
269a79c87a Improve config reliability (#476) 2023-01-16 17:18:30 +03:00
76 changed files with 9007 additions and 1529 deletions

23
.editorconfig Normal file
View File

@@ -0,0 +1,23 @@
root = true
[*]
trim_trailing_whitespace = true
insert_final_newline = true
charset = utf-8
# Fluent files only support spaces for indentation
[*.ftl]
indent_size = 4
indent_style = space
# Current config in eslint uses 2 spaces for indentation
[*.{.tsx,ts,jsx,js}]
indent_size = 2
indent_style = space
max_line_length = 88
# This is how everything should actually be
[*.{kt,kts,java,rs}]
indent_size = 4
indent_style = tab
max_line_length = 88

26
.github/CODEOWNERS vendored Normal file
View File

@@ -0,0 +1,26 @@
# Global code owner
* @Eirenliel
# Make Loucas the owner of all GUI stuff
/gui/ @loucass003
# Uriel and Erimel responsible for i18n
/gui/public/i18n/ @ImUrX @Louka3000
/gui/src/i18n/ @ImUrX @Louka3000 @loucass003
/gui/src/components/settings/ @Louka3000 @loucass003
/gui/src-tauri/ @ImUrX @TheButlah
# Some server code~
/server/ @ButterscotchV @Eirenliel @Louka3000
/server/src/main/java/dev/slimevr/autobone/ @ButterscotchV
/server/src/main/java/dev/slimevr/poserecorder/ @ButterscotchV
/server/src/main/java/dev/slimevr/posestreamer/ @ButterscotchV
/server/src/main/java/dev/slimevr/osc/ @Louka3000
/server/src/main/java/dev/slimevr/vr/processor/ @Louka3000
/server/src/main/java/dev/slimevr/filtering/ @Louka3000
server/src/main/java/dev/slimevr/config/ @loucass003

View File

@@ -36,9 +36,15 @@ jobs:
- if: matrix.os == 'ubuntu-20.04'
name: Set up Linux dependencies
run: |
sudo apt-get update
sudo apt-get install -y libgtk-3-dev webkit2gtk-4.0 libappindicator3-dev librsvg2-dev patchelf
uses: awalsh128/cache-apt-pkgs-action@latest
with:
packages: libgtk-3-dev webkit2gtk-4.0 libappindicator3-dev librsvg2-dev patchelf
# Increment to invalidate the cache
version: 1.0
# Enables a workaround to attempt to run pre and post install scripts
execute_install_scripts: true
# Disables uploading logs as a build artifact
debug: false
- name: Cache cargo dependencies
uses: Swatinem/rust-cache@v2

View File

@@ -80,9 +80,15 @@ jobs:
path: server/build/libs/
- name: Set up Linux dependencies
run: |
sudo apt-get update
sudo apt-get install -y libgtk-3-dev webkit2gtk-4.0 libappindicator3-dev librsvg2-dev patchelf libfuse2
uses: awalsh128/cache-apt-pkgs-action@latest
with:
packages: libgtk-3-dev webkit2gtk-4.0 libappindicator3-dev librsvg2-dev patchelf libfuse2
# Increment to invalidate the cache
version: 1.0
# Enables a workaround to attempt to run pre and post install scripts
execute_install_scripts: true
# Disables uploading logs as a build artifact
debug: false
- name: Cache cargo dependencies
uses: Swatinem/rust-cache@v2

View File

@@ -8,7 +8,8 @@
"dbaeumer.vscode-eslint",
"esbenp.prettier-vscode",
"rust-lang.rust-analyzer",
"bradlc.vscode-tailwindcss"
"bradlc.vscode-tailwindcss",
"EditorConfig.EditorConfig"
],
// List of extensions recommended by VS Code that should not be recommended for users of this workspace.
"unwantedRecommendations": []

6
Cargo.lock generated
View File

@@ -2560,9 +2560,9 @@ dependencies = [
[[package]]
name = "shadow-rs"
version = "0.19.0"
version = "0.20.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6c401e795850edb4e9fdde5940f856364f0fbab573e8dea58f6ee5f85fcf471d"
checksum = "8da90bd2a722461267a2c5d20b2c6de76dba087348e60484fd6c3fbb48b766d6"
dependencies = [
"const_format",
"git2",
@@ -2609,10 +2609,12 @@ dependencies = [
name = "slimevr"
version = "0.0.0"
dependencies = [
"cfg-if",
"cfg_aliases",
"clap",
"clap-verbosity-flag",
"const_format",
"glob",
"log",
"open",
"pretty_env_logger",

View File

@@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.6-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

View File

@@ -7,6 +7,7 @@
"@fluent/react": "^0.14.1",
"@fontsource/poppins": "^4.5.8",
"@formatjs/intl-localematcher": "^0.2.32",
"@react-three/fiber": "^8.10.0",
"@tauri-apps/api": "^1.2.0",
"@vitejs/plugin-react": "^3.0.0",
"browserslist": "^4.18.1",
@@ -25,7 +26,6 @@
"postcss-normalize": "^10.0.1",
"postcss-preset-env": "^7.0.1",
"prompts": "^2.4.2",
"quaternion": "^1.4.0",
"react": "^18.0.0",
"react-dev-utils": "^12.0.0",
"react-dom": "^18.0.0",
@@ -34,6 +34,7 @@
"react-router-dom": "^6.2.2",
"semver": "^7.3.5",
"solarxr-protocol": "file:../solarxr-protocol",
"three": "^0.148.0",
"typescript": "^4.6.3"
},
"scripts": {
@@ -71,6 +72,7 @@
"@types/react": "18.0.25",
"@types/react-dom": "^18.0.5",
"@types/react-modal": "3.13.1",
"@types/three": "^0.148.0",
"@typescript-eslint/eslint-plugin": "^5.43.0",
"@typescript-eslint/parser": "^5.43.0",
"autoprefixer": "^10.4.4",

View File

@@ -0,0 +1,520 @@
### SlimeVR complete GUI translations
# Please developers (not translators) don't reuse a key inside another key
# or concat text with a translation string in the code, use the appropriate
# features like variables and selectors in each appropriate case!
# And also comment the string if it's something not easy to translate, so you help
# translators on what it means
## Websocket (server) status
websocket-connecting = Verbindung zum Server wird hergestellt...
websocket-connection_lost = Verbindung zum Server verloren. Versuche Verbindung wiederherzustellen ...
## Tips
tips-find_tracker = Sie sind sich nicht sicher, welcher Tracker welcher ist? Schütteln Sie einen Tracker, um den zugehörigen Eintrag hervorzuheben.
tips-do_not_move_heels = Stellen Sie sicher, dass Sie Ihre Fersen während der Aufnahme nicht bewegen!
## Body parts
body_part-NONE = Nicht zugewiesen
body_part-HEAD = Kopf
body_part-NECK = Hals
body_part-RIGHT_SHOULDER = Rechte Schulter
body_part-RIGHT_UPPER_ARM = Rechter Oberarm
body_part-RIGHT_LOWER_ARM = Rechter Unterarm
body_part-RIGHT_HAND = Rechte Hand
body_part-RIGHT_UPPER_LEG = Rechter Oberschenkel
body_part-RIGHT_LOWER_LEG = Rechter Unterschenkel
body_part-RIGHT_FOOT = Rechter Fuß
body_part-RIGHT_CONTROLLER = Rechter Controller
body_part-CHEST = Brust
body_part-WAIST = Taille
body_part-HIP = Hüfte
body_part-LEFT_SHOULDER = Linke Schulter
body_part-LEFT_UPPER_ARM = Linker Oberarm
body_part-LEFT_LOWER_ARM = Linker Unterarm
body_part-LEFT_HAND = Linke Hand
body_part-LEFT_UPPER_LEG = Linker Oberschenkel
body_part-LEFT_LOWER_LEG = Linker Unterschenkel
body_part-LEFT_FOOT = Linker Fuß
body_part-LEFT_CONTROLLER = Linker Controller
## Skeleton stuff
skeleton_bone-NONE = Keine
skeleton_bone-HEAD = Kopfverschiebung
skeleton_bone-NECK = Halslänge
skeleton_bone-CHEST = Brustabstand
skeleton_bone-CHEST_OFFSET = Brustversatz
skeleton_bone-WAIST = Taillenabstand
skeleton_bone-HIP = Hüftlänge
skeleton_bone-HIP_OFFSET = Hüftversatz
skeleton_bone-HIPS_WIDTH = Hüftbreite
skeleton_bone-UPPER_LEG = Linker Oberschenkellänge
skeleton_bone-LOWER_LEG = Linker Unterschenkellänge
skeleton_bone-FOOT_LENGTH = Fußlänge
skeleton_bone-FOOT_SHIFT = Fußverschiebung
skeleton_bone-SKELETON_OFFSET = Skelettversatz
skeleton_bone-SHOULDERS_DISTANCE = Schulterentfernung
skeleton_bone-SHOULDERS_WIDTH = Schulterbreite
skeleton_bone-UPPER_ARM = Oberarmlänge
skeleton_bone-LOWER_ARM = Unterarmlänge
skeleton_bone-CONTROLLER_Y = Controller Abstand Y
skeleton_bone-CONTROLLER_Z = Controller Abstand Z
## Tracker reset buttons
reset-reset_all = Alle Proportionen zurücksetzen
reset-full = Reset
reset-mounting = Befestigungs-Reset
reset-quick = Schneller Reset
## Serial detection stuff
serial_detection-new_device-p0 = Neues serielles Gerät erkannt!
serial_detection-new_device-p1 = Geben Sie Ihre WLAN-Zugangsdaten ein!
serial_detection-new_device-p2 = Bitte wählen Sie, was Sie damit machen möchten
serial_detection-open_wifi = Mit WLAN verbinden
serial_detection-open_serial = Serielle Konsole öffnen
serial_detection-submit = Absenden!
serial_detection-close = Schließen
## Navigation bar
navbar-home = Start
navbar-body_proportions = Körpermaße
navbar-trackers_assign = Tracker-Zuordnung
navbar-mounting = Tracker-Ausrichtung
navbar-onboarding = Einrichtungs-Assistent
navbar-settings = Einstellungen
## Bounding volume hierarchy recording
bvh-start_recording = BVH aufnehmen
bvh-recording = Aufnahme läuft...
## Overlay settings
overlay-is_visible_label = Visualisierungs-Overlay in SteamVR anzeigen
overlay-is_mirrored_label = Visualisierung spiegeln
## Tracker status
tracker-status-none = Kein Status
tracker-status-busy = Beschäftigt
tracker-status-error = Fehler
tracker-status-disconnected = Getrennt
tracker-status-occluded = Verdeckt
tracker-status-ok = Verbunden
## Tracker status columns
tracker-table-column-name = Name
tracker-table-column-type = Typ
tracker-table-column-battery = Batterie
tracker-table-column-ping = Latenz
tracker-table-column-rotation = Rotation X/Y/Z
tracker-table-column-position = Position X/Y/Z
tracker-table-column-url = Adresse
## Tracker rotation
tracker-rotation-front = Vorne
tracker-rotation-left = Links
tracker-rotation-right = Rechts
tracker-rotation-back = Hinten
## Tracker information
tracker-infos-manufacturer = Hersteller
tracker-infos-display_name = Anzeigename
tracker-infos-custom_name = Benutzerdefinierter Name
tracker-infos-url = Tracker-Adresse
## Tracker settings
tracker-settings-back = Zurück zur Tracker-Liste
tracker-settings-title = Tracker-Einstellungen
tracker-settings-assignment_section = Zuweisung
tracker-settings-assignment_section-description = Welcher Körperteil dem Tracker zugewiesen ist.
tracker-settings-assignment_section-edit = Zuweisung bearbeiten
tracker-settings-mounting_section = Befestigungsposition
tracker-settings-mounting_section-description = Wo ist der Tracker befestigt?
tracker-settings-mounting_section-edit = Befestigung bearbeiten
tracker-settings-drift_compensation_section = Drift-Kompensierung
tracker-settings-drift_compensation_section-description = Soll dieser Tracker Drift kompensieren, wenn die Drift-Kompensierung allgemein aktiviert ist?
tracker-settings-drift_compensation_section-edit = Erlaube Drift Kompensierung
# The .<name> means it's an attribute and it's related to the top key.
# In this case that is the settings for the assignment section.
tracker-settings-name_section = Trackername
tracker-settings-name_section-description = Geben Sie ihm einen süßen Spitznamen :)
tracker-settings-name_section-placeholder = NightyBeast's linkes Bein
## Tracker part card info
tracker-part_card-no_name = Kein Name
tracker-part_card-unassigned = Nicht zugewiesen
## Body assignment menu
body_assignment_menu = Wo tragen Sie diesen Tracker?
body_assignment_menu-description = Wählen Sie die Position aus, an dem Sie diesen Tracker befestigt haben. Alternativ können Sie auch alle Tracker auf einmal verwalten statt einzeln.
body_assignment_menu-show_advanced_locations = Zeige erweiterte Tracker-Positionen
body_assignment_menu-manage_trackers = Verwalte alle Tracker
body_assignment_menu-unassign_tracker = Zuweisung des Trackers aufheben
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Welcher Tracker soll
tracker_selection_menu-NONE = Welchen Tracker möchten Sie zuweisen?
tracker_selection_menu-HEAD = { -tracker_selection-part } dem Kopf zugewiesen werden?
tracker_selection_menu-NECK = { -tracker_selection-part } dem Nacken zugewiesen werden?
tracker_selection_menu-RIGHT_SHOULDER = { -tracker_selection-part } der rechten Schulter zugewiesen werden?
tracker_selection_menu-RIGHT_UPPER_ARM = { -tracker_selection-part } dem rechten Oberarm zugewiesen werden?
tracker_selection_menu-RIGHT_LOWER_ARM = { -tracker_selection-part } dem rechten Unterarm zugewiesen werden?
tracker_selection_menu-RIGHT_HAND = { -tracker_selection-part } der rechten Hand zugewiesen werden?
tracker_selection_menu-RIGHT_UPPER_LEG = { -tracker_selection-part } dem rechten Oberschenkel zugewiesen werden?
tracker_selection_menu-RIGHT_LOWER_LEG = { -tracker_selection-part } dem rechten Unterschenkel zugewiesen werden?
tracker_selection_menu-RIGHT_FOOT = { -tracker_selection-part } dem rechten Fuß zugewiesen werden?
tracker_selection_menu-RIGHT_CONTROLLER = { -tracker_selection-part } dem rechten Controller zugewiesen werden?
tracker_selection_menu-CHEST = { -tracker_selection-part } der Brust zugewiesen werden?
tracker_selection_menu-WAIST = { -tracker_selection-part } der Taille zugewiesen werden?
tracker_selection_menu-HIP = { -tracker_selection-part } der Hüfte zugewiesen werden?
tracker_selection_menu-LEFT_SHOULDER = { -tracker_selection-part } der linken Schulter zugewiesen werden?
tracker_selection_menu-LEFT_UPPER_ARM = { -tracker_selection-part } dem linken Oberarm zugewiesen werden?
tracker_selection_menu-LEFT_LOWER_ARM = { -tracker_selection-part } dem linken Unterarm zugewiesen werden?
tracker_selection_menu-LEFT_HAND = { -tracker_selection-part } der linken Hand zugewiesen werden?
tracker_selection_menu-LEFT_UPPER_LEG = { -tracker_selection-part } dem linken Oberschenkel zugewiesen werden?
tracker_selection_menu-LEFT_LOWER_LEG = { -tracker_selection-part } dem linken Unterschenkel zugewiesen werden?
tracker_selection_menu-LEFT_FOOT = { -tracker_selection-part } dem Linken Fuß zugewiesen zugewiesen werden?
tracker_selection_menu-LEFT_CONTROLLER = { -tracker_selection-part } dem linken Controller zugewiesen werden?
tracker_selection_menu-unassigned = Nicht zugewiesene Tracker
tracker_selection_menu-assigned = Zugewiesene Tracker
tracker_selection_menu-dont_assign = Nicht zuweisen
## Mounting menu
mounting_selection_menu = Wo möchten Sie diesen Tracker platzieren?
mounting_selection_menu-close = Schließen
## Sidebar settings
settings-sidebar-title = Einstellungen
settings-sidebar-general = Allgemein
settings-sidebar-tracker_mechanics = Tracker-Mechanik
settings-sidebar-fk_settings = FK-Einstellungen
settings-sidebar-gesture_control = Gestensteuerung
settings-sidebar-interface = Bedienoberfläche
settings-sidebar-osc_router = OSC-Router
settings-sidebar-utils = Werkzeuge
settings-sidebar-serial = Serielle Konsole
## SteamVR settings
settings-general-steamvr = SteamVR
settings-general-steamvr-subtitle = SteamVR-Tracker
# Not all translation keys support multiline, only the ones that specify it will actually
# split it in lines (that also means you can split in lines however you want in those).
# The first spaces (not tabs) for indentation will be ignored, just to make the file look nice when writing.
# This one is one of this cases that cares about multilines
settings-general-steamvr-description =
Aktivieren oder deaktivieren Sie bestimmte SteamVR-Tracker.
Nützlich für Spiele oder Apps, die nur bestimmte Tracker unterstützen.
settings-general-steamvr-trackers-waist = Taille
settings-general-steamvr-trackers-chest = Brust
settings-general-steamvr-trackers-feet = Füße
settings-general-steamvr-trackers-knees = Knie
settings-general-steamvr-trackers-elbows = Ellbogen
settings-general-steamvr-trackers-hands = Hände
## Tracker mechanics
settings-general-tracker_mechanics = Tracker-Verhalten
settings-general-tracker_mechanics-filtering = Filtern
# This also cares about multilines
settings-general-tracker_mechanics-filtering-description =
Wählen Sie den Filter-Typ für Ihre Tracker aus.
Vorhersage: prognostiziert Bewegung. Glättung: Bewegung werden geglättet.
settings-general-tracker_mechanics-filtering-type = Filter-Typ
settings-general-tracker_mechanics-filtering-type-none = Kein Filter
settings-general-tracker_mechanics-filtering-type-none-description = Verwendet die unveränderten Rotationsdaten der Tracker.
settings-general-tracker_mechanics-filtering-type-smoothing = Glättung
settings-general-tracker_mechanics-filtering-type-smoothing-description = Glättet Bewegungen, fügt aber etwas Verzögerung hinzu.
settings-general-tracker_mechanics-filtering-type-prediction = Vorhersage
settings-general-tracker_mechanics-filtering-type-prediction-description = Verringert die Latenz und macht die Bewegungen schneller, kann aber Zittern erhöhen.
settings-general-tracker_mechanics-filtering-amount = Stärke
settings-general-tracker_mechanics-drift_compensation = Drift-Kompensierung
# This cares about multilines
settings-general-tracker_mechanics-drift_compensation-description =
Kompensiert IMU Drift auf der Gier-Achse durch Anwenden einer invertierten Rotation.
Ändern Sie die Menge der Kompensierung und die Anzahl der Resets, welche für die Berechnung genutzt werden.
settings-general-tracker_mechanics-drift_compensation-enabled-label = Drift-Kompensierung
settings-general-tracker_mechanics-drift_compensation-amount-label = Kompensierungsmenge
settings-general-tracker_mechanics-drift_compensation-max_resets-label = Nutze die letzten x Resets
## FK/Tracking settings
settings-general-fk_settings = FK-Einstellungen
settings-general-fk_settings-leg_tweak = Beinoptimierungen
settings-general-fk_settings-leg_tweak-description = Bodenclip kann das einsinken in den Boden reduzieren oder sogar beseitigen, kann aber beim Knien Probleme verursachen. Die Rutsch-Korrektur verringert das Rutschen auf dem Boden, kann aber bei bestimmten Bewegungsmustern die Genauigkeit verringern.
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = Bodenclip
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
settings-general-fk_settings-leg_tweak-skating_correction = Rutschkorrektur
settings-general-fk_settings-leg_tweak-skating_correction-amount = Rutschkorrekturstärke
settings-general-fk_settings-arm_fk = Arm-Tracking
settings-general-fk_settings-arm_fk-description = Ändern Sie die Art und Weise, wie die Arme berechnet werden.
settings-general-fk_settings-arm_fk-force_arms = Arme vom VR-Headset erzwingen
settings-general-fk_settings-skeleton_settings = Skeletteinstellungen
settings-general-fk_settings-skeleton_settings-description = Schalten Sie Skeletteinstellungen ein oder aus. Es wird empfohlen, diese eingeschaltet zu lassen.
settings-general-fk_settings-skeleton_settings-extended_spine = Erweiterte Wirbelsäule
settings-general-fk_settings-skeleton_settings-extended_pelvis = Erweiterter Beckenbereich
settings-general-fk_settings-skeleton_settings-extended_knees = Erweiterte Knie
settings-general-fk_settings-vive_emulation-title = Vive-Simulierung
settings-general-fk_settings-vive_emulation-description = Simuliere die Tracking-Probleme, welche bei Vive-Trackern auftreten. Dies ist ein Scherz und verschlechtert das Tracking.
settings-general-fk_settings-vive_emulation-label = Vive-Simulierung
## Gesture control settings (tracker tapping)
settings-general-gesture_control = Gestensteuerung
settings-general-gesture_control-subtitle = Reset durch Antippen
settings-general-gesture_control-description = Erlaubt Reset durch das Antippen eines Trackers auszulösen. Der höchste Tracker auf dem Oberkörper wird für schnelle Resets genutzt, der höchste Tracker auf dem linken Bein wird für Reset genutzt und der höchste Tracker auf dem rechten Bein wird für Befestigungs-Reset genutzt. Das Antippen muss innerhalb von 0.5 Sekunden erfolgen, um erkannt zu werden.
# This is a unit: 3 taps, 2 taps, 1 tap
# $amount (Number) - Amount of taps (touches to the tracker's case)
settings-general-gesture_control-taps = { $amount ->
[one] 1-mal antippen
*[other] { $amount }-mal antippen
}
settings-general-gesture_control-quickResetEnabled = Antippen für schnellen Reset
settings-general-gesture_control-quickResetDelay = Verzögerung für schnellen Reset
settings-general-gesture_control-quickResetTaps = Anzahl für schnellen Reset
settings-general-gesture_control-resetEnabled = Antippen für Reset
settings-general-gesture_control-resetDelay = Reset-Verzögerung
settings-general-gesture_control-resetTaps = Anzahl für Reset
settings-general-gesture_control-mountingResetEnabled = Antippen für Befestigungs-Reset
settings-general-gesture_control-mountingResetDelay = Befestigungs-Reset-Verzügerung
settings-general-gesture_control-mountingResetTaps = Anzahl für Befestigungs-Reset
## Interface settings
settings-general-interface = Bedienoberfläche
settings-general-interface-dev_mode = Entwicklermodus
settings-general-interface-dev_mode-description = Der Entwicklermodus stellt mehr Daten dar und erlaubt auch erweiterte Einstellungen, so wie erweiterte Optionen bei verbundenen Trackern.
settings-general-interface-dev_mode-label = Entwicklermodus
settings-general-interface-serial_detection = Serielle Geräteerkennung
settings-general-interface-serial_detection-description = Diese Option zeigt jedes Mal ein Pop-up-Fenster an, wenn ein neues serielles Gerät angeschlossen wird, das ein Tracker sein könnte. Dies hilft beim Einrichtungsprozess des Trackers
settings-general-interface-serial_detection-label = Serielle Geräteerkennung
settings-general-interface-lang = Sprachauswahl
settings-general-interface-lang-description = Ändern Sie die Standard-Sprache, die Sie verwenden möchten
settings-general-interface-lang-placeholder = Wählen Sie die zu verwendende Sprache aus
## Serial settings
settings-serial = Serielle Konsole
# This cares about multilines
settings-serial-description =
Dies ist ein Live-Ansicht der seriellen Kommunikation.
Diese ist zur Unterstützung bei der Problemsuche mit Trackern.
settings-serial-connection_lost = Verbindung zur seriellen Schnittstelle verloren, Verbindung wird wiederhergestellt...
settings-serial-reboot = Neustart
settings-serial-factory_reset = Werkseinstellungen zurücksetzen
settings-serial-get_infos = Informationen abrufen
settings-serial-serial_select = Wählen Sie einen seriellen Anschluss
settings-serial-auto_dropdown_item = Auto
## OSC router settings
settings-osc-router = OSC Router
# This cares about multilines
settings-osc-router-description =
Senden von OSC Daten an ein andere Programm.
Nützlich wenn z.B. ein anderes OSC Programm zusammen mit VRChat verwendet wird.
settings-osc-router-enable = Aktivieren
settings-osc-router-enable-description = Ein- und Ausschalten des Sendens und Empfangen von Daten
settings-osc-router-enable-label = Aktivieren
settings-osc-router-network = Netzwerk-Ports
# This cares about multilines
settings-osc-router-network-description =
Setzte die Ports zum Empfangen und Versenden von Daten.
Diese können die selben Ports sein, welche vom SlimeVR Server verwendet werden.
settings-osc-router-network-port_in =
.label = Eingangsport
.placeholder = Eingangsport (Standard: 9002)
settings-osc-router-network-port_out =
.label = Ausgangsport
.placeholder = Ausgangsport (Standard: 9000)
settings-osc-router-network-address = Netzwerk-Adresse
settings-osc-router-network-address-description = Setze die Adresse, welche zum versenden von Daten genutzt wird.
settings-osc-router-network-address-placeholder = IPv4 Adresse
## OSC VRChat settings
settings-osc-vrchat = VRChat-OSC-Trackers
# This cares about multilines
settings-osc-vrchat-description =
Ändern Sie VRChat-spezifische Einstellungen, um Headset- und Tracker-Daten für FBT zu empfangen und zu senden (funktioniert auch im Standalone-Modus auf der Meta Quest).
settings-osc-vrchat-enable = Aktivieren
settings-osc-vrchat-enable-description = Ein- und Ausschalten des Sendens und Empfangen von Daten
settings-osc-vrchat-enable-label = Aktivieren
settings-osc-vrchat-network = Netzwerk-Ports
settings-osc-vrchat-network-description = Festlegen der Ports zum Empfangen und Senden von Daten an VRChat
settings-osc-vrchat-network-port_in =
.label = Eingangsport
.placeholder = Eingangsport (Standard: 9001)
settings-osc-vrchat-network-port_out =
.label = Ausgangsport
.placeholder = Ausgangsport (Standard: 9000)
settings-osc-vrchat-network-address = Netzwerkadresse
settings-osc-vrchat-network-address-description = Wählen Sie, an welche Adresse die Daten an VRChat gesendet werden sollen (überprüfen Sie Ihre WLAN-Einstellungen auf Ihrem Gerät)
settings-osc-vrchat-network-address-placeholder = VRChat-IP-Adresse
settings-osc-vrchat-network-trackers = Tracker
settings-osc-vrchat-network-trackers-description = Ein- und Ausschalten des Sendens und Empfangens von Daten
settings-osc-vrchat-network-trackers-chest = Brust
settings-osc-vrchat-network-trackers-waist = Taille
settings-osc-vrchat-network-trackers-knees = Knie
settings-osc-vrchat-network-trackers-feet = Füße
settings-osc-vrchat-network-trackers-elbows = Ellbogen
## Setup/onboarding menu
onboarding-skip = Einrichtung überspringen
onboarding-continue = Fortsetzen
onboarding-wip = Noch in Bearbeitung
## WiFi setup
onboarding-wifi_creds-back = Zurück zur Einführung
onboarding-wifi_creds = WLAN-Zugangsdaten eingeben
# This cares about multilines
onboarding-wifi_creds-description =
Die Tracker nutzen diese Zugangsdaten, um sich mit dem WLAN zu verbinden.
Bitte verwenden Sie die Zugangsdaten, mit denen ihr PC gerade verbunden sind.
Dieses WLAN-Netzwerk muss ein 2.4 GHz-Netzwerk sein.
onboarding-wifi_creds-skip = WLAN-Zugangsdaten überspringen
onboarding-wifi_creds-submit = Weiter!
onboarding-wifi_creds-ssid =
.label = SSID
.placeholder = SSID eingeben
onboarding-wifi_creds-password =
.label = Passwort
.placeholder = Passwort eingeben
## Mounting setup
onboarding-reset_tutorial-back = Zurück zur Trackerausrichtung
onboarding-reset_tutorial = Tutorial neustarten
onboarding-reset_tutorial-description = Diese Funktion ist noch nicht fertig, drücken Sie einfach auf Fortsetzen
## Setup start
onboarding-home = Willkommen zu SlimeVR
# This cares about multilines and it's centered!!
onboarding-home-description =
VR-Fullbody Tracking
für alle
onboarding-home-start = Los gehts!
## Enter VR part of setup
onboarding-enter_vr-back = Zurück zur Trackerzuweisung
onboarding-enter_vr-title = Zeit für VR!
onboarding-enter_vr-description = Ziehen Sie alle Tracker an und betreten Sie dann VR!
onboarding-enter_vr-ready = Ich bin bereit!
## Setup done
onboarding-done-title = Alles eingerichtet!
onboarding-done-description = Genießen Sie die Fullbody-Erfahrung
onboarding-done-close = Einrichtung schließen
## Tracker connection setup
onboarding-connect_tracker-back = Zurück zu WLAN-Zugangsdaten
onboarding-connect_tracker-title = Verbinde Tracker
onboarding-connect_tracker-description-p0 = Nun zum unterhaltsamen Teil, verbinde alle Tracker!
onboarding-connect_tracker-description-p1 = Verbinden Sie einfach alle Tracker, die noch nicht verbunden sind, über einen USB-Anschluss.
onboarding-connect_tracker-issue-serial = Ich habe Schwierigkeiten die Tracker zu verbinden!
onboarding-connect_tracker-usb = USB Tracker
onboarding-connect_tracker-connection_status-connecting = Sende WLAN-Zugangsdaten
onboarding-connect_tracker-connection_status-connected = Mit WLAN verbunden
onboarding-connect_tracker-connection_status-error = Kann nicht mit WLAN verbinden
onboarding-connect_tracker-connection_status-start_connecting = Suche nach Trackern
onboarding-connect_tracker-connection_status-handshake = Mit dem Server verbunden
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
# More info on https://www.unicode.org/cldr/cldr-aux/charts/22/supplemental/language_plural_rules.html
# English in this case only has 2 plural rules, which are "one" and "other",
# we use 0 in an explicit way because there is no plural rule in english for 0, so we directly say
# if $amount is 0 then we say "No trackers connected"
onboarding-connect_tracker-connected_trackers = { $amount ->
[0] Kein Tracker
[one] 1 Tracker
*[other] { $amount } Tracker
} verbunden
onboarding-connect_tracker-next = Ich habe alle meine Tracker verbunden.
## Tracker assignment setup
onboarding-assign_trackers-back = Zurück zu den WLAN-Zugangsdaten
onboarding-assign_trackers-title = Tracker zuweisen
onboarding-assign_trackers-description = Wählen Sie nun aus, welcher Tracker wo befestigt ist. Klicken Sie auf einen Ort, an dem der Tracker platziert ist.
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals
# $assigned (Number) - Trackers that have been assigned a body part
# $trackers (Number) - Trackers connected to the server
onboarding-assign_trackers-assigned = { $assigned } von { $trackers ->
[one] 1 Tracker
*[other] { $trackers } Tracker
} zugewiesen
onboarding-assign_trackers-advanced = Erweiterte Zuweisungspositionen anzeigen
onboarding-assign_trackers-next = Ich habe alle Tracker zugewiesen
## Tracker manual mounting setup
onboarding-manual_mounting-back = Zurück zum Eintritt in VR
onboarding-manual_mounting = Manuelle Definition der Befestigungsposition
onboarding-manual_mounting-description = Klicken Sie auf jeden Tracker und wählen Sie aus, in welche Richtung diese montiert sind
onboarding-manual_mounting-auto_mounting = Drehung automatisch ermitteln
onboarding-manual_mounting-next = Nächster Schritt
## Tracker automatic mounting setup
onboarding-automatic_mounting-back = Zurück zum Eintritt in VR
onboarding-automatic_mounting-title = Kalibrierung der Tracker-Befestigung/Rotation
onboarding-automatic_mounting-description = Damit die SlimeVR-Tracker korrekt funktionieren, müssen wir ihnen eine Drehung zuweisen, welche der Drehung entspricht wie diese befestigt sind.
onboarding-automatic_mounting-manual_mounting = Drehung manuell einstellen
onboarding-automatic_mounting-next = Nächster Schritt
onboarding-automatic_mounting-prev_step = Vorheriger Schritt
onboarding-automatic_mounting-done-title = Tracker Rotation kalibriert.
onboarding-automatic_mounting-done-description = Ihre Rotations-Kalibrierung ist abgeschlossen!
onboarding-automatic_mounting-done-restart = Zurück zum Start
onboarding-automatic_mounting-mounting_reset-title = Drehungs-Reset
onboarding-automatic_mounting-mounting_reset-step-0 = 1. Beugen Sie sich in die "Skifahren"-Pose mit gebeugten Beinen, geneigtem Oberkörper und gebeugten Armen.
onboarding-automatic_mounting-mounting_reset-step-1 = 2. Drücken Sie die Schaltfläche "Befestigungs-Reset" und warten Sie 3 Sekunden, bevor die Drehungen der Tracker gesetzt werden.
onboarding-automatic_mounting-preparation-title = Vorbereitung
onboarding-automatic_mounting-preparation-step-0 = 1. Stehen Sie aufrecht mit Ihren Armen an den Seiten.
onboarding-automatic_mounting-preparation-step-1 = 2. Drücken Sie die Schaltfläche "Reset" und warten Sie 3 Sekunden, bevor die Tracker zurückgesetzt werden.
onboarding-automatic_mounting-put_trackers_on-title = Legen Sie Ihre Tracker an
onboarding-automatic_mounting-put_trackers_on-description = Um die Drehung der Tracker zu kalibrieren, werden die Tracker verwendet, welche Sie gerade zugewiesen haben. Ziehen Sie alle Ihre Tracker an, in der Abbildung rechts können sie sehen um welchen Tracker es sich handelt.
onboarding-automatic_mounting-put_trackers_on-next = Ich habe alle meine Tracker angelegt
## Tracker manual proportions setup
onboarding-manual_proportions-back = Gehen Sie zurück zum Reset-Tutorial
onboarding-manual_proportions-title = Manuelle Körperproportionen
onboarding-manual_proportions-precision = Feinanpassung
onboarding-manual_proportions-auto = Automatische Kalibrierung
## Tracker automatic proportions setup
onboarding-automatic_proportions-back = Gehen Sie zurück zum Reset-Tutorial
onboarding-automatic_proportions-title = Messen Sie Ihre Proportionen
onboarding-automatic_proportions-description = Damit die SlimeVR-Tracker funktionieren, müssen wir Ihre Proportionen kennen. Diese kurze Kalibrierung wird sie für Sie messen.
onboarding-automatic_proportions-manual = Manuelle Kalibrierung
onboarding-automatic_proportions-prev_step = Vorheriger Schritt
onboarding-automatic_proportions-put_trackers_on-title = Legen Sie Ihre Tracker an
onboarding-automatic_proportions-put_trackers_on-description = Um Ihre Proportionen zu kalibrieren, werden wir die Tracker verwenden, die Sie gerade zugewiesen haben. Legen Sie alle Ihre Tracker an. Sie können rechts in der Abbildung sehen, welche welche sind.
onboarding-automatic_proportions-put_trackers_on-next = Ich habe alle meine Tracker angelegt
onboarding-automatic_proportions-preparation-title = Vorbereitung
onboarding-automatic_proportions-preparation-description = Stellen Sie einen Stuhl direkt hinter Ihnen in Ihrem Spielbereich. Seien Sie bereit, während der Autobone-Einrichtung zu sitzen.
onboarding-automatic_proportions-preparation-next = Ich stehe vor einem Stuhl
onboarding-automatic_proportions-start_recording-title = Bereiten Sie sich auf ein paar Bewegungen vor
onboarding-automatic_proportions-start_recording-description = Wir werden nun einige bestimmte Posen und Bewegungen aufnehmen. Diese werden im nächsten Bildschirm angezeigt. Bereiten Sie sicht darauf vor, wenn Sie den Knopf drücken!
onboarding-automatic_proportions-start_recording-next = Aufnahme starten
onboarding-automatic_proportions-recording-title = Aufnahme
onboarding-automatic_proportions-recording-description-p0 = Aufnahme läuft...
onboarding-automatic_proportions-recording-description-p1 = Machen Sie die unten beschriebenen Bewegungen:
onboarding-automatic_proportions-recording-steps-0 = Beuge ein paar Mal die Knie.
onboarding-automatic_proportions-recording-steps-1 = Bitte setzen Sie sich auf den Stuhl und stehen Sie wieder auf.
onboarding-automatic_proportions-recording-steps-2 = Drehe den oberen Körper nach links, dann beuge dich nach rechts.
onboarding-automatic_proportions-recording-steps-3 = Drehe den oberen Körper nach rechts, dann beuge dich nach links.
onboarding-automatic_proportions-recording-steps-4 = Bewege dich, bis die Zeit abgelaufen ist.
onboarding-automatic_proportions-recording-processing = Aufnahme wird verarbeitet...
# $time (Number) - Seconds left for the automatic calibration recording to finish (max 15)
onboarding-automatic_proportions-recording-timer = { $time ->
[one] 1 Sekunde verbleibend
*[other] { $time } Sekunden verbleibend
}
onboarding-automatic_proportions-verify_results-title = Ergebnisse überprüfen
onboarding-automatic_proportions-verify_results-description = Überprüfe die Ergebnisse unten, sehen sie korrekt aus?
onboarding-automatic_proportions-verify_results-results = Aufnahme-Ergebnisse
onboarding-automatic_proportions-verify_results-processing = Ergebnis wird bearbeitet
onboarding-automatic_proportions-verify_results-redo = Aufnahme wiederholen
onboarding-automatic_proportions-verify_results-confirm = Ergebnisse sind korrekt
onboarding-automatic_proportions-done-title = Körper gemessen und gespeichert.
onboarding-automatic_proportions-done-description = Deine Körperproportionen-Kalibrierung ist abgeschlossen!
## Home
home-no_trackers = Keine Tracker erkannt oder zugewiesen

View File

@@ -37,7 +37,7 @@ body_part-LEFT_LOWER_LEG = weft wowwe weg
body_part-LEFT_FOOT = weft pawb
body_part-LEFT_CONTROLLER = weft wontwolew
## Skeleton stuff
## Proportions
skeleton_bone-NONE = none
skeleton_bone-HEAD = hed shyft
skeleton_bone-NECK = nyeck wength
@@ -58,6 +58,7 @@ skeleton_bone-UPPER_ARM = uppew awm wength
skeleton_bone-LOWER_ARM = fowewawm disyance
skeleton_bone-CONTROLLER_Y = cyontwowla disance y
skeleton_bone-CONTROLLER_Z = cyontwowla disance z
skeleton_bone-ELBOW_OFFSET = ewbow awfsewt
## Tracker reset buttons
reset-reset_all = weset aww pwopowtions~
@@ -67,7 +68,7 @@ reset-quick = quick weset
## Serial detection stuff
serial_detection-new_device-p0 = nyu sewiaw device detected~!
serial_detection-new_device-p1 = entaw youw wifi cwedentiaws~!
serial_detection-new_device-p1 = entaw youw wi-fi cwedentiaws~!
serial_detection-new_device-p2 = pwease sewect what youw want to do wit it
serial_detection-open_wifi = cownnyect to wyfy~
serial_detection-open_serial = awpen sewiaw console >w<
@@ -86,9 +87,25 @@ navbar-settings = sewtings
bvh-start_recording = wecowd bvh
bvh-recording = wecowding...
## Overlay settings
overlay-is_visible_label = show owovelay in steawmvr
overlay-is_mirrored_label = dispway owovelay as miwwow
## Widget: Overlay settings
widget-overlay = owovelay
widget-overlay-is_visible_label = show owovelay in steawmvr
widget-overlay-is_mirrored_label = dispway owovelay as miwwow
## Widget: Developer settings
widget-developer_mode = devwowwewow mode
widget-developer_mode-high_contrast = high contwast
widget-developer_mode-precise_rotation = pwecise wotation
widget-developer_mode-fast_data_feed = fast data feed
widget-developer_mode-filter_slimes_and_hmd = fiwtew swimes a-and HMD
widget-developer_mode-sort_by_name = sowt by nyame
widget-developer_mode-raw_slime_rotation = waw wotation
widget-developer_mode-more_info = mowe info
## Widget: IMU Visualizer
widget-imu_visualizer = wotation
widget-imu_visualizer-rotation_raw = waw
widget-imu_visualizer-rotation_preview = pwewiew
## Tracker status
tracker-status-none = no stawtus
@@ -103,6 +120,9 @@ tracker-table-column-name = nayme
tracker-table-column-type = type
tracker-table-column-battery = battewy
tracker-table-column-ping = pyng
tracker-table-column-tps = tps
tracker-table-column-temperature = temp. °C
tracker-table-column-linear-acceleration = accew. X/Y/Z
tracker-table-column-rotation = wotaytion x/y/z
tracker-table-column-position = pawsytion x/y/z
tracker-table-column-url = uawl
@@ -151,7 +171,7 @@ body_assignment_menu-unassign_tracker = unassyign twayckaw
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Which tracker to assign to your
@@ -207,12 +227,12 @@ settings-general-steamvr-subtitle = steamvr twayckaws~
settings-general-steamvr-description =
enyable or dysabywe specific twacking pawts.
usefuw if yew want mowwe contwoww owew what swimevr does.
settings-general-steamvr-trackers-waist = wyayst
settings-general-steamvr-trackers-chest = chwest
settings-general-steamvr-trackers-feet = pawbsies~
settings-general-steamvr-trackers-waist = wyayst~
settings-general-steamvr-trackers-chest = chwest~
settings-general-steamvr-trackers-feet = pweets~
settings-general-steamvr-trackers-knees = knyees~
settings-general-steamvr-trackers-elbows = ewbows~
settings-general-steamvr-trackers-hands = Hands
settings-general-steamvr-trackers-hands = pawbsies~
## Tracker mechanics
settings-general-tracker_mechanics = twayckaw mechanics~
@@ -242,27 +262,28 @@ settings-general-tracker_mechanics-drift_compensation-max_resets-label = nuwmbew
settings-general-fk_settings = fk sewttings
settings-general-fk_settings-leg_tweak = leg tweeks
settings-general-fk_settings-leg_tweak-description = floo-cwip can wowduce owow even ewiminates cwipping with teh fwoor but may cause pwobweems when on yowur neeys. skayting-cowwection cowwects fow wowce skating, but can wowcyancy accuwowacy in cewtain wowvement wowttewns.
# Floor clip:
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = fwoow cwip
# Skating correction:
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
settings-general-fk_settings-leg_tweak-skating_correction = skayting wowcowwection
settings-general-fk_settings-leg_tweak-skating_correction-amount = Skating correction strength
settings-general-fk_settings-leg_tweak-skating_correction-amount = skawting cowwection stwength
settings-general-fk_settings-arm_fk = awm fk
settings-general-fk_settings-arm_fk-description = chawnge teh way teh awms awe twacked.
settings-general-fk_settings-arm_fk-force_arms = fowce awms fwom hmd
settings-general-fk_settings-arm_fk-i_pose = uwse i powse insted of t powse
settings-general-fk_settings-skeleton_settings = skeweton sewttings
settings-general-fk_settings-skeleton_settings-description = toggwe skeweton sewttings on owow off. is wowcommended to weawve these on~
settings-general-fk_settings-skeleton_settings-extended_spine = ewtended spine
settings-general-fk_settings-skeleton_settings-extended_pelvis = ewtended pelvis
settings-general-fk_settings-skeleton_settings-extended_knees = ewtended neey
settings-general-fk_settings-vive_emulation-title = Vive emulation
settings-general-fk_settings-vive_emulation-description = Emulate the waist tracker problems that Vive trackers have. This is a joke and makes tracking worse.
settings-general-fk_settings-vive_emulation-label = Enable Vive emulation
settings-general-fk_settings-vive_emulation-title = vive emuwation
settings-general-fk_settings-vive_emulation-description = emuwate the waist twackew pwobwems that vive twackews hawe. tis is a jowke and mawkes twacking wowse eheh ^^
settings-general-fk_settings-vive_emulation-label = enabwe vive emuwation
## Gesture control settings (tracker tapping)
settings-general-gesture_control = gestauw cantwol
@@ -312,7 +333,7 @@ settings-serial-auto_dropdown_item = awto
## OSC router settings
settings-osc-router = OSC wouwter
# This cares about multilines
settings-osc-router-description =
settings-osc-router-description =
fowwawd osc messages fwom anothew pwogwam
usefuww fow uwsing anothew osc pwogwam with VRChat fow exampwe
settings-osc-router-enable = enaybwe
@@ -351,36 +372,36 @@ settings-osc-vrchat-network-port_out =
.label = pawt out
.placeholder = pawt out (defawwt: 9000)
settings-osc-vrchat-network-address = network addwess
settings-osc-vrchat-network-address-description = choose which addwess to send out data to vwchat (check yuw wifi settwings on yuw device)
settings-osc-vrchat-network-address-description = choose which addwess to send out data to vwchat (check yuw wi-fi settwings on yuw device)
settings-osc-vrchat-network-address-placeholder = vwchat ip addwess
settings-osc-vrchat-network-trackers = trayckawws
settings-osc-vrchat-network-trackers-description = toggle teh sending of spweciwic twackers viwa OSC
settings-osc-vrchat-network-trackers-chest = chest
settings-osc-vrchat-network-trackers-waist = wayst
settings-osc-vrchat-network-trackers-knees = knees
settings-osc-vrchat-network-trackers-feet = pawbs
settings-osc-vrchat-network-trackers-elbows = elbows
settings-osc-vrchat-network-trackers-chest = chwest~
settings-osc-vrchat-network-trackers-waist = wyayst~
settings-osc-vrchat-network-trackers-knees = knyees~
settings-osc-vrchat-network-trackers-feet = pweets~
settings-osc-vrchat-network-trackers-elbows = ewbows~
## Setup/onboarding menu
onboarding-skip = skipy setup
onboarding-continue = continyue
onboarding-wip = wowwk in pwowgress
## WiFi setup
## Wi-Fi setup
onboarding-wifi_creds-back = gaww bawwk to intwoduction
onboarding-wifi_creds = input wifi cwedentials
onboarding-wifi_creds = input wi-fi cwedentials
# This cares about multilines
onboarding-wifi_creds-description =
teh twawckaws will use these cwedentials to connect wirelessly
pwease use teh cwedentials that yaww awe cwowently cownyected to
onboarding-wifi_creds-skip = skipy wifi settiwyngs
onboarding-wifi_creds-skip = skipy wi-fi settiwyngs
onboarding-wifi_creds-submit = suwbmyt!
onboarding-wifi_creds-ssid =
.label = SSID
.placeholder = Enter SSID
.label = wi-fi nawme
.placeholder = entew wi-fi nawme
onboarding-wifi_creds-password =
.label = Password
.placeholder = Enter password
.label = passwowod
.placeholder = entew passwowod
## Mounting setup
onboarding-reset_tutorial-back = gaww bawwk to meownting cawwibwation
@@ -407,15 +428,15 @@ onboarding-done-description = enjoy yoaww fuww body expewwience
onboarding-done-close = cwose the guide
## Tracker connection setup
onboarding-connect_tracker-back = gaww bawwk to wifi cwedentials
onboarding-connect_tracker-back = gaww bawwk to wi-fi cwedentials
onboarding-connect_tracker-title = connect twackaws
onboarding-connect_tracker-description-p0 = now onto teh fun pawwt, connecting awe teh twackaws!
onboarding-connect_tracker-description-p1 = simply connect awe that awe nawt cownyected yet, through a usb powwt.
onboarding-connect_tracker-issue-serial = i'm having twouble connecting!
onboarding-connect_tracker-usb = usb twacker
onboarding-connect_tracker-connection_status-connecting = sending wifi cwedentials
onboarding-connect_tracker-connection_status-connected = cownyected to wifi
onboarding-connect_tracker-connection_status-error = unabwe to cownyect to wifi
onboarding-connect_tracker-connection_status-connecting = sending wi-fi cwedentials
onboarding-connect_tracker-connection_status-connected = cownyected to wi-fi
onboarding-connect_tracker-connection_status-error = unabwe to cownyect to wi-fi
onboarding-connect_tracker-connection_status-start_connecting = wooking for twackaws
onboarding-connect_tracker-connection_status-handshake = cownyected to teh sewvew
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
@@ -431,7 +452,7 @@ onboarding-connect_tracker-connected_trackers = { $amount ->
onboarding-connect_tracker-next = i cownyected awe my twackaws
## Tracker assignment setup
onboarding-assign_trackers-back = go bak to wifi credyentials
onboarding-assign_trackers-back = go bak to wi-fi credyentials
onboarding-assign_trackers-title = assign twackaws
onboarding-assign_trackers-description = wets choyse which twackaw goes whewe. cwick on a wocation whewe yowo want to payce a twackaw
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals

View File

@@ -37,7 +37,7 @@ body_part-LEFT_LOWER_LEG = Left ankle
body_part-LEFT_FOOT = Left foot
body_part-LEFT_CONTROLLER = Left controller
## Skeleton stuff
## Proportions
skeleton_bone-NONE = None
skeleton_bone-HEAD = Head Shift
skeleton_bone-NECK = Neck Length
@@ -58,6 +58,7 @@ skeleton_bone-UPPER_ARM = Upper Arm Length
skeleton_bone-LOWER_ARM = Lower Arm Length
skeleton_bone-CONTROLLER_Y = Controller Distance Y
skeleton_bone-CONTROLLER_Z = Controller Distance Z
skeleton_bone-ELBOW_OFFSET = Elbow Offset
## Tracker reset buttons
reset-reset_all = Reset all proportions
@@ -67,9 +68,9 @@ reset-quick = Quick Reset
## Serial detection stuff
serial_detection-new_device-p0 = New serial device detected!
serial_detection-new_device-p1 = Enter your WiFi credentials!
serial_detection-new_device-p1 = Enter your Wi-Fi credentials!
serial_detection-new_device-p2 = Please select what you want to do with it
serial_detection-open_wifi = Connect to WiFi
serial_detection-open_wifi = Connect to Wi-Fi
serial_detection-open_serial = Open Serial Console
serial_detection-submit = Submit!
serial_detection-close = Close
@@ -86,9 +87,25 @@ navbar-settings = Settings
bvh-start_recording = Record BVH
bvh-recording = Recording...
## Overlay settings
overlay-is_visible_label = Show Overlay in SteamVR
overlay-is_mirrored_label = Display Overlay as Mirror
## Widget: Overlay settings
widget-overlay = Overlay
widget-overlay-is_visible_label = Show Overlay in SteamVR
widget-overlay-is_mirrored_label = Display Overlay as Mirror
## Widget: Developer settings
widget-developer_mode = Developer Mode
widget-developer_mode-high_contrast = High contrast
widget-developer_mode-precise_rotation = Precise rotation
widget-developer_mode-fast_data_feed = Fast data feed
widget-developer_mode-filter_slimes_and_hmd = Filter slimes and HMD
widget-developer_mode-sort_by_name = Sort by name
widget-developer_mode-raw_slime_rotation = Raw rotation
widget-developer_mode-more_info = More info
## Widget: IMU Visualizer
widget-imu_visualizer = Rotation
widget-imu_visualizer-rotation_raw = Raw
widget-imu_visualizer-rotation_preview = Preview
## Tracker status
tracker-status-none = No Status
@@ -103,6 +120,9 @@ tracker-table-column-name = Name
tracker-table-column-type = Type
tracker-table-column-battery = Battery
tracker-table-column-ping = Ping
tracker-table-column-tps = TPS
tracker-table-column-temperature = Temp. °C
tracker-table-column-linear-acceleration = Accel. X/Y/Z
tracker-table-column-rotation = Rotation X/Y/Z
tracker-table-column-position = Position X/Y/Z
tracker-table-column-url = URL
@@ -151,7 +171,7 @@ body_assignment_menu-unassign_tracker = Unassign tracker
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Which tracker to assign to your
@@ -242,11 +262,11 @@ settings-general-tracker_mechanics-drift_compensation-max_resets-label = Use up
settings-general-fk_settings = Tracking settings
settings-general-fk_settings-leg_tweak = Leg tweaks
settings-general-fk_settings-leg_tweak-description = Floor-clip can Reduce or even eliminates clipping with the floor but may cause problems when on your knees. Skating-correction corrects for ice skating, but can decrease accuracy in certain movement patterns.
# Floor clip:
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = Floor clip
# Skating correction:
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
@@ -255,6 +275,7 @@ settings-general-fk_settings-leg_tweak-skating_correction-amount = Skating corre
settings-general-fk_settings-arm_fk = Arm tracking
settings-general-fk_settings-arm_fk-description = Change the way the arms are tracked.
settings-general-fk_settings-arm_fk-force_arms = Force arms from HMD
settings-general-fk_settings-arm_fk-i_pose = Use i-pose instead of t-pose
settings-general-fk_settings-skeleton_settings = Skeleton settings
settings-general-fk_settings-skeleton_settings-description = Toggle skeleton settings on or off. It is recommended to leave these on.
settings-general-fk_settings-skeleton_settings-extended_spine = Extended spine
@@ -351,7 +372,7 @@ settings-osc-vrchat-network-port_out =
.label = Port Out
.placeholder = Port out (default: 9000)
settings-osc-vrchat-network-address = Network address
settings-osc-vrchat-network-address-description = Choose which address to send out data to VRChat (check your wifi settings on your device).
settings-osc-vrchat-network-address-description = Choose which address to send out data to VRChat (check your Wi-Fi settings on your device).
settings-osc-vrchat-network-address-placeholder = VRChat ip address
settings-osc-vrchat-network-trackers = Trackers
settings-osc-vrchat-network-trackers-description = Toggle the sending of specific trackers via OSC.
@@ -366,18 +387,18 @@ onboarding-skip = Skip setup
onboarding-continue = Continue
onboarding-wip = Work in progress
## WiFi setup
## Wi-Fi setup
onboarding-wifi_creds-back = Go Back to introduction
onboarding-wifi_creds = Input WiFi credentials
onboarding-wifi_creds = Input Wi-Fi credentials
# This cares about multilines
onboarding-wifi_creds-description =
The Trackers will use these credentials to connect wirelessly.
Please use the credentials that you are currently connected to.
onboarding-wifi_creds-skip = Skip wifi settings
onboarding-wifi_creds-skip = Skip Wi-Fi settings
onboarding-wifi_creds-submit = Submit!
onboarding-wifi_creds-ssid =
.label = SSID
.placeholder = Enter SSID
.label = Wi-Fi name
.placeholder = Enter Wi-Fi name
onboarding-wifi_creds-password =
.label = Password
.placeholder = Enter password
@@ -407,15 +428,15 @@ onboarding-done-description = Enjoy your full body experience
onboarding-done-close = Close the guide
## Tracker connection setup
onboarding-connect_tracker-back = Go Back to WiFi credentials
onboarding-connect_tracker-back = Go Back to Wi-Fi credentials
onboarding-connect_tracker-title = Connect trackers
onboarding-connect_tracker-description-p0 = Now onto the fun part, connecting all the trackers!
onboarding-connect_tracker-description-p1 = Simply connect all that aren't connected yet, through a USB port.
onboarding-connect_tracker-issue-serial = I'm having trouble connecting!
onboarding-connect_tracker-usb = USB Tracker
onboarding-connect_tracker-connection_status-connecting = Sending wifi credentials
onboarding-connect_tracker-connection_status-connected = Connected to WiFi
onboarding-connect_tracker-connection_status-error = Unable to connect to Wifi
onboarding-connect_tracker-connection_status-connecting = Sending Wi-Fi credentials
onboarding-connect_tracker-connection_status-connected = Connected to Wi-Fi
onboarding-connect_tracker-connection_status-error = Unable to connect to Wi-Fi
onboarding-connect_tracker-connection_status-start_connecting = Looking for trackers
onboarding-connect_tracker-connection_status-handshake = Connected to the Server
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
@@ -431,7 +452,7 @@ onboarding-connect_tracker-connected_trackers = { $amount ->
onboarding-connect_tracker-next = I connected all my trackers
## Tracker assignment setup
onboarding-assign_trackers-back = Go Back to Wifi Credentials
onboarding-assign_trackers-back = Go Back to Wi-Fi Credentials
onboarding-assign_trackers-title = Assign trackers
onboarding-assign_trackers-description = Let's choose which tracker goes where. Click on a location where you want to place a tracker
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals

View File

@@ -37,7 +37,7 @@ body_part-LEFT_LOWER_LEG = Tobillo izquierdo
body_part-LEFT_FOOT = Pie izquierdo
body_part-LEFT_CONTROLLER = Control izquierdo
## Skeleton stuff
## Proportions
skeleton_bone-NONE = Nada
skeleton_bone-HEAD = Inclinación de cabeza
skeleton_bone-NECK = Largo del cuello
@@ -58,6 +58,7 @@ skeleton_bone-UPPER_ARM = Largo del brazo superior
skeleton_bone-LOWER_ARM = Distancia del antebrazo
skeleton_bone-CONTROLLER_Y = Distancia Y del mando
skeleton_bone-CONTROLLER_Z = Distancia Z del mando
skeleton_bone-ELBOW_OFFSET = Desplazamiento del codo
## Tracker reset buttons
reset-reset_all = Reiniciar todas las proporciones
@@ -67,9 +68,9 @@ reset-quick = Reinicio rápido
## Serial detection stuff
serial_detection-new_device-p0 = ¡Nuevo dispositivo serial detectado!
serial_detection-new_device-p1 = ¡Ingresa tus credenciales del WiFi!
serial_detection-new_device-p1 = ¡Ingresa tus credenciales del Wi-Fi!
serial_detection-new_device-p2 = Por favor selecciona que quieres hacer con el
serial_detection-open_wifi = Conectarse al WiFi
serial_detection-open_wifi = Conectarse al Wi-Fi
serial_detection-open_serial = Abrir consola serial
serial_detection-submit = ¡Enviar!
serial_detection-close = Cerrar
@@ -86,9 +87,25 @@ navbar-settings = Ajustes
bvh-start_recording = Grabar BVH
bvh-recording = Grabando...
## Overlay settings
overlay-is_visible_label = Mostrar interfaz en SteamVR
overlay-is_mirrored_label = Mostrar interfaz reflejada
## Widget: Overlay settings
widget-overlay = Overlay
widget-overlay-is_visible_label = Mostrar interfaz en SteamVR
widget-overlay-is_mirrored_label = Mostrar interfaz reflejada
## Widget: Developer settings
widget-developer_mode = Developer Mode
widget-developer_mode-high_contrast = High contrast
widget-developer_mode-precise_rotation = Precise rotation
widget-developer_mode-fast_data_feed = Fast data feed
widget-developer_mode-filter_slimes_and_hmd = Filter slimes and HMD
widget-developer_mode-sort_by_name = Sort by name
widget-developer_mode-raw_slime_rotation = Raw rotation
widget-developer_mode-more_info = More info
## Widget: IMU Visualizer
widget-imu_visualizer = Rotation
widget-imu_visualizer-rotation_raw = Raw
widget-imu_visualizer-rotation_preview = Preview
## Tracker status
tracker-status-none = Sin estado
@@ -103,6 +120,9 @@ tracker-table-column-name = Nombre
tracker-table-column-type = Tipo
tracker-table-column-battery = Batería
tracker-table-column-ping = Latencia
tracker-table-column-tps = TPS
tracker-table-column-temperature = Temp. °C
tracker-table-column-linear-acceleration = Accel. X/Y/Z
tracker-table-column-rotation = Rotación X/Y/Z
tracker-table-column-position = Posición X/Y/Z
tracker-table-column-url = URL
@@ -128,9 +148,9 @@ tracker-settings-assignment_section-edit = Editar asignación
tracker-settings-mounting_section = Posición de montura
tracker-settings-mounting_section-description = ¿Dónde está montado el sensor?
tracker-settings-mounting_section-edit = Editar montura
tracker-settings-drift_compensation_section = Allow drift compensation
tracker-settings-drift_compensation_section-description = Should this tracker compensate for its drift when drift compensation is enabled?
tracker-settings-drift_compensation_section-edit = Allow drift compensation
tracker-settings-drift_compensation_section = Permitir compensación de desviación
tracker-settings-drift_compensation_section-description = ¿Este sensor deberia compensar la desviación?
tracker-settings-drift_compensation_section-edit = Permitir compensación de desviación
# The .<name> means it's an attribute and it's related to the top key.
# In this case that is the settings for the assignment section.
tracker-settings-name_section = Nombre del sensor
@@ -151,32 +171,32 @@ body_assignment_menu-unassign_tracker = Desasignar sensor
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Which tracker to assign to your
tracker_selection_menu-NONE = Which tracker do you want to be unassigned?
tracker_selection_menu-HEAD = { -tracker_selection-part } head?
tracker_selection_menu-NECK = { -tracker_selection-part } neck?
tracker_selection_menu-RIGHT_SHOULDER = { -tracker_selection-part } right shoulder?
tracker_selection_menu-RIGHT_UPPER_ARM = { -tracker_selection-part } right upper arm?
tracker_selection_menu-RIGHT_LOWER_ARM = { -tracker_selection-part } right lower arm?
tracker_selection_menu-RIGHT_HAND = { -tracker_selection-part } right hand?
tracker_selection_menu-RIGHT_UPPER_LEG = { -tracker_selection-part } right thigh?
tracker_selection_menu-RIGHT_LOWER_LEG = { -tracker_selection-part } right ankle?
tracker_selection_menu-RIGHT_FOOT = { -tracker_selection-part } right foot?
tracker_selection_menu-RIGHT_CONTROLLER = { -tracker_selection-part } right controller?
tracker_selection_menu-CHEST = { -tracker_selection-part } chest?
tracker_selection_menu-WAIST = { -tracker_selection-part } waist?
tracker_selection_menu-HIP = { -tracker_selection-part } hip?
tracker_selection_menu-LEFT_SHOULDER = { -tracker_selection-part } left shoulder?
tracker_selection_menu-LEFT_UPPER_ARM = { -tracker_selection-part } left upper arm?
tracker_selection_menu-LEFT_LOWER_ARM = { -tracker_selection-part } left lower arm?
tracker_selection_menu-LEFT_HAND = { -tracker_selection-part } left hand?
tracker_selection_menu-LEFT_UPPER_LEG = { -tracker_selection-part } left thigh?
tracker_selection_menu-LEFT_LOWER_LEG = { -tracker_selection-part } left ankle?
tracker_selection_menu-LEFT_FOOT = { -tracker_selection-part } left foot?
tracker_selection_menu-LEFT_CONTROLLER = { -tracker_selection-part } left controller?
-tracker_selection-part = ¿Qué sensor asignar a tu
tracker_selection_menu-NONE = ¿Qué sensor quieres que esté sin asignar?
tracker_selection_menu-HEAD = { -tracker_selection-part } cabeza?
tracker_selection_menu-NECK = { -tracker_selection-part } cuello?
tracker_selection_menu-RIGHT_SHOULDER = { -tracker_selection-part } hombro derecho?
tracker_selection_menu-RIGHT_UPPER_ARM = { -tracker_selection-part } brazo superior derecho?
tracker_selection_menu-RIGHT_LOWER_ARM = { -tracker_selection-part } antebrazo derecho?
tracker_selection_menu-RIGHT_HAND = { -tracker_selection-part } mano derecha?
tracker_selection_menu-RIGHT_UPPER_LEG = { -tracker_selection-part } muslo derecho?
tracker_selection_menu-RIGHT_LOWER_LEG = { -tracker_selection-part } tobillo derecho?
tracker_selection_menu-RIGHT_FOOT = { -tracker_selection-part } pie derecho?
tracker_selection_menu-RIGHT_CONTROLLER = { -tracker_selection-part } mando derecho?
tracker_selection_menu-CHEST = { -tracker_selection-part } pecho?
tracker_selection_menu-WAIST = { -tracker_selection-part } cintura?
tracker_selection_menu-HIP = { -tracker_selection-part } cadera?
tracker_selection_menu-LEFT_SHOULDER = { -tracker_selection-part } hombro izquierdo?
tracker_selection_menu-LEFT_UPPER_ARM = { -tracker_selection-part } brazo superior izquierdo?
tracker_selection_menu-LEFT_LOWER_ARM = { -tracker_selection-part } antebrazo izquierdo?
tracker_selection_menu-LEFT_HAND = { -tracker_selection-part } mano izquierda?
tracker_selection_menu-LEFT_UPPER_LEG = { -tracker_selection-part } muslo izquierdo?
tracker_selection_menu-LEFT_LOWER_LEG = { -tracker_selection-part } tobillo izquiero?
tracker_selection_menu-LEFT_FOOT = { -tracker_selection-part } pie izquierdo?
tracker_selection_menu-LEFT_CONTROLLER = { -tracker_selection-part } mando izquierdo?
tracker_selection_menu-unassigned = Sensores sin asignar
tracker_selection_menu-assigned = Sensores asignados
@@ -229,24 +249,24 @@ settings-general-tracker_mechanics-filtering-type-smoothing-description = Suaviz
settings-general-tracker_mechanics-filtering-type-prediction = Predicción
settings-general-tracker_mechanics-filtering-type-prediction-description = Reduce la latencia y los movimientos serán más inmediatos, pero puede incrementar la inestabilidad.
settings-general-tracker_mechanics-filtering-amount = Cantidad
settings-general-tracker_mechanics-drift_compensation = Drift compensation
settings-general-tracker_mechanics-drift_compensation = Compensación de desviación
# This cares about multilines
settings-general-tracker_mechanics-drift_compensation-description =
Compensates IMU yaw drift by applying an inverse rotation.
Change amount of compensation and up to how many resets are taken into account.
settings-general-tracker_mechanics-drift_compensation-enabled-label = Drift compensation
settings-general-tracker_mechanics-drift_compensation-amount-label = Compensation amount
settings-general-tracker_mechanics-drift_compensation-max_resets-label = Use up to x last resets
Compensa la desviación del eje vertical de los sensores aplicando una rotación inversa.
Cambia la fuerza de la compensación y hasta cuantos reinicios tomar en cuenta.
settings-general-tracker_mechanics-drift_compensation-enabled-label = Compensación de desviación
settings-general-tracker_mechanics-drift_compensation-amount-label = Fuerza de la compensación
settings-general-tracker_mechanics-drift_compensation-max_resets-label = Utilizar hasta los últimos x reinicios
## FK/Tracking settings
settings-general-fk_settings = Ajustes de sensores
settings-general-fk_settings-leg_tweak = Corrección de piernas
settings-general-fk_settings-leg_tweak-description = El clip del suelo puede reducir o incluso eliminar el traspaso del piso pero puede causar problemas cuando te arrodilles. Corrección del patinaje corrige el patinaje, pero puede disminuir la precisión de ciertos movimientos.
# Floor clip:
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = Clip del suelo
# Skating correction:
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
@@ -255,6 +275,7 @@ settings-general-fk_settings-leg_tweak-skating_correction-amount = Agresividad d
settings-general-fk_settings-arm_fk = Trackeo de brazos
settings-general-fk_settings-arm_fk-description = Cambia cómo el movimiento de los brazos es detectado.
settings-general-fk_settings-arm_fk-force_arms = Forzar brazos desde el HMD
settings-general-fk_settings-arm_fk-i_pose = Use i-pose instead of t-pose
settings-general-fk_settings-skeleton_settings = Ajustes de esqueleto
settings-general-fk_settings-skeleton_settings-description = Habilita o deshabilita los ajustes de esqueleto. Es recomendado dejar estos ajustes habilitados.
settings-general-fk_settings-skeleton_settings-extended_spine = Extención de columna
@@ -271,8 +292,8 @@ settings-general-gesture_control-description = Permite la ejecución de un reini
# This is a unit: 3 taps, 2 taps, 1 tap
# $amount (Number) - Amount of taps (touches to the tracker's case)
settings-general-gesture_control-taps = { $amount ->
[one] 1 tap
*[other] { $amount } taps
[one] 1 toque
*[other] { $amount } toques
}
settings-general-gesture_control-quickResetEnabled = Activar toques para reinicio rápido
settings-general-gesture_control-quickResetDelay = Retraso de reinicio rápido
@@ -334,7 +355,7 @@ settings-osc-router-network-address-description = Establece la direción a la cu
settings-osc-router-network-address-placeholder = Dirección IPv4
## OSC VRChat settings
settings-osc-vrchat = VRChat OSC Trackers
settings-osc-vrchat = Sensores OSC de VRChat
# This cares about multilines
settings-osc-vrchat-description =
Cambiar ajustes específicos de VRChat para recibir datos del HMD y enviar
@@ -351,7 +372,7 @@ settings-osc-vrchat-network-port_out =
.label = Puerto de salida
.placeholder = Puerto de salida (por defecto: 9000)
settings-osc-vrchat-network-address = Dirección de red
settings-osc-vrchat-network-address-description = Establece la dirección donde se enviarán los datos de VRChat (revisa los ajustes de WiFi de tu dispositivo que tenga el juego).
settings-osc-vrchat-network-address-description = Establece la dirección donde se enviarán los datos de VRChat (revisa los ajustes de Wi-Fi de tu dispositivo que tenga el juego).
settings-osc-vrchat-network-address-placeholder = Dirección IP de VRChat
settings-osc-vrchat-network-trackers = Sensores
settings-osc-vrchat-network-trackers-description = Habilita el envío de sensores específicos mediante OSC.
@@ -366,21 +387,21 @@ onboarding-skip = Saltar configuración
onboarding-continue = Continuar
onboarding-wip = Trabajo en progreso
## WiFi setup
## Wi-Fi setup
onboarding-wifi_creds-back = Volver a la introducción
onboarding-wifi_creds = Ingresar credenciales del WiFi
onboarding-wifi_creds = Ingresar credenciales del Wi-Fi
# This cares about multilines
onboarding-wifi_creds-description =
Los sensores utilizarán estas credenciales para conectarse inalámbricamente.
Por favor usa las credenciales del WiFi al cuál estás conectado actualmente.
onboarding-wifi_creds-skip = Saltar ajustes de WiFi
Los sensores utilizarán estas credenciales para conectarse inalámbricamente.
Por favor usa las credenciales del Wi-Fi al cuál estás conectado actualmente.
onboarding-wifi_creds-skip = Saltar ajustes de Wi-Fi
onboarding-wifi_creds-submit = ¡Enviar!
onboarding-wifi_creds-ssid =
.label = SSID
.placeholder = Enter SSID
.label = Nombre del WiFi
.placeholder = Ingresa el nombre del WiFi
onboarding-wifi_creds-password =
.label = Password
.placeholder = Enter password
.label = Contraseña
.placeholder = Ingresa la contraseña
## Mounting setup
onboarding-reset_tutorial-back = Volver a la calibración de montura
@@ -407,15 +428,15 @@ onboarding-done-description = Disfruta moverte en la realidad virtual
onboarding-done-close = Cerrar la guía
## Tracker connection setup
onboarding-connect_tracker-back = Volver a las credenciales WiFi
onboarding-connect_tracker-back = Volver a las credenciales Wi-Fi
onboarding-connect_tracker-title = Conecta tus sensores
onboarding-connect_tracker-description-p0 = Ahora la parte divertida, ¡Conectar todos tus sensores!
onboarding-connect_tracker-description-p1 = Simplemente conecta todos los sensores que aún no están conectados, por medio de un puerto USB.
onboarding-connect_tracker-issue-serial = ¡Tengo problemas conectándolos!
onboarding-connect_tracker-usb = Sensor USB
onboarding-connect_tracker-connection_status-connecting = Enviando credenciales WiFi
onboarding-connect_tracker-connection_status-connected = Conectado al WiFi
onboarding-connect_tracker-connection_status-error = Incapaz de conectar al WiFi
onboarding-connect_tracker-connection_status-connecting = Enviando credenciales Wi-Fi
onboarding-connect_tracker-connection_status-connected = Conectado al Wi-Fi
onboarding-connect_tracker-connection_status-error = Incapaz de conectar al Wi-Fi
onboarding-connect_tracker-connection_status-start_connecting = Buscando sensores
onboarding-connect_tracker-connection_status-handshake = Conectado con el servidor
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
@@ -424,23 +445,23 @@ onboarding-connect_tracker-connection_status-handshake = Conectado con el servid
# we use 0 in an explicit way because there is no plural rule in english for 0, so we directly say
# if $amount is 0 then we say "No trackers connected"
onboarding-connect_tracker-connected_trackers = { $amount ->
[0] No trackers
[one] 1 tracker
*[other] { $amount } trackers
} connected
[0] No hay sensores conectados
[one] 1 sensor conectado
*[other] { $amount } sensores conectados
}
onboarding-connect_tracker-next = He conectado todos mis sensores
## Tracker assignment setup
onboarding-assign_trackers-back = Volver a las credenciales WiFi
onboarding-assign_trackers-back = Volver a las credenciales Wi-Fi
onboarding-assign_trackers-title = Asignación de sensores
onboarding-assign_trackers-description = Debes escoger dónde van los sensores. Has clic en la ubicación donde quieras colocar un sensor
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals
# $assigned (Number) - Trackers that have been assigned a body part
# $trackers (Number) - Trackers connected to the server
onboarding-assign_trackers-assigned = { $assigned } of { $trackers ->
[one] 1 tracker
*[other] { $trackers } trackers
} assigned
onboarding-assign_trackers-assigned = { $assigned } de { $trackers ->
[one] 1 sensor asignado
*[other] { $trackers } sensores asignados
}
onboarding-assign_trackers-advanced = Mostrar ubicación de asignaciones avanzados.
onboarding-assign_trackers-next = He asignado todos los sensores
@@ -503,8 +524,8 @@ onboarding-automatic_proportions-recording-steps-4 = Menea tu cuerpo hasta que e
onboarding-automatic_proportions-recording-processing = Procesando el resultado
# $time (Number) - Seconds left for the automatic calibration recording to finish (max 15)
onboarding-automatic_proportions-recording-timer = { $time ->
[one] 1 second left
*[other] { $time } seconds left
[one] falta 1 segundo
*[other] faltan { $time } segundos
}
onboarding-automatic_proportions-verify_results-title = Verificando resultados
onboarding-automatic_proportions-verify_results-description = Comprueba abajo los resultados, ¿Parecen correctos?

View File

@@ -1,8 +1,8 @@
### SlimeVR complete GUI translations
# Please developers (not translators) don't reuse a key inside another key
# or concat text with a translation string in the code, use the appropiate
# features like variables and selectors in each appropiate case!
# And also comment the string if it's something not easy to translate so you help
# or concat text with a translation string in the code, use the appropriate
# features like variables and selectors in each appropriate case!
# And also comment the string if it's something not easy to translate, so you help
# translators on what it means
## Websocket (server) status
@@ -37,7 +37,7 @@ body_part-LEFT_LOWER_LEG = Vasak säär
body_part-LEFT_FOOT = Vasak jalg
body_part-LEFT_CONTROLLER = Vasak kontroller
## Skeleton stuff
## Proportions
skeleton_bone-NONE = Mitte midagi
skeleton_bone-HEAD = Pea Nihe
skeleton_bone-NECK = Kaela Pikkus
@@ -58,6 +58,7 @@ skeleton_bone-UPPER_ARM = Õlavarre Pikkus
skeleton_bone-LOWER_ARM = Käsivarre Kaugus
skeleton_bone-CONTROLLER_Y = Kontrolleri Kaugus Y
skeleton_bone-CONTROLLER_Z = Kontrolleri Kaugus Z
skeleton_bone-ELBOW_OFFSET = Küünarnuki Nihe
## Tracker reset buttons
reset-reset_all = Lähtesta kõik proportsioonid
@@ -67,9 +68,9 @@ reset-quick = Kiir Lähtestamine
## Serial detection stuff
serial_detection-new_device-p0 = Uus jadaseade tuvastatud!
serial_detection-new_device-p1 = Sisestage enda WiFi andmed!
serial_detection-new_device-p1 = Sisestage enda Wi-Fi andmed!
serial_detection-new_device-p2 = Palun valige, mida te soovite sellega teha
serial_detection-open_wifi = Ühendage WiFi-ga
serial_detection-open_wifi = Ühendage Wi-Fi-ga
serial_detection-open_serial = Avage Jadakonsool
serial_detection-submit = Jätka!
serial_detection-close = Sulge
@@ -87,15 +88,15 @@ bvh-start_recording = Salvesta BVH
bvh-recording = Salvestamine...
## Overlay settings
overlay-is_visible_label = Näita Ülekatet SteamVR-is
overlay-is_mirrored_label = Näita Ülekatet Peeglina
widget-overlay-is_visible_label = Näita Ülekatet SteamVR-is
widget-overlay-is_mirrored_label = Näita Ülekatet Peeglina
## Tracker status
tracker-status-none = Staatuseta
tracker-status-busy = Hõivatud
tracker-status-error = Viga
tracker-status-disconnected = Ühendus katkestatud
tracker-status-occluded = Jälgija kadunud
tracker-status-occluded = Jälgija kadunud
tracker-status-ok = OK
## Tracker status columns
@@ -144,14 +145,14 @@ tracker-part_card-unassigned = Määramata
## Body assignment menu
body_assignment_menu = Kus te soovite, et jälgija oleks?
body_assignment_menu-description = Vali asukoht kuhu te soovite, et jälgija määratakse. Alternatiivina saate te hallata kõiki jälgijaid korraga mitte ükshaaval.
body_assignment_menu-show_advanced_locations = Kuva täpsem määramise asukoht
body_assignment_menu-show_advanced_locations = Kuva täpsem määramise asukoht
body_assignment_menu-manage_trackers = Halda kõiki jälgijaid
body_assignment_menu-unassign_tracker = Tühista jälgija määramine
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Millist jälgijat määrata teie
@@ -242,11 +243,11 @@ settings-general-tracker_mechanics-drift_compensation-max_resets-label = Use up
settings-general-fk_settings = Jälgija seaded
settings-general-fk_settings-leg_tweak = Jälgija näpunäiteid
settings-general-fk_settings-leg_tweak-description = Põranda läbimine saab vähendada või isegi elimineerida jalgade positsiooni läbimist põrandaga, võib põhjustada probleeme põlvedega. Libisemise korrigeerimine korregeerib jalgade libisemist liikudes, aga võib vähendada täpsust teatud liikumiste puhul.
# Floor clip:
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = Põranda läbimine
# Skating correction:
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
@@ -255,6 +256,7 @@ settings-general-fk_settings-leg_tweak-skating_correction-amount = Libisemise ko
settings-general-fk_settings-arm_fk = Käe jälgimine
settings-general-fk_settings-arm_fk-description = Muuda viisi kuidas käsi jälgitakse.
settings-general-fk_settings-arm_fk-force_arms = Sunni käed HMD-st
settings-general-fk_settings-arm_fk-i_pose = Use i-pose instead of t-pose
settings-general-fk_settings-skeleton_settings = Skeletti seaded
settings-general-fk_settings-skeleton_settings-description = Lülita skeletti seaded sisse või välja. Soovitatud on see sisse jätta.
settings-general-fk_settings-skeleton_settings-extended_spine = Selgroo laiendamine
@@ -267,7 +269,7 @@ settings-general-fk_settings-vive_emulation-label = Luba Vive-i emulatsioon
## Gesture control settings (tracker tapping)
settings-general-gesture_control = Žesti juhtimine
settings-general-gesture_control-subtitle = Puudutusepõhised lähtestused
settings-general-gesture_control-description = Lubab lähtestada jälgija puudutades jälgijat. Jälgija kere kõige kõrgemal osal kasutatakse kiireks lähtestamiseks, jälgija vasaku jala kõige kõrgemal osal kasutatakse lähtestamiseks ja jälgija parema jala kõige kõrgemal osal kasutatakse paigalduse lähtestamiseks. Vajutused peavad toimuma 0.6 sekundi jooksul, et need registreeritaks.
settings-general-gesture_control-description = Lubab lähtestada jälgija puudutades jälgijat. Jälgija kere kõige kõrgemal osal kasutatakse kiireks lähtestamiseks, jälgija vasaku jala kõige kõrgemal osal kasutatakse lähtestamiseks ja jälgija parema jala kõige kõrgemal osal kasutatakse paigalduse lähtestamiseks. Vajutused peavad toimuma 0.6 sekundi jooksul, et need registreeritaks.
# This is a unit: 3 taps, 2 taps, 1 tap
# $amount (Number) - Amount of taps (touches to the tracker's case)
settings-general-gesture_control-taps = { $amount ->
@@ -337,7 +339,7 @@ settings-osc-router-network-address-placeholder = IPV4 aadress
settings-osc-vrchat = VRChat OSC Jälgija
# This cares about multilines
settings-osc-vrchat-description =
Muuda VRChat-i spetsiifiliseid seadeid, et saada ja saata HMD andmeid.
Muuda VRChat-i spetsiifiliseid seadeid, et saada ja saata HMD andmeid.
Jälgijate andmed FBT jaoks (töötab Questi peal ilma arvuti ühenduseta).
settings-osc-vrchat-enable = Luba
settings-osc-vrchat-enable-description = Lülitage andmete sisestamine sisse/välja.
@@ -351,7 +353,7 @@ settings-osc-vrchat-network-port_out =
.label = Võrguport välja
.placeholder = Võrguport välja (vaikimisi: 9000)
settings-osc-vrchat-network-address = Võrgu aadress
settings-osc-vrchat-network-address-description = Vali, mis aadressile saata andmeid VRChat-i jaoks (kontrolli enda WiFi seadeid seadmest).
settings-osc-vrchat-network-address-description = Vali, mis aadressile saata andmeid VRChat-i jaoks (kontrolli enda Wi-Fi seadeid seadmest).
settings-osc-vrchat-network-address-placeholder = VRChat ip aadress
settings-osc-vrchat-network-trackers = Jälgia
settings-osc-vrchat-network-trackers-description = Lülita sisse/välja teatud jälgijate andmete saatmise OSC kaudu.
@@ -366,14 +368,14 @@ onboarding-skip = Jäta seadistamine vahele
onboarding-continue = Jätka
onboarding-wip = Töö käib
## WiFi setup
## Wi-Fi setup
onboarding-wifi_creds-back = Mine tagasi juhistele
onboarding-wifi_creds = Sisestage enda WiFi andmed!
onboarding-wifi_creds = Sisestage enda Wi-Fi andmed!
# This cares about multilines
onboarding-wifi_creds-description =
Jälgijad kasutavad neid andmeid, et ühendada juhtmevabalt.
Palun kasutage neid WiFi andmeid, millega te praegu olete ühendatud.
onboarding-wifi_creds-skip = Jätke WiFi seaded vahele.
Jälgijad kasutavad neid andmeid, et ühendada juhtmevabalt.
Palun kasutage neid Wi-Fi andmeid, millega te praegu olete ühendatud.
onboarding-wifi_creds-skip = Jätke Wi-Fi seaded vahele.
onboarding-wifi_creds-submit = Jätka!
onboarding-wifi_creds-ssid =
.label = SSID
@@ -407,15 +409,15 @@ onboarding-done-description = Nautige enda kogu keha jälgimis kogemust
onboarding-done-close = Sulgege juhend
## Tracker connection setup
onboarding-connect_tracker-back = Minge tagasi WiFi andmetesse
onboarding-connect_tracker-back = Minge tagasi Wi-Fi andmetesse
onboarding-connect_tracker-title = Ühendage jälgijad
onboarding-connect_tracker-description-p0 = Nüüd lähme lõbusa osa juurde, ühendame kõik jälgijad-
onboarding-connect_tracker-description-p1 = Lihtsalt ühendage kõik jälgijad, mis ei ole ühendatud läbi USB enda arvutisse.
onboarding-connect_tracker-issue-serial = Mul on probleeme ühenduse loomisega!
onboarding-connect_tracker-usb = USB Jälgija
onboarding-connect_tracker-connection_status-connecting = Saadame WiFi andmeid
onboarding-connect_tracker-connection_status-connected = Ühendatud WiFi võrguga
onboarding-connect_tracker-connection_status-error = WiFi-ga ei saa ühendust luua!
onboarding-connect_tracker-connection_status-connecting = Saadame Wi-Fi andmeid
onboarding-connect_tracker-connection_status-connected = Ühendatud Wi-Fi võrguga
onboarding-connect_tracker-connection_status-error = Wi-Fi-ga ei saa ühendust luua!
onboarding-connect_tracker-connection_status-start_connecting = Jälgijate otsimine
onboarding-connect_tracker-connection_status-handshake = Ühendatud serveriga
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
@@ -431,7 +433,7 @@ onboarding-connect_tracker-connected_trackers = { $amount ->
onboarding-connect_tracker-next = Olen ühendanud kõik oma jälgijad
## Tracker assignment setup
onboarding-assign_trackers-back = Minge tagasi WiFi andmetesse
onboarding-assign_trackers-back = Minge tagasi Wi-Fi andmetesse
onboarding-assign_trackers-title = Määrake jälgijad asukoht
onboarding-assign_trackers-description = Valime mis jälgijad lähevad kuhu. Vajutage asukohale kuhu te tahate, et jälgija läheks.
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals

View File

@@ -37,7 +37,7 @@ body_part-LEFT_LOWER_LEG = Cheville gauche
body_part-LEFT_FOOT = Pied gauche
body_part-LEFT_CONTROLLER = Left controller
## Skeleton stuff
## Proportions
skeleton_bone-NONE = Aucun
skeleton_bone-HEAD = Décalage de la tête
skeleton_bone-NECK = Longueur du cou
@@ -58,6 +58,7 @@ skeleton_bone-UPPER_ARM = Longueur des bras supérieurs
skeleton_bone-LOWER_ARM = Longueur des avant-bras
skeleton_bone-CONTROLLER_Y = Distance Y des contrôleurs
skeleton_bone-CONTROLLER_Z = Distance Z des contrôleurs
skeleton_bone-ELBOW_OFFSET = Écart des coudes
## Tracker reset buttons
reset-reset_all = Réinitialiser toutes les proportions
@@ -86,9 +87,25 @@ navbar-settings = Réglages
bvh-start_recording = Enregistrer BVH
bvh-recording = Enregistrement...
## Overlay settings
overlay-is_visible_label = Superposer le squelette dans SteamVR
overlay-is_mirrored_label = Afficher le squelette en tant que miroir
## Widget: Overlay settings
widget-overlay = Squelette
widget-overlay-is_visible_label = Superposer le squelette dans SteamVR
widget-overlay-is_mirrored_label = Afficher le squelette en tant que miroir
## Widget: Developer settings
widget-developer_mode = Mode développeur
widget-developer_mode-high_contrast = Contraste élevé
widget-developer_mode-precise_rotation = Rotation précise
widget-developer_mode-fast_data_feed = Flux de données rapide
widget-developer_mode-filter_slimes_and_hmd = Filtrer les capteurs SlimeVR et le casque VR
widget-developer_mode-sort_by_name = Trier par nom
widget-developer_mode-raw_slime_rotation = Rotation brute
widget-developer_mode-more_info = Plus d'informations
## Widget: IMU Visualizer
widget-imu_visualizer = Rotation
widget-imu_visualizer-rotation_raw = Brute
widget-imu_visualizer-rotation_preview = Aperçu
## Tracker status
tracker-status-none = Pas de statut
@@ -103,6 +120,9 @@ tracker-table-column-name = Nom
tracker-table-column-type = Type
tracker-table-column-battery = Batterie
tracker-table-column-ping = Ping
tracker-table-column-tps = TPS
tracker-table-column-temperature = Temp. °C
tracker-table-column-linear-acceleration = Accél. X/Y/Z
tracker-table-column-rotation = Rotation X/Y/Z
tracker-table-column-position = Position X/Y/Z
tracker-table-column-url = URL
@@ -151,7 +171,7 @@ body_assignment_menu-unassign_tracker = Désassigner
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Which tracker to assign to your
@@ -242,11 +262,11 @@ settings-general-tracker_mechanics-drift_compensation-max_resets-label = Nombre
settings-general-fk_settings = Paramètres de la capture
settings-general-fk_settings-leg_tweak = Ajustement des jambes
settings-general-fk_settings-leg_tweak-description = Le limitage au sol empêche vos pieds de traverser le sol, mais peut causer des problèmes lorsque vous êtes à genoux. La correction du glissement réduit le glissement, mais peut réduire la précision de certains mouvements.
# Floor clip:
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = Limitage au sol
# Skating correction:
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
@@ -255,6 +275,7 @@ settings-general-fk_settings-leg_tweak-skating_correction-amount = Force de la c
settings-general-fk_settings-arm_fk = Capture des bras
settings-general-fk_settings-arm_fk-description = Changez la façon dont les bras sont captés.
settings-general-fk_settings-arm_fk-force_arms = Forcer les bras en provenance du casque VR
settings-general-fk_settings-arm_fk-i_pose = Utiliser la i-pose au lieu de la t-pose
settings-general-fk_settings-skeleton_settings = Paramètres du squelette
settings-general-fk_settings-skeleton_settings-description = Activez ou désactivez des paramètres avancés de capture.
settings-general-fk_settings-skeleton_settings-extended_spine = Colone vertébrale avancée
@@ -366,7 +387,7 @@ onboarding-skip = Passer
onboarding-continue = Continuer
onboarding-wip = Pas encore implémenté
## WiFi setup
## Wi-Fi setup
onboarding-wifi_creds-back = Retour à l'introduction
onboarding-wifi_creds = Saisir les identifiants Wi-Fi
# This cares about multilines
@@ -376,11 +397,11 @@ onboarding-wifi_creds-description =
onboarding-wifi_creds-skip = Passer la configuration Wi-Fi
onboarding-wifi_creds-submit = Valider
onboarding-wifi_creds-ssid =
.label = SSID
.placeholder = Enter SSID
.label = Nom du Wi-Fi
.placeholder = Nom
onboarding-wifi_creds-password =
.label = Password
.placeholder = Enter password
.label = Mot de passe du Wi-Fi
.placeholder = Mot de passe
## Mounting setup
onboarding-reset_tutorial-back = Retourner à l'alignement des capteurs
@@ -490,7 +511,7 @@ onboarding-automatic_proportions-preparation-title = Préparation
onboarding-automatic_proportions-preparation-description = Placez une chaise directement derrière vous dans votre espace de jeu.
onboarding-automatic_proportions-preparation-next = je suis devant une chaise
onboarding-automatic_proportions-start_recording-title = Préparez-vous à bouger
onboarding-automatic_proportions-start_recording-description = Nous allons maintenant enregistrer des poses et des mouvements spécifiques.
onboarding-automatic_proportions-start_recording-description = Nous allons maintenant enregistrer des poses et des mouvements spécifiques.
onboarding-automatic_proportions-start_recording-next = Commencer l'enregistrement
onboarding-automatic_proportions-recording-title = Enregistrement
onboarding-automatic_proportions-recording-description-p0 = Enregistrement en cours...

View File

@@ -37,7 +37,7 @@ body_part-LEFT_LOWER_LEG = Caviglia sinistra
body_part-LEFT_FOOT = Piede sinistro
body_part-LEFT_CONTROLLER = Left controller
## Skeleton stuff
## Proportions
skeleton_bone-NONE = Non assegnato
skeleton_bone-HEAD = Correzione Testa
skeleton_bone-NECK = Lunghezza Collo
@@ -58,6 +58,7 @@ skeleton_bone-UPPER_ARM = Lunghezza Braccia
skeleton_bone-LOWER_ARM = Distanza Avambracci
skeleton_bone-CONTROLLER_Y = Distanza Y Controller
skeleton_bone-CONTROLLER_Z = Distanza Z Controller
skeleton_bone-ELBOW_OFFSET = Correzione Gomito
## Tracker reset buttons
reset-reset_all = Ripristina tutte le proporzioni
@@ -67,9 +68,9 @@ reset-quick = Reset veloce
## Serial detection stuff
serial_detection-new_device-p0 = Nuovo dispositivo seriale rilevato!
serial_detection-new_device-p1 = Inserisci le tue credenziali WiFi!
serial_detection-new_device-p1 = Inserisci le tue credenziali Wi-Fi!
serial_detection-new_device-p2 = Seleziona come utilizzare il tracker, per piacere
serial_detection-open_wifi = Connetti al WiFi
serial_detection-open_wifi = Connetti al Wi-Fi
serial_detection-open_serial = Apri la Serial Console
serial_detection-submit = Conferma!
serial_detection-close = Chiudi
@@ -86,9 +87,25 @@ navbar-settings = Impostazioni
bvh-start_recording = Registra BVH
bvh-recording = Registrazione in corso...
## Overlay settings
overlay-is_visible_label = Mostra Overlay in SteamVR
overlay-is_mirrored_label = Includi uno specchio nel Overlay
## Widget: Overlay settings
widget-overlay = Overlay
widget-overlay-is_visible_label = Mostra Overlay in SteamVR
widget-overlay-is_mirrored_label = Includi uno specchio nel Overlay
## Widget: Developer settings
widget-developer_mode = Developer Mode
widget-developer_mode-high_contrast = High contrast
widget-developer_mode-precise_rotation = Precise rotation
widget-developer_mode-fast_data_feed = Fast data feed
widget-developer_mode-filter_slimes_and_hmd = Filter slimes and HMD
widget-developer_mode-sort_by_name = Sort by name
widget-developer_mode-raw_slime_rotation = Raw rotation
widget-developer_mode-more_info = More info
## Widget: IMU Visualizer
widget-imu_visualizer = Rotation
widget-imu_visualizer-rotation_raw = Raw
widget-imu_visualizer-rotation_preview = Preview
## Tracker status
tracker-status-none = Nessuno Stato
@@ -103,6 +120,9 @@ tracker-table-column-name = Nome
tracker-table-column-type = Tipologia
tracker-table-column-battery = Batteria
tracker-table-column-ping = Ping
tracker-table-column-tps = TPS
tracker-table-column-temperature = Temp. °C
tracker-table-column-linear-acceleration = Accel. X/Y/Z
tracker-table-column-rotation = Rotazione X/Y/Z
tracker-table-column-position = Rotazione X/Y/Z
tracker-table-column-url = URL
@@ -151,7 +171,7 @@ body_assignment_menu-unassign_tracker = Rimuovi assegnazione del tracker
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Which tracker to assign to your
@@ -242,11 +262,11 @@ settings-general-tracker_mechanics-drift_compensation-max_resets-label = Use up
settings-general-fk_settings = Impostazioni FK
settings-general-fk_settings-leg_tweak = Impostazioni Gambe
settings-general-fk_settings-leg_tweak-description = "Compenetrazione pavimento" può ridurre o anche eliminare completamente la compenetrazione con il pavimento, ma può causare problemi quando in ginocchio. "Correzione pattinaggio" corregge l'effetto che fa sembrare che pattini sul ghiaccio, ma può peggiorare la precisione di certi movimenti.
# Floor clip:
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = Compenetrazione pavimento
# Skating correction:
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
@@ -255,6 +275,7 @@ settings-general-fk_settings-leg_tweak-skating_correction-amount = Forza fattore
settings-general-fk_settings-arm_fk = FK Braccia
settings-general-fk_settings-arm_fk-description = Cambia la modalità di tracciamento delle braccia.
settings-general-fk_settings-arm_fk-force_arms = Forza il calcolo della posizione delle braccia a utilizzare il HMD
settings-general-fk_settings-arm_fk-i_pose = Use i-pose instead of t-pose
settings-general-fk_settings-skeleton_settings = Impostazioni scheletro
settings-general-fk_settings-skeleton_settings-description = Abilita o disabilita le impostazioni dello scheletro. É raccomandato lasciare queste impostazioni attive.
settings-general-fk_settings-skeleton_settings-extended_spine = Estensione colonna vertebrale
@@ -351,7 +372,7 @@ settings-osc-vrchat-network-port_out =
.label = Porta in uscita
.placeholder = Porta in uscita (predefinito: 9000)
settings-osc-vrchat-network-address = Indirizzo di rete
settings-osc-vrchat-network-address-description = Scegli a quale indirizzo di rete inviare i dati di VRChat (controlla le impostazioni WiFi sul tuo dispositivo)
settings-osc-vrchat-network-address-description = Scegli a quale indirizzo di rete inviare i dati di VRChat (controlla le impostazioni Wi-Fi sul tuo dispositivo)
settings-osc-vrchat-network-address-placeholder = Indirizzo IP di VRChat
settings-osc-vrchat-network-trackers = Tracker
settings-osc-vrchat-network-trackers-description = Attiva o disattiva l'invio e la ricezione dei dati
@@ -366,14 +387,14 @@ onboarding-skip = Salta la configurazione
onboarding-continue = Continua
onboarding-wip = Lavori in corso
## WiFi setup
## Wi-Fi setup
onboarding-wifi_creds-back = Torna all'introduzione
onboarding-wifi_creds = Inserisci credenziali WiFi
onboarding-wifi_creds = Inserisci credenziali Wi-Fi
# This cares about multilines
onboarding-wifi_creds-description =
I tracker utilizzeranno queste credenziali per connettersi in modalità wireless
Si prega di utilizzare le stesse credenziali con cui si è attualmente connessi
onboarding-wifi_creds-skip = Salta impostazioni WiFi
onboarding-wifi_creds-skip = Salta impostazioni Wi-Fi
onboarding-wifi_creds-submit = Conferma!
onboarding-wifi_creds-ssid =
.label = SSID
@@ -407,15 +428,15 @@ onboarding-done-description = Goditi la tua esperienza di full-body tracking
onboarding-done-close = Chiudi la guida
## Tracker connection setup
onboarding-connect_tracker-back = Torna alle credenziali WiFi
onboarding-connect_tracker-back = Torna alle credenziali Wi-Fi
onboarding-connect_tracker-title = Connetti i tracker
onboarding-connect_tracker-description-p0 = Ora passiamo alla parte divertente, colleghiamo tutti i tracker!
onboarding-connect_tracker-description-p1 = Collega semplicemente tutti i tracker che non sono ancora collegati tramite una porta USB.
onboarding-connect_tracker-issue-serial = Ho problemi con la connessione!
onboarding-connect_tracker-usb = Tracker USB
onboarding-connect_tracker-connection_status-connecting = Invio credenziali WiFi in corso.
onboarding-connect_tracker-connection_status-connected = Connesso al WiFi
onboarding-connect_tracker-connection_status-error = Impossibile connettersi al WiFi
onboarding-connect_tracker-connection_status-connecting = Invio credenziali Wi-Fi in corso.
onboarding-connect_tracker-connection_status-connected = Connesso al Wi-Fi
onboarding-connect_tracker-connection_status-error = Impossibile connettersi al Wi-Fi
onboarding-connect_tracker-connection_status-start_connecting = Ricerca dei tracker in corso
onboarding-connect_tracker-connection_status-handshake = Connesso al Server
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
@@ -431,7 +452,7 @@ onboarding-connect_tracker-connected_trackers = { $amount ->
onboarding-connect_tracker-next = Ho collegato tutti i miei tracker
## Tracker assignment setup
onboarding-assign_trackers-back = Torna alle credenziali WiFi
onboarding-assign_trackers-back = Torna alle credenziali Wi-Fi
onboarding-assign_trackers-title = Assegna i tracker
onboarding-assign_trackers-description = Scegliamo quale tracker va dove. Fare clic su una parte del corpo in cui si desidera assegnare un tracker
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals

View File

@@ -37,18 +37,18 @@ body_part-LEFT_LOWER_LEG = 左足
body_part-LEFT_FOOT = 左足先
body_part-LEFT_CONTROLLER = 左コントローラ
## Skeleton stuff
## Proportions
skeleton_bone-NONE = 無し
skeleton_bone-HEAD = ヘッドシフト
skeleton_bone-NECK = 首長さ
skeleton_bone-CHEST = Chest Length
skeleton_bone-CHEST_OFFSET = Chest Offset
skeleton_bone-WAIST = Waist Length
skeleton_bone-HIP = Hip Length
skeleton_bone-CHEST = 胸囲
skeleton_bone-CHEST_OFFSET = 胸オフセット
skeleton_bone-WAIST = ウエスト長さ
skeleton_bone-HIP = ヒップ長さ
skeleton_bone-HIP_OFFSET = ヒップオフセット
skeleton_bone-HIPS_WIDTH = ヒップ幅
skeleton_bone-UPPER_LEG = Upper Leg Length
skeleton_bone-LOWER_LEG = Lower Leg Length
skeleton_bone-UPPER_LEG = 膝長さ
skeleton_bone-LOWER_LEG = 足長さ
skeleton_bone-FOOT_LENGTH = 足先長さ
skeleton_bone-FOOT_SHIFT = 足先シフト
skeleton_bone-SKELETON_OFFSET = スケルトンオフセット
@@ -58,6 +58,7 @@ skeleton_bone-UPPER_ARM = 上腕長さ
skeleton_bone-LOWER_ARM = 前腕長さ
skeleton_bone-CONTROLLER_Y = コントローラ距離 Y
skeleton_bone-CONTROLLER_Z = コントローラ距離 Z
skeleton_bone-ELBOW_OFFSET = 肘オフセット
## Tracker reset buttons
reset-reset_all = すべてのプロポーションをリセット
@@ -67,9 +68,9 @@ reset-quick = クイックリセット
## Serial detection stuff
serial_detection-new_device-p0 = 新しいシリアルデバイスを検出しました!
serial_detection-new_device-p1 = wifiの認証情報を入力してください
serial_detection-new_device-p1 = Wi-Fiの認証情報を入力してください
serial_detection-new_device-p2 = 何をするか選択してください
serial_detection-open_wifi = WiFiに接続
serial_detection-open_wifi = Wi-Fiに接続
serial_detection-open_serial = シリアルコンソールを開く
serial_detection-submit = 実行!
serial_detection-close = 閉じる
@@ -86,9 +87,25 @@ navbar-settings = 設定
bvh-start_recording = BVHレコーディング
bvh-recording = レコーディング中...
## Overlay settings
overlay-is_visible_label = SteamVRでオーバーレイを表示する
overlay-is_mirrored_label = オーバーレイをミラーとして表示する
## Widget: Overlay settings
widget-overlay = オーバーレイ設定
widget-overlay-is_visible_label = SteamVRでオーバーレイを表示する
widget-overlay-is_mirrored_label = オーバーレイをミラーとして表示する
## Widget: Developer settings
widget-developer_mode = 開発者モード
widget-developer_mode-high_contrast = ハイ コントラスト
widget-developer_mode-precise_rotation = 正確な回転角度を表示
widget-developer_mode-fast_data_feed = 高速表示モード
widget-developer_mode-filter_slimes_and_hmd = SlimeVRとHMDのみを表示
widget-developer_mode-sort_by_name = 表示名順
widget-developer_mode-raw_slime_rotation = 元の回転角度
widget-developer_mode-more_info = 他情報
## Widget: IMU Visualizer
widget-imu_visualizer = Rotation
widget-imu_visualizer-rotation_raw = Raw
widget-imu_visualizer-rotation_preview = プレビュー
## Tracker status
tracker-status-none = ステータスなし
@@ -101,10 +118,13 @@ tracker-status-ok = 接続中
## Tracker status columns
tracker-table-column-name = Name
tracker-table-column-type = Type
tracker-table-column-battery = Battery
tracker-table-column-battery = バッテリー
tracker-table-column-ping = Ping
tracker-table-column-rotation = Rotation X/Y/Z
tracker-table-column-position = Position X/Y/Z
tracker-table-column-tps = TPS
tracker-table-column-temperature = 温度. °C
tracker-table-column-linear-acceleration = 加速度. X/Y/Z
tracker-table-column-rotation = 回転 X/Y/Z
tracker-table-column-position = 位置 X/Y/Z
tracker-table-column-url = URL
## Tracker rotation
@@ -128,9 +148,9 @@ tracker-settings-assignment_section-edit = 割り当ての編集
tracker-settings-mounting_section = 装着方向
tracker-settings-mounting_section-description = トラッカーをどの方向に装着していますか?
tracker-settings-mounting_section-edit = 装着向きの編集
tracker-settings-drift_compensation_section = Allow drift compensation
tracker-settings-drift_compensation_section-description = Should this tracker compensate for its drift when drift compensation is enabled?
tracker-settings-drift_compensation_section-edit = Allow drift compensation
tracker-settings-drift_compensation_section = ドリフト補正を行う
tracker-settings-drift_compensation_section-description = ドリフト補正が有効になっている場合、このトラッカーはドリフトを補正する必要がありますか?
tracker-settings-drift_compensation_section-edit = ドリフト補正を行う
# The .<name> means it's an attribute and it's related to the top key.
# In this case that is the settings for the assignment section.
tracker-settings-name_section = トラッカー名称
@@ -151,32 +171,32 @@ body_assignment_menu-unassign_tracker = トラッカーの割り当て解除
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Which tracker to assign to your
tracker_selection_menu-NONE = Which tracker do you want to be unassigned?
tracker_selection_menu-HEAD = { -tracker_selection-part } head?
tracker_selection_menu-NECK = { -tracker_selection-part } neck?
tracker_selection_menu-RIGHT_SHOULDER = { -tracker_selection-part } right shoulder?
tracker_selection_menu-RIGHT_UPPER_ARM = { -tracker_selection-part } right upper arm?
tracker_selection_menu-RIGHT_LOWER_ARM = { -tracker_selection-part } right lower arm?
tracker_selection_menu-RIGHT_HAND = { -tracker_selection-part } right hand?
tracker_selection_menu-RIGHT_UPPER_LEG = { -tracker_selection-part } right thigh?
tracker_selection_menu-RIGHT_LOWER_LEG = { -tracker_selection-part } right ankle?
tracker_selection_menu-RIGHT_FOOT = { -tracker_selection-part } right foot?
tracker_selection_menu-RIGHT_CONTROLLER = { -tracker_selection-part } right controller?
tracker_selection_menu-CHEST = { -tracker_selection-part } chest?
tracker_selection_menu-WAIST = { -tracker_selection-part } waist?
tracker_selection_menu-HIP = { -tracker_selection-part } hip?
tracker_selection_menu-LEFT_SHOULDER = { -tracker_selection-part } left shoulder?
tracker_selection_menu-LEFT_UPPER_ARM = { -tracker_selection-part } left upper arm?
tracker_selection_menu-LEFT_LOWER_ARM = { -tracker_selection-part } left lower arm?
tracker_selection_menu-LEFT_HAND = { -tracker_selection-part } left hand?
tracker_selection_menu-LEFT_UPPER_LEG = { -tracker_selection-part } left thigh?
tracker_selection_menu-LEFT_LOWER_LEG = { -tracker_selection-part } left ankle?
tracker_selection_menu-LEFT_FOOT = { -tracker_selection-part } left foot?
tracker_selection_menu-LEFT_CONTROLLER = { -tracker_selection-part } left controller?
-tracker_selection-part = どのトラッカーを{ $body-part }に割り当てますか?
tracker_selection_menu-NONE = どのトラッカーに割り当てないか?
tracker_selection_menu-HEAD = { -tracker_selection-part(body-part: "頭") }
tracker_selection_menu-NECK = { -tracker_selection-part(body-part: "首") }
tracker_selection_menu-RIGHT_SHOULDER = { -tracker_selection-part(body-part: "右肩") }
tracker_selection_menu-RIGHT_UPPER_ARM = { -tracker_selection-part(body-part: "右上腕") }
tracker_selection_menu-RIGHT_LOWER_ARM = { -tracker_selection-part(body-part: "右前腕") }
tracker_selection_menu-RIGHT_HAND = { -tracker_selection-part(body-part: "右手") }
tracker_selection_menu-RIGHT_UPPER_LEG = { -tracker_selection-part(body-part: "右太もも") }
tracker_selection_menu-RIGHT_LOWER_LEG = { -tracker_selection-part(body-part: "右足首") }
tracker_selection_menu-RIGHT_FOOT = { -tracker_selection-part(body-part: "右足先") }
tracker_selection_menu-RIGHT_CONTROLLER = { -tracker_selection-part(body-part: "右コントローラ") }
tracker_selection_menu-CHEST = { -tracker_selection-part(body-part: "胸") }
tracker_selection_menu-WAIST = { -tracker_selection-part(body-part: "腰") }
tracker_selection_menu-HIP = { -tracker_selection-part(body-part: "ヒップ") }
tracker_selection_menu-LEFT_SHOULDER = { -tracker_selection-part(body-part: "左肩") }
tracker_selection_menu-LEFT_UPPER_ARM = { -tracker_selection-part(body-part: "左上腕") }
tracker_selection_menu-LEFT_LOWER_ARM = { -tracker_selection-part(body-part: "左前腕") }
tracker_selection_menu-LEFT_HAND = { -tracker_selection-part(body-part: "左手") }
tracker_selection_menu-LEFT_UPPER_LEG = { -tracker_selection-part(body-part: "左太もも") }
tracker_selection_menu-LEFT_LOWER_LEG = { -tracker_selection-part(body-part: "左足首") }
tracker_selection_menu-LEFT_FOOT = { -tracker_selection-part(body-part: "左足先") }
tracker_selection_menu-LEFT_CONTROLLER = { -tracker_selection-part(body-part: "左コントローラ") }
tracker_selection_menu-unassigned = 未割り当てのトラッカー
tracker_selection_menu-assigned = 割り当て済みのトラッカー
@@ -191,9 +211,9 @@ settings-sidebar-title = 設定
settings-sidebar-general = 一般
settings-sidebar-tracker_mechanics = トラッカーメカニズム
settings-sidebar-fk_settings = FK設定
settings-sidebar-gesture_control = Gesture control
settings-sidebar-gesture_control = ジェスチャーコントロール
settings-sidebar-interface = インターフェース
settings-sidebar-osc_router = OSC router
settings-sidebar-osc_router = OSCルーター
settings-sidebar-utils = ユーティリティ
settings-sidebar-serial = シリアルコンソール
@@ -212,7 +232,7 @@ settings-general-steamvr-trackers-chest = 胸
settings-general-steamvr-trackers-feet = 足
settings-general-steamvr-trackers-knees = 膝
settings-general-steamvr-trackers-elbows = 肘
settings-general-steamvr-trackers-hands = Hands
settings-general-steamvr-trackers-hands =
## Tracker mechanics
settings-general-tracker_mechanics = トラッカーメカニズム
@@ -222,47 +242,48 @@ settings-general-tracker_mechanics-filtering-description =
トラッカーのフィルタリングの種類を選択します。
Predictionは動きを予測し、Smoothingは動きを滑らかにする。
settings-general-tracker_mechanics-filtering-type = フィルタータイプ
settings-general-tracker_mechanics-filtering-type-none = No filtering
settings-general-tracker_mechanics-filtering-type-none = フィルター無し
settings-general-tracker_mechanics-filtering-type-none-description = トラッカーの値をそのまま使用します。フィルタリングは行いません。
settings-general-tracker_mechanics-filtering-type-smoothing = Smoothing
settings-general-tracker_mechanics-filtering-type-smoothing = スムージング
settings-general-tracker_mechanics-filtering-type-smoothing-description = 動きを滑らかにしますが、若干の遅れが発生します
settings-general-tracker_mechanics-filtering-type-prediction = Prediction
settings-general-tracker_mechanics-filtering-type-prediction = プリディクション
settings-general-tracker_mechanics-filtering-type-prediction-description = レイテンシーを減らし、動きをよりキビキビさせますが、ジッターが増加する場合があります。
settings-general-tracker_mechanics-filtering-amount = 数値
settings-general-tracker_mechanics-drift_compensation = Drift compensation
settings-general-tracker_mechanics-drift_compensation = ドリフト補正
# This cares about multilines
settings-general-tracker_mechanics-drift_compensation-description =
Compensates IMU yaw drift by applying an inverse rotation.
Change amount of compensation and up to how many resets are taken into account.
settings-general-tracker_mechanics-drift_compensation-enabled-label = Drift compensation
settings-general-tracker_mechanics-drift_compensation-amount-label = Compensation amount
settings-general-tracker_mechanics-drift_compensation-max_resets-label = Use up to x last resets
逆回転をかけることで IMU のヨー軸ドリフトを補正します。
補正量とリセット回数を変更します。
settings-general-tracker_mechanics-drift_compensation-enabled-label = ドリフト補正
settings-general-tracker_mechanics-drift_compensation-amount-label = 補正量
settings-general-tracker_mechanics-drift_compensation-max_resets-label = 最大リセット回数
## FK settings
settings-general-fk_settings = FK設定
settings-general-fk_settings-leg_tweak = 脚の微調整
settings-general-fk_settings-leg_tweak-description = フロアクリップは、床とのクリッピングを減らす、あるいはなくすことができますが、膝をついたときに問題が発生する可能性があります。スケーティング補正は足の滑りを補正できますが、特定の動作パターンでは精度が落ちることがあります。
# Floor clip:
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = フロアクリップ
# Skating correction:
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
settings-general-fk_settings-leg_tweak-skating_correction = スケーティング補正
settings-general-fk_settings-leg_tweak-skating_correction-amount = Skating correction strength
settings-general-fk_settings-arm_fk = アームFK
settings-general-fk_settings-leg_tweak-skating_correction-amount = スケーティング補正の強さ
settings-general-fk_settings-arm_fk = アームトラッキング
settings-general-fk_settings-arm_fk-description = 腕の追従方法を変更する。
settings-general-fk_settings-arm_fk-force_arms = Force arms from HMD
settings-general-fk_settings-arm_fk-i_pose = Use i-pose instead of t-pose
settings-general-fk_settings-skeleton_settings = スケルトン設定
settings-general-fk_settings-skeleton_settings-description = スケルトン設定のオン/オフを切り替えます。これらはオンのままにしておくことをお勧めします。
settings-general-fk_settings-skeleton_settings-extended_spine = Extended spine
settings-general-fk_settings-skeleton_settings-extended_pelvis = Extended pelvis
settings-general-fk_settings-skeleton_settings-extended_knees = Extended knee
settings-general-fk_settings-vive_emulation-title = Vive emulation
settings-general-fk_settings-vive_emulation-description = Emulate the waist tracker problems that Vive trackers have. This is a joke and makes tracking worse.
settings-general-fk_settings-vive_emulation-label = Enable Vive emulation
settings-general-fk_settings-vive_emulation-title = Viveエミュレーション
settings-general-fk_settings-vive_emulation-description = Viveトラッカーが抱える腰トラッカーの問題をエミュレートします。
settings-general-fk_settings-vive_emulation-label = Viveエミュレーションの有効化
## Gesture control settings (tracker tapping)
settings-general-gesture_control = ジェスチャーコントロール
@@ -272,17 +293,17 @@ settings-general-gesture_control-description = ダブルタップクイックリ
# $amount (Number) - Amount of taps (touches to the tracker's case)
settings-general-gesture_control-taps = { $amount ->
[one] 1 tap
*[other] { $amount } taps
*[other] { $amount } タップ
}
settings-general-gesture_control-quickResetEnabled = Enable tap to quick reset
settings-general-gesture_control-quickResetDelay = Quick reset delay
settings-general-gesture_control-quickResetTaps = Taps for quick reset
settings-general-gesture_control-resetEnabled = Enable tap to reset
settings-general-gesture_control-resetDelay = Reset delay
settings-general-gesture_control-resetTaps = Taps for reset
settings-general-gesture_control-mountingResetEnabled = Enable tap to reset mounting
settings-general-gesture_control-mountingResetDelay = Mounting reset delay
settings-general-gesture_control-mountingResetTaps = Taps for mounting reset
settings-general-gesture_control-quickResetEnabled = タップによるクイックリセットを有効にする
settings-general-gesture_control-quickResetDelay = クイックリセットディレイ
settings-general-gesture_control-quickResetTaps = タップによるクイックリセット
settings-general-gesture_control-resetEnabled = タップによるリセットを有効にする
settings-general-gesture_control-resetDelay = リセットディレイ
settings-general-gesture_control-resetTaps = タップによるリセット
settings-general-gesture_control-mountingResetEnabled = タップによるマウントリセットを有効にする
settings-general-gesture_control-mountingResetDelay = マウントリセットディレイ
settings-general-gesture_control-mountingResetTaps = タップによるマウントリセット
## Interface settings
settings-general-interface = インターフェース
@@ -310,31 +331,31 @@ settings-serial-serial_select = シリアルポートを選択
settings-serial-auto_dropdown_item = 自動
## OSC router settings
settings-osc-router = OSC router
settings-osc-router = OSCルーター
# This cares about multilines
settings-osc-router-description =
Forward OSC messages from another program.
Useful for using another OSC program with VRChat for example.
settings-osc-router-enable = Enable
settings-osc-router-enable-description = Toggle the forwarding of messages.
settings-osc-router-enable-label = Enable
settings-osc-router-network = Network ports
他のプログラムからの OSC メッセージを転送します。
例えば、VRChat で他の OSC プログラムを使用する場合に便利です。
settings-osc-router-enable = 有効
settings-osc-router-enable-description = メッセージの転送を切り替えます。
settings-osc-router-enable-label = 有効
settings-osc-router-network = ネットワークポート
# This cares about multilines
settings-osc-router-network-description =
Set the ports for listening and sending data.
These can be the same as other ports used in the SlimeVR server.
データのリスニングと送信のためのポートを設定します。
これらはSlimeVRサーバーで使用する他のポートと同じでかまいません。
settings-osc-router-network-port_in =
.label = Port In
.placeholder = Port in (default: 9002)
.label = ポートイン
.placeholder = ポートイン (デフォルト: 9002)
settings-osc-router-network-port_out =
.label = Port Out
.placeholder = Port out (default: 9000)
settings-osc-router-network-address = Network address
settings-osc-router-network-address-description = Set the address to send out data at.
settings-osc-router-network-address-placeholder = IPV4 address
.label = ポートアウト
.placeholder = ポートアウト (デフォルト: 9000)
settings-osc-router-network-address = ネットワークアドレス
settings-osc-router-network-address-description = データを送り出すアドレスを設定します。
settings-osc-router-network-address-placeholder = IPV4アドレス
## OSC VRChat settings
settings-osc-vrchat = VRChat OSC Trackers
settings-osc-vrchat = VRChat OSCトラッカー
# This cares about multilines
settings-osc-vrchat-description =
HMDのデータを受信して送信するためにVRChat固有の設定を変更する。
@@ -351,7 +372,7 @@ settings-osc-vrchat-network-port_out =
.label = ポートアウト
.placeholder = ポートアウト (デフォルト: 9000)
settings-osc-vrchat-network-address = ネットワークアドレス
settings-osc-vrchat-network-address-description = VRChatにデータを送信するアドレスを選択してくださいデバイスのwifi設定を確認してください
settings-osc-vrchat-network-address-description = VRChatにデータを送信するアドレスを選択してくださいデバイスのWi-Fi設定を確認してください
settings-osc-vrchat-network-address-placeholder = VRChatのIPアドレス
settings-osc-vrchat-network-trackers = トラッカー
settings-osc-vrchat-network-trackers-description = データの送受信を切り替える。
@@ -366,18 +387,18 @@ onboarding-skip = 設定をスキップする
onboarding-continue = 続ける
onboarding-wip = 実行中
## WiFi setup
## Wi-Fi setup
onboarding-wifi_creds-back = 戻る
onboarding-wifi_creds = WiFiの認証情報の入力
onboarding-wifi_creds = Wi-Fi
# This cares about multilines
onboarding-wifi_creds-description =
トラッカーはこれらの認証情報を使ってwifiに接続します。
トラッカーはこれらの認証情報を使ってWi-Fiに接続します。
現在接続している認証情報を使用してください。
onboarding-wifi_creds-skip = wifi設定をスキップする
onboarding-wifi_creds-skip = Wi-Fi設定をスキップする
onboarding-wifi_creds-submit = 実行!
onboarding-wifi_creds-ssid =
.label = SSID
.placeholder = Enter SSID
.label = Wi-Fi名
.placeholder = Enter Wi-Fi名
onboarding-wifi_creds-password =
.label = Password
.placeholder = Enter password
@@ -388,11 +409,11 @@ onboarding-reset_tutorial = リセットチュートリアル
onboarding-reset_tutorial-description = この機能は終了していません。続けるを押してください。
## Setup start
onboarding-home = Welcome to SlimeVR
onboarding-home = SlimeVRへようこそ
# This cares about multilines and it's centered!!
onboarding-home-description =
Bringing full-body tracking
to everyone
フルボディトラッキングを実現する
すべての人に!
onboarding-home-start = セットアップ開始!
## Enter VR part of setup
@@ -407,15 +428,15 @@ onboarding-done-description = フルトラをお楽しみください
onboarding-done-close = ガイドを閉じる
## Tracker connection setup
onboarding-connect_tracker-back = WiFi認証に戻る
onboarding-connect_tracker-back = Wi-Fi認証に戻る
onboarding-connect_tracker-title = 接続中のトラッカー
onboarding-connect_tracker-description-p0 = さあ、楽しい部分に移りましょう。すべてのトラッカーを接続します!
onboarding-connect_tracker-description-p1 = まだ接続されていないトラッカーたちをUSBポートを通して接続するだけです。
onboarding-connect_tracker-issue-serial = 接続に問題があります!
onboarding-connect_tracker-usb = USBトラッカー
onboarding-connect_tracker-connection_status-connecting = wifiの認証情報を送信中
onboarding-connect_tracker-connection_status-connected = WiFiに接続されました
onboarding-connect_tracker-connection_status-error = Wifiに接続できません
onboarding-connect_tracker-connection_status-connecting = Wi-Fiの認証情報を送信中
onboarding-connect_tracker-connection_status-connected = Wi-Fiに接続されました
onboarding-connect_tracker-connection_status-error = Wi-Fiに接続できません
onboarding-connect_tracker-connection_status-start_connecting = トラッカーを探しています
onboarding-connect_tracker-connection_status-handshake = サーバーに接続されました
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
@@ -431,7 +452,7 @@ onboarding-connect_tracker-connected_trackers = { $amount ->
onboarding-connect_tracker-next = すべてのトラッカーを接続しました
## Tracker assignment setup
onboarding-assign_trackers-back = Wifi認証に戻る
onboarding-assign_trackers-back = Wi-Fi認証に戻る
onboarding-assign_trackers-title = トラッカーを割り当てる
onboarding-assign_trackers-description = どのトラッカーをどこに置くか選んでみましょう。トラッカーを配置したい場所をクリックしてください。
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals

View File

@@ -24,7 +24,7 @@ body_part-RIGHT_HAND = 오른손
body_part-RIGHT_UPPER_LEG = 오른쪽 다리 위
body_part-RIGHT_LOWER_LEG = 오른쪽 다리 아래
body_part-RIGHT_FOOT = 오른발
body_part-RIGHT_CONTROLLER = Right controller
body_part-RIGHT_CONTROLLER = 오른쪽 컨트롤러
body_part-CHEST = 가슴
body_part-WAIST = 허리
body_part-HIP = 골반
@@ -35,29 +35,30 @@ body_part-LEFT_HAND = 왼손
body_part-LEFT_UPPER_LEG = 왼쪽 다리 위
body_part-LEFT_LOWER_LEG = 왼쪽 다리 아래
body_part-LEFT_FOOT = 왼발
body_part-LEFT_CONTROLLER = Left controller
body_part-LEFT_CONTROLLER = 왼쪽 컨트롤러
## Skeleton stuff
skeleton_bone-NONE = None
## Proportions
skeleton_bone-NONE = 없음
skeleton_bone-HEAD = 머리 밀림
skeleton_bone-NECK = 목 길이
skeleton_bone-CHEST = Chest Length
skeleton_bone-CHEST_OFFSET = Chest Offset
skeleton_bone-WAIST = Waist Length
skeleton_bone-HIP = Hip Length
skeleton_bone-CHEST = 가슴 길이
skeleton_bone-CHEST_OFFSET = 가슴 오프셋
skeleton_bone-WAIST = 허리 길이
skeleton_bone-HIP = 골반 길이
skeleton_bone-HIP_OFFSET = 골반 오프셋
skeleton_bone-HIPS_WIDTH = 골반 너비
skeleton_bone-UPPER_LEG = Upper Leg Length
skeleton_bone-LOWER_LEG = Lower Leg Length
skeleton_bone-UPPER_LEG = 위쪽 다리 길이
skeleton_bone-LOWER_LEG = 아래쪽 다리 길이
skeleton_bone-FOOT_LENGTH = 발 크기
skeleton_bone-FOOT_SHIFT = 발 밀림
skeleton_bone-SKELETON_OFFSET = 골격 오프셋
skeleton_bone-SHOULDERS_DISTANCE = 어깨 거리
skeleton_bone-SHOULDERS_WIDTH = 어깨 너비
skeleton_bone-UPPER_ARM = 위팔 거리
skeleton_bone-LOWER_ARM = 전완 길이
skeleton_bone-UPPER_ARM = 위팔 거리
skeleton_bone-LOWER_ARM = 아래쪽 팔 길이
skeleton_bone-CONTROLLER_Y = 컨트롤러 Y축 거리
skeleton_bone-CONTROLLER_Z = 컨트롤러 Z축 거리
skeleton_bone-ELBOW_OFFSET = 팔꿈치 오프셋
## Tracker reset buttons
reset-reset_all = 모든 신체 비율 리셋
@@ -67,9 +68,9 @@ reset-quick = 퀵 리셋
## Serial detection stuff
serial_detection-new_device-p0 = 새로운 시리얼 디바이스를 찾았어요!
serial_detection-new_device-p1 = WiFi 자격 증명을 입력해주세요!
serial_detection-new_device-p1 = Wi-Fi 자격 증명을 입력해주세요!
serial_detection-new_device-p2 = 원하는 작업을 선택하세요
serial_detection-open_wifi = WiFi 연결
serial_detection-open_wifi = Wi-Fi 연결
serial_detection-open_serial = 시리얼 콘솔 열기
serial_detection-submit = 저장!
serial_detection-close = 닫기
@@ -86,12 +87,28 @@ navbar-settings = 설정
bvh-start_recording = BVH 기록
bvh-recording = 기록중...
## Overlay settings
overlay-is_visible_label = SteamVR에서 오버레이 표시
overlay-is_mirrored_label = 오버레이 반전
## Widget: Overlay settings
widget-overlay = 오버레이
widget-overlay-is_visible_label = SteamVR에서 오버레이 표시
widget-overlay-is_mirrored_label = 오버레이 반전
## Widget: Developer settings
widget-developer_mode = 개발자 모드
widget-developer_mode-high_contrast = 고대비
widget-developer_mode-precise_rotation = 회전 자세히 보기
widget-developer_mode-fast_data_feed = 빠른 데이터 피드
widget-developer_mode-filter_slimes_and_hmd = 트래커와 VR 헤드셋만 보기
widget-developer_mode-sort_by_name = 이름순으로 정렬
widget-developer_mode-raw_slime_rotation = 원시 회전값 보기
widget-developer_mode-more_info = 더 많은 정보 보기
## Widget: IMU Visualizer
widget-imu_visualizer = 회전
widget-imu_visualizer-rotation_raw = Raw
widget-imu_visualizer-rotation_preview = 미리보기
## Tracker status
tracker-status-none = No Status
tracker-status-none = 알 수 없음
tracker-status-busy = 바쁨
tracker-status-error = 오류
tracker-status-disconnected = 연결되지 않음
@@ -103,6 +120,9 @@ tracker-table-column-name = 이름
tracker-table-column-type = 타입
tracker-table-column-battery = 배터리
tracker-table-column-ping = Ping
tracker-table-column-tps = TPS
tracker-table-column-temperature = 온도 °C
tracker-table-column-linear-acceleration = X/Y/Z 가속도
tracker-table-column-rotation = X/Y/Z 회전
tracker-table-column-position = X/Y/Z 위치
tracker-table-column-url = URL
@@ -128,9 +148,9 @@ tracker-settings-assignment_section-edit = 위치 수정
tracker-settings-mounting_section = 착용 방향
tracker-settings-mounting_section-description = 트래커는 어디에 착용하나요?
tracker-settings-mounting_section-edit = 방향 수정
tracker-settings-drift_compensation_section = Allow drift compensation
tracker-settings-drift_compensation_section-description = Should this tracker compensate for its drift when drift compensation is enabled?
tracker-settings-drift_compensation_section-edit = Allow drift compensation
tracker-settings-drift_compensation_section = 틀어짐 보정 사용
tracker-settings-drift_compensation_section-description = 틀어짐 보정이 켜져 있을 때 이 트래커의 틀어짐을 보정할까요?
tracker-settings-drift_compensation_section-edit = 틀어짐 보정 사용
# The .<name> means it's an attribute and it's related to the top key.
# In this case that is the settings for the assignment section.
tracker-settings-name_section = 트래커 이름
@@ -151,32 +171,32 @@ body_assignment_menu-unassign_tracker = 할당하지 않기
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Which tracker to assign to your
tracker_selection_menu-NONE = Which tracker do you want to be unassigned?
tracker_selection_menu-HEAD = { -tracker_selection-part } head?
tracker_selection_menu-NECK = { -tracker_selection-part } neck?
tracker_selection_menu-RIGHT_SHOULDER = { -tracker_selection-part } right shoulder?
tracker_selection_menu-RIGHT_UPPER_ARM = { -tracker_selection-part } right upper arm?
tracker_selection_menu-RIGHT_LOWER_ARM = { -tracker_selection-part } right lower arm?
tracker_selection_menu-RIGHT_HAND = { -tracker_selection-part } right hand?
tracker_selection_menu-RIGHT_UPPER_LEG = { -tracker_selection-part } right thigh?
tracker_selection_menu-RIGHT_LOWER_LEG = { -tracker_selection-part } right ankle?
tracker_selection_menu-RIGHT_FOOT = { -tracker_selection-part } right foot?
tracker_selection_menu-RIGHT_CONTROLLER = { -tracker_selection-part } right controller?
tracker_selection_menu-CHEST = { -tracker_selection-part } chest?
tracker_selection_menu-WAIST = { -tracker_selection-part } waist?
tracker_selection_menu-HIP = { -tracker_selection-part } hip?
tracker_selection_menu-LEFT_SHOULDER = { -tracker_selection-part } left shoulder?
tracker_selection_menu-LEFT_UPPER_ARM = { -tracker_selection-part } left upper arm?
tracker_selection_menu-LEFT_LOWER_ARM = { -tracker_selection-part } left lower arm?
tracker_selection_menu-LEFT_HAND = { -tracker_selection-part } left hand?
tracker_selection_menu-LEFT_UPPER_LEG = { -tracker_selection-part } left thigh?
tracker_selection_menu-LEFT_LOWER_LEG = { -tracker_selection-part } left ankle?
tracker_selection_menu-LEFT_FOOT = { -tracker_selection-part } left foot?
tracker_selection_menu-LEFT_CONTROLLER = { -tracker_selection-part } left controller?
-tracker_selection-part = 에 어떤 트래커를 할당할까요?
tracker_selection_menu-NONE = 어떤 트래커를 할당 취소할까요?
tracker_selection_menu-HEAD = 머리{ -tracker_selection-part }
tracker_selection_menu-NECK = { -tracker_selection-part }
tracker_selection_menu-RIGHT_SHOULDER = 오른쪽 어께{ -tracker_selection-part }
tracker_selection_menu-RIGHT_UPPER_ARM = 오른쪽 팔 위{ -tracker_selection-part }
tracker_selection_menu-RIGHT_LOWER_ARM = 오른쪽 팔 아래{ -tracker_selection-part }
tracker_selection_menu-RIGHT_HAND = 오른손{ -tracker_selection-part }
tracker_selection_menu-RIGHT_UPPER_LEG = 오른쪽 다리 위{ -tracker_selection-part }
tracker_selection_menu-RIGHT_LOWER_LEG = 오른쪽 다리 아래{ -tracker_selection-part }
tracker_selection_menu-RIGHT_FOOT = 오른쪽 발{ -tracker_selection-part }
tracker_selection_menu-RIGHT_CONTROLLER = 오른쪽 컨트롤러{ -tracker_selection-part }
tracker_selection_menu-CHEST = 가슴{ -tracker_selection-part }
tracker_selection_menu-WAIST = 허리{ -tracker_selection-part }
tracker_selection_menu-HIP = 골반{ -tracker_selection-part }
tracker_selection_menu-LEFT_SHOULDER = 왼쪽 어께{ -tracker_selection-part }
tracker_selection_menu-LEFT_UPPER_ARM = 왼쪽 팔 위{ -tracker_selection-part }
tracker_selection_menu-LEFT_LOWER_ARM = 왼쪽 팔 아래{ -tracker_selection-part }
tracker_selection_menu-LEFT_HAND = 왼손{ -tracker_selection-part }
tracker_selection_menu-LEFT_UPPER_LEG = 왼쪽 다리 위{ -tracker_selection-part }
tracker_selection_menu-LEFT_LOWER_LEG = 왼쪽 다리 아래{ -tracker_selection-part }
tracker_selection_menu-LEFT_FOOT = 왼쪽 발{ -tracker_selection-part }
tracker_selection_menu-LEFT_CONTROLLER = 왼쪽 컨트롤러{ -tracker_selection-part }
tracker_selection_menu-unassigned = 할당되지 않은 트래커
tracker_selection_menu-assigned = 할당된 트래커
@@ -229,24 +249,24 @@ settings-general-tracker_mechanics-filtering-type-smoothing-description = 움직
settings-general-tracker_mechanics-filtering-type-prediction = Prediction
settings-general-tracker_mechanics-filtering-type-prediction-description = 대기 시간이 줄어들고 움직임이 더 빨라지지만 지터가 증가할 수 있어요.
settings-general-tracker_mechanics-filtering-amount = 강도
settings-general-tracker_mechanics-drift_compensation = Drift compensation
settings-general-tracker_mechanics-drift_compensation = 틀어짐 보정
# This cares about multilines
settings-general-tracker_mechanics-drift_compensation-description =
Compensates IMU yaw drift by applying an inverse rotation.
Change amount of compensation and up to how many resets are taken into account.
settings-general-tracker_mechanics-drift_compensation-enabled-label = Drift compensation
settings-general-tracker_mechanics-drift_compensation-amount-label = Compensation amount
settings-general-tracker_mechanics-drift_compensation-max_resets-label = Use up to x last resets
틀어지는 방향의 반대 방향으로 회전해서 IMU yaw 드리프트를 보정할 수 있어요.
보정하는 강도와 감지할 최근 리셋 횟수를 설정할 수 있어요.
settings-general-tracker_mechanics-drift_compensation-enabled-label = 틀어짐 보정
settings-general-tracker_mechanics-drift_compensation-amount-label = 보정 강도
settings-general-tracker_mechanics-drift_compensation-max_resets-label = 보정에 사용할 최근 리셋 횟수
## FK/Tracking settings
settings-general-fk_settings = FK 설정
settings-general-fk_settings-leg_tweak = 다리 보정
settings-general-fk_settings-leg_tweak-description = 플로어 클립은 바닥과의 클리핑을 줄이거나 제거할 수 있지만 무릎을 꿇을 때 문제를 일으킬 수 있어요. 스케이팅 보정은 아이스 스케이팅을 보정하지만, 특정 움직임 패턴에서 정확도를 저하시킬 수 있어요.
# Floor clip:
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = 플로어 클립
# Skating correction:
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
@@ -255,14 +275,15 @@ settings-general-fk_settings-leg_tweak-skating_correction-amount = 스케이팅
settings-general-fk_settings-arm_fk = 팔 운동학
settings-general-fk_settings-arm_fk-description = 팔이 추적되는 방식을 변경할 수 있어요.
settings-general-fk_settings-arm_fk-force_arms = 팔을 HMD에서만 받아오기
settings-general-fk_settings-arm_fk-i_pose = Use i-pose instead of t-pose
settings-general-fk_settings-skeleton_settings = 골격 설정
settings-general-fk_settings-skeleton_settings-description = 골격 설정을 설정하거나 해제해요. 이것들은 켜두는 게 좋아요.
settings-general-fk_settings-skeleton_settings-extended_spine = 척추 확장
settings-general-fk_settings-skeleton_settings-extended_pelvis = 골반 확장
settings-general-fk_settings-skeleton_settings-extended_knees = 무릎 확장
settings-general-fk_settings-vive_emulation-title = Vive emulation
settings-general-fk_settings-vive_emulation-description = Emulate the waist tracker problems that Vive trackers have. This is a joke and makes tracking worse.
settings-general-fk_settings-vive_emulation-label = Enable Vive emulation
settings-general-fk_settings-vive_emulation-title = VIVE 에뮬레이션
settings-general-fk_settings-vive_emulation-description = 바이브 트래커가 가지고 있는 허리 트래커 문제를 따라해보세요! 사실 이건 장난이고 추적을 더 악화시켜요.
settings-general-fk_settings-vive_emulation-label = VIVE 에뮬레이션 활성화
## Gesture control settings (tracker tapping)
settings-general-gesture_control = 제스처 제어
@@ -271,18 +292,17 @@ settings-general-gesture_control-description = 활성화하면 가장 높이 있
# This is a unit: 3 taps, 2 taps, 1 tap
# $amount (Number) - Amount of taps (touches to the tracker's case)
settings-general-gesture_control-taps = { $amount ->
[one] 1 tap
*[other] { $amount } taps
*[other] { $amount } 탭
}
settings-general-gesture_control-quickResetEnabled = Enable tap to quick reset
settings-general-gesture_control-quickResetDelay = Quick reset delay
settings-general-gesture_control-quickResetTaps = Taps for quick reset
settings-general-gesture_control-resetEnabled = Enable tap to reset
settings-general-gesture_control-resetDelay = Reset delay
settings-general-gesture_control-resetTaps = Taps for reset
settings-general-gesture_control-mountingResetEnabled = Enable tap to reset mounting
settings-general-gesture_control-mountingResetDelay = Mounting reset delay
settings-general-gesture_control-mountingResetTaps = Taps for mounting reset
settings-general-gesture_control-quickResetEnabled = 탭해서 퀵 리셋 활성화
settings-general-gesture_control-quickResetDelay = 퀵 리셋 딜레이
settings-general-gesture_control-quickResetTaps = 탭해서 퀵 리셋
settings-general-gesture_control-resetEnabled = 탭해서 리셋 활성화
settings-general-gesture_control-resetDelay = 리셋 딜레이
settings-general-gesture_control-resetTaps = 탭해서 리셋
settings-general-gesture_control-mountingResetEnabled = 탭해서 착용 방향 정렬 활성화
settings-general-gesture_control-mountingResetDelay = 착용 방향 정렬 딜레이
settings-general-gesture_control-mountingResetTaps = 탭해서 착용 방향 정렬
## Interface settings
settings-general-interface = 인터페이스
@@ -366,21 +386,21 @@ onboarding-skip = 설정 건너뛰기
onboarding-continue = 계속하기
onboarding-wip = 아직 공사 중이에요
## WiFi setup
## Wi-Fi setup
onboarding-wifi_creds-back = 처음으로 돌아가기
onboarding-wifi_creds = WiFi 자격 증명을 입력하세요
onboarding-wifi_creds = Wi-Fi 자격 증명을 입력하세요
# This cares about multilines
onboarding-wifi_creds-description =
트래커는 이 자격 증명을 사용하여 무선으로 연결해요
지금 연결되어 있는 자격 증명을 사용해주세요
onboarding-wifi_creds-skip = WiFi 설정 건너뛰기
onboarding-wifi_creds-skip = Wi-Fi 설정 건너뛰기
onboarding-wifi_creds-submit = 저장!
onboarding-wifi_creds-ssid =
.label = SSID
.placeholder = Enter SSID
.label = Wi-Fi 이름
.placeholder = Wi-Fi 이름을 입력하세요
onboarding-wifi_creds-password =
.label = Password
.placeholder = Enter password
.label = 암호
.placeholder = 암호를 입력하세요
## Mounting setup
onboarding-reset_tutorial-back = 착용 방향 정렬로 돌아가기
@@ -407,15 +427,15 @@ onboarding-done-description = 풀바디 트래킹을 즐기세요!
onboarding-done-close = 마법사 닫기
## Tracker connection setup
onboarding-connect_tracker-back = WiFi 자격 증명으로 돌아가기
onboarding-connect_tracker-back = Wi-Fi 자격 증명으로 돌아가기
onboarding-connect_tracker-title = 트래커 연결
onboarding-connect_tracker-description-p0 = 이제 모든 트래커를 연결하는 재미있는 부분으로 가봐요!
onboarding-connect_tracker-description-p1 = 그냥 모든 트래커를 USB 포트에 연결하기만 하면 돼요
onboarding-connect_tracker-issue-serial = 연결하는 데 문제가 생겼어요!
onboarding-connect_tracker-usb = USB 트래커
onboarding-connect_tracker-connection_status-connecting = WiFi 자격증명 전송 중
onboarding-connect_tracker-connection_status-connected = WiFi 연결됨
onboarding-connect_tracker-connection_status-error = Wifi에 연결할 수 없음
onboarding-connect_tracker-connection_status-connecting = Wi-Fi 자격증명 전송 중
onboarding-connect_tracker-connection_status-connected = Wi-Fi 연결됨
onboarding-connect_tracker-connection_status-error = Wi-Fi에 연결할 수 없음
onboarding-connect_tracker-connection_status-start_connecting = 트래커 찾는 중
onboarding-connect_tracker-connection_status-handshake = 서버에 연결됨
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
@@ -424,23 +444,19 @@ onboarding-connect_tracker-connection_status-handshake = 서버에 연결됨
# we use 0 in an explicit way because there is no plural rule in english for 0, so we directly say
# if $amount is 0 then we say "No trackers connected"
onboarding-connect_tracker-connected_trackers = { $amount ->
[0] No trackers
[one] 1 tracker
*[other] { $amount } trackers
} connected
[0] 연결된 트래커가 없어요.
*[other] 트래커 { $amount }개가 연결되었어요.
}
onboarding-connect_tracker-next = 모든 트래커를 잘 연결했어요
## Tracker assignment setup
onboarding-assign_trackers-back = WiFi 자격 증명으로 돌아가기
onboarding-assign_trackers-back = Wi-Fi 자격 증명으로 돌아가기
onboarding-assign_trackers-title = 트래커 위치 지정
onboarding-assign_trackers-description = 이제, 어떤 트래커가 어디에 있는지 선택할 시간이에요. 트래커를 배치할 위치를 클릭해보세요
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals
# $assigned (Number) - Trackers that have been assigned a body part
# $trackers (Number) - Trackers connected to the server
onboarding-assign_trackers-assigned = { $assigned } of { $trackers ->
[one] 1 tracker
*[other] { $trackers } trackers
} assigned
onboarding-assign_trackers-assigned = 트래커 { $trackers }개 중 { $assigned }개 연결됨
onboarding-assign_trackers-advanced = 고급 할당 위치 보기
onboarding-assign_trackers-next = 모든 트래커를 배치했어요
@@ -503,8 +519,7 @@ onboarding-automatic_proportions-recording-steps-4 = 타이머가 종료될 때
onboarding-automatic_proportions-recording-processing = 결과 처리 중
# $time (Number) - Seconds left for the automatic calibration recording to finish (max 15)
onboarding-automatic_proportions-recording-timer = { $time ->
[one] 1 second left
*[other] { $time } seconds left
*[other] { $time } 초 남음
}
onboarding-automatic_proportions-verify_results-title = 결과를 확인하세요
onboarding-automatic_proportions-verify_results-description = 아래 결과를 한번 보세요, 어때요?

View File

@@ -0,0 +1,540 @@
### SlimeVR complete GUI translations
# Please developers (not translators) don't reuse a key inside another key
# or concat text with a translation string in the code, use the appropiate
# features like variables and selectors in each appropiate case!
# And also comment the string if it's something not easy to translate so you help
# translators on what it means
## Websocket (server) status
websocket-connecting = Verbinden met de server
websocket-connection_lost = Verbinding met de server verbroken. Opniew verbinding maken...
## Tips
tips-find_tracker = Weet je niet welke tracker welke is? Schud een tracker en het corresponderende item zal worden gemarkeerd.
tips-do_not_move_heels = Zorg ervoor dat je hielen tijdens het opnemen niet bewegen!
## Body parts
body_part-NONE = Niet toegewezen
body_part-HEAD = Hoofd
body_part-NECK = Neck
body_part-RIGHT_SHOULDER = Rechterschouder
body_part-RIGHT_UPPER_ARM = Rechterbovenarm
body_part-RIGHT_LOWER_ARM = Rechteronderarm
body_part-RIGHT_HAND = Rechterhand
body_part-RIGHT_UPPER_LEG = Rechterdij
body_part-RIGHT_LOWER_LEG = Rechterenkel
body_part-RIGHT_FOOT = Rechtervoet
body_part-RIGHT_CONTROLLER = Rechtercontroller
body_part-CHEST = Borst
body_part-WAIST = Taille
body_part-HIP = Heup
body_part-LEFT_SHOULDER = Linkerschouder
body_part-LEFT_UPPER_ARM = Linkerbovenarm
body_part-LEFT_LOWER_ARM = Linkeronderarm
body_part-LEFT_HAND = Linkerhand
body_part-LEFT_UPPER_LEG = Linkerdij
body_part-LEFT_LOWER_LEG = Linkerenkel
body_part-LEFT_FOOT = Linkervoet
body_part-LEFT_CONTROLLER = Linkercontroller
## Proportions
skeleton_bone-NONE = Geen
skeleton_bone-HEAD = Hoofdverschuiving
skeleton_bone-NECK = Necklengte
skeleton_bone-CHEST = Borstafstand
skeleton_bone-CHEST_OFFSET = Borstoffset
skeleton_bone-WAIST = Tailleafstand
skeleton_bone-HIP = Heuplengte
skeleton_bone-HIP_OFFSET = Heupoffset
skeleton_bone-HIPS_WIDTH = Heupbreedte
skeleton_bone-UPPER_LEG = Bovenbeenlengte
skeleton_bone-LOWER_LEG = Onderbeenlengte
skeleton_bone-FOOT_LENGTH = Voetlengte
skeleton_bone-FOOT_SHIFT = Voetverschuiving
skeleton_bone-SKELETON_OFFSET = Skelettenoffset
skeleton_bone-SHOULDERS_DISTANCE = Schoudersafstand
skeleton_bone-SHOULDERS_WIDTH = Schouderbreedte
skeleton_bone-UPPER_ARM = Bovenarmlengte
skeleton_bone-LOWER_ARM = Onderarmlengte
skeleton_bone-CONTROLLER_Y = Controllerafstand Y
skeleton_bone-CONTROLLER_Z = Controllerafstand Z
skeleton_bone-ELBOW_OFFSET = Elleboogoffset
## Tracker reset buttons
reset-reset_all = Alle afmetingen resetten
reset-full = Resetten
reset-mounting = Bevestiging resetten
reset-quick = Snel resetten
## Serial detection stuff
serial_detection-new_device-p0 = Nieuw serieel apparaat gedetecteerd!
serial_detection-new_device-p1 = Voer je WiFi-inloggegevens in!
serial_detection-new_device-p2 = Selecteer wat je wil doen
serial_detection-open_wifi = Verbinden met WiFi
serial_detection-open_serial = Open serieel console
serial_detection-submit = Verzenden!
serial_detection-close = Sluiten
## Navigation bar
navbar-home = Startpagina
navbar-body_proportions = Lichaams- verhoudingen
navbar-trackers_assign = Tracker- toewijzing
navbar-mounting = Bevestigings- kalibratie
navbar-onboarding = Setupgids
navbar-settings = Instellingen
## Bounding volume hierarchy recording
bvh-start_recording = BVH opnemen
bvh-recording = Opname bezig...
## Widget: Overlay settings
widget-overlay = Overlay
widget-overlay-is_visible_label = Overlay in SteamVR weergeven
widget-overlay-is_mirrored_label = Overlay weergeven als spiegel
## Widget: Developer settings
widget-developer_mode = Developer Mode
widget-developer_mode-high_contrast = Hoog contrast
widget-developer_mode-precise_rotation = Precieze rotatie
widget-developer_mode-fast_data_feed = Snelle data feed
widget-developer_mode-filter_slimes_and_hmd = Filter slimes en HMD
widget-developer_mode-sort_by_name = Op naam sorteren
widget-developer_mode-raw_slime_rotation = Ruwe rotatie
widget-developer_mode-more_info = Meer informatie
## Widget: IMU Visualizer
widget-imu_visualizer = Rotatie
widget-imu_visualizer-rotation_raw = Rauw
widget-imu_visualizer-rotation_preview = Preview
## Tracker status
tracker-status-none = Geen status
tracker-status-busy = Bezig
tracker-status-error = Fout
tracker-status-disconnected = Verbinding verbroken
tracker-status-occluded = Verborgen
tracker-status-ok = OK
## Tracker status columns
tracker-table-column-name = Naam
tracker-table-column-type = Type
tracker-table-column-battery = Batterij
tracker-table-column-ping = Ping
tracker-table-column-tps = TPS
tracker-table-column-temperature = Temp. °C
tracker-table-column-linear-acceleration = Accel. X/Y/Z
tracker-table-column-rotation = Rotatie X/Y/Z
tracker-table-column-position = Positie X/Y/Z
tracker-table-column-url = URL
## Tracker rotation
tracker-rotation-front = Voorzijde
tracker-rotation-left = Links
tracker-rotation-right = Rechts
tracker-rotation-back = Achterzijde
## Tracker information
tracker-infos-manufacturer = Fabrikant
tracker-infos-display_name = Weergavenaam
tracker-infos-custom_name = Aangepaste naam
tracker-infos-url = Tracker URL
## Tracker settings
tracker-settings-back = Terug naar trackerslijst
tracker-settings-title = Trackersinstellingen
tracker-settings-assignment_section = Toewijzing
tracker-settings-assignment_section-description = Aan welk lichaamsdeel de tracker is toegewezen.
tracker-settings-assignment_section-edit = Toewijzing bewerken
tracker-settings-mounting_section = Bevestigingsorientatie
tracker-settings-mounting_section-description = Hoe is de tracker georiënteerd?
tracker-settings-mounting_section-edit = Bevestiging bewerken
tracker-settings-drift_compensation_section = Laat drift compensatie toe
tracker-settings-drift_compensation_section-description = Moet deze tracker compenseren voor drift wanneer drift compensatie is ingeschakeld?
tracker-settings-drift_compensation_section-edit = Laat drift compensatie toe
# The .<name> means it's an attribute and it's related to the top key.
# In this case that is the settings for the assignment section.
tracker-settings-name_section = Trackernaam
tracker-settings-name_section-placeholder = NightyBeast's linkerbeen
tracker-settings-name_section-description = Geef een schattige bijnaam :)
## Tracker part card info
tracker-part_card-no_name = Geen naam
tracker-part_card-unassigned = Niet toegewezen
## Body assignment menu
body_assignment_menu = Waar wil je deze tracker bevestigen?
body_assignment_menu-description = Kies een locatie waar je deze tracker wilt toewijzen. Alternatief kun je kiezen om alle trackers tegelijk te beheren in plaats van één voor één.
body_assignment_menu-show_advanced_locations = Geavanceerde bevestigingslocaties weergeven
body_assignment_menu-manage_trackers = Beheer alle trackers
body_assignment_menu-unassign_tracker = Tracker niet toewijzen
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Welke tracker wil je toewijzen aan je
tracker_selection_menu-NONE = Van welke tracker will je de toewijzing ongedaan maken?
tracker_selection_menu-HEAD = { -tracker_selection-part } hoofd?
tracker_selection_menu-NECK = { -tracker_selection-part } nek?
tracker_selection_menu-RIGHT_SHOULDER = { -tracker_selection-part } rechterschouder?
tracker_selection_menu-RIGHT_UPPER_ARM = { -tracker_selection-part } rechterbovenarm?
tracker_selection_menu-RIGHT_LOWER_ARM = { -tracker_selection-part } rechteronderarm?
tracker_selection_menu-RIGHT_HAND = { -tracker_selection-part } rechterhand?
tracker_selection_menu-RIGHT_UPPER_LEG = { -tracker_selection-part } rechterdij?
tracker_selection_menu-RIGHT_LOWER_LEG = { -tracker_selection-part } rechterenkel?
tracker_selection_menu-RIGHT_FOOT = { -tracker_selection-part } rechtervoet?
tracker_selection_menu-RIGHT_CONTROLLER = { -tracker_selection-part } rechtercontroller?
tracker_selection_menu-CHEST = { -tracker_selection-part } borst?
tracker_selection_menu-WAIST = { -tracker_selection-part } taille?
tracker_selection_menu-HIP = { -tracker_selection-part } heup?
tracker_selection_menu-LEFT_SHOULDER = { -tracker_selection-part } linkerschouder?
tracker_selection_menu-LEFT_UPPER_ARM = { -tracker_selection-part } linkerbovenarm?
tracker_selection_menu-LEFT_LOWER_ARM = { -tracker_selection-part } linkeronderarm?
tracker_selection_menu-LEFT_HAND = { -tracker_selection-part } linkerhand?
tracker_selection_menu-LEFT_UPPER_LEG = { -tracker_selection-part } linkerdij?
tracker_selection_menu-LEFT_LOWER_LEG = { -tracker_selection-part } linkerenkel?
tracker_selection_menu-LEFT_FOOT = { -tracker_selection-part } linkervoet?
tracker_selection_menu-LEFT_CONTROLLER = { -tracker_selection-part } linkercontroller?
tracker_selection_menu-unassigned = Niet toegewezen trackers
tracker_selection_menu-assigned = Toegewezen trackers
tracker_selection_menu-dont_assign = Niet toewijzen
## Mounting menu
mounting_selection_menu = Waar wil je deze tracker hebben bevestigd?
mounting_selection_menu-close = Sluiten
## Sidebar settings
settings-sidebar-title = Instellingen
settings-sidebar-general = Algemeen
settings-sidebar-tracker_mechanics = Trackersinstellingen
settings-sidebar-fk_settings = FK-instellingen
settings-sidebar-gesture_control = Tikbediening
settings-sidebar-interface = Interface
settings-sidebar-osc_router = OSC-router
settings-sidebar-utils = Hulpmiddelen
settings-sidebar-serial = Serieel console
## SteamVR settings
settings-general-steamvr = SteamVR
settings-general-steamvr-subtitle = SteamVR trackers
# Not all translation keys support multiline, only the ones that specify it will actually
# split it in lines (that also means you can split in lines however you want in those).
# The first spaces (not tabs) for indentation will be ignored, just to make the file look nice when writing.
# This one is one of this cases that cares about multilines
settings-general-steamvr-description =
Schakel specifieke SteamVR trackers in of uit.
Handig voor games of apps die alleen bepaalde trackers ondersteunen.
settings-general-steamvr-trackers-waist = Taille
settings-general-steamvr-trackers-chest = Borst
settings-general-steamvr-trackers-feet = Voeten
settings-general-steamvr-trackers-knees = Knieën
settings-general-steamvr-trackers-elbows = Ellebogen
settings-general-steamvr-trackers-hands = Handen
## Tracker mechanics
settings-general-tracker_mechanics = Tracker aanpassingen
settings-general-tracker_mechanics-filtering = Filtering
# This also cares about multilines
settings-general-tracker_mechanics-filtering-description =
Kies het type filter voor uw trackers.
Voorspelling voorspelt beweging terwijl smoothing bewegingen vloeiender maakt.
settings-general-tracker_mechanics-filtering-type = Filtering type
settings-general-tracker_mechanics-filtering-type-none = Geen filtering
settings-general-tracker_mechanics-filtering-type-none-description = Gebruik rotaties zoals ze zijn. Zal geen filtering uitvoeren.
settings-general-tracker_mechanics-filtering-type-smoothing = Smoothing
settings-general-tracker_mechanics-filtering-type-smoothing-description = Maakt bewegingen vloeiender, maar voegt enige latentie toe.
settings-general-tracker_mechanics-filtering-type-prediction = Voorspelling
settings-general-tracker_mechanics-filtering-type-prediction-description = Verlaagt latentie en maakt bewegingen snappier, maar kan jitter verhogen.
settings-general-tracker_mechanics-filtering-amount = Hoeveelheid
settings-general-tracker_mechanics-drift_compensation = Drift compensatie
# This cares about multilines
settings-general-tracker_mechanics-drift_compensation-description =
Compenseert voor IMU yaw drift door de toevoeging van een omgekeerde rotatie.
Veranderd de sterkte van de compensatie en hoeveel resets worden gebruikt.
settings-general-tracker_mechanics-drift_compensation-enabled-label = Drift compensate
settings-general-tracker_mechanics-drift_compensation-amount-label = Compensatiesterkte
settings-general-tracker_mechanics-drift_compensation-max_resets-label = Gebruik de laatste x resets
## FK/Tracking settings
settings-general-fk_settings = Tracking instellingen
settings-general-fk_settings-leg_tweak = Aanpassingen van tracking gedrag voor benen
settings-general-fk_settings-leg_tweak-description = Floor-clip verminderd de kans dat je voeten door de grond gaan, maar kan problemen veroorzaken als je op je knieën bent. Skating-correctie corrigeert ongewenst glijden van je voeten, maar kan de nauwkeurigheid in bepaalde bewegingspatronen verminderen.
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = Floor-clip
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
settings-general-fk_settings-leg_tweak-skating_correction = Skating-correctie
settings-general-fk_settings-leg_tweak-skating_correction-amount = Skating-correctie sterkte
settings-general-fk_settings-arm_fk = Arm tracking
settings-general-fk_settings-arm_fk-description = Verander de manier waarop de armen worden getrackt.
settings-general-fk_settings-arm_fk-force_arms = Dwing armen vanuit HMD
settings-general-fk_settings-arm_fk-i_pose = Use i-pose instead of t-pose
settings-general-fk_settings-skeleton_settings = Skeleton instellingen
settings-general-fk_settings-skeleton_settings-description = Schakel skeleton instellingen in of uit. Het is aanbevolen om deze aan te laten.
settings-general-fk_settings-skeleton_settings-extended_spine = Uitgebreide rug
settings-general-fk_settings-skeleton_settings-extended_pelvis = Uitgebreide bekken
settings-general-fk_settings-skeleton_settings-extended_knees = Uitgebreide knieën
settings-general-fk_settings-vive_emulation-title = Vive-emulatie
settings-general-fk_settings-vive_emulation-description = Emuleer de problemen met de taille van Vive trackers. Dit is een mop en maakt tracking slechter.
settings-general-fk_settings-vive_emulation-label = Vive-emulatie inschakelen
## Gesture control settings (tracker tapping)
settings-general-gesture_control = Gesture control
settings-general-gesture_control-subtitle = Op tik gebaseerde resets
settings-general-gesture_control-description = Maakt het mogelijk om resets te activeren door op een tracker te tikken. De tracker het hoogst op je bovenlichaam wordt gebruikt voor Quick Reset, de tracker het hoogst op je linkerbeen voor Reset en de tracker het hoogst op je rechterbeen voor Mounting Reset. Het moet worden vermeld dat tikken binnen 0,6 seconden moeten gebeuren om geregistreerd te worden.
# This is a unit: 3 taps, 2 taps, 1 tap
# $amount (Number) - Amount of taps (touches to the tracker's case)
settings-general-gesture_control-taps = { $amount ->
[one] 1 tik
*[other] { $amount } tikken
}
settings-general-gesture_control-quickResetEnabled = Activeer tikken voor snelle reset
settings-general-gesture_control-quickResetDelay = Vertraging snelle reset
settings-general-gesture_control-quickResetTaps = Hoeveelheid tikken voor snelle reset
settings-general-gesture_control-resetEnabled = Activeer tikken voor reset
settings-general-gesture_control-resetDelay = Vertraging reset
settings-general-gesture_control-resetTaps = Hoeveelheid tikken voor reset
settings-general-gesture_control-mountingResetEnabled = Activeer tikken voor bevestigingskalibratie
settings-general-gesture_control-mountingResetDelay = Vertraging bevestigingskalibratie
settings-general-gesture_control-mountingResetTaps = Hoeveelheid tikken voor bevestigingskalibratie
## Interface settings
settings-general-interface = Interface
settings-general-interface-dev_mode = Ontwikkelaarsmodus
settings-general-interface-dev_mode-description = Deze modus kan nuttig zijn als u diepgaande gegevens nodig hebt of op een geavanceerd niveau wilt communiceren met aangesloten trackers.
settings-general-interface-dev_mode-label = Ontwikkelaarsmodus
settings-general-interface-serial_detection = Detectie van seriële apparaten
settings-general-interface-serial_detection-description = Met deze optie verschijnt er elke keer dat u een nieuw serieel apparaat aansluit dat mogelijk een tracker is, een pop-up. Dit helpt bij het verbeteren van het instelproces van een tracker.
settings-general-interface-serial_detection-label = Detectie van seriële apparaten
settings-general-interface-lang = Selecteer taal
settings-general-interface-lang-description = Verander de standaardtaal die u wilt gebruiken.
settings-general-interface-lang-placeholder = Selecteer de te gebruiken taal
## Serial settings
settings-serial = Seriele console
# This cares about multilines
settings-serial-description =
Dit is een live-informatiefeed voor seriële communicatie.
Kan nuttig zijn voor het debuggen van trackers.
settings-serial-connection_lost = Verbinding met seriële poort verloren, opnieuw verbinden...
settings-serial-reboot = Opnieuw opstarten
settings-serial-factory_reset = Fabrieksinstellingen herstellen
settings-serial-get_infos = Informatie ophalen
settings-serial-serial_select = Selecteer een seriële poort
settings-serial-auto_dropdown_item = Automatisch
## OSC router settings
settings-osc-router = OSC-router
# This cares about multilines
settings-osc-router-description =
Stuur OSC-berichten door vanuit een ander programma.
Nuttig om bijvoorbeeld een ander OSC-programma te gebruiken met VRChat.
settings-osc-router-enable = Inschakelen
settings-osc-router-enable-description = Schakel het doorsturen van berichten in of uit.
settings-osc-router-enable-label = Inschakelen
settings-osc-router-network = Netwerkpoorten
# This cares about multilines
settings-osc-router-network-description =
Stel de poorten in voor het verzenden en ontvangen van gegevens.
Dit kunnen dezelfde poorten zijn als andere poorten die worden gebruikt in de SlimeVR-server.
settings-osc-router-network-port_in =
.label = Poort in
.placeholder = Poort in (standaard: 9002)
settings-osc-router-network-port_out =
.label = Poort uit
.placeholder = Poort uit (standaard: 9000)
settings-osc-router-network-address = Netwerkadres
settings-osc-router-network-address-description = Stel het adres in waarnaar gegevens moeten worden verzonden.
settings-osc-router-network-address-placeholder = IPV4-adres
## OSC VRChat settings
settings-osc-vrchat = VRChat OSC Trackers
# This cares about multilines
settings-osc-vrchat-description =
Wijzig VRChat-specifieke instellingen om HMD-data te ontvangen en te verzenden
trackergegevens voor FBT (werkt op Quest standalone).
settings-osc-vrchat-enable = Inschakelen
settings-osc-vrchat-enable-description = Schakel het verzenden en ontvangen van gegevens in en uit.
settings-osc-vrchat-enable-label = Inschakelen
settings-osc-vrchat-network = Netwerkpoorten
settings-osc-vrchat-network-description = Stel de poorten in voor het zenden en ontvangen van OSC-gegevens naar VRChat.
settings-osc-vrchat-network-port_in =
.label = Poort In
.placeholder = Poort in (standaard: 9001)
settings-osc-vrchat-network-port_out =
.label = Poort Out
.placeholder = Poort uit (standaard: 9000)
settings-osc-vrchat-network-address = Netwerkadres
settings-osc-vrchat-network-address-description = Kies naar welk adres u gegevens naar VRChat wilt verzenden (controleer de wifi-instellingen op je apparaat).
settings-osc-vrchat-network-address-placeholder = VRChat IP-adres
settings-osc-vrchat-network-trackers = Trackers
settings-osc-vrchat-network-trackers-description = Schakel het verzenden van specifieke trackers via OSC in en uit.
settings-osc-vrchat-network-trackers-chest = Borst
settings-osc-vrchat-network-trackers-waist = Taille
settings-osc-vrchat-network-trackers-knees = Knieën
settings-osc-vrchat-network-trackers-feet = Voeten
settings-osc-vrchat-network-trackers-elbows = Ellebogen
## Setup/onboarding menu
onboarding-skip = Setupgids overslaan
onboarding-continue = Doorgaan
onboarding-wip = WIP
## WiFi setup
onboarding-wifi_creds-back = Ga terug naar de introductie
onboarding-wifi_creds = Voer de WiFi-inloggegevens in
# This cares about multilines
onboarding-wifi_creds-description =
Deze gegevens worden gebruikt om de trackers draadloos te verbinden met de server.
Gelieve de gegevens te gebruiken van het netwerk waarmee je momenteel bent verbonden.
onboarding-wifi_creds-skip = WiFi-instellingen overslaan
onboarding-wifi_creds-submit = Verzenden!
onboarding-wifi_creds-ssid =
.label = WiFi naam
.placeholder = Vul WiFi naam in
onboarding-wifi_creds-password =
.label = Paswoord
.placeholder = Vul paswoord in
## Mounting setup
onboarding-reset_tutorial-back = Ga terug naar de bevestigingskalibratie
onboarding-reset_tutorial = Reset tutorial
onboarding-reset_tutorial-description = Deze stap is nog niet afgewerkt, druk gewoon op doorgaan.
## Setup start
onboarding-home = Welkom bij SlimeVR
# This cares about multilines and it's centered!!
onboarding-home-description =
Maakt full-body tracking beschikbaar
voor iedereen!
onboarding-home-start = Laten we beginnen!
## Enter VR part of setup
onboarding-enter_vr-back = Ga terug naar de sectie voor toewijzing van trackers
onboarding-enter_vr-title = Tijd om VR in te gaan!
onboarding-enter_vr-description = Doe al je trackers aan en ga dan in VR!
onboarding-enter_vr-ready = Gereed!
## Setup done
onboarding-done-title = Je bent klaar!
onboarding-done-description = Geniet van je full-body ervaring
onboarding-done-close = Sluit de gids
## Tracker connection setup
onboarding-connect_tracker-back = Ga terug naar de instellingen voor WiFi-configuratie
onboarding-connect_tracker-title = Trackers verbinden
onboarding-connect_tracker-description-p0 = Nu het leuke gedeelte, verbind al je trackers!
onboarding-connect_tracker-description-p1 = Gebruik een USB-kabel om alle trackers te verbinden die nog niet verbonden zijn.
onboarding-connect_tracker-issue-serial = Ik heb problemen met verbinden!
onboarding-connect_tracker-usb = USB Tracker
onboarding-connect_tracker-connection_status-connecting = Wifi-inloggegevens verzenden
onboarding-connect_tracker-connection_status-connected = Verbonden via WiFi
onboarding-connect_tracker-connection_status-error = Kan geen verbinding maken via WiFi
onboarding-connect_tracker-connection_status-start_connecting = Zoeken naar trackers
onboarding-connect_tracker-connection_status-handshake = Verbonden met de server
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
# More info on https://www.unicode.org/cldr/cldr-aux/charts/22/supplemental/language_plural_rules.html
# English in this case only has 2 plural rules, which are "one" and "other",
# we use 0 in an explicit way because there is no plural rule in english for 0, so we directly say
# if $amount is 0 then we say "No trackers connected"
onboarding-connect_tracker-connected_trackers = { $amount ->
[0] Geen trackers
[one] 1 tracker
*[other] { $amount } trackers
} verbonden
onboarding-connect_tracker-next = Ik heb al mijn trackers verbonden
## Tracker assignment setup
onboarding-assign_trackers-back = Ga terug naar de instellingen voor WiFi-configuratie
onboarding-assign_trackers-title = Trackers toewijzen
onboarding-assign_trackers-description = Laten we de bevesteging van je trackers bepalen. Klik op de lichaamslocatie waar je een tracker wilt toewijzen.
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals
# $assigned (Number) - Trackers that have been assigned a body part
# $trackers (Number) - Trackers connected to the server
onboarding-assign_trackers-assigned = { $assigned } van { $trackers ->
[one] 1 tracker
*[other] { $trackers } trackers
} toegewezen
onboarding-assign_trackers-advanced = Geavanceerde toewijzingslocaties weergeven
onboarding-assign_trackers-next = Ik heb alle trackers toegewezen
## Tracker manual mounting setup
onboarding-manual_mounting-back = Ga terug naar de VR sectie
onboarding-manual_mounting = Handmatige bevestiging
onboarding-manual_mounting-description = Klik op elke tracker en selecteer op welke manier ze zijn bevestigd
onboarding-manual_mounting-auto_mounting = Automatische bevestiging
onboarding-manual_mounting-next = Volgende stap
## Tracker automatic mounting setup
onboarding-automatic_mounting-back = Ga terug naar de VR sectie
onboarding-automatic_mounting-title = Bevestigingskalibratie
onboarding-automatic_mounting-description = Om je trackers te laten werken, moet de rotatie worden ingesteld hoe deze zijn bevestigd op je lichaam.
onboarding-automatic_mounting-manual_mounting = Bevestiging handmatig instellen
onboarding-automatic_mounting-next = Volgende stap
onboarding-automatic_mounting-prev_step = Vorige stap
onboarding-automatic_mounting-done-title = Bevestigingsrotaties gekalibreerd.
onboarding-automatic_mounting-done-description = Uw bevestigingskalibratie is compleet!
onboarding-automatic_mounting-done-restart = Terug naar start
onboarding-automatic_mounting-mounting_reset-title = Bevestiging kalibreren
onboarding-automatic_mounting-mounting_reset-step-0 = 1. Ga staan in een "skie"-houding met gebogen benen, uw bovenlichaam naar voren gekanteld en armen gebogen.
onboarding-automatic_mounting-mounting_reset-step-1 = 2. Druk op de knop "Bevestiging resetten" en wacht 3 seconden voordat de bevestigingsrotaties van de trackers opnieuw worden ingesteld.
onboarding-automatic_mounting-preparation-title = Voorbereiding
onboarding-automatic_mounting-preparation-step-0 = 1. Sta rechtop met uw armen langs uw zij.
onboarding-automatic_mounting-preparation-step-1 = 2. Druk op de knop "Resetten" en wacht 3 seconden voordat de trackers opnieuw worden ingesteld.
onboarding-automatic_mounting-put_trackers_on-title = Doe je trackers aan
onboarding-automatic_mounting-put_trackers_on-description = Om bevestigingsrotaties te kalibreren, gaan we gebruik maken van de trackers die je net hebt toegewezen. Doe al je trackers aan, je kunt zien welke trackers welke zijn in de figuur rechts.
onboarding-automatic_mounting-put_trackers_on-next = Ik heb al mijn trackers aan
## Tracker manual proportions setup
onboarding-manual_proportions-back = Ga terug naar de reset tutorial
onboarding-manual_proportions-title = Handmatige lichaamsverhoudingen
onboarding-manual_proportions-precision = Precisie-aanpassing
onboarding-manual_proportions-auto = Automatische kalibratie
## Tracker automatic proportions setup
onboarding-automatic_proportions-back = Ga terug naar de reset tutorial
onboarding-automatic_proportions-title = Meet je lichaam
onboarding-automatic_proportions-description = Om SlimeVR-trackers te laten werken, moeten we de lengte van je botten weten. Deze korte kalibratie meet het voor je.
onboarding-automatic_proportions-manual = Handmatige kalibratie
onboarding-automatic_proportions-prev_step = Vorige stap
onboarding-automatic_proportions-put_trackers_on-title = Doe je trackers aan
onboarding-automatic_proportions-put_trackers_on-description = Om je verhoudingen te kalibreren, gaan we gebruik maken van de trackers die je net hebt toegewezen. Doe al je trackers aan, je kunt zien welke trackers welke zijn in de figuur rechts.
onboarding-automatic_proportions-put_trackers_on-next = Ik heb al mijn trackers aan
onboarding-automatic_proportions-preparation-title = Voorbereiding
onboarding-automatic_proportions-preparation-description = Plaats een stoel recht achter je binnen je speelruimte. Zorg dat je klaar bent om te gaan zitten tijdens de autobone-configuratie.
onboarding-automatic_proportions-preparation-next = Ik sta voor een stoel
onboarding-automatic_proportions-start_recording-title = Zorg dat je klaar bent om te bewegen
onboarding-automatic_proportions-start_recording-description = We gaan nu enkele specifieke houdingen en bewegingen opnemen. Deze worden in het volgende scherm geprompt. Zorg dat je klaar bent om te beginnen als de knop wordt ingedrukt!
onboarding-automatic_proportions-start_recording-next = Start opname
onboarding-automatic_proportions-recording-title = REC
onboarding-automatic_proportions-recording-description-p0 = Opname bezig...
onboarding-automatic_proportions-recording-description-p1 = Voer de onderstaande bewegingen uit:
onboarding-automatic_proportions-recording-steps-0 = Buig een paar keer op je knieën.
onboarding-automatic_proportions-recording-steps-1 = Ga zitten op een stoel en sta weer op.
onboarding-automatic_proportions-recording-steps-2 = Draai je bovenlichaam naar links, buig dan naar rechts.
onboarding-automatic_proportions-recording-steps-3 = Draai je bovenlichaam naar rechts, buig dan naar links.
onboarding-automatic_proportions-recording-steps-4 = Wiebel rond tot de timer is afgelopen.
onboarding-automatic_proportions-recording-processing = Resultaat verwerken
# $time (Number) - Seconds left for the automatic calibration recording to finish (max 15)
onboarding-automatic_proportions-recording-timer = { $time ->
[one] 1 seconde resterend
*[other] { $time } seconden resterend
}
onboarding-automatic_proportions-verify_results-title = Resultaten controleren
onboarding-automatic_proportions-verify_results-description = Controleer de resultaten hieronder, zien ze er correct uit?
onboarding-automatic_proportions-verify_results-results = Opnameresultaten
onboarding-automatic_proportions-verify_results-processing = Resultaat verwerken
onboarding-automatic_proportions-verify_results-redo = Opname opnieuw doen
onboarding-automatic_proportions-verify_results-confirm = Ze zijn correct
onboarding-automatic_proportions-done-title = Lichaam gemeten en opgeslagen.
onboarding-automatic_proportions-done-description = Je kalibratie voor lichaamsverhoudingen is voltooid!
## Home
home-no_trackers = Geen trackers gedetecteerd of toegewezen

View File

@@ -37,7 +37,7 @@ body_part-LEFT_LOWER_LEG = Lewe Podudzie
body_part-LEFT_FOOT = Lewa Stopa
body_part-LEFT_CONTROLLER = Left controller
## Skeleton stuff
## Proportions
skeleton_bone-NONE = Brak
skeleton_bone-HEAD = Head Shift
skeleton_bone-NECK = Długość Szyi
@@ -58,6 +58,7 @@ skeleton_bone-UPPER_ARM = Długość Bicepsa
skeleton_bone-LOWER_ARM = Długość PrzedRamienia
skeleton_bone-CONTROLLER_Z = Controller Distance Z
skeleton_bone-CONTROLLER_Y = Controller Distance Y
skeleton_bone-ELBOW_OFFSET = Offset Łokcia
## Tracker reset buttons
reset-reset_all = Zresetuj wszystkie wymiary
@@ -67,9 +68,9 @@ reset-quick = Szybki Reset
## Serial detection stuff
serial_detection-new_device-p0 = Wykryto Nowe Urządzenie.
serial_detection-new_device-p1 = Wprowadź dane WiFi!
serial_detection-new_device-p1 = Wprowadź dane Wi-Fi!
serial_detection-new_device-p2 = Wybierz co chcesz z nim zrobić.
serial_detection-open_wifi = Połącz z WiFi
serial_detection-open_wifi = Połącz z Wi-Fi
serial_detection-open_serial = Otwórz Konsole
serial_detection-submit = Potwierdź!
serial_detection-close = Zamknij
@@ -86,9 +87,25 @@ navbar-settings = Ustawienia
bvh-start_recording = Nagraj BVH
bvh-recording = Nagrywam...
## Overlay settings
overlay-is_visible_label = Pokaż Overlay w SteamVR
overlay-is_mirrored_label = Pokaż Overlay jako Lustro
## Widget: Overlay settings
widget-overlay = Overlay
widget-overlay-is_visible_label = Pokaż Overlay w SteamVR
widget-overlay-is_mirrored_label = Pokaż Overlay jako Lustro
## Widget: Developer settings
widget-developer_mode = Tryb Dewelopera
widget-developer_mode-high_contrast = High contrast
widget-developer_mode-precise_rotation = Precise rotation
widget-developer_mode-fast_data_feed = Fast data feed
widget-developer_mode-filter_slimes_and_hmd = Filter slimes and HMD
widget-developer_mode-sort_by_name = Sort by name
widget-developer_mode-raw_slime_rotation = Raw rotation
widget-developer_mode-more_info = More info
## Widget: IMU Visualizer
widget-imu_visualizer = Rotation
widget-imu_visualizer-rotation_raw = Raw
widget-imu_visualizer-rotation_preview = Preview
## Tracker status
tracker-status-none = Brak Statusu
@@ -103,6 +120,9 @@ tracker-table-column-name = Nazwa
tracker-table-column-type = Typ
tracker-table-column-battery = Bateria
tracker-table-column-ping = Ping
tracker-table-column-tps = TPS
tracker-table-column-temperature = Temp. °C
tracker-table-column-linear-acceleration = Accel. X/Y/Z
tracker-table-column-rotation = Rotacja X/Y/Z
tracker-table-column-position = Pozycja X/Y/Z
tracker-table-column-url = URL
@@ -151,7 +171,7 @@ body_assignment_menu-unassign_tracker = Usuń przydzielenie
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Which tracker to assign to your
@@ -242,11 +262,11 @@ settings-general-tracker_mechanics-drift_compensation-max_resets-label = Use up
settings-general-fk_settings = Tracking settings
settings-general-fk_settings-leg_tweak = Leg tweaks
settings-general-fk_settings-leg_tweak-description = Floor-clip can Reduce or even eliminates clipping with the floor but may cause problems when on your knees. Skating-correction corrects for ice skating, but can decrease accuracy in certain movement patterns.
# Floor clip:
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = Floor clip
# Skating correction:
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
@@ -255,6 +275,7 @@ settings-general-fk_settings-leg_tweak-skating_correction-amount = Skating corre
settings-general-fk_settings-arm_fk = Arm tracking
settings-general-fk_settings-arm_fk-description = Change the way the arms are tracked.
settings-general-fk_settings-arm_fk-force_arms = Force arms from HMD
settings-general-fk_settings-arm_fk-i_pose = Use i-pose instead of t-pose
settings-general-fk_settings-skeleton_settings = Skeleton settings
settings-general-fk_settings-skeleton_settings-description = Toggle skeleton settings on or off. It is recommended to leave these on.
settings-general-fk_settings-skeleton_settings-extended_spine = Extended spine
@@ -351,7 +372,7 @@ settings-osc-vrchat-network-port_out =
.label = Port Out
.placeholder = Port out (default: 9000)
settings-osc-vrchat-network-address = Network address
settings-osc-vrchat-network-address-description = Choose which address to send out data to VRChat (check your wifi settings on your device).
settings-osc-vrchat-network-address-description = Choose which address to send out data to VRChat (check your Wi-Fi settings on your device).
settings-osc-vrchat-network-address-placeholder = VRChat ip address
settings-osc-vrchat-network-trackers = Trackers
settings-osc-vrchat-network-trackers-description = Toggle the sending of specific trackers via OSC.
@@ -366,14 +387,14 @@ onboarding-skip = Pomiń wstępną konfiguracje
onboarding-continue = Kontynuuj
onboarding-wip = W trakcie prac
## WiFi setup
## Wi-Fi setup
onboarding-wifi_creds-back = Cofnij się do początku
onboarding-wifi_creds = Wpisz dane WiFi
onboarding-wifi_creds = Wpisz dane Wi-Fi
# This cares about multilines
onboarding-wifi_creds-description =
Trackery będą używać tej sieci do łączenia się z serwerem
proszę używać sieci do której jest się połączonym
onboarding-wifi_creds-skip = Pomiń ustawienia WiFi
onboarding-wifi_creds-skip = Pomiń ustawienia Wi-Fi
onboarding-wifi_creds-submit = Potwierdź!
onboarding-wifi_creds-ssid =
.label = SSID
@@ -407,15 +428,15 @@ onboarding-done-description = Ciesz się Full-Body
onboarding-done-close = Zamknij Poradnik
## Tracker connection setup
onboarding-connect_tracker-back = Cofnij się do ustawień WiFi
onboarding-connect_tracker-back = Cofnij się do ustawień Wi-Fi
onboarding-connect_tracker-title = Połącz trackery
onboarding-connect_tracker-description-p0 = Teraz czas na zabawe, połączenie wszystkich trackerów!
onboarding-connect_tracker-description-p1 = Po prostu połącz wszystkie dotychczas nie połączone trackery za pomocą USB
onboarding-connect_tracker-issue-serial = Mam problemy z połączeniem!
onboarding-connect_tracker-usb = USB Tracker
onboarding-connect_tracker-connection_status-connecting = Wysyłanie danych WiFi
onboarding-connect_tracker-connection_status-connected = Połączono z WiFi
onboarding-connect_tracker-connection_status-error = Nie można połączyć z Wifi
onboarding-connect_tracker-connection_status-connecting = Wysyłanie danych Wi-Fi
onboarding-connect_tracker-connection_status-connected = Połączono z Wi-Fi
onboarding-connect_tracker-connection_status-error = Nie można połączyć z Wi-Fi
onboarding-connect_tracker-connection_status-start_connecting = Szukanie Trackerów
onboarding-connect_tracker-connection_status-handshake = Połączono z serwerem
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
@@ -431,7 +452,7 @@ onboarding-connect_tracker-connected_trackers = { $amount ->
onboarding-connect_tracker-next = Połączyłem już wszystkie trackery
## Tracker assignment setup
onboarding-assign_trackers-back = Cofnij się do ustawień WiFi
onboarding-assign_trackers-back = Cofnij się do ustawień Wi-Fi
onboarding-assign_trackers-title = Przydziel Trackery
onboarding-assign_trackers-description = Wybierzmy gdzie idzie jaki tracker. Naciśnij gdzie chcesz go przydzielić
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals

View File

@@ -37,7 +37,7 @@ body_part-LEFT_LOWER_LEG = Canela esquerda
body_part-LEFT_FOOT = Pé esquerdo
body_part-LEFT_CONTROLLER = Controle esquerdo
## Skeleton stuff
## Proportions
skeleton_bone-NONE = Nada
skeleton_bone-HEAD = Deslocamento da Cabeça
skeleton_bone-NECK = Tamanho do Pescoço
@@ -58,6 +58,7 @@ skeleton_bone-UPPER_ARM = Tamanho do Braço Superior
skeleton_bone-LOWER_ARM = Distância do Antebraço
skeleton_bone-CONTROLLER_Y = Distância do Controle Y
skeleton_bone-CONTROLLER_Z = Distância do Controle Z
skeleton_bone-ELBOW_OFFSET = Compensação do Cotovelo
## Tracker reset buttons
reset-reset_all = Redefinir todas as proporções
@@ -67,9 +68,9 @@ reset-quick = Reset Rápido
## Serial detection stuff
serial_detection-new_device-p0 = Novo dispositivo de serial detectado!
serial_detection-new_device-p1 = Insira suas credenciais de wifi!
serial_detection-new_device-p1 = Insira suas credenciais de Wi-Fi!
serial_detection-new_device-p2 = Selecione o que quer fazer com ele
serial_detection-open_wifi = Conectar ao WiFi
serial_detection-open_wifi = Conectar ao Wi-Fi
serial_detection-open_serial = Abrir o Console Serial
serial_detection-submit = Enviar!
serial_detection-close = Fechar
@@ -86,9 +87,25 @@ navbar-settings = Opções
bvh-start_recording = Gravar BVH
bvh-recording = Gravando...
## Overlay settings
overlay-is_visible_label = Mostrar Overlay na SteamVR
overlay-is_mirrored_label = Mostrar Overlay como espelho
## Widget: Overlay settings
widget-overlay = Overlay
widget-overlay-is_visible_label = Mostrar Overlay na SteamVR
widget-overlay-is_mirrored_label = Mostrar Overlay como espelho
## Widget: Developer settings
widget-developer_mode = Modo de desenvolvedor
widget-developer_mode-high_contrast = High contrast
widget-developer_mode-precise_rotation = Precise rotation
widget-developer_mode-fast_data_feed = Fast data feed
widget-developer_mode-filter_slimes_and_hmd = Filter slimes and HMD
widget-developer_mode-sort_by_name = Sort by name
widget-developer_mode-raw_slime_rotation = Raw rotation
widget-developer_mode-more_info = More info
## Widget: IMU Visualizer
widget-imu_visualizer = Rotation
widget-imu_visualizer-rotation_raw = Raw
widget-imu_visualizer-rotation_preview = Preview
## Tracker status
tracker-status-none = Sem Status
@@ -103,6 +120,9 @@ tracker-table-column-name = Nome
tracker-table-column-type = Tipo
tracker-table-column-battery = Bateria
tracker-table-column-ping = Ping
tracker-table-column-tps = TPS
tracker-table-column-temperature = Temp. °C
tracker-table-column-linear-acceleration = Accel. X/Y/Z
tracker-table-column-rotation = Rotação X/Y/Z
tracker-table-column-position = Posição X/Y/Z
tracker-table-column-url = URL
@@ -151,7 +171,7 @@ body_assignment_menu-unassign_tracker = Desatribuir tracker
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Which tracker to assign to your
@@ -242,11 +262,11 @@ settings-general-tracker_mechanics-drift_compensation-max_resets-label = Use up
settings-general-fk_settings = Opções de Tracker
settings-general-fk_settings-leg_tweak = Ajustes de perna
settings-general-fk_settings-leg_tweak-description = Atravessar o chão pode reduzir ou até eliminar o clipping(atravessar) com o chão porém pode causar problemas quando ajoelhado. Correção de Deslize corrige o ice skating(deslize dos trackers no chão), porém pode diminuir a precisão de certos padrões de movimento.
# Floor clip:
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = Atravessar o chão
# Skating correction:
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
@@ -255,6 +275,7 @@ settings-general-fk_settings-leg_tweak-skating_correction-amount = Força da cor
settings-general-fk_settings-arm_fk = Opções do Braço
settings-general-fk_settings-arm_fk-description = Muda o jeito que os braços são rastreados.
settings-general-fk_settings-arm_fk-force_arms = Forçar braços do HMD
settings-general-fk_settings-arm_fk-i_pose = Use i-pose instead of t-pose
settings-general-fk_settings-skeleton_settings = Opções do esqueleto
settings-general-fk_settings-skeleton_settings-description = Ligar ou desligar opções do esqueleto. É recomendado deixar eles ligados.
settings-general-fk_settings-skeleton_settings-extended_spine = Estender coluna
@@ -351,7 +372,7 @@ settings-osc-vrchat-network-port_out =
.label = Porta de saída
.placeholder = Porta de saída (padrão: 9000)
settings-osc-vrchat-network-address = Endereço de rede
settings-osc-vrchat-network-address-description = Escolha qual o endereço para enviar dados para o VRChat (verifique as suas opções de wifi no seu dispositivo)
settings-osc-vrchat-network-address-description = Escolha qual o endereço para enviar dados para o VRChat (verifique as suas opções de Wi-Fi no seu dispositivo)
settings-osc-vrchat-network-address-placeholder = Endereço de ip do VRChat
settings-osc-vrchat-network-trackers = Trackers
settings-osc-vrchat-network-trackers-description = Ligar ou desligar o envio e recepção de dados.
@@ -366,14 +387,14 @@ onboarding-skip = Pular configurações
onboarding-continue = Continuar
onboarding-wip = Trabalho em progresso
## WiFi setup
## Wi-Fi setup
onboarding-wifi_creds-back = Voltar para introdução
onboarding-wifi_creds = Insira as credenciais de WiFi
onboarding-wifi_creds = Insira as credenciais de Wi-Fi
# This cares about multilines
onboarding-wifi_creds-description =
Os Trackers vão usar essas credenciais para conectar à rede sem fio
Use as credenciais da rede em que você está atualmente conectado
onboarding-wifi_creds-skip = Pular as configurações de WiFi
onboarding-wifi_creds-skip = Pular as configurações de Wi-Fi
onboarding-wifi_creds-submit = Enviar!
onboarding-wifi_creds-ssid =
.label = SSID
@@ -407,15 +428,15 @@ onboarding-done-description = Aproveite sua experiência com full body
onboarding-done-close = Fechar o guia
## Tracker connection setup
onboarding-connect_tracker-back = Voltar para as credenciais de WiFi
onboarding-connect_tracker-back = Voltar para as credenciais de Wi-Fi
onboarding-connect_tracker-title = Conectar os trackers
onboarding-connect_tracker-description-p0 = Agora para a parte divertida, conectando todos os seus trackers!
onboarding-connect_tracker-description-p1 = Simplesmente conecte todos que ainda não estão conectados, via porta USB.
onboarding-connect_tracker-issue-serial = Estou tendo problemas para conectar!
onboarding-connect_tracker-usb = Tracker USB
onboarding-connect_tracker-connection_status-connecting = Enviando credenciais de wifi
onboarding-connect_tracker-connection_status-connected = Conectado ao WiFi
onboarding-connect_tracker-connection_status-error = Não é possível conectar ao WiFi
onboarding-connect_tracker-connection_status-connecting = Enviando credenciais de Wi-Fi
onboarding-connect_tracker-connection_status-connected = Conectado ao Wi-Fi
onboarding-connect_tracker-connection_status-error = Não é possível conectar ao Wi-Fi
onboarding-connect_tracker-connection_status-start_connecting = Procurando por trackers
onboarding-connect_tracker-connection_status-handshake = Conectado ao servidor
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
@@ -431,7 +452,7 @@ onboarding-connect_tracker-connected_trackers = { $amount ->
onboarding-connect_tracker-next = Eu conectei todos os meus trackers
## Tracker assignment setup
onboarding-assign_trackers-back = Voltar para as credenciais de WiFi
onboarding-assign_trackers-back = Voltar para as credenciais de Wi-Fi
onboarding-assign_trackers-title = Atribuir trackers
onboarding-assign_trackers-description = Vamos escolher onde cada tracker vai. Clique no local onde você quer colocar o tracker
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals
@@ -516,4 +537,4 @@ onboarding-automatic_proportions-done-title = Corpo medido e salvo.
onboarding-automatic_proportions-done-description = Sua calibragem de proporção de corpo está completa!
## Home
home-no_trackers = Nenhum tracker detectado ou atribuído
home-no_trackers = Nenhum tracker detectado ou atribuído

View File

@@ -10,92 +10,109 @@ websocket-connecting = Đang kết nối với máy chủ
websocket-connection_lost = Kết nối với máy chủ đã mất. Đang kết nối lại...
## Tips
tips-find_tracker = Không rõ tracker nào? Lắc tracker và trong menu sẽ sáng lên.
tips-do_not_move_heels = Hãy đảm bảo gót chân không cử động trong khi đo ghi!
tips-find_tracker = Không rõ tracker nào đang được chọn? Di chuyển nó và trong menu sẽ sáng lên tracker đó
tips-do_not_move_heels = Không di chuyển gót chân trong khi đo
## Body parts
body_part-NONE = Chưa liên kết
body_part-NONE = Chưa được gán
body_part-HEAD = Đầu
body_part-NECK = Cổ
body_part-RIGHT_SHOULDER = Vai phải
body_part-RIGHT_UPPER_ARM = Tay phải trên
body_part-RIGHT_LOWER_ARM = Tay phải dưới
body_part-RIGHT_UPPER_ARM = Bắp tay phải
body_part-RIGHT_LOWER_ARM = Cẳng tay phải
body_part-RIGHT_HAND = Tay phải
body_part-RIGHT_UPPER_LEG = Chân phải trên
body_part-RIGHT_LOWER_LEG = chân phải dưới
body_part-RIGHT_UPPER_LEG = Bắp chân phải
body_part-RIGHT_LOWER_LEG = Cẳng chân phải
body_part-RIGHT_FOOT = Bàn chân phải
body_part-RIGHT_CONTROLLER = Tay cầm phải
body_part-RIGHT_CONTROLLER = Tay cầm bên phải
body_part-CHEST = Ngực
body_part-WAIST = Eo
body_part-HIP = Hông
body_part-LEFT_SHOULDER = Vai trái
body_part-LEFT_UPPER_ARM = Tay trái trên
body_part-LEFT_LOWER_ARM = tay trái dưới
body_part-LEFT_UPPER_ARM = Bắp tay trái
body_part-LEFT_LOWER_ARM = Cẳng tay trái
body_part-LEFT_HAND = Tay trái
body_part-LEFT_UPPER_LEG = Chân trái trên
body_part-LEFT_LOWER_LEG = Chân trái dưới
body_part-LEFT_UPPER_LEG = Bắp chân trái
body_part-LEFT_LOWER_LEG = Cẳng chân trái
body_part-LEFT_FOOT = Bàn chân trái
body_part-LEFT_CONTROLLER = Tay cầm trái
body_part-LEFT_CONTROLLER = Tay cầm bên trái
## Skeleton stuff
skeleton_bone-NONE = Chưa liên kết
skeleton_bone-HEAD = Đầu ca
skeleton_bone-NECK = C dài
skeleton_bone-CHEST = Chest Length
skeleton_bone-CHEST_OFFSET = Chest Offset
skeleton_bone-WAIST = Waist Length
skeleton_bone-HIP = Hip Length
skeleton_bone-HIP_OFFSET = Lệc đo hông
## Proportions
skeleton_bone-NONE = Chưa được gán
skeleton_bone-HEAD = Sai số đầu
skeleton_bone-NECK = Chiều dài cổ
skeleton_bone-CHEST = Khoảng cách ngực
skeleton_bone-CHEST_OFFSET = Sai số ngực
skeleton_bone-WAIST = Khoảng cách eo
skeleton_bone-HIP = Khoảng cách hông
skeleton_bone-HIP_OFFSET = Sai số hông
skeleton_bone-HIPS_WIDTH = Chiều rộng hông
skeleton_bone-UPPER_LEG = Upper Leg Length
skeleton_bone-LOWER_LEG = Lower Leg Length
skeleton_bone-FOOT_LENGTH = CHiều dài bàn chân
skeleton_bone-FOOT_SHIFT = Lệch đo bàn chân
skeleton_bone-SKELETON_OFFSET = Lệch đo thân
skeleton_bone-UPPER_LEG = Chiều dài bắp chân
skeleton_bone-LOWER_LEG = Chiều dài cẳng chân
skeleton_bone-FOOT_LENGTH = Chiều dài bàn chân
skeleton_bone-FOOT_SHIFT = Sai số bàn chân
skeleton_bone-SKELETON_OFFSET = Sai số thân
skeleton_bone-SHOULDERS_DISTANCE = Khoảng cách vai
skeleton_bone-SHOULDERS_WIDTH = Chiều rộng vai
skeleton_bone-UPPER_ARM = Chiều dài tay trên
skeleton_bone-LOWER_ARM = khoảng cách cánh tay
skeleton_bone-CONTROLLER_Y = Khoảng cách tay cầm Y
skeleton_bone-CONTROLLER_Z = Khoảng cách tay cầm Z
skeleton_bone-UPPER_ARM = Chiều dài bắp tay
skeleton_bone-LOWER_ARM = Chiều dài cẳng tay
skeleton_bone-CONTROLLER_Y = Khoảng cách tay cầm theo trục Y
skeleton_bone-CONTROLLER_Z = Khoảng cách tay cầm theo trục Z
skeleton_bone-ELBOW_OFFSET = Sai số khuỷu tay
## Tracker reset buttons
reset-reset_all = Reset tất cả bộ phận
reset-full = Reset
reset-mounting = Reset vị trí cài
reset-quick = Reset nhanh
reset-reset_all = Đặt lại tất cả bộ phận
reset-full = Đặt lại
reset-mounting = Đặt lại hướng gắn tracker
reset-quick = Đặt lại nhanh
## Serial detection stuff
serial_detection-new_device-p0 = New serial device detected!
serial_detection-new_device-p1 = Vui lòng nhập thông tin Wi-Fi!
serial_detection-new_device-p2 = Vui lòng chọn những gì làm với nó
serial_detection-open_wifi = Kết nối Wi-Fi
serial_detection-open_serial = Mở Serial Console
serial_detection-submit = Đăng lên!
serial_detection-new_device-p0 = Tìm thấy thiết bị mới!
serial_detection-new_device-p1 = Nhập thông tin Wi-Fi
serial_detection-new_device-p2 = Chọn hành động cần thực hiện
serial_detection-open_wifi = Kết nối đến Wi-Fi
serial_detection-open_serial = Mở cổng Serial
serial_detection-submit = Gửi
serial_detection-close = Đóng
## Navigation bar
navbar-home = Giao diện chính
navbar-body_proportions = Bộ phận cơ thể
navbar-trackers_assign = Giao bộ phận tracker
navbar-mounting = Đo vị trí đặt
navbar-onboarding = Trình hướng dẫn cài đặt
navbar-home = Trang chủ
navbar-body_proportions = Tỉ lệ cơ thể
navbar-trackers_assign = Phân bố tracker
navbar-mounting = Cân chỉnh hướng gắn tracker
navbar-onboarding = Trình thiết lập
navbar-settings = Cài đặt
## Bounding volume hierarchy recording
bvh-start_recording = Ghi BVH
bvh-recording = Đang ghi...
## Overlay settings
overlay-is_visible_label = Xem overlay trên SteamVR
overlay-is_mirrored_label = Xem overlay trong gương
## Widget: Overlay settings
widget-overlay = Overlay
widget-overlay-is_visible_label = Xem overlay trên SteamVR
widget-overlay-is_mirrored_label = Xem overlay trong gương
## Widget: Developer settings
widget-developer_mode = Chế độ nhà phát triển
widget-developer_mode-high_contrast = Chế độ tương phản cao
widget-developer_mode-precise_rotation = Hiển thị góc quay chính xác
widget-developer_mode-fast_data_feed = Tăng tốc độ gửi dữ liệu
widget-developer_mode-filter_slimes_and_hmd = Lọc dữ liệu tracker và kính
widget-developer_mode-sort_by_name = Sắp xếp theo tên
widget-developer_mode-raw_slime_rotation = Sử dụng giá trị góc quay thực cho tracker
widget-developer_mode-more_info = Thêm thông tin
## Widget: IMU Visualizer
widget-imu_visualizer = Góc quay
widget-imu_visualizer-rotation_raw = Gốc
widget-imu_visualizer-rotation_preview = Qua xử lí
## Tracker status
tracker-status-none = Không có tình trạng
tracker-status-none = Không có trạng thái
tracker-status-busy = Bận
tracker-status-error = Lỗi
tracker-status-disconnected = Đã ngắt kết nối
tracker-status-occluded = Bị tắc
tracker-status-occluded = Nghẽn
tracker-status-ok = Đã kết nối
## Tracker status columns
@@ -103,258 +120,262 @@ tracker-table-column-name = Tên
tracker-table-column-type = Loại
tracker-table-column-battery = Pin
tracker-table-column-ping = Ping
tracker-table-column-rotation = Chiều chuyển X/Y/Z
tracker-table-column-position = Vị trí X/Y/Z
tracker-table-column-url = URL
tracker-table-column-tps = TPS
tracker-table-column-temperature = Nhiệt độ (°C)
tracker-table-column-linear-acceleration = Tốc độ X/Y/Z
tracker-table-column-rotation = Góc quay X/Y/Z
tracker-table-column-position = Tọa độ X/Y/Z
tracker-table-column-url = Đường dẫn
## Tracker rotation
tracker-rotation-front = Đằng trước
tracker-rotation-left = Bên trái
tracker-rotation-right = Bên phải
tracker-rotation-back = Đằng sau
tracker-rotation-front = Trước
tracker-rotation-left = Trái
tracker-rotation-right = Phải
tracker-rotation-back = Sau
## Tracker information
tracker-infos-manufacturer = Nhà sản xuất
tracker-infos-display_name = Tên gọi
tracker-infos-custom_name = Tên tự chọn
tracker-infos-url = URL
tracker-infos-display_name = Tên hiển thị
tracker-infos-custom_name = Tên gọi
tracker-infos-url = Đường dẫn
## Tracker settings
tracker-settings-back = Quay lại danh sách tracker
tracker-settings-title = Cài đặt tracker
tracker-settings-assignment_section = Giao bộ phận
tracker-settings-assignment_section-description = Thiết bị này được giao cho bộ phận nào.
tracker-settings-assignment_section-edit = Chỉnh lại giao bộ phận
tracker-settings-mounting_section = Vị trí đặt bộ phận
tracker-settings-mounting_section-description = Tracker đặt ở đâu?
tracker-settings-mounting_section-edit = Chỉnh lại chỗ đặt
tracker-settings-drift_compensation_section = Allow drift compensation
tracker-settings-drift_compensation_section-description = Should this tracker compensate for its drift when drift compensation is enabled?
tracker-settings-drift_compensation_section-edit = Allow drift compensation
tracker-settings-title = Cài đặt
tracker-settings-assignment_section = Vị trí
tracker-settings-assignment_section-description = Vị trí của tracker trên cơ thể
tracker-settings-assignment_section-edit = Thay đổi vị trí
tracker-settings-mounting_section = Vị trí đặt
tracker-settings-mounting_section-description = Tracker được đặt ở đâu?
tracker-settings-mounting_section-edit = Thay đổi chỗ đặt
tracker-settings-drift_compensation_section = Cho phép bù trừ sai số
tracker-settings-drift_compensation_section-description = Tracker này được phép bù trừ cho sai số của nó không?
tracker-settings-drift_compensation_section-edit = Cho phép bù trừ sai số
# The .<name> means it's an attribute and it's related to the top key.
# In this case that is the settings for the assignment section.
tracker-settings-name_section = Tên tracker
tracker-settings-name_section-description = Hãy cho một tên đẹp :)
tracker-settings-name_section-placeholder = Menaced's left leg
tracker-settings-name_section-description = Đặt cho nó một cái tên đẹp :3
tracker-settings-name_section-placeholder = Chân trái của JINODK
## Tracker part card info
tracker-part_card-no_name = Không tên
tracker-part_card-unassigned = Chưa giao vị trí
tracker-part_card-unassigned = Chưa gán vị trí
## Body assignment menu
body_assignment_menu = Bạn muốn giao tracker này cho bộ phận nào?
body_assignment_menu-description = Chọn vị trí bạn muốn giao tracker cho. Ngoài ra, bạn có thể quản lí tất cả tracker cùng một lúc thay vì từng cái một.
body_assignment_menu = Bạn muốn gán tracker này cho bộ phận nào?
body_assignment_menu-description = Chọn vị trí bạn muốn gán tracker, ngoài ra bạn cũng có thể quản lí vị trí tất cả các tracker cùng một lúc
body_assignment_menu-show_advanced_locations = Xem thêm vị trí đặt
body_assignment_menu-manage_trackers = Quản lí tất cả tracker
body_assignment_menu-unassign_tracker = Tracker chưa giao vị trí
body_assignment_menu-unassign_tracker = Bỏ gán tracker
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = Tracker nào để giao cho vị trí
tracker_selection_menu-NONE = Bạn muốn giao cho tracker nào mà chua giao?
-tracker_selection-part = Tracker nào cho vị trí
tracker_selection_menu-NONE = Bạn muốn bỏ gán tracker nào?
tracker_selection_menu-HEAD = { -tracker_selection-part } đầu?
tracker_selection_menu-NECK = { -tracker_selection-part } cổ?
tracker_selection_menu-RIGHT_SHOULDER = { -tracker_selection-part } vai phải?
tracker_selection_menu-RIGHT_UPPER_ARM = { -tracker_selection-part } tay phải trên?
tracker_selection_menu-RIGHT_LOWER_ARM = { -tracker_selection-part } tay phải dưới?
tracker_selection_menu-RIGHT_UPPER_ARM = { -tracker_selection-part } bắp tay phải?
tracker_selection_menu-RIGHT_LOWER_ARM = { -tracker_selection-part } cẳng tay phải?
tracker_selection_menu-RIGHT_HAND = { -tracker_selection-part } tay phải?
tracker_selection_menu-RIGHT_UPPER_LEG = { -tracker_selection-part } chân phải trên?
tracker_selection_menu-RIGHT_LOWER_LEG = { -tracker_selection-part } chân phải dưới?
tracker_selection_menu-RIGHT_UPPER_LEG = { -tracker_selection-part } bắp chân phải?
tracker_selection_menu-RIGHT_LOWER_LEG = { -tracker_selection-part } cẳng chân phải?
tracker_selection_menu-RIGHT_FOOT = { -tracker_selection-part } bàn chân phải?
tracker_selection_menu-RIGHT_CONTROLLER = { -tracker_selection-part } tay cầm phải?
tracker_selection_menu-RIGHT_CONTROLLER = { -tracker_selection-part } tay cầm bên phải?
tracker_selection_menu-CHEST = { -tracker_selection-part } ngực?
tracker_selection_menu-WAIST = { -tracker_selection-part } eo?
tracker_selection_menu-HIP = { -tracker_selection-part } hông?
tracker_selection_menu-LEFT_SHOULDER = { -tracker_selection-part } vai trái?
tracker_selection_menu-LEFT_UPPER_ARM = { -tracker_selection-part } tay trái trên?
tracker_selection_menu-LEFT_LOWER_ARM = { -tracker_selection-part } tay trái dưới?
tracker_selection_menu-LEFT_UPPER_ARM = { -tracker_selection-part } bắp tay trái?
tracker_selection_menu-LEFT_LOWER_ARM = { -tracker_selection-part } cẳng tay trái?
tracker_selection_menu-LEFT_HAND = { -tracker_selection-part } tay trái?
tracker_selection_menu-LEFT_UPPER_LEG = { -tracker_selection-part } chân trái trên?
tracker_selection_menu-LEFT_LOWER_LEG = { -tracker_selection-part } chân trái dưới?
tracker_selection_menu-LEFT_UPPER_LEG = { -tracker_selection-part } bắp chân trái?
tracker_selection_menu-LEFT_LOWER_LEG = { -tracker_selection-part } cẳng chân trái?
tracker_selection_menu-LEFT_FOOT = { -tracker_selection-part } bàn chân trái?
tracker_selection_menu-LEFT_CONTROLLER = { -tracker_selection-part } tay tráitrái?
tracker_selection_menu-LEFT_CONTROLLER = { -tracker_selection-part } tay cầm bên trái?
tracker_selection_menu-unassigned = Chưa giao vị trí
tracker_selection_menu-assigned = Đã giao vị trí
tracker_selection_menu-dont_assign = Thoát và không giao
tracker_selection_menu-unassigned = Chưa gán vị trí
tracker_selection_menu-assigned = Đã gán vị trí
tracker_selection_menu-dont_assign = Không gán
## Mounting menu
mounting_selection_menu = Bạn muốn giao tracker này ở đâu?
mounting_selection_menu = Bạn muốn gán tracker này cho bộ phận nào?
mounting_selection_menu-close = Đóng
## Sidebar settings
settings-sidebar-title = Cài đặt
settings-sidebar-general = Cài đặt chung
settings-sidebar-tracker_mechanics = Cơ khí tracker
settings-sidebar-fk_settings = Cài đặt FK
settings-sidebar-gesture_control = Gesture control
settings-sidebar-tracker_mechanics = Cơ chế tracker
settings-sidebar-fk_settings = Cài đặt tracker
settings-sidebar-gesture_control = Cử chỉ điều khiển
settings-sidebar-interface = Giao diện
settings-sidebar-osc_router = OSC router
settings-sidebar-utils = Hữu dụng
settings-sidebar-serial = Bảng điều khiển Serial
settings-sidebar-osc_router = Router OSC
settings-sidebar-utils = Công cụ
settings-sidebar-serial = Cổng Serial
## SteamVR settings
settings-general-steamvr = SteamVR
settings-general-steamvr-subtitle = SteamVR trackers
settings-general-steamvr-subtitle = Tracker SteamVR
# Not all translation keys support multiline, only the ones that specify it will actually
# split it in lines (that also means you can split in lines however you want in those).
# The first spaces (not tabs) for indentation will be ignored, just to make the file look nice when writing.
# This one is one of this cases that cares about multilines
settings-general-steamvr-description =
Bt hoặc tắt tracker SteamVR.
Hữu dụng nếu bạn muốn điều khiển cách SlimeVR hoạt động.
Bt hoặc tắt tracker SteamVR.
Hữu dụng nếu game chỉ hỗ trợ số lượng tracker giới hạn.
settings-general-steamvr-trackers-waist = Eo
settings-general-steamvr-trackers-chest = Ngực
settings-general-steamvr-trackers-feet = Bàn chân
settings-general-steamvr-trackers-knees = Đầu gối (Chân)
settings-general-steamvr-trackers-knees = Đầu gối
settings-general-steamvr-trackers-elbows = Khuỷu tay
settings-general-steamvr-trackers-hands = Hands
settings-general-steamvr-trackers-hands = Tay
## Tracker mechanics
settings-general-tracker_mechanics = Cơ khí tracker
settings-general-tracker_mechanics-filtering = Lọc rung
settings-general-tracker_mechanics = Cơ chế tracker
settings-general-tracker_mechanics-filtering = Lọc nhiễu
# This also cares about multilines
settings-general-tracker_mechanics-filtering-description =
Chọn kiểu lọc rung cho tracker.
Dự đoán đoán c động trong khi lọc rung cử động.
Chọn kiểu lọc nhiễu cho tracker
"Dự đoán" sẽ dự đoán chuyển động trong khi "Khử nhiễu" sẽ làm chuyển động mềm mại hơn
settings-general-tracker_mechanics-filtering-type = Kiểu lọc
settings-general-tracker_mechanics-filtering-type-none = Không lọc
settings-general-tracker_mechanics-filtering-type-none-description = Để đo chiều chuyển y nguyên. Không sử dụlọclọc.
settings-general-tracker_mechanics-filtering-type-smoothing = Làm mượt
settings-general-tracker_mechanics-filtering-type-smoothing-description = Lọc cử động mượt nhưng tạo ít chậm rễ.
settings-general-tracker_mechanics-filtering-type-none-description = Sử dụng giá trị thực, không áp dụng bất kì bộ lọc nào
settings-general-tracker_mechanics-filtering-type-smoothing = Khử nhiễu
settings-general-tracker_mechanics-filtering-type-smoothing-description = Làm chuyển động mềm mại hơn nhưng có thể tăng độ trễ
settings-general-tracker_mechanics-filtering-type-prediction = Dự đoán
settings-general-tracker_mechanics-filtering-type-prediction-description = Giảm chậm trêđể cử động gọn hơn, nhưng có thể tăng độ rung.
settings-general-tracker_mechanics-filtering-amount = Số luọng
settings-general-tracker_mechanics-drift_compensation = Drift compensation
settings-general-tracker_mechanics-filtering-type-prediction-description = Giảm độ trlàm chuyển động chân thật hơn, có thể khiến chuyển động không mượt mà
settings-general-tracker_mechanics-filtering-amount = Mức độ lọc
settings-general-tracker_mechanics-drift_compensation = Bù trừ sai số
# This cares about multilines
settings-general-tracker_mechanics-drift_compensation-description =
Compensates IMU yaw drift by applying an inverse rotation.
Change amount of compensation and up to how many resets are taken into account.
settings-general-tracker_mechanics-drift_compensation-enabled-label = Drift compensation
settings-general-tracker_mechanics-drift_compensation-amount-label = Compensation amount
settings-general-tracker_mechanics-drift_compensation-max_resets-label = Use up to x last resets
Bù trừ sai lệch trục ngang của cảm biến bằng cách thêm một sai lệch chống lại nó
Thay đổi mức độ bù trừ và số lần đặt lại được áp dụng bù trừ
settings-general-tracker_mechanics-drift_compensation-enabled-label = Bù trừ sai số
settings-general-tracker_mechanics-drift_compensation-amount-label = Mức độ bù trừ
settings-general-tracker_mechanics-drift_compensation-max_resets-label = Số lần đặt lại được áp dụng bù trừ
## FK/Tracking settings
settings-general-fk_settings = Cài đặt FK
settings-general-fk_settings-leg_tweak = Chỉnh chân
settings-general-fk_settings-leg_tweak-description = Chỉnh chân có thể giảm hoặc loại bỏ chân đi xuyên sàn nhà nhưng có thể ảnh hưởng đầu gối. Sửa trượt sửa khi lướt, nhưng giảm độ chính xác một số cử động.
# Floor clip:
settings-general-fk_settings = Cài đặt nâng cao
settings-general-fk_settings-leg_tweak = Chân
settings-general-fk_settings-leg_tweak-description = "Ngăn xuyên sàn" có thể giảm thiểu khả năng chân xuống thấp hơn sàn sau khi đặt lại vị trí tracker, có thể gây vấn đề nếu đang đứng bằng đầu gối. "Sửa trượt" giúp giảm thiểu tình trạng chân có chuyển động nhỏ so với sàn khi đứng yên, có thể làm giảm độ chính xác với một số chuyển động cụ thể
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = Xuyên sàn
# Skating correction:
settings-general-fk_settings-leg_tweak-floor_clip = Ngăn xuyên sàn
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
settings-general-fk_settings-leg_tweak-skating_correction = Sửa trượt
settings-general-fk_settings-leg_tweak-skating_correction-amount = Skating correction strength
settings-general-fk_settings-arm_fk = Tay FK
settings-general-fk_settings-arm_fk-description = Chỉnh cách tay được đo.
settings-general-fk_settings-arm_fk-force_arms = Bắt tay từ kính thực tế ảo
settings-general-fk_settings-skeleton_settings = Cài đặt cơ thể
settings-general-fk_settings-skeleton_settings-description = Bật hoặc tắt hình cơ thể. Khuyên nên luôn để bật lựa chọn này.
settings-general-fk_settings-skeleton_settings-extended_spine = Xương sống mở rộng
settings-general-fk_settings-skeleton_settings-extended_pelvis = Xuong chậu mở rộng
settings-general-fk_settings-skeleton_settings-extended_knees = Đầu gối mở rộng
settings-general-fk_settings-vive_emulation-title = Vive emulation
settings-general-fk_settings-vive_emulation-description = Emulate the waist tracker problems that Vive trackers have. This is a joke and makes tracking worse.
settings-general-fk_settings-vive_emulation-label = Enable Vive emulation
settings-general-fk_settings-leg_tweak-skating_correction-amount = Mức độ sửa
settings-general-fk_settings-arm_fk = Track cánh tay
settings-general-fk_settings-arm_fk-description = Thay đổi cách cánh tay được track
settings-general-fk_settings-arm_fk-force_arms = Lấy dữ liệu cánh tay từ kính
settings-general-fk_settings-arm_fk-i_pose = Use i-pose instead of t-pose
settings-general-fk_settings-skeleton_settings = Cài đặt khung cơ thể
settings-general-fk_settings-skeleton_settings-description = Bật hoặc tắt các cài đặt về khung cơ thể. Các lựa chọn này nên được giữ bật
settings-general-fk_settings-skeleton_settings-extended_spine = Xương sống kéo dài
settings-general-fk_settings-skeleton_settings-extended_pelvis = Xương chậu kéo dài
settings-general-fk_settings-skeleton_settings-extended_knees = Đầu gối kéo dài
settings-general-fk_settings-vive_emulation-title = Giả lập tracker Vive
settings-general-fk_settings-vive_emulation-description = Giả lập cách tracker của Vive gặp vấn đề với việc theo dõi eo, đây là 1 tính năng được làm cho vui và sẽ làm giảm độ chính xác
settings-general-fk_settings-vive_emulation-label = Giả lập tracker Vive
## Gesture control settings (tracker tapping)
settings-general-gesture_control = Điều khiển cử chỉ
settings-general-gesture_control-subtitle = Bấm hai lần để reset nhanh
settings-general-gesture_control-description = Bật hoặc tắt reset nhanh. Khi bật bấm hai lần bất cứ đâu trên điểm cao nhất ở thân sẽ kích hoạt reset nhanh. Delay is the time between registering a tap and resetting.
settings-general-gesture_control = Cử chỉ điều khiển
settings-general-gesture_control-subtitle = Chạm để đặt lại
settings-general-gesture_control-description = Cho phép chạm vào tracker để đặt lại vị trí, chạm hai lần vào tracker cao nhất ở thân để đặt lại nhanh, chạm hai lần vào tracker cao nhất ở chân trái để đặt lại, chạm hai lần vào tracker cao nhất ở chân phải để đặt lại vị trí gắn tracker. Cử chỉ chỉ được tiếp nhận khi thời gian giữa hai lần chạm ngắn hơn 0.6 giây.
# This is a unit: 3 taps, 2 taps, 1 tap
# $amount (Number) - Amount of taps (touches to the tracker's case)
settings-general-gesture_control-taps = { $amount ->
[one] 1 tap
*[other] { $amount } lần
*[other] { $amount } lần
}
settings-general-gesture_control-quickResetEnabled = Enable tap to quick reset
settings-general-gesture_control-quickResetDelay = Quick reset delay
settings-general-gesture_control-quickResetTaps = Taps for quick reset
settings-general-gesture_control-resetEnabled = Enable tap to reset
settings-general-gesture_control-resetDelay = Reset delay
settings-general-gesture_control-resetTaps = Taps for reset
settings-general-gesture_control-mountingResetEnabled = Enable tap to reset mounting
settings-general-gesture_control-mountingResetDelay = Mounting reset delay
settings-general-gesture_control-mountingResetTaps = Taps for mounting reset
settings-general-gesture_control-quickResetEnabled = Chạm để đặt lại nhanh
settings-general-gesture_control-quickResetDelay = Thời gian delay trước khi đặt lại nhanh
settings-general-gesture_control-quickResetTaps = Số lần chạm cho đặt lại nhanh
settings-general-gesture_control-resetEnabled = Chạm để đặt lại
settings-general-gesture_control-resetDelay = Thời gian delay trước khi đặt lại
settings-general-gesture_control-resetTaps = Số lần chạm cho đặt lại
settings-general-gesture_control-mountingResetEnabled = Chạm để đặt lại hướng gắn tracker
settings-general-gesture_control-mountingResetDelay = Thời gian delay trước khi đặt lại hướng gắn tracker
settings-general-gesture_control-mountingResetTaps = Số lần chạm cho đặt lại hướng gắn tracker
## Interface settings
settings-general-interface = Giao diện
settings-general-interface-dev_mode = Chế độ nhà phát triển
settings-general-interface-dev_mode-description = Chế độ này có thể hữu dụng nếu như bạn cần thông tin sâu hơn hoặc giao tiếp với tracker nâng cao
settings-general-interface-dev_mode-description = Hữu dụng nếu cần thêm thông tin chi tiết của tracker hay can thiệp sâu hơn vào tracker
settings-general-interface-dev_mode-label = Chế độ nhà phát triển
settings-general-interface-serial_detection = Phát hiện thiết bị Serial
settings-general-interface-serial_detection-description = Lựa chọn này sẽ hiển thị thông báo mỗi lần thiết bị Serial mà có thể là tracker.Lựa chọn này có thể giúp quá trình cài đạt tracker
settings-general-interface-serial_detection-label = Phát hiện thiết bị Serial
settings-general-interface-lang = Chọn ngôn ngữ (Change language)
settings-general-interface-lang-description = Đổi ngôn ngữ cố định (Change the default language you want to use)
settings-general-interface-serial_detection = Nhận dạng thiết bị Serial mới
settings-general-interface-serial_detection-description = Hiển thị pop-up mỗi lần một thiết bị Serial mới được kết nối qua USB (có thể là tracker), giúp cải thiện quá trình thiết lập tracker
settings-general-interface-serial_detection-label = Nhận dạng thiết bị Serial mới
settings-general-interface-lang = Thay đổi ngôn ngữ (Change language)
settings-general-interface-lang-description = Đổi ngôn ngữ hiển thị (Change the default language you want to use)
settings-general-interface-lang-placeholder = Chọn ngôn ngữ để sử dụng (Select the language to use)
## Serial settings
settings-serial = Bảng điều khiển serial
settings-serial = Cổng Serial
# This cares about multilines
settings-serial-description =
Đâuthông tin trực tiếp về giao tiếp với Serial.
Hữu dụng nếu muốn biết phần mềm firmware có vấn đề không.
Đâycổng giao tiếp Serial trực tiếp với tracker
Hữu dụng nếu cần kiểm tra tracker có hoạt động như mong muốn hay không
settings-serial-connection_lost = Kết nối đến Serial đã mất, đang kết nối lại...
settings-serial-reboot = Khởi động lại
settings-serial-factory_reset = Khôi phục cài đặt gối
settings-serial-factory_reset = Khôi phục cài đặt gốc
settings-serial-get_infos = Lấy thông tin
settings-serial-serial_select = Chọn cổng Serial
settings-serial-auto_dropdown_item = Tự động
## OSC router settings
settings-osc-router = OSC router
settings-osc-router = Router OSC
# This cares about multilines
settings-osc-router-description =
Forward OSC messages from another program.
Useful for using another OSC program with VRChat for example.
settings-osc-router-enable = Enable
settings-osc-router-enable-description = Toggle the forwarding of messages.
settings-osc-router-enable-label = Enable
settings-osc-router-network = Network ports
Chuyển tiếp dữ liệu OSC từ phần mềm khác
Hữu dụng cho việc sử dụng phần mềm OSC khác với VRChat, ...
settings-osc-router-enable = Chuyển tiếp dữ liệu OSC
settings-osc-router-enable-description = Cho phép chuyển tiếp dữ liệu OSC
settings-osc-router-enable-label = Chuyển tiếp dữ liệu OSC
settings-osc-router-network = Cổng mạng
# This cares about multilines
settings-osc-router-network-description =
Set the ports for listening and sending data.
These can be the same as other ports used in the SlimeVR server.
Đặt cổng nhận và gửi dữ liệu OSC
Có thể dùng chung cổng với server SlimeVR
settings-osc-router-network-port_in =
.label = Port In
.placeholder = Port in (default: 9002)
.label = Cổng vào
.placeholder = Cổng vào (Mặc định: 9002)
settings-osc-router-network-port_out =
.label = Port Out
.placeholder = Port out (default: 9000)
settings-osc-router-network-address = Network address
settings-osc-router-network-address-description = Set the address to send out data at.
settings-osc-router-network-address-placeholder = IPV4 address
.label = Cổng ra
.placeholder = Cổng ra (Mặc định: 9000)
settings-osc-router-network-address = Địa chỉ mạng
settings-osc-router-network-address-description = Địa chỉ mạng mà SlimeVR sẽ gửi dữ liệu OSC đến
settings-osc-router-network-address-placeholder = Địa chỉ IPv4
## OSC VRChat settings
settings-osc-vrchat = VRChat OSC Trackers
# This cares about multilines
settings-osc-vrchat-description =
Đổi cài đặt dành riêng cho VRChat để nhận thông tin từ kính thực tế ảo và gửi
thông tin tracker để track toàn thân (Hoạt động trên Quest một mình standalone).
settings-osc-vrchat-enable = Bật
settings-osc-vrchat-enable-description = Chình gửi và nhận thông tin
settings-osc-vrchat-enable-label = Bật
Thay đổi các cài đặt liên quan đến VRChat để nhận dữ liệu từ kính và
gửi dữ liệu tracker cho Full-body tracking (hoạt động với kính ở chế độ standalone)
settings-osc-vrchat-enable = Dữ liệu OSC
settings-osc-vrchat-enable-description = Cho phép nhận và gửi dữ liệu OSC
settings-osc-vrchat-enable-label = Giao tiếp dữ liệu OSC
settings-osc-vrchat-network = Cổng mạng
settings-osc-vrchat-network-description = Chọn cổng mạng để nghe và gửi thông tin lên VRChat
settings-osc-vrchat-network-description = Chọn cổng mạng để nhận và gửi dữ liệu OSC đến VRChat
settings-osc-vrchat-network-port_in =
.label = Cổng vào
.placeholder = Cổng vào (Cố định: 9001)
.placeholder = Cổng vào (Mặc định: 9001)
settings-osc-vrchat-network-port_out =
.label = Cổng ra
.placeholder = Cổng ra (Cố định: 9000)
.placeholder = Cổng ra (Mặc định: 9000)
settings-osc-vrchat-network-address = Địa chỉ mạng
settings-osc-vrchat-network-address-description = Chọn địa chỉ mạng nào để gứi lên VRChat (Hãy kiểm tra cài đặt Wi-Fi trên thiết bị để tìm cái này)
settings-osc-vrchat-network-address-placeholder = Địa chỉ IP cho VRChat
settings-osc-vrchat-network-trackers = Trackers
settings-osc-vrchat-network-trackers-description = Chỉnh gửi và nhận thông tin
settings-osc-vrchat-network-address-description = Địa chỉ mạng mà SlimeVR sẽ gửi dữ liệu OSC đến VRChat (có thể tìm thấy địa chỉ mạng trong menu cài đặt Wi-Fi)
settings-osc-vrchat-network-address-placeholder = Địa chỉ IP của thiết bị chơi VRChat
settings-osc-vrchat-network-trackers = Cấu hình Tracker
settings-osc-vrchat-network-trackers-description = Chọn các tracker mà SlimeVR sẽ gửi dữ liệu OSC đến VRChat
settings-osc-vrchat-network-trackers-chest = Ngực
settings-osc-vrchat-network-trackers-waist = Eo
settings-osc-vrchat-network-trackers-knees = Đầu gối
@@ -364,156 +385,156 @@ settings-osc-vrchat-network-trackers-elbows = Khuỷu tay
## Setup/onboarding menu
onboarding-skip = Bỏ qua cài đặt
onboarding-continue = Tiếp tục
onboarding-wip = Đang làm dở (vui lòng quay lại sau update)
onboarding-wip = Chưa hoàn thiện
## WiFi setup
onboarding-wifi_creds-back = Quay lại đoạn giới thiệuthiệu
onboarding-wifi_creds = Bỏ thông tin Wi-Fi ở đây
onboarding-wifi_creds-back = Quay lại giới thiệu
onboarding-wifi_creds = Nhập thông tin Wi-Fi
# This cares about multilines
onboarding-wifi_creds-description =
Tracker sẽ sử dụng thông tin sau để kết nối không dây
vui lòng bỏ thông tin bạn muốn kết nối
Tracker sẽ sử dụng thông tin này để kết nối đến mạng
Hãy nhập thông tin mạng Wi-Fi bạn đang dùng
onboarding-wifi_creds-skip = Bỏ qua cài đặt Wi-Fi
onboarding-wifi_creds-submit = Thiết lập!
onboarding-wifi_creds-submit = Gửi
onboarding-wifi_creds-ssid =
.label = SSID
.placeholder = Enter SSID
.label = Tên hiển thị
.placeholder = Nhập tên Wi-Fi
onboarding-wifi_creds-password =
.label = Password
.placeholder = Enter password
.label = Mật khẩu
.placeholder = và mật khẩu
## Mounting setup
onboarding-reset_tutorial-back = Quay lại đo đạt vị trí
onboarding-reset_tutorial = Làm lại hướng dẫn
onboarding-reset_tutorial-description = Tính năng này chưa hoàn thiện, vui lòng bấm tiếp tục và quay lại sau update
onboarding-reset_tutorial-back = Quay lại cân chỉnh vị trí gắn tracker
onboarding-reset_tutorial = Làm lại
onboarding-reset_tutorial-description = Tính năng này chưa hoàn thiện, vui lòng bấm tiếp tục và quay lại sau
## Setup start
onboarding-home = Chào mừng đến với SlimeVR!
onboarding-home = Chào mừng bạn đến với SlimeVR!
# This cares about multilines and it's centered!!
onboarding-home-description =
Đem đến đo toàn thân
tới tất cả
onboarding-home-start = Hãy bắt đầu cài đặt!
Mang FBT đến
với mọi người
onboarding-home-start = Bắt đầu thiết lập!
## Enter VR part of setup
onboarding-enter_vr-back = Quay lại giao bộ phận tracker
onboarding-enter_vr-title = Đến giờ lên VR!
onboarding-enter_vr-description = Đeo tất cả tracker và lên VR!
onboarding-enter_vr-ready = Sẵn sàng!
onboarding-enter_vr-back = Quay lại gán tracker
onboarding-enter_vr-title = Chuẩn bị cho việc cân chỉnh trong VR
onboarding-enter_vr-description = Đeo tất cả tracker và vào VR trước khi tiếp tục
onboarding-enter_vr-ready = Sẵn sàng
## Setup done
onboarding-done-title = Bạn đã hoàn thành cài đặt!
onboarding-done-description = Hãy tận hưởng đo toàn thân
onboarding-done-title = Hoàn thành!
onboarding-done-description = Bạn đã hoàn tất quá trình thiết lập cơ bản
onboarding-done-close = Đóng hướng dẫn
## Tracker connection setup
onboarding-connect_tracker-back = Quay lại tra thông tin Wi-Fi
onboarding-connect_tracker-back = Quay lại cài đặt Wi-Fi
onboarding-connect_tracker-title = Kết nối tracker
onboarding-connect_tracker-description-p0 = Đến giờ đoạn hay nhất, kết nối tất cả tracker!
onboarding-connect_tracker-description-p1 = Đơn thuần kết nối tất cả tracker chưa kết nối, qua cổng USB
onboarding-connect_tracker-issue-serial = Mình có vấn đề kết nối!
onboarding-connect_tracker-description-p0 = Cập nhật thông tin Wi-Fi cho tracker
onboarding-connect_tracker-description-p1 = Hãy kết nối các tracker chưa thiết lập qua cổng USB
onboarding-connect_tracker-issue-serial = Có vấn đề với việc kết nối? Kiểm tra thông tin qua cổng Serial
onboarding-connect_tracker-usb = USB Tracker
onboarding-connect_tracker-connection_status-connecting = Đang gửi thông tin Wi-Fi
onboarding-connect_tracker-connection_status-connected = Đã kết nối Wi-Fi
onboarding-connect_tracker-connection_status-error = Không thể kết nối Wi-Fi
onboarding-connect_tracker-connection_status-connected = Đã kết nối đến Wi-Fi
onboarding-connect_tracker-connection_status-error = Không thể kết nối đến Wi-Fi
onboarding-connect_tracker-connection_status-start_connecting = Đang tìm tracker
onboarding-connect_tracker-connection_status-handshake = Đã kết nối với máy chủ
onboarding-connect_tracker-connection_status-handshake = Đã kết nối đến máy chủ SlimeVR
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
# More info on https://www.unicode.org/cldr/cldr-aux/charts/22/supplemental/language_plural_rules.html
# English in this case only has 2 plural rules, which are "one" and "other",
# we use 0 in an explicit way because there is no plural rule in english for 0, so we directly say
# if $amount is 0 then we say "No trackers connected"
onboarding-connect_tracker-connected_trackers = { $amount ->
[0] Không trackers
[0] Không tracker
[one] 1 tracker
*[other] { $amount } trackers
*[other] { $amount } tracker
} đã giao
onboarding-connect_tracker-next = Tôi đã kết nối tất cả tracker
onboarding-connect_tracker-next = Đã kết nối với tất cả tracker
## Tracker assignment setup
onboarding-assign_trackers-back = Quay lại tra thông tin Wi-Fi
onboarding-assign_trackers-title = Giao tracker
onboarding-assign_trackers-description = Hãy chọn tracker nào nằm ở đâu. Chọn vị trí bạn muốn giao tracker cho
onboarding-assign_trackers-back = Quay lại cài đặt Wi-Fi
onboarding-assign_trackers-title = Gán tracker
onboarding-assign_trackers-description = Chọn vị trí bạn muốn gán tracker bằng cách nhấn vào tên bộ phận muốn gán và chọn tracker
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals
# $assigned (Number) - Trackers that have been assigned a body part
# $trackers (Number) - Trackers connected to the server
onboarding-assign_trackers-assigned = { $assigned } of { $trackers ->
onboarding-assign_trackers-assigned = { $assigned } trên { $trackers ->
[one] 1 tracker
*[other] { $trackers } trackers
*[other] { $trackers } tracker
} đã giao
onboarding-assign_trackers-advanced = Xem vị trí mở rộng
onboarding-assign_trackers-advanced = Xem thêm vị trí đặt
onboarding-assign_trackers-next = Hoàn thành
## Tracker manual mounting setup
onboarding-manual_mounting-back = Quay lại đến vào VR
onboarding-manual_mounting = Đặt thủ công
onboarding-manual_mounting-description = Bấm từng tracker một và chọn xem nó được gắn theo chiều nào
onboarding-manual_mounting-auto_mounting = Gắn tự động
onboarding-manual_mounting-next = Bước tiếp theo
onboarding-manual_mounting-back = Quay lại chuẩn bị cân chỉnh
onboarding-manual_mounting = Cân chỉnh thủ công
onboarding-manual_mounting-description = Chọn từng tracker và chọn hướng nó được gắn
onboarding-manual_mounting-auto_mounting = Cân chỉnh tự động
onboarding-manual_mounting-next = Tiếp tục
## Tracker automatic mounting setup
onboarding-automatic_mounting-back = Quay lại đến vào VR
onboarding-automatic_mounting-title = Đo vị trí đặt
onboarding-automatic_mounting-description = Để SlimeVR hoạt động, bạn cần đạt chiều hướng quay của tracker để khớp với điểm đặt tracker trên cơ thể
onboarding-automatic_mounting-manual_mounting = Đặt vị trí thủ công
onboarding-automatic_mounting-next = Bước tiếp theo
onboarding-automatic_mounting-prev_step = Bước trước
onboarding-automatic_mounting-done-title = Hướng quay đã được đo.
onboarding-automatic_mounting-back = Quay lại chuẩn bị cân chỉnh
onboarding-automatic_mounting-title = Cân chỉnh hướng gắn
onboarding-automatic_mounting-description = SlimeVR cần biết hướng gắn thực của tracker để hoạt động đúng, làm theo hướng dẫn để cân chỉnh hướng gắn tự động
onboarding-automatic_mounting-manual_mounting = Cân chỉnh thủ công
onboarding-automatic_mounting-next = Tiếp tục
onboarding-automatic_mounting-prev_step = Quay lại
onboarding-automatic_mounting-done-title = Đã cân chỉnh hướng gắn
onboarding-automatic_mounting-done-description = Cài đặt vị trí đã hoàn thành!
onboarding-automatic_mounting-done-restart = Quay lại bắt đầu
onboarding-automatic_mounting-mounting_reset-title = Reset vị trí
onboarding-automatic_mounting-mounting_reset-step-0 = 1. Ngồi xổm trong tư thế "skiing" với hai chân cong, thân trên nghiêng về phía trước và hai cánh tay cong.
onboarding-automatic_mounting-mounting_reset-step-1 = 2. Nhấn nút "Reset Mounting" và đợi trong 3 giây trước khi các vòng quay giá đỡ của thiết bị theo dõi sẽ được đặt lại.
onboarding-automatic_mounting-preparation-title = Chuẩn bị
onboarding-automatic_mounting-preparation-step-0 = 1. Đứng thẳng với hai cánh tay sang hai bên.
onboarding-automatic_mounting-preparation-step-1 = 2. Nhấn nút "Reset" và đợi trong 3 giây trước khi trình theo dõi sẽ đặt lại.
onboarding-automatic_mounting-put_trackers_on-title = Hãy đeo tracker lên người
onboarding-automatic_mounting-put_trackers_on-description = Để đo chiều quay của tracker, phần mềm sẽ sử dụng tracker mà bạn đã giao cho. Hãy đeo lên tất cả tracker, và xem cái nào là cái nào trên hình bên phải
onboarding-automatic_mounting-put_trackers_on-next = Hoàn thành (Gắn xong)
onboarding-automatic_mounting-done-restart = Thử lại
onboarding-automatic_mounting-mounting_reset-title = Đặt lại hướng gắn
onboarding-automatic_mounting-mounting_reset-step-0 = 1. Đứng khom người như tư thế trượt tuyết với đầu gối khom lại, thân trên hướng tới trước và hai tay co lại để giữ thăng bằng như hình bên
onboarding-automatic_mounting-mounting_reset-step-1 = 2. Nhấn nút đặt lại và chờ 3 giây trước khi hệ thống cân chỉnh hướng gắn tracker
onboarding-automatic_mounting-preparation-title = Chuẩn bị tư thế
onboarding-automatic_mounting-preparation-step-0 = 1. Đứng thẳng với hai tay duỗi thẳng
onboarding-automatic_mounting-preparation-step-1 = 2. Nhấn nút đặt lại và chờ 3 giây trước khi tracker được đặt lại.
onboarding-automatic_mounting-put_trackers_on-title = Đeo tracker lên người
onboarding-automatic_mounting-put_trackers_on-description = Để cân chỉnh hướng gắn của tracker, SlimeVR sẽ tiến hành đo góc nghiêng của tracker khi đang đeo để cân chỉnh hướng gắn, hãy đeo tracker theo đúng vị trí đã thiết lập
onboarding-automatic_mounting-put_trackers_on-next = Tiếp tục
## Tracker manual proportions setup
onboarding-manual_proportions-back = Quay lại hướng dẫn reset
onboarding-manual_proportions-title = Cài bộ phận cơ thể thủ công
onboarding-manual_proportions-precision = Chỉnh độ chính xác
onboarding-manual_proportions-auto = Đo cơ thể tự động
onboarding-manual_proportions-back = Quay lại cân chỉnh hướng gắn
onboarding-manual_proportions-title = Đo kích thước cơ thể thủ công
onboarding-manual_proportions-precision = Cân chỉnh cụ thể (giảm hệ số chnh)
onboarding-manual_proportions-auto = Đo kích thước cơ thể tự động
## Tracker automatic proportions setup
onboarding-automatic_proportions-back = Quay lại hướng dẫn reset
onboarding-automatic_proportions-title = Đo cơ thể
onboarding-automatic_proportions-description = Để SlimeVR hoạt động, phần mềm cần biết chiều dài của thân. Bước đo tự động này sẽ giúp bạn.
onboarding-automatic_proportions-manual = Đo thủ công
onboarding-automatic_proportions-prev_step = Bước trước
onboarding-automatic_proportions-put_trackers_on-title = Đeo tất cả
onboarding-automatic_proportions-put_trackers_on-description = Để đo bộ phận, phần mềm sẽ sử dụng tracker mà bạn đã giao cho. Hãy đeo lên tất cả tracker, và xem cái nào là cái nào trên hình bên phải.
onboarding-automatic_proportions-put_trackers_on-next = Hoàn thành (Gắn xong)
onboarding-automatic_proportions-back = Quay lại cân chỉnh hướng gắn
onboarding-automatic_proportions-title = Đo kích thước cơ thể
onboarding-automatic_proportions-description = Để tracker có vị trí chính xác, SlimeVR cần biết các chỉ số kích thước cơ thể, làm theo hướng dẫn để đo kích thước cơ thể tự động
onboarding-automatic_proportions-manual = Đo kích thước cơ thể thủ công
onboarding-automatic_proportions-prev_step = Quay lại
onboarding-automatic_proportions-put_trackers_on-title = Đeo tracker lên người
onboarding-automatic_proportions-put_trackers_on-description = Để đo kích thước cơ thể, SlimeVR sẽ sử dụng một thuật toán để dự đoán kích thước của các bộ phận, hãy đeo tracker theo đúng vị trí đã thiết lập như hình bên
onboarding-automatic_proportions-put_trackers_on-next = Tiếp tục
onboarding-automatic_proportions-preparation-title = Chuẩn bị
onboarding-automatic_proportions-preparation-description = Đặt ghế đằng sau bạn thẳng trong khu vực chơi VR. Hãy chuẩn bị ngồi trong khi cài đặt đo thân tự động.
onboarding-automatic_proportions-preparation-next = Tôi đang đứng trước ghế ngồi
onboarding-automatic_proportions-start_recording-title = Chuẩn bị cử động
onboarding-automatic_proportions-start_recording-description = Phần mềm sẽ ghi một số c động cử chỉ. Bước này sẽ bắt đầu ở màn hình tiếp theo. Hãy chuẩn bị khi bấm bắt đầu
onboarding-automatic_proportions-start_recording-next = Bắt đầu quay
onboarding-automatic_proportions-recording-title = Quay
onboarding-automatic_proportions-recording-description-p0 = Đang quay...
onboarding-automatic_proportions-recording-description-p1 = Hãy cử động theo hướng dẫn sau:
onboarding-automatic_proportions-recording-steps-0 = Cong đầu gối vài lần.
onboarding-automatic_proportions-recording-steps-1 = Ngồi lên ghế rồi đứng lên.
onboarding-automatic_proportions-recording-steps-2 = Vặn thân trên sang trái, sau đó uốn cong sang phải.
onboarding-automatic_proportions-recording-steps-3 = Vặn thân trên sang phải, sau đó uốn cong sang trái.
onboarding-automatic_proportions-recording-steps-4 = Đảo xung quanh cho đến khi bộ đếm thời gian kết thúc.
onboarding-automatic_proportions-recording-processing = Đang xử lí kết quả
onboarding-automatic_proportions-preparation-description = Chuẩn bị một chiếc ghế trong khu vực chơi vì quá trình đo sẽ yêu cầu đến việc ngồi xuống
onboarding-automatic_proportions-preparation-next = Đã có ghế ngồi sau lưng
onboarding-automatic_proportions-start_recording-title = Chuẩn bị đo
onboarding-automatic_proportions-start_recording-description = Phần mềm sẽ đo một số chuyển động, cử chỉ cụ thể, hãy chuẩn bị cho việc di chuyển theo yêu cầu trong phần tiếp theo
onboarding-automatic_proportions-start_recording-next = Bắt đầu
onboarding-automatic_proportions-recording-title = REC
onboarding-automatic_proportions-recording-description-p0 = Đang ghi...
onboarding-automatic_proportions-recording-description-p1 = Thực hiện các thao tác sau:
onboarding-automatic_proportions-recording-steps-0 = Uốn duỗi chân vài lần (squat)
onboarding-automatic_proportions-recording-steps-1 = Ngồi lên ghế rồi đứng lên
onboarding-automatic_proportions-recording-steps-2 = Vặn thân sang trái và uốn người sang phải
onboarding-automatic_proportions-recording-steps-3 = Vặn thân sang phải và uốn người sang trái
onboarding-automatic_proportions-recording-steps-4 = Làm thêm các chuyển động khác đến khi hết thời gian
onboarding-automatic_proportions-recording-processing = Đang xử lí kết quả...
# $time (Number) - Seconds left for the automatic calibration recording to finish (max 15)
onboarding-automatic_proportions-recording-timer = { $time ->
[one] 1 giây còn lại
*[other] { $time } giây còn
[one] 1 second
*[other] còn lại { $time } giây
}
onboarding-automatic_proportions-verify_results-title = Xác nhận kết quả
onboarding-automatic_proportions-verify_results-description = Kiểm tra kết quả ới đây, nó có chính xác không?
onboarding-automatic_proportions-verify_results-results = Đang ghi kết quả
onboarding-automatic_proportions-verify_results-processing = Đang xử lí kết quả
onboarding-automatic_proportions-verify_results-redo = Ghi lại
onboarding-automatic_proportions-verify_results-confirm = Kết quả này chính xác!
onboarding-automatic_proportions-done-title = Thân đã được đo và lưu.
onboarding-automatic_proportions-done-description = Quá trình đo thân đã hoàn thành!
onboarding-automatic_proportions-verify_results-title = Kiểm tra kết quả
onboarding-automatic_proportions-verify_results-description = So sánh kết quả với chỉ số thực, Lưu ý: kết quả chỉ mang tính tương đối
onboarding-automatic_proportions-verify_results-results = Kết quả đo
onboarding-automatic_proportions-verify_results-processing = Đang chờ kết quả...
onboarding-automatic_proportions-verify_results-redo = Thử lại
onboarding-automatic_proportions-verify_results-confirm = Kết quả tương đối chính xác
onboarding-automatic_proportions-done-title = Đã lưu chỉ số đo
onboarding-automatic_proportions-done-description = Quá trình đo đã hoàn tất
## Home
home-no_trackers = Không tracker nào được phát hiện hoặc giao vị trí
home-no_trackers = Không tìm thấy tracker / Tracker chưa được gán

View File

@@ -37,18 +37,18 @@ body_part-LEFT_LOWER_LEG = 左小腿
body_part-LEFT_FOOT = 左脚
body_part-LEFT_CONTROLLER = 左控制器
## Skeleton stuff
## Proportions
skeleton_bone-NONE = 无
skeleton_bone-HEAD = 头部偏移
skeleton_bone-NECK = 颈部长度
skeleton_bone-CHEST = Chest Length
skeleton_bone-CHEST_OFFSET = Chest Offset
skeleton_bone-WAIST = Waist Length
skeleton_bone-HIP = Hip Length
skeleton_bone-CHEST = 胸部长度
skeleton_bone-CHEST_OFFSET = 胸部偏移
skeleton_bone-WAIST = 腰部长度
skeleton_bone-HIP = 髋部长度
skeleton_bone-HIP_OFFSET = 髋部偏移
skeleton_bone-HIPS_WIDTH = 髋部宽度
skeleton_bone-UPPER_LEG = Upper Leg Length
skeleton_bone-LOWER_LEG = Lower Leg Length
skeleton_bone-UPPER_LEG = 大腿长度
skeleton_bone-LOWER_LEG = 小腿长度
skeleton_bone-FOOT_LENGTH = 脚部长度
skeleton_bone-FOOT_SHIFT = 脚部偏移
skeleton_bone-SKELETON_OFFSET = 骨骼偏移
@@ -58,18 +58,19 @@ skeleton_bone-UPPER_ARM = 上臂长度
skeleton_bone-LOWER_ARM = 前臂距离
skeleton_bone-CONTROLLER_Y = 控制器距离 Y
skeleton_bone-CONTROLLER_Z = 控制器距离 Z
skeleton_bone-ELBOW_OFFSET = 肘部偏移
## Tracker reset buttons
reset-reset_all = 重置所有比例
reset-reset_all = 重置身体比例
reset-full = 重置
reset-mounting = 重置佩戴
reset-quick = 快速重置
## Serial detection stuff
serial_detection-new_device-p0 = 检测到了新的串口设备!
serial_detection-new_device-p1 = 输入你的 WiFi 凭据!
serial_detection-new_device-p1 = 输入你的 Wi-Fi 凭据!
serial_detection-new_device-p2 = 请选择你想对它做什么
serial_detection-open_wifi = 连接到 WiFi
serial_detection-open_wifi = 连接到 Wi-Fi
serial_detection-open_serial = 打开串口控制台
serial_detection-submit = 提交!
serial_detection-close = 关闭
@@ -86,9 +87,25 @@ navbar-settings = 设置
bvh-start_recording = 录制 BVH 文件
bvh-recording = 录制中...
## Overlay settings
overlay-is_visible_label = 在 SteamVR 中显示覆盖层
overlay-is_mirrored_label = 镜像显示覆盖层
## Widget: Overlay settings
widget-overlay = 覆盖层
widget-overlay-is_visible_label = 在 SteamVR 中显示覆盖层
widget-overlay-is_mirrored_label = 镜像显示覆盖层
## Widget: Developer settings
widget-developer_mode = 开发者选项
widget-developer_mode-high_contrast = 高对比度
widget-developer_mode-precise_rotation = 显示精确旋转
widget-developer_mode-fast_data_feed = 快速数据更新
widget-developer_mode-filter_slimes_and_hmd = 对追踪器和HMD应用滤波
widget-developer_mode-sort_by_name = 根据名称排序
widget-developer_mode-raw_slime_rotation = 显示原始旋转
widget-developer_mode-more_info = 显示更多信息
## Widget: IMU Visualizer
widget-imu_visualizer = 旋转
widget-imu_visualizer-rotation_raw = 原始旋转
widget-imu_visualizer-rotation_preview = 预览
## Tracker status
tracker-status-none = 无状态
@@ -103,6 +120,9 @@ tracker-table-column-name = 名字
tracker-table-column-type = 类型
tracker-table-column-battery = 电量
tracker-table-column-ping = 延迟
tracker-table-column-tps = TPS
tracker-table-column-temperature = 温度 °C
tracker-table-column-linear-acceleration = 加速度 X/Y/Z
tracker-table-column-rotation = 旋转 X/Y/Z
tracker-table-column-position = 位置 X/Y/Z
tracker-table-column-url = 地址
@@ -142,7 +162,7 @@ tracker-part_card-no_name = 未命名
tracker-part_card-unassigned = 未分配
## Body assignment menu
body_assignment_menu = 你想追踪器戴在哪里?
body_assignment_menu = 你想将此追踪器戴在哪里?
body_assignment_menu-description = 选择要将此追踪器分配到的位置,或者你也可以选择一次管理所有追踪器,而不是逐个管理。
body_assignment_menu-show_advanced_locations = 显示高级分配位置
body_assignment_menu-manage_trackers = 管理所有追踪器
@@ -151,7 +171,7 @@ body_assignment_menu-unassign_tracker = 取消分配追踪器
## Tracker assignment menu
# A -translation_key (with a dash in the front) means that it's a label.
# It can only be used in the translation file, it's nice for reusing names and that kind of stuff.
#
#
# We are using it here because english doesn't require changing the text in each case but
# maybe your language does.
-tracker_selection-part = 哪个追踪器将被分配到你的
@@ -183,7 +203,7 @@ tracker_selection_menu-assigned = 已分配的追踪器
tracker_selection_menu-dont_assign = 不分配
## Mounting menu
mounting_selection_menu = 你想追踪器在哪里?
mounting_selection_menu = 你想将此追踪器在哪里?
mounting_selection_menu-close = 关闭
## Sidebar settings
@@ -242,11 +262,11 @@ settings-general-tracker_mechanics-drift_compensation-max_resets-label = 使用
settings-general-fk_settings = FK 设置
settings-general-fk_settings-leg_tweak = 腿部调整
settings-general-fk_settings-leg_tweak-description = 本设置可以减少甚至消除脚部穿入地板的情况,但是当你跪在地上的时候可能产生一些问题. 脚滑矫正可以矫正一些脚滑溜冰的问题, 但是可能会降低某些动作的准确性。
# Floor clip:
# Floor clip:
# why the name - came from the idea of noclip in video games, but is the opposite where clipping to the floor is a desired feature
# definition - Prevents the foot trackers from going lower than they where when a reset was performed
settings-general-fk_settings-leg_tweak-floor_clip = 地板限制
# Skating correction:
# Skating correction:
# why the name - without this enabled the feet will often slide across the ground as if your skating across the ground,
# since this largely prevents this it corrects for it hence skating correction (note this may be renamed to sliding correction)
# definition - Guesses when each foot is in contact with the ground and uses that information to improve tracking
@@ -255,6 +275,7 @@ settings-general-fk_settings-leg_tweak-skating_correction-amount = 脚滑矫正
settings-general-fk_settings-arm_fk = 手臂 FK
settings-general-fk_settings-arm_fk-description = 更改手臂的追踪方式。
settings-general-fk_settings-arm_fk-force_arms = 强制从头显获得数据
settings-general-fk_settings-arm_fk-i_pose = Use i-pose instead of t-pose
settings-general-fk_settings-skeleton_settings = 骨架设置
settings-general-fk_settings-skeleton_settings-description = 打开或关闭骨架设置。建议保持这些设置不变。
settings-general-fk_settings-skeleton_settings-extended_spine = 脊柱延伸
@@ -299,7 +320,7 @@ settings-general-interface-lang-placeholder = 选择要使用的语言
settings-serial = 串口控制台
# This cares about multilines
settings-serial-description =
用于串口通信的实时信息馈送
用于显示串口的实时信息
如果你需要了解固件是否出现问题,这将会很有用。
settings-serial-connection_lost = 串口连接丢失,正在重新连接..
settings-serial-reboot = 重新启动
@@ -350,7 +371,7 @@ settings-osc-vrchat-network-port_out =
.label = 输出端口
.placeholder = 输出端口(默认 9000
settings-osc-vrchat-network-address = 网络地址
settings-osc-vrchat-network-address-description = 选择将数据发送到 VRChat 的地址(检查设备上的 WiFi 设置)
settings-osc-vrchat-network-address-description = 选择将数据发送到 VRChat 的地址(检查设备上的 Wi-Fi 设置)
settings-osc-vrchat-network-address-placeholder = VRChat IP 地址
settings-osc-vrchat-network-trackers = 追踪器
settings-osc-vrchat-network-trackers-description = 切换数据的发送和接收
@@ -365,14 +386,14 @@ onboarding-skip = 跳过设置
onboarding-continue = 继续
onboarding-wip = 仍在开发中
## WiFi setup
## Wi-Fi setup
onboarding-wifi_creds-back = 返回简介
onboarding-wifi_creds = 输入 WiFi 凭据
onboarding-wifi_creds = 输入 Wi-Fi 凭据
# This cares about multilines
onboarding-wifi_creds-description =
追踪器将使用这些凭据连接到 WiFi
请使用当前连接到 WiFi 的凭据
onboarding-wifi_creds-skip = 跳过 WiFi 设置
追踪器将使用这些凭据连接到 Wi-Fi
请使用当前连接到 Wi-Fi 的凭据
onboarding-wifi_creds-skip = 跳过 Wi-Fi 设置
onboarding-wifi_creds-submit = 提交!
onboarding-wifi_creds-ssid =
.label = SSID
@@ -406,15 +427,15 @@ onboarding-done-description = 享受你的全身追踪体验吧
onboarding-done-close = 关闭向导
## Tracker connection setup
onboarding-connect_tracker-back = 返回到 WiFi 凭据设置
onboarding-connect_tracker-back = 返回到 Wi-Fi 凭据设置
onboarding-connect_tracker-title = 连接追踪器
onboarding-connect_tracker-description-p0 = 来到了我第二喜欢的环节,连接所有的追踪器!
onboarding-connect_tracker-description-p1 = 只需通过 USB 连接所有尚未连接的设备即可。
onboarding-connect_tracker-issue-serial = QAQ 我在连接时遇到问题!
onboarding-connect_tracker-usb = USB 追踪器
onboarding-connect_tracker-connection_status-connecting = 正在发送 WiFi 凭据
onboarding-connect_tracker-connection_status-connected = WiFi 已连接
onboarding-connect_tracker-connection_status-error = 无法连接到 WiFi
onboarding-connect_tracker-connection_status-connecting = 正在发送 Wi-Fi 凭据
onboarding-connect_tracker-connection_status-connected = Wi-Fi 已连接
onboarding-connect_tracker-connection_status-error = 无法连接到 Wi-Fi
onboarding-connect_tracker-connection_status-start_connecting = 寻找追踪器
onboarding-connect_tracker-connection_status-handshake = 已连接到服务器
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
@@ -429,7 +450,7 @@ onboarding-connect_tracker-connected_trackers = { $amount ->
onboarding-connect_tracker-next = 所有的追踪器都连接好了
## Tracker assignment setup
onboarding-assign_trackers-back = 返回 WiFi 凭据设置
onboarding-assign_trackers-back = 返回 Wi-Fi 凭据设置
onboarding-assign_trackers-title = 分配追踪器
onboarding-assign_trackers-description = 让我们选择哪个追踪器在哪里。单击要放置追踪器的部位
# Look at translation of onboarding-connect_tracker-connected_trackers on how to use plurals

View File

@@ -23,7 +23,7 @@ custom-protocol = ["tauri/custom-protocol"]
[build-dependencies]
tauri-build = { version = "1.2", features = [] }
cfg_aliases = "0.1"
shadow-rs = "0.19"
shadow-rs = "0.20"
[dependencies]
serde_json = "1"
@@ -36,10 +36,12 @@ clap-verbosity-flag = "2"
tauri-plugin-window-state = { git = "https://github.com/tauri-apps/tauri-plugin-window-state", rev = "refs/pull/52/head" }
rand = "0.8.5"
tempfile = "3"
which = "4.3.0"
which = "4.3"
glob = "0.3"
open = "3"
shadow-rs = { version = "0.19", default-features = false }
shadow-rs = { version = "0.20", default-features = false }
const_format = "0.2.30"
cfg-if = "1"
[target.'cfg(windows)'.dependencies]
win32job = "1"

View File

@@ -5,7 +5,7 @@ use std::io::Write;
#[cfg(windows)]
use std::os::windows::process::CommandExt;
use std::panic;
use std::path::PathBuf;
use std::path::{Path, PathBuf};
use std::process::{Child, Stdio};
use clap::Parser;
@@ -15,7 +15,6 @@ use shadow_rs::shadow;
use tauri::api::process::Command;
use tauri::Manager;
use tempfile::Builder;
use which::which_all;
#[cfg(windows)]
/// For Commands on Windows so they dont create terminals
@@ -53,41 +52,25 @@ struct Cli {
verbose: clap_verbosity_flag::Verbosity,
}
fn is_valid_path(path: &PathBuf) -> bool {
fn is_valid_path(path: &Path) -> bool {
path.join("slimevr.jar").exists()
}
fn get_launch_path(cli: Cli) -> Option<PathBuf> {
if let Some(path) = cli.launch_from_path {
if path.exists() && is_valid_path(&path) {
return Some(path);
}
}
let path = env::current_dir().unwrap();
if is_valid_path(&path) {
return Some(path);
}
let path = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
if is_valid_path(&path) {
return Some(path);
}
let path = PathBuf::from("/usr/share/slimevr/");
if is_valid_path(&path) {
return Some(path);
}
// This is only for AppImage
if let Some(appimage) = env::var_os("APPDIR") {
let path = PathBuf::from(appimage);
if is_valid_path(&path) {
return Some(path);
}
}
None
let paths = [
cli.launch_from_path,
// AppImage passes the fakeroot in `APPDIR` env var.
env::var_os("APPDIR").map(|x| PathBuf::from(x)),
env::current_dir().ok(),
Some(PathBuf::from(env!("CARGO_MANIFEST_DIR"))),
// For flatpak container
Some(PathBuf::from("/app/share/slimevr/")),
Some(PathBuf::from("/usr/share/slimevr/")),
];
paths
.into_iter()
.filter_map(|x| x)
.find(|x| is_valid_path(x))
}
fn spawn_java(java: &OsStr, java_version: &OsStr) -> std::io::Result<Child> {
@@ -306,7 +289,23 @@ fn valid_java_paths() -> Vec<(OsString, i32)> {
// Otherwise check if anything else is a supported version
let mut childs = vec![];
for java in which_all(JAVA_BIN).unwrap() {
cfg_if::cfg_if! {
if #[cfg(target_os = "macos")] {
// TODO: Actually use macOS paths
let libs = which::which_all(JAVA_BIN).unwrap();
} else if #[cfg(unix)] {
// Linux JVMs are saved on /usr/lib/jvm from what I found out,
// there is usually a default dir and a default-runtime dir also which are linked
// to the current default runtime and the current default JDK (I think it's JDK)
let libs = glob::glob(concatcp!("/usr/lib/jvm/*/bin/", JAVA_BIN))
.unwrap()
.filter_map(|res| res.ok());
} else {
let libs = which::which_all(JAVA_BIN).unwrap();
}
}
for java in libs {
let res = spawn_java(java.as_os_str(), java_version.as_os_str());
match res {

View File

@@ -1,11 +1,13 @@
import classNames from 'classnames';
import { ReactNode } from 'react';
import { ResetType } from 'solarxr-protocol';
import { useConfig } from '../hooks/config';
import { useLayout } from '../hooks/layout';
import { BVHButton } from './BVHButton';
import { ResetButton } from './home/ResetButton';
import { Navbar } from './Navbar';
import { TopBar } from './TopBar';
import { DeveloperModeWidget } from './widgets/DeveloperModeWidget';
import { OverlayWidget } from './widgets/OverlayWidget';
export function MainLayoutRoute({
@@ -19,6 +21,7 @@ export function MainLayoutRoute({
}) {
const { layoutHeight, ref } = useLayout<HTMLDivElement>();
const { layoutWidth, ref: refw } = useLayout<HTMLDivElement>();
const { config } = useConfig();
return (
<>
@@ -59,6 +62,11 @@ export function MainLayoutRoute({
<div className="w-full">
<OverlayWidget></OverlayWidget>
</div>
{config?.debug && (
<div className="w-full">
<DeveloperModeWidget></DeveloperModeWidget>
</div>
)}
</div>
)}
</div>

View File

@@ -50,101 +50,101 @@ export function PersonFrontIcon({ width }: { width?: number }) {
cx="139.004"
cy="170"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.LEFT_HAND]}
/>
<circle
className="body-part-circle"
cx="122"
cy="93"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.LEFT_UPPER_ARM]}
/>
<circle
className="body-part-circle"
cx="122"
cy="93"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.LEFT_SHOULDER]}
/>
<circle
className="body-part-circle"
cx="139.004"
cy="170"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.LEFT_LOWER_ARM]}
/>
<circle
className="body-part-circle"
cx="97.004"
cy="360"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.LEFT_LOWER_LEG]}
/>
<circle
className="body-part-circle"
cx="103.004"
cy="260"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.LEFT_UPPER_LEG]}
/>
<circle
className="body-part-circle"
cx="97.004"
cy="360"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.LEFT_FOOT]}
/>
<circle
className="body-part-circle"
cx="26.004"
cy="170"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.RIGHT_HAND]}
/>
<circle
className="body-part-circle"
cx="43"
cx="122"
cy="93"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.RIGHT_UPPER_ARM]}
/>
<circle
className="body-part-circle"
cx="43"
cx="122"
cy="93"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.RIGHT_SHOULDER]}
/>
<circle
className="body-part-circle"
cx="26.004"
cx="139.004"
cy="170"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.RIGHT_LOWER_ARM]}
/>
<circle
className="body-part-circle"
cx="67.004"
cx="97.004"
cy="360"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.RIGHT_LOWER_LEG]}
/>
<circle
className="body-part-circle"
cx="103.004"
cy="260"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.RIGHT_UPPER_LEG]}
/>
<circle
className="body-part-circle"
cx="97.004"
cy="360"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.RIGHT_FOOT]}
/>
<circle
className="body-part-circle"
cx="26.004"
cy="170"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.LEFT_HAND]}
/>
<circle
className="body-part-circle"
cx="43"
cy="93"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.LEFT_UPPER_ARM]}
/>
<circle
className="body-part-circle"
cx="43"
cy="93"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.LEFT_SHOULDER]}
/>
<circle
className="body-part-circle"
cx="26.004"
cy="170"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.LEFT_LOWER_ARM]}
/>
<circle
className="body-part-circle"
cx="67.004"
cy="360"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.LEFT_LOWER_LEG]}
/>
<circle
className="body-part-circle"
cx="61.004"
cy="260"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.RIGHT_UPPER_LEG]}
id={BodyPart[BodyPart.LEFT_UPPER_LEG]}
/>
<circle
className="body-part-circle"
cx="67.004"
cy="360"
r={CIRCLE_RADIUS}
id={BodyPart[BodyPart.RIGHT_FOOT]}
id={BodyPart[BodyPart.LEFT_FOOT]}
/>
</svg>
);

View File

@@ -0,0 +1,17 @@
export function WarningIcon(props: any) {
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 20 20"
fill="currentColor"
{...props}
className={`w-7 h-7 ${props.className || ''}`}
>
<path
fillRule="evenodd"
d="M8.485 2.495c.673-1.167 2.357-1.167 3.03 0l6.28 10.875c.673 1.167-.17 2.625-1.516 2.625H3.72c-1.347 0-2.189-1.458-1.515-2.625L8.485 2.495zM10 5a.75.75 0 01.75.75v3.5a.75.75 0 01-1.5 0v-3.5A.75.75 0 0110 5zm0 9a1 1 0 100-2 1 1 0 000 2z"
clipRule="evenodd"
/>
</svg>
);
}

View File

@@ -77,35 +77,35 @@ export function BodyAssignment({
{advanced && (
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.RIGHT_SHOULDER]}
role={BodyPart.RIGHT_SHOULDER}
onClick={() => onRoleSelected(BodyPart.RIGHT_SHOULDER)}
td={trackerPartGrouped[BodyPart.LEFT_SHOULDER]}
role={BodyPart.LEFT_SHOULDER}
onClick={() => onRoleSelected(BodyPart.LEFT_SHOULDER)}
direction="right"
/>
)}
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.RIGHT_UPPER_ARM]}
role={BodyPart.RIGHT_UPPER_ARM}
onClick={() => onRoleSelected(BodyPart.RIGHT_UPPER_ARM)}
td={trackerPartGrouped[BodyPart.LEFT_UPPER_ARM]}
role={BodyPart.LEFT_UPPER_ARM}
onClick={() => onRoleSelected(BodyPart.LEFT_UPPER_ARM)}
direction="right"
/>
</div>
<div className="flex flex-col gap-2">
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.RIGHT_LOWER_ARM]}
role={BodyPart.RIGHT_LOWER_ARM}
onClick={() => onRoleSelected(BodyPart.RIGHT_LOWER_ARM)}
td={trackerPartGrouped[BodyPart.LEFT_LOWER_ARM]}
role={BodyPart.LEFT_LOWER_ARM}
onClick={() => onRoleSelected(BodyPart.LEFT_LOWER_ARM)}
direction="right"
/>
{advanced && (
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.RIGHT_HAND]}
role={BodyPart.RIGHT_HAND}
onClick={() => onRoleSelected(BodyPart.RIGHT_HAND)}
td={trackerPartGrouped[BodyPart.LEFT_HAND]}
role={BodyPart.LEFT_HAND}
onClick={() => onRoleSelected(BodyPart.LEFT_HAND)}
direction="right"
/>
)}
@@ -113,24 +113,24 @@ export function BodyAssignment({
<div className="flex flex-col gap-2">
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.RIGHT_UPPER_LEG]}
role={BodyPart.RIGHT_UPPER_LEG}
onClick={() => onRoleSelected(BodyPart.RIGHT_UPPER_LEG)}
td={trackerPartGrouped[BodyPart.LEFT_UPPER_LEG]}
role={BodyPart.LEFT_UPPER_LEG}
onClick={() => onRoleSelected(BodyPart.LEFT_UPPER_LEG)}
direction="right"
/>
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.RIGHT_LOWER_LEG]}
role={BodyPart.RIGHT_LOWER_LEG}
onClick={() => onRoleSelected(BodyPart.RIGHT_LOWER_LEG)}
td={trackerPartGrouped[BodyPart.LEFT_LOWER_LEG]}
role={BodyPart.LEFT_LOWER_LEG}
onClick={() => onRoleSelected(BodyPart.LEFT_LOWER_LEG)}
direction="right"
/>
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.RIGHT_FOOT]}
role={BodyPart.RIGHT_FOOT}
onClick={() => onRoleSelected(BodyPart.RIGHT_FOOT)}
td={trackerPartGrouped[BodyPart.LEFT_FOOT]}
role={BodyPart.LEFT_FOOT}
onClick={() => onRoleSelected(BodyPart.LEFT_FOOT)}
direction="right"
/>
</div>
@@ -150,18 +150,18 @@ export function BodyAssignment({
{advanced && (
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.LEFT_SHOULDER]}
role={BodyPart.LEFT_SHOULDER}
onClick={() => onRoleSelected(BodyPart.LEFT_SHOULDER)}
td={trackerPartGrouped[BodyPart.RIGHT_SHOULDER]}
role={BodyPart.RIGHT_SHOULDER}
onClick={() => onRoleSelected(BodyPart.RIGHT_SHOULDER)}
direction="left"
/>
)}
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.LEFT_UPPER_ARM]}
role={BodyPart.LEFT_UPPER_ARM}
onClick={() => onRoleSelected(BodyPart.LEFT_UPPER_ARM)}
td={trackerPartGrouped[BodyPart.RIGHT_UPPER_ARM]}
role={BodyPart.RIGHT_UPPER_ARM}
onClick={() => onRoleSelected(BodyPart.RIGHT_UPPER_ARM)}
direction="left"
/>
</div>
@@ -169,17 +169,17 @@ export function BodyAssignment({
<div className="flex flex-col gap-2">
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.LEFT_LOWER_ARM]}
role={BodyPart.LEFT_LOWER_ARM}
onClick={() => onRoleSelected(BodyPart.LEFT_LOWER_ARM)}
td={trackerPartGrouped[BodyPart.RIGHT_LOWER_ARM]}
role={BodyPart.RIGHT_LOWER_ARM}
onClick={() => onRoleSelected(BodyPart.RIGHT_LOWER_ARM)}
direction="left"
/>
{advanced && (
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.LEFT_HAND]}
onClick={() => onRoleSelected(BodyPart.LEFT_HAND)}
role={BodyPart.LEFT_HAND}
td={trackerPartGrouped[BodyPart.RIGHT_HAND]}
onClick={() => onRoleSelected(BodyPart.RIGHT_HAND)}
role={BodyPart.RIGHT_HAND}
direction="left"
/>
)}
@@ -204,24 +204,24 @@ export function BodyAssignment({
<div className="flex flex-col gap-2">
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.LEFT_UPPER_LEG]}
role={BodyPart.LEFT_UPPER_LEG}
onClick={() => onRoleSelected(BodyPart.LEFT_UPPER_LEG)}
td={trackerPartGrouped[BodyPart.RIGHT_UPPER_LEG]}
role={BodyPart.RIGHT_UPPER_LEG}
onClick={() => onRoleSelected(BodyPart.RIGHT_UPPER_LEG)}
direction="left"
/>
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.LEFT_LOWER_LEG]}
role={BodyPart.LEFT_LOWER_LEG}
onClick={() => onRoleSelected(BodyPart.LEFT_LOWER_LEG)}
td={trackerPartGrouped[BodyPart.RIGHT_LOWER_LEG]}
role={BodyPart.RIGHT_LOWER_LEG}
onClick={() => onRoleSelected(BodyPart.RIGHT_LOWER_LEG)}
direction="left"
/>
<TrackerPartCard
onlyAssigned={onlyAssigned}
td={trackerPartGrouped[BodyPart.LEFT_FOOT]}
role={BodyPart.LEFT_FOOT}
onClick={() => onRoleSelected(BodyPart.LEFT_FOOT)}
td={trackerPartGrouped[BodyPart.RIGHT_FOOT]}
role={BodyPart.RIGHT_FOOT}
onClick={() => onRoleSelected(BodyPart.RIGHT_FOOT)}
direction="left"
/>
</div>

View File

@@ -1,11 +1,10 @@
import Quaternion from 'quaternion';
import { useMemo, useState } from 'react';
import { AssignTrackerRequestT, BodyPart, RpcMessage } from 'solarxr-protocol';
import { FlatDeviceTracker } from '../../../../hooks/app';
import { useOnboarding } from '../../../../hooks/onboarding';
import { useTrackers } from '../../../../hooks/tracker';
import { useWebsocketAPI } from '../../../../hooks/websocket-api';
import { QuaternionToQuatT } from '../../../../maths/quaternion';
import { MountingOrientationDegreesToQuatT } from '../../../../maths/quaternion';
import { ArrowLink } from '../../../commons/ArrowLink';
import { Button } from '../../../commons/Button';
import { TipBox } from '../../../commons/TipBox';
@@ -41,13 +40,13 @@ export function ManualMountingPage() {
[assignedTrackers]
);
const onDirectionSelected = (mountingOrientation: number) => {
const onDirectionSelected = (mountingOrientationDegrees: number) => {
(trackerPartGrouped[selectedRole] || []).forEach((td) => {
const assignreq = new AssignTrackerRequestT();
assignreq.bodyPosition = td.tracker.info?.bodyPart || BodyPart.NONE;
assignreq.mountingOrientation = QuaternionToQuatT(
Quaternion.fromEuler(0, +mountingOrientation, 0)
assignreq.mountingOrientation = MountingOrientationDegreesToQuatT(
mountingOrientationDegrees
);
assignreq.trackerId = td.tracker.trackerId;
sendRPCPacket(RpcMessage.AssignTrackerRequest, assignreq);

View File

@@ -54,6 +54,7 @@ interface SettingsForm {
floorClip: boolean;
skatingCorrection: boolean;
viveEmulation: boolean;
iPose: boolean;
};
tapDetection: {
tapMountingResetEnabled: boolean;
@@ -92,6 +93,7 @@ const defaultValues = {
floorClip: false,
skatingCorrection: false,
viveEmulation: false,
iPose: false,
},
filtering: { amount: 0.1, type: FilteringType.NONE },
driftCompensation: {
@@ -149,6 +151,7 @@ export function GeneralSettings() {
toggles.extendedSpine = values.toggles.extendedSpine;
toggles.forceArmsFromHmd = values.toggles.forceArmsFromHmd;
toggles.viveEmulation = values.toggles.viveEmulation;
toggles.iPose = values.toggles.iPose;
legTweaks.correctionStrength = values.legTweaks.correctionStrength;
modelSettings.toggles = toggles;
@@ -437,18 +440,16 @@ export function GeneralSettings() {
)}
</Typography>
<div className="flex flex-col pt-2 pb-4">
<Typography color="secondary">
{l10n
.getString(
'settings-general-tracker_mechanics-drift_compensation-description'
)
.split('\n')
.map((line, i) => (
<Typography color="secondary" key={i}>
{line}
</Typography>
))}
</Typography>
{l10n
.getString(
'settings-general-tracker_mechanics-drift_compensation-description'
)
.split('\n')
.map((line, i) => (
<Typography color="secondary" key={i}>
{line}
</Typography>
))}
</div>
<CheckBox
variant="toggle"
@@ -555,6 +556,17 @@ export function GeneralSettings() {
)}
/>
</div>
<div className="grid sm:grid-cols-2 pb-5">
<CheckBox
variant="toggle"
outlined
control={control}
name="toggles.iPose"
label={l10n.getString(
'settings-general-fk_settings-arm_fk-i_pose'
)}
/>
</div>
{config?.debug && (
<>
<Typography bold>
@@ -758,76 +770,61 @@ export function GeneralSettings() {
<Typography variant="main-title">
{l10n.getString('settings-general-interface')}
</Typography>
<div className="gap-4 grid">
<div className="grid sm:grid-cols-2">
<div>
<Typography bold>
{l10n.getString('settings-general-interface-dev_mode')}
</Typography>
<div className="flex flex-col">
<Typography color="secondary">
{l10n.getString(
'settings-general-interface-dev_mode-description'
)}
</Typography>
</div>
<div className="pt-2">
<CheckBox
variant="toggle"
control={control}
outlined
name="interface.devmode"
label={l10n.getString(
'settings-general-interface-dev_mode-label'
)}
/>
</div>
</div>
</div>
<div className="grid sm:grid-cols-2">
<div>
<Typography bold>
{l10n.getString(
'settings-general-interface-serial_detection'
)}
</Typography>
<div className="flex flex-col">
<Typography color="secondary">
{l10n.getString(
'settings-general-interface-serial_detection-description'
)}
</Typography>
</div>
<div className="pt-2">
<CheckBox
variant="toggle"
control={control}
outlined
name="interface.watchNewDevices"
label={l10n.getString(
'settings-general-interface-serial_detection-label'
)}
/>
</div>
</div>
</div>
<div className="grid sm:grid-cols-2">
<div>
<Typography bold>
{l10n.getString('settings-general-interface-lang')}
</Typography>
<div className="flex flex-col">
<Typography color="secondary">
{l10n.getString(
'settings-general-interface-lang-description'
)}
</Typography>
</div>
<div className="pt-2">
<LangSelector />
</div>
</div>
</div>
<Typography bold>
{l10n.getString('settings-general-interface-dev_mode')}
</Typography>
<div className="flex flex-col pt-1 pb-2">
<Typography color="secondary">
{l10n.getString(
'settings-general-interface-dev_mode-description'
)}
</Typography>
</div>
<div className="grid sm:grid-cols-2 pb-4">
<CheckBox
variant="toggle"
control={control}
outlined
name="interface.devmode"
label={l10n.getString(
'settings-general-interface-dev_mode-label'
)}
/>
</div>
<Typography bold>
{l10n.getString('settings-general-interface-serial_detection')}
</Typography>
<div className="flex flex-col pt-1 pb-2">
<Typography color="secondary">
{l10n.getString(
'settings-general-interface-serial_detection-description'
)}
</Typography>
</div>
<div className="grid sm:grid-cols-2 pb-4">
<CheckBox
variant="toggle"
control={control}
outlined
name="interface.watchNewDevices"
label={l10n.getString(
'settings-general-interface-serial_detection-label'
)}
/>
</div>
<Typography bold>
{l10n.getString('settings-general-interface-lang')}
</Typography>
<div className="flex flex-col pt-1 pb-2">
<Typography color="secondary">
{l10n.getString('settings-general-interface-lang-description')}
</Typography>
</div>
<div className="grid sm:grid-cols-2 pb-4">
<LangSelector />
</div>
</>
</SettingsPageLayout>

View File

@@ -3,11 +3,17 @@ import { Typography } from '../commons/Typography';
export function TrackerBattery({
value,
voltage,
disabled,
textColor = 'secondary',
}: {
value: number;
voltage?: number | null;
disabled?: boolean;
textColor?: string;
}) {
const percent = value * 100;
return (
<div className="flex gap-2">
<div className="flex flex-col justify-around">
@@ -15,9 +21,10 @@ export function TrackerBattery({
</div>
{!disabled && (
<div className="w-10">
<Typography color="secondary">
{(value * 100).toFixed(0)} %
</Typography>
<Typography color={textColor}>{percent.toFixed(0)} %</Typography>
{voltage && (
<Typography color={textColor}>{voltage.toFixed(2)} V</Typography>
)}
</div>
)}
{disabled && (

View File

@@ -44,10 +44,11 @@ function TrackerBig({
/>
)}
<div className="flex gap-2">
{device.hardwareStatus.rssi && device.hardwareStatus.ping && (
{(device.hardwareStatus.rssi != null ||
device.hardwareStatus.ping != null) && (
<TrackerWifi
rssi={device.hardwareStatus.rssi}
ping={device.hardwareStatus.ping}
rssi={device.hardwareStatus.rssi || 0}
ping={device.hardwareStatus.ping || 0}
disabled={tracker.status === TrackerStatusEnum.DISCONNECTED}
></TrackerWifi>
)}
@@ -90,10 +91,11 @@ function TrackerSmol({
)}
</div>
<div className="flex flex-col justify-center items-center">
{device.hardwareStatus.rssi && device.hardwareStatus.ping && (
{(device.hardwareStatus.rssi != null ||
device.hardwareStatus.ping != null) && (
<TrackerWifi
rssi={device.hardwareStatus.rssi}
ping={device.hardwareStatus.ping}
rssi={device.hardwareStatus.rssi || 0}
ping={device.hardwareStatus.ping || 0}
disabled={tracker.status === TrackerStatusEnum.DISCONNECTED}
></TrackerWifi>
)}

View File

@@ -1,5 +1,4 @@
import { IPv4 } from 'ip-num/IPNumber';
import Quaternion from 'quaternion';
import { useEffect, useMemo, useState } from 'react';
import { useForm } from 'react-hook-form';
import { useParams } from 'react-router-dom';
@@ -7,8 +6,10 @@ import { AssignTrackerRequestT, BodyPart, RpcMessage } from 'solarxr-protocol';
import { useDebouncedEffect } from '../../hooks/timeout';
import { useTrackerFromId } from '../../hooks/tracker';
import { useWebsocketAPI } from '../../hooks/websocket-api';
import { DEG_TO_RAD, RAD_TO_DEG } from '../../maths/angle';
import { FixEuler, GetYaw, QuaternionToQuatT } from '../../maths/quaternion';
import {
getYawInDegrees,
MountingOrientationDegreesToQuatT,
} from '../../maths/quaternion';
import { ArrowLink } from '../commons/ArrowLink';
import { Button } from '../commons/Button';
import { FootIcon } from '../commons/icon/FootIcon';
@@ -19,6 +20,10 @@ import { SingleTrackerBodyAssignmentMenu } from './SingleTrackerBodyAssignmentMe
import { TrackerCard } from './TrackerCard';
import { CheckBox } from '../commons/Checkbox';
import { useLocalization } from '@fluent/react';
import { IMUVisualizerWidget } from '../widgets/IMUVisualizerWidget';
import { useConfig } from '../../hooks/config';
import { WarningIcon } from '../commons/icon/WarningIcon';
import classNames from 'classnames';
export const rotationToQuatMap = {
FRONT: 180,
@@ -36,6 +41,7 @@ const rotationsLabels = {
export function TrackerSettingsPage() {
const { l10n } = useLocalization();
const { config } = useConfig();
const { sendRPCPacket } = useWebsocketAPI();
const [firstLoad, setFirstLoad] = useState(false);
@@ -59,18 +65,13 @@ export function TrackerSettingsPage() {
const tracker = useTrackerFromId(trackernum, deviceid);
const onDirectionSelected = (mountingOrientation: number) => {
const onDirectionSelected = (mountingOrientationDegrees: number) => {
if (!tracker) return;
const assignreq = new AssignTrackerRequestT();
assignreq.mountingOrientation = QuaternionToQuatT(
Quaternion.fromEuler(
0,
0,
FixEuler(+mountingOrientation) * DEG_TO_RAD,
'XZY'
)
assignreq.mountingOrientation = MountingOrientationDegreesToQuatT(
mountingOrientationDegrees
);
assignreq.bodyPosition = tracker?.tracker.info?.bodyPart || BodyPart.NONE;
assignreq.trackerId = tracker?.tracker.trackerId;
@@ -92,9 +93,9 @@ export function TrackerSettingsPage() {
setSelectBodypart(false);
};
const currRotation = useMemo(() => {
const currRotationDegrees = useMemo(() => {
return tracker?.tracker.info?.mountingOrientation
? FixEuler(GetYaw(tracker.tracker.info?.mountingOrientation) * RAD_TO_DEG)
? getYawInDegrees(tracker?.tracker.info?.mountingOrientation)
: rotationToQuatMap.FRONT;
}, [tracker?.tracker.info?.mountingOrientation]);
@@ -108,10 +109,9 @@ export function TrackerSettingsPage() {
return;
const assignreq = new AssignTrackerRequestT();
assignreq.bodyPosition = tracker?.tracker.info?.bodyPart || BodyPart.NONE;
assignreq.mountingOrientation = assignreq.mountingOrientation =
QuaternionToQuatT(
Quaternion.fromEuler(0, 0, FixEuler(+currRotation) * DEG_TO_RAD, 'XZY')
);
assignreq.mountingOrientation =
MountingOrientationDegreesToQuatT(currRotationDegrees);
assignreq.displayName = trackerName;
assignreq.trackerId = tracker?.tracker.trackerId;
assignreq.allowDriftCompensation = allowDriftCompensation;
@@ -162,7 +162,7 @@ export function TrackerSettingsPage() {
onClose={() => setSelectRotation(false)}
onDirectionSelected={onDirectionSelected}
></MountingSelectionMenu>
<div className="flex gap-2 md:h-full flex-wrap md:flex-row ">
<div className="flex gap-2 md:h-full max-md:flex-wrap md:flex-row ">
<div className="flex flex-col w-full md:max-w-xs gap-2">
{tracker && (
<TrackerCard
@@ -222,6 +222,11 @@ export function TrackerSettingsPage() {
</Typography>
</div>
</div>
{tracker?.tracker && config?.debug && (
<IMUVisualizerWidget
tracker={tracker?.tracker}
></IMUVisualizerWidget>
)}
</div>
<div className="flex flex-col flex-grow bg-background-70 rounded-lg p-5 gap-3">
<ArrowLink to="/">
@@ -241,8 +246,18 @@ export function TrackerSettingsPage() {
</Typography>
<div className="flex justify-between bg-background-80 w-full p-3 rounded-lg">
<div className="flex gap-3 items-center">
<FootIcon></FootIcon>
<Typography>
{tracker?.tracker.info?.bodyPart !== BodyPart.NONE && (
<FootIcon></FootIcon>
)}
{tracker?.tracker.info?.bodyPart === BodyPart.NONE && (
<WarningIcon className="text-yellow-300" />
)}
<Typography
color={classNames({
'text-yellow-300':
tracker?.tracker.info?.bodyPart === BodyPart.NONE,
})}
>
{l10n.getString(
'body_part-' +
BodyPart[tracker?.tracker.info?.bodyPart || BodyPart.NONE]
@@ -270,7 +285,7 @@ export function TrackerSettingsPage() {
<div className="flex gap-3 items-center">
<FootIcon></FootIcon>
<Typography>
{l10n.getString(rotationsLabels[currRotation])}
{l10n.getString(rotationsLabels[currRotationDegrees])}
</Typography>
</div>
<div className="flex">
@@ -284,31 +299,27 @@ export function TrackerSettingsPage() {
</div>
</div>
{tracker?.tracker.info?.isImu && (
<>
<div className="flex flex-col gap-2 w-full mt-3">
<Typography variant="section-title">
{l10n.getString(
'tracker-settings-drift_compensation_section'
<div className="flex flex-col gap-2 w-full mt-3">
<Typography variant="section-title">
{l10n.getString('tracker-settings-drift_compensation_section')}
</Typography>
<Typography color="secondary">
{l10n.getString(
'tracker-settings-drift_compensation_section-description'
)}
</Typography>
<div className="flex">
<CheckBox
variant="toggle"
outlined
name="allowDriftCompensation"
control={control}
label={l10n.getString(
'tracker-settings-drift_compensation_section-edit'
)}
</Typography>
<Typography color="secondary">
{l10n.getString(
'tracker-settings-drift_compensation_section-description'
)}
</Typography>
<div className="flex">
<CheckBox
variant="toggle"
outlined
name="allowDriftCompensation"
control={control}
label={l10n.getString(
'tracker-settings-drift_compensation_section-edit'
)}
/>
</div>
/>
</div>
</>
</div>
)}
<div className="flex flex-col gap-2 w-full mt-3">
<Typography variant="section-title">

View File

@@ -4,24 +4,31 @@ import { Typography } from '../commons/Typography';
export function TrackerWifi({
rssi,
ping,
rssiShowNumeric,
disabled,
textColor = 'secondary',
}: {
rssi: number;
ping: number;
rssiShowNumeric?: boolean;
disabled?: boolean;
textColor?: string;
}) {
return (
<div className="flex gap-2">
<div className="flex flex-col justify-around ">
<div className="flex gap-2 whitespace-nowrap">
<div className="flex flex-col justify-around">
<WifiIcon value={rssi} disabled={disabled} />
</div>
{!disabled && (
<div className="w-10">
<Typography color="secondary">{ping} ms</Typography>
<div className="w-12">
<Typography color={textColor}>{ping} ms</Typography>
{rssiShowNumeric && (
<Typography color={textColor}>{rssi} dBm</Typography>
)}
</div>
)}
{disabled && (
<div className="flex flex-col justify-center w-10">
<div className="flex flex-col justify-center w-12">
<div className="w-7 h-1 bg-background-30 rounded-full"></div>
</div>
)}

View File

@@ -1,6 +1,6 @@
import classNames from 'classnames';
import { IPv4 } from 'ip-num/IPNumber';
import { MouseEventHandler, ReactNode, useState } from 'react';
import { MouseEventHandler, ReactNode, useState, useMemo } from 'react';
import {
TrackerDataT,
TrackerIdT,
@@ -14,8 +14,45 @@ import { TrackerBattery } from './TrackerBattery';
import { TrackerStatus } from './TrackerStatus';
import { TrackerWifi } from './TrackerWifi';
import { useLocalization } from '@fluent/react';
import { formatVector3 } from '../utils/formatting';
import { useConfig } from '../../hooks/config';
export function TrackerNameCol({ tracker }: { tracker: TrackerDataT }) {
enum DisplayColumn {
NAME,
TYPE,
BATTERY,
PING,
TPS,
ROTATION,
TEMPERATURE,
LINEAR_ACCELERATION,
POSITION,
URL,
}
const displayColumns: { [k: string]: boolean } = {
[DisplayColumn.NAME]: true,
[DisplayColumn.TYPE]: true,
[DisplayColumn.BATTERY]: true,
[DisplayColumn.PING]: true,
[DisplayColumn.TPS]: true,
[DisplayColumn.ROTATION]: true,
[DisplayColumn.TEMPERATURE]: true,
[DisplayColumn.LINEAR_ACCELERATION]: true,
[DisplayColumn.POSITION]: true,
[DisplayColumn.URL]: true,
};
const isSlime = ({ device }: FlatDeviceTracker) =>
device?.hardwareInfo?.manufacturer === 'SlimeVR';
const getDeviceName = ({ device }: FlatDeviceTracker) =>
device?.customName?.toString() || '';
const getTrackerName = ({ tracker }: FlatDeviceTracker) =>
tracker?.info?.customName?.toString() || '';
export function TrackerNameCell({ tracker }: { tracker: TrackerDataT }) {
const { useName } = useTracker(tracker);
const name = useName();
@@ -33,17 +70,28 @@ export function TrackerNameCol({ tracker }: { tracker: TrackerDataT }) {
);
}
export function TrackerRotCol({ tracker }: { tracker: TrackerDataT }) {
const { useRotationDegrees } = useTracker(tracker);
export function TrackerRotCell({
tracker,
precise,
color,
referenceAdjusted,
}: {
tracker: TrackerDataT;
precise?: boolean;
color?: string;
referenceAdjusted?: boolean;
}) {
const { useRawRotationEulerDegrees, useRefAdjRotationEulerDegrees } =
useTracker(tracker);
const rot = useRotationDegrees();
const rot = referenceAdjusted
? useRefAdjRotationEulerDegrees()
: useRawRotationEulerDegrees();
return (
<Typography color="secondary">
<Typography color={color}>
<span className="whitespace-nowrap">
{`${rot.pitch.toFixed(0)} / ${rot.yaw.toFixed(0)} / ${rot.roll.toFixed(
0
)}`}
{formatVector3(rot, precise ? 2 : 0)}
</span>
</Typography>
);
@@ -90,7 +138,7 @@ export function RowContainer({
'min-h-[50px] flex flex-col justify-center px-3',
rounded === 'left' && 'rounded-l-lg',
rounded === 'right' && 'rounded-r-lg',
hover ? 'bg-background-50' : 'bg-background-60'
hover ? 'bg-background-50 cursor-pointer' : 'bg-background-60'
)}
>
{children}
@@ -108,168 +156,218 @@ export function TrackersTable({
}) {
const { l10n } = useLocalization();
const [hoverTracker, setHoverTracker] = useState<TrackerIdT | null>(null);
const { config } = useConfig();
const trackerEqual = (id: TrackerIdT | null) =>
id?.trackerNum == hoverTracker?.trackerNum &&
(!id?.deviceId || id.deviceId.id == hoverTracker?.deviceId?.id);
const filteringEnabled =
config?.debug && config?.devSettings?.filterSlimesAndHMD;
const sortingEnabled = config?.debug && config?.devSettings?.sortByName;
// TODO: fix memo
const filteredSortedTrackers = useMemo(() => {
const list = filteringEnabled
? flatTrackers.filter((t) => getDeviceName(t) === 'HMD' || isSlime(t))
: flatTrackers;
if (sortingEnabled) {
list.sort((a, b) => getTrackerName(a).localeCompare(getTrackerName(b)));
}
return list;
}, [flatTrackers, filteringEnabled, sortingEnabled]);
const fontColor = config?.devSettings?.highContrast ? 'primary' : 'secondary';
const moreInfo = config?.devSettings?.moreInfo;
const hasTemperature = !!filteredSortedTrackers.find(
({ tracker }) => Number(tracker?.temp?.temp) != 0
);
displayColumns[DisplayColumn.TEMPERATURE] = hasTemperature || false;
displayColumns[DisplayColumn.POSITION] = moreInfo || false;
displayColumns[DisplayColumn.LINEAR_ACCELERATION] = moreInfo || false;
displayColumns[DisplayColumn.URL] = moreInfo || false;
const displayColumnsKeys = Object.keys(displayColumns).filter(
(k) => displayColumns[k]
);
const firstColumnId = +displayColumnsKeys[0];
const lastColumnId = +displayColumnsKeys[displayColumnsKeys.length - 1];
function column({
id,
label,
labelClassName,
row,
}: {
id: DisplayColumn;
label: string;
labelClassName?: string;
row: (data: FlatDeviceTracker) => ReactNode | null;
}) {
let rounded: 'left' | 'right' | 'none' = 'none';
if (firstColumnId === id) rounded = 'left';
else if (lastColumnId === id) rounded = 'right';
if (!displayColumns[id]) return <></>;
return (
<div
className={classNames('flex flex-col gap-1', {
'flex-grow': lastColumnId === id,
})}
>
<div className={`flex px-3 whitespace-nowrap ${labelClassName}`}>
{label}
</div>
{filteredSortedTrackers.map((data, index) => (
<RowContainer
rounded={rounded}
key={index}
tracker={data.tracker}
onClick={() => clickedTracker(data.tracker)}
hover={trackerEqual(data.tracker.trackerId)}
onMouseOver={() => setHoverTracker(data.tracker.trackerId)}
onMouseOut={() => setHoverTracker(null)}
>
{row(data) || <></>}
</RowContainer>
))}
</div>
);
}
return (
<div className="flex w-full overflow-x-auto py-2">
<div className="flex flex-col gap-1">
<div className="flex px-3">
{l10n.getString('tracker-table-column-name')}
</div>
{flatTrackers.map(({ tracker }, index) => (
<RowContainer
key={index}
rounded="left"
tracker={tracker}
onClick={() => clickedTracker(tracker)}
hover={trackerEqual(tracker.trackerId)}
onMouseOver={() => setHoverTracker(tracker.trackerId)}
onMouseOut={() => setHoverTracker(null)}
>
<TrackerNameCol tracker={tracker}></TrackerNameCol>
</RowContainer>
))}
</div>
<div className="flex flex-col gap-1">
<div className="flex px-3">
{l10n.getString('tracker-table-column-type')}
</div>
{flatTrackers.map(({ device, tracker }, index) => (
<RowContainer
key={index}
tracker={tracker}
onClick={() => clickedTracker(tracker)}
hover={trackerEqual(tracker.trackerId)}
onMouseOver={() => setHoverTracker(tracker.trackerId)}
onMouseOut={() => setHoverTracker(null)}
>
<Typography color="secondary">
{device?.hardwareInfo?.manufacturer || '--'}
</Typography>
</RowContainer>
))}
</div>
<div className="flex flex-col gap-1">
<div className="flex px-3">
{l10n.getString('tracker-table-column-battery')}
</div>
{flatTrackers.map(({ device, tracker }, index) => (
<RowContainer
key={index}
tracker={tracker}
onClick={() => clickedTracker(tracker)}
hover={trackerEqual(tracker.trackerId)}
onMouseOver={() => setHoverTracker(tracker.trackerId)}
onMouseOut={() => setHoverTracker(null)}
>
{(device &&
device.hardwareStatus &&
device.hardwareStatus.batteryPctEstimate && (
<TrackerBattery
value={device.hardwareStatus.batteryPctEstimate / 100}
disabled={tracker.status === TrackerStatusEnum.DISCONNECTED}
/>
)) || <></>}
</RowContainer>
))}
</div>
<div className="flex flex-col gap-1">
<div className="flex px-3">
{l10n.getString('tracker-table-column-ping')}
</div>
{flatTrackers.map(({ device, tracker }, index) => (
<RowContainer
key={index}
tracker={tracker}
onClick={() => clickedTracker(tracker)}
hover={trackerEqual(tracker.trackerId)}
onMouseOver={() => setHoverTracker(tracker.trackerId)}
onMouseOut={() => setHoverTracker(null)}
>
{(device &&
device.hardwareStatus &&
device.hardwareStatus.rssi &&
device.hardwareStatus.ping && (
<TrackerWifi
rssi={device.hardwareStatus.rssi}
ping={device.hardwareStatus.ping}
disabled={tracker.status === TrackerStatusEnum.DISCONNECTED}
></TrackerWifi>
)) || <></>}
</RowContainer>
))}
</div>
<div className="flex flex-col gap-1">
<div className="flex px-3 whitespace-nowrap">
{l10n.getString('tracker-table-column-rotation')}
</div>
{flatTrackers.map(({ tracker }, index) => (
<RowContainer
key={index}
tracker={tracker}
onClick={() => clickedTracker(tracker)}
hover={trackerEqual(tracker.trackerId)}
onMouseOver={() => setHoverTracker(tracker.trackerId)}
onMouseOut={() => setHoverTracker(null)}
>
<TrackerRotCol tracker={tracker} />
</RowContainer>
))}
</div>
<div className="flex flex-col gap-1">
<div className="flex px-3 whitespace-nowrap">
{l10n.getString('tracker-table-column-position')}
</div>
{flatTrackers.map(({ tracker }, index) => (
<RowContainer
key={index}
tracker={tracker}
onClick={() => clickedTracker(tracker)}
hover={trackerEqual(tracker.trackerId)}
onMouseOver={() => setHoverTracker(tracker.trackerId)}
onMouseOut={() => setHoverTracker(null)}
>
{(tracker.position && (
<Typography color="secondary">
<span className="whitespace-nowrap">
{`${tracker.position?.x.toFixed(
0
)} / ${tracker.position?.y.toFixed(
0
)} / ${tracker.position?.z.toFixed(0)}`}
</span>
</Typography>
)) || <></>}
</RowContainer>
))}
</div>
<div className="flex flex-col gap-1 flex-grow">
<div className="flex px-3">
{l10n.getString('tracker-table-column-url')}
</div>
{column({
id: DisplayColumn.NAME,
label: l10n.getString('tracker-table-column-name'),
row: ({ tracker }) => (
<TrackerNameCell tracker={tracker}></TrackerNameCell>
),
})}
{flatTrackers.map(({ device, tracker }, index) => (
<RowContainer
key={index}
rounded="right"
{column({
id: DisplayColumn.TYPE,
label: l10n.getString('tracker-table-column-type'),
row: ({ device }) => (
<Typography color={fontColor}>
{device?.hardwareInfo?.manufacturer || '--'}
</Typography>
),
})}
{column({
id: DisplayColumn.BATTERY,
label: l10n.getString('tracker-table-column-battery'),
row: ({ device, tracker }) =>
device?.hardwareStatus?.batteryPctEstimate && (
<TrackerBattery
value={device.hardwareStatus.batteryPctEstimate / 100}
voltage={device.hardwareStatus?.batteryVoltage}
disabled={tracker.status === TrackerStatusEnum.DISCONNECTED}
textColor={fontColor}
/>
),
})}
{column({
id: DisplayColumn.PING,
label: l10n.getString('tracker-table-column-ping'),
row: ({ device, tracker }) =>
(device?.hardwareStatus?.rssi != null ||
device?.hardwareStatus?.ping != null) && (
<TrackerWifi
rssi={device?.hardwareStatus?.rssi || 0}
rssiShowNumeric
ping={device?.hardwareStatus?.ping || 0}
disabled={tracker.status === TrackerStatusEnum.DISCONNECTED}
textColor={fontColor}
></TrackerWifi>
),
})}
{column({
id: DisplayColumn.TPS,
label: l10n.getString('tracker-table-column-tps'),
row: ({ device }) => (
<Typography color={fontColor}>
{(device?.hardwareStatus?.tps != null && (
<>{device.hardwareStatus.tps || 0}</>
)) || <></>}
</Typography>
),
})}
{column({
id: DisplayColumn.ROTATION,
label: l10n.getString('tracker-table-column-rotation'),
labelClassName: classNames({
'w-44': config?.devSettings?.preciseRotation,
'w-32': !config?.devSettings?.preciseRotation,
}),
row: ({ tracker }) => (
<TrackerRotCell
tracker={tracker}
onClick={() => clickedTracker(tracker)}
hover={trackerEqual(tracker.trackerId)}
onMouseOver={() => setHoverTracker(tracker.trackerId)}
onMouseOut={() => setHoverTracker(null)}
>
<Typography color="secondary">
udp://
{IPv4.fromNumber(
device?.hardwareInfo?.ipAddress?.addr || 0
).toString()}
precise={config?.devSettings?.preciseRotation}
referenceAdjusted={!config?.devSettings?.rawSlimeRotation}
color={fontColor}
/>
),
})}
{column({
id: DisplayColumn.TEMPERATURE,
label: l10n.getString('tracker-table-column-temperature'),
row: ({ tracker }) =>
tracker.temp?.temp != 0 && (
<Typography color={fontColor}>
<span className="whitespace-nowrap">
{`${tracker.temp?.temp.toFixed(2)}`}
</span>
</Typography>
</RowContainer>
))}
</div>
),
})}
{column({
id: DisplayColumn.LINEAR_ACCELERATION,
label: l10n.getString('tracker-table-column-linear-acceleration'),
labelClassName: 'w-36',
row: ({ tracker }) =>
tracker.linearAcceleration && (
<Typography color={fontColor}>
<span className="whitespace-nowrap">
{formatVector3(tracker.linearAcceleration, 1)}
</span>
</Typography>
),
})}
{column({
id: DisplayColumn.POSITION,
label: l10n.getString('tracker-table-column-position'),
labelClassName: 'w-36',
row: ({ tracker }) =>
tracker.position && (
<Typography color={fontColor}>
<span className="whitespace-nowrap">
{formatVector3(tracker.position, 1)}
</span>
</Typography>
),
})}
{column({
id: DisplayColumn.URL,
label: l10n.getString('tracker-table-column-url'),
row: ({ device }) => (
<Typography color={fontColor}>
udp://
{IPv4.fromNumber(
device?.hardwareInfo?.ipAddress?.addr || 0
).toString()}
</Typography>
),
})}
</div>
);
}

View File

@@ -2,3 +2,7 @@ import { BodyPart } from 'solarxr-protocol';
export const bodypartToString = (id: BodyPart) =>
BodyPart[id].replace(/_/g, ' ');
type Vector3 = { x: number; y: number; z: number };
export const formatVector3 = ({ x, y, z }: Vector3, precision = 0) =>
`${x.toFixed(precision)} / ${y.toFixed(precision)} / ${z.toFixed(precision)}`;

View File

@@ -0,0 +1,83 @@
import { useEffect } from 'react';
import { useForm } from 'react-hook-form';
import { useConfig } from '../../hooks/config';
import { useWebsocketAPI } from '../../hooks/websocket-api';
import { CheckBox } from '../commons/Checkbox';
import { useLocalization } from '@fluent/react';
import { Typography } from '../commons/Typography';
export interface DeveloperModeWidgetForm {
highContrast: boolean;
preciseRotation: boolean;
fastDataFeed: boolean;
filterSlimesAndHMD: boolean;
sortByName: boolean;
rawSlimeRotation: boolean;
moreInfo: boolean;
}
export function DeveloperModeWidget() {
const { l10n } = useLocalization();
const { config, setConfig } = useConfig();
const { reconnect } = useWebsocketAPI();
const { reset, control, handleSubmit, watch } =
useForm<DeveloperModeWidgetForm>({
defaultValues: {
highContrast: false,
preciseRotation: false,
fastDataFeed: false,
filterSlimesAndHMD: false,
sortByName: false,
rawSlimeRotation: false,
moreInfo: false,
},
});
useEffect(() => {
reset(config?.devSettings || {});
}, []);
useEffect(() => {
const subscription = watch(() => handleSubmit(onSubmit)());
return () => subscription.unsubscribe();
}, []);
const onSubmit = async (formData: DeveloperModeWidgetForm) => {
const needReconnect =
config?.devSettings?.fastDataFeed !== formData.fastDataFeed;
await setConfig({ devSettings: formData });
if (needReconnect) reconnect();
};
const makeToggle = ([name, label]: string[], index: number) => (
<CheckBox
key={index}
control={control}
variant="toggle"
name={name}
label={l10n.getString(`widget-developer_mode-${label}`)}
></CheckBox>
);
const toggles = {
highContrast: 'high_contrast',
preciseRotation: 'precise_rotation',
fastDataFeed: 'fast_data_feed',
filterSlimesAndHMD: 'filter_slimes_and_hmd',
sortByName: 'sort_by_name',
rawSlimeRotation: 'raw_slime_rotation',
moreInfo: 'more_info',
};
return (
<form className="bg-background-60 flex flex-col w-full rounded-md px-2">
<div className="mt-2 px-1">
<Typography color="secondary">
{l10n.getString('widget-developer_mode')}
</Typography>
</div>
{Object.entries(toggles).map(makeToggle)}
</form>
);
}

View File

@@ -0,0 +1,169 @@
import { useMemo, useState } from 'react';
import { TrackerDataT } from 'solarxr-protocol';
import { useTracker } from '../../hooks/tracker';
import { Typography } from '../commons/Typography';
import { formatVector3 } from '../utils/formatting';
import { Canvas, useThree } from '@react-three/fiber';
import * as THREE from 'three';
import { CanvasTexture, PerspectiveCamera } from 'three';
import { Button } from '../commons/Button';
import { QuatObject } from '../../maths/quaternion';
import { useLocalization } from '@fluent/react';
const groundColor = '#4444aa';
const R = '#f01662';
const G = '#92ff1a';
const B = '#00b0ff';
const scale = 1.4;
const width = 2 * scale;
const height = 1 * scale;
const depth = 3 * scale;
const defaultFaces = ['Right', 'Left', 'Top', 'Bottom', 'Back', 'Front'];
const faceParams = [
{ scaleX: depth, scaleY: height, color: R }, // left right
{ scaleX: width, scaleY: depth, color: G }, // top bottom
{ scaleX: width, scaleY: height, color: B }, // front back
];
type FaceTypeProps = {
index: number;
scaleX: number;
scaleY: number;
resolution?: number;
font?: string;
opacity?: number;
color?: string;
hoverColor?: string;
textColor?: string;
strokeColor?: string;
faces?: string[];
};
const FaceMaterial = ({
index,
scaleX = 1,
scaleY = 1,
resolution = 128,
font = 'bold 46px monospace',
faces = defaultFaces,
color = '#f0f0f0',
textColor = 'black',
strokeColor = 'black',
opacity = 1,
}: FaceTypeProps) => {
const gl = useThree((state) => state.gl);
const texture = useMemo(() => {
const canvas = document.createElement('canvas');
canvas.width = resolution * scaleX;
canvas.height = resolution * scaleY;
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
const context = canvas.getContext('2d')!;
context.fillStyle = color;
context.fillRect(0, 0, canvas.width, canvas.height);
context.strokeStyle = strokeColor;
context.lineWidth = 2;
context.strokeRect(0, 0, canvas.width, canvas.height);
context.font = font;
context.textAlign = 'center';
context.fillStyle = textColor;
context.fillText(
faces[index].toUpperCase(),
canvas.width / 2,
canvas.height / 2 + 20
);
return new CanvasTexture(canvas);
}, [index, faces, font, color, textColor, strokeColor]);
return (
<meshLambertMaterial
map={texture}
map-encoding={gl.outputEncoding}
map-anisotropy={gl.capabilities.getMaxAnisotropy() || 1}
attach={`material-${index}`}
color={'white'}
transparent
opacity={opacity}
/>
);
};
const FaceCube = (props: Partial<FaceTypeProps>) => (
<mesh>
{[...Array(6)].map((_, i) => (
<FaceMaterial key={i} {...props} index={i} {...faceParams[(i / 2) | 0]} />
))}
<boxGeometry args={[width, height, depth]} />
</mesh>
);
function SceneRenderer({ x, y, z, w }: QuatObject) {
return (
<Canvas
className="container"
style={{ height: 200, background: 'transparent' }}
onCreated={({ camera }) => {
(camera as PerspectiveCamera).fov = 60;
}}
>
<ambientLight intensity={0.5} />
<spotLight position={[20, 20, 20]} angle={0.09} penumbra={1} />
<group quaternion={new THREE.Quaternion(x, y, z, w)}>
<FaceCube />
<axesHelper args={[10]} />
</group>
<mesh position={[0, -3, 0]} rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[50, 50, 10, 10]} />
<meshBasicMaterial
wireframe
color={groundColor}
transparent
opacity={0.2}
side={THREE.DoubleSide}
/>
</mesh>
</Canvas>
);
}
export function IMUVisualizerWidget({ tracker }: { tracker: TrackerDataT }) {
const { l10n } = useLocalization();
const [enabled, setEnabled] = useState(false);
const quat = tracker?.rotationIdentityAdjusted || new THREE.Quaternion();
const { useRawRotationEulerDegrees, useIdentAdjRotationEulerDegrees } =
useTracker(tracker);
return (
<div className="bg-background-70 flex flex-col p-3 rounded-lg gap-2">
<Typography variant="section-title">
{l10n.getString('widget-imu_visualizer')}
</Typography>
<div className="flex justify-between">
<Typography color="secondary">
{l10n.getString('widget-imu_visualizer-rotation_raw')}
</Typography>
<Typography>
{formatVector3(useRawRotationEulerDegrees(), 2)}
</Typography>
</div>
<div className="flex justify-between">
<Typography color="secondary">
{l10n.getString('widget-imu_visualizer-rotation_preview')}
</Typography>
<Typography>
{formatVector3(useIdentAdjRotationEulerDegrees(), 2)}
</Typography>
</div>
{!enabled && (
<Button variant="secondary" onClick={() => setEnabled(true)}>
{l10n.getString('widget-imu_visualizer-rotation_preview')}
</Button>
)}
{enabled && <SceneRenderer {...quat}></SceneRenderer>}
</div>
);
}

View File

@@ -8,6 +8,7 @@ import {
} from '../../hooks/pubSub';
import { CheckBox } from '../commons/Checkbox';
import { useLocalization } from '@fluent/react';
import { Typography } from '../commons/Typography';
export function OverlayWidget() {
const { l10n } = useLocalization();
@@ -64,17 +65,22 @@ export function OverlayWidget() {
return (
<form className="bg-background-60 flex flex-col w-full rounded-md px-2">
<div className="mt-2 px-1">
<Typography color="secondary">
{l10n.getString('widget-overlay')}
</Typography>
</div>
<CheckBox
control={control}
name="isVisible"
variant="toggle"
label={l10n.getString('overlay-is_visible_label')}
label={l10n.getString('widget-overlay-is_visible_label')}
></CheckBox>
<CheckBox
control={control}
name="isMirrored"
variant="toggle"
label={l10n.getString('overlay-is_mirrored_label')}
label={l10n.getString('widget-overlay-is_mirrored_label')}
></CheckBox>
</form>
);

View File

@@ -10,16 +10,14 @@ import {
} from 'react';
import { useNavigate } from 'react-router-dom';
import {
DataFeedConfigT,
DataFeedMessage,
DataFeedUpdateT,
DeviceDataMaskT,
DeviceDataT,
StartDataFeedT,
TrackerDataMaskT,
TrackerDataT,
} from 'solarxr-protocol';
import { useConfig } from './config';
import { useDataFeedConfig } from './datafeed-config';
import { useWebsocketAPI } from './websocket-api';
export interface FlatDeviceTracker {
@@ -52,6 +50,7 @@ export function useProvideAppContext(): AppContext {
const { sendDataFeedPacket, useDataFeedPacket, isConnected } =
useWebsocketAPI();
const { config } = useConfig();
const { dataFeedConfig } = useDataFeedConfig();
const navigate = useNavigate();
const [state, dispatch] = useReducer<Reducer<AppState, AppStateAction>>(
reducer,
@@ -62,24 +61,8 @@ export function useProvideAppContext(): AppContext {
useEffect(() => {
if (isConnected) {
const trackerData = new TrackerDataMaskT();
trackerData.position = true;
trackerData.rotation = true;
trackerData.info = true;
trackerData.status = true;
trackerData.temp = true;
const dataMask = new DeviceDataMaskT();
dataMask.deviceData = true;
dataMask.trackerData = trackerData;
const config = new DataFeedConfigT();
config.dataMask = dataMask;
config.minimumTimeSinceLast = 100;
config.syntheticTrackersMask = trackerData;
const startDataFeed = new StartDataFeedT();
startDataFeed.dataFeeds = [config];
startDataFeed.dataFeeds = [dataFeedConfig];
sendDataFeedPacket(DataFeedMessage.StartDataFeed, startDataFeed);
}
}, [isConnected]);

View File

@@ -7,6 +7,7 @@ import {
} from '@tauri-apps/api/fs';
import { createContext, useContext, useRef, useState } from 'react';
import { DeveloperModeWidgetForm } from '../components/widgets/DeveloperModeWidget';
export interface WindowConfig {
width: number;
@@ -20,6 +21,7 @@ export interface Config {
lang: string;
doneOnboarding: boolean;
watchNewDevices: boolean;
devSettings: DeveloperModeWidgetForm;
}
export interface ConfigContext {

View File

@@ -0,0 +1,37 @@
import {
DataFeedConfigT,
DeviceDataMaskT,
TrackerDataMaskT,
} from 'solarxr-protocol';
import { useConfig } from './config';
export function useDataFeedConfig() {
const { config } = useConfig();
const fastDataFeed = config?.debug && config?.devSettings?.fastDataFeed;
const feedMaxTps = fastDataFeed ? 40 : 10;
const trackerData = new TrackerDataMaskT();
trackerData.position = true;
trackerData.rotation = true;
trackerData.info = true;
trackerData.status = true;
trackerData.temp = true;
trackerData.linearAcceleration = true;
trackerData.rotationReferenceAdjusted = true;
trackerData.rotationIdentityAdjusted = true;
const dataMask = new DeviceDataMaskT();
dataMask.deviceData = true;
dataMask.trackerData = trackerData;
const dataFeedConfig = new DataFeedConfigT();
dataFeedConfig.dataMask = dataMask;
dataFeedConfig.minimumTimeSinceLast = 1000 / feedMaxTps;
dataFeedConfig.syntheticTrackersMask = trackerData;
return {
dataFeedConfig,
feedMaxTps,
};
}

View File

@@ -1,9 +1,14 @@
import { useEffect, useMemo, useRef, useState } from 'react';
import { BodyPart, TrackerDataT, TrackerStatus } from 'solarxr-protocol';
import { RAD_TO_DEG } from '../maths/angle';
import { QuaternionFromQuatT } from '../maths/quaternion';
import {
QuaternionFromQuatT,
QuaternionToEulerDegrees,
} from '../maths/quaternion';
import { useAppContext } from './app';
import { useLocalization } from '@fluent/react';
import { useDataFeedConfig } from './datafeed-config';
import { Quaternion, Vector3 } from 'three';
import { Vector3FromVec3fT } from '../maths/vector3';
export function useTrackers() {
const { trackers } = useAppContext();
@@ -39,13 +44,7 @@ export function useTrackers() {
export function useTracker(tracker: TrackerDataT) {
const { l10n } = useLocalization();
const computeRot = (rot: { x: number; y: number; z: number; w: number }) =>
QuaternionFromQuatT({
x: rot.x || 0,
y: rot.y || 0,
z: rot.z || 0,
w: rot.w || 1,
}).toEuler();
const { feedMaxTps } = useDataFeedConfig();
return {
useName: () =>
@@ -57,54 +56,61 @@ export function useTracker(tracker: TrackerDataT) {
);
return tracker.info?.displayName || 'NONE';
}, [tracker.info]),
useRotation: () =>
useRawRotationEulerDegrees: () =>
useMemo(
() => computeRot(tracker.rotation || { x: 0, y: 0, z: 0, w: 1 }),
() => QuaternionToEulerDegrees(tracker?.rotation),
[tracker.rotation]
),
useRotationDegrees: () =>
useMemo(() => {
const { yaw, pitch, roll } = computeRot(
tracker.rotation || { x: 0, y: 0, z: 0, w: 1 }
);
return {
yaw: yaw * RAD_TO_DEG,
pitch: pitch * RAD_TO_DEG,
roll: roll * RAD_TO_DEG,
};
}, [tracker.rotation]),
useRefAdjRotationEulerDegrees: () =>
useMemo(
() => QuaternionToEulerDegrees(tracker?.rotationReferenceAdjusted),
[tracker.rotationReferenceAdjusted]
),
useIdentAdjRotationEulerDegrees: () =>
useMemo(
() => QuaternionToEulerDegrees(tracker?.rotationIdentityAdjusted),
[tracker.rotationIdentityAdjusted]
),
useVelocity: () => {
const previousRot = useRef<{
x: number;
y: number;
z: number;
w: number;
}>(tracker.rotation || { x: 0, y: 0, z: 0, w: 1 });
const previousRot = useRef<Quaternion>(
QuaternionFromQuatT(tracker.rotation)
);
const previousAcc = useRef<Vector3>(
Vector3FromVec3fT(tracker.linearAcceleration)
);
const [velocity, setVelocity] = useState<number>(0);
const [rots, setRotation] = useState<number[]>([]);
const [deltas] = useState<number[]>([]);
useEffect(() => {
if (tracker.rotation) {
const rot = QuaternionFromQuatT(tracker.rotation).mul(
QuaternionFromQuatT(previousRot.current).inverse()
const rot = QuaternionFromQuatT(tracker.rotation).multiply(
previousRot.current.clone().invert()
);
const dif = Math.min(1, (rot.x ** 2 + rot.y ** 2 + rot.z ** 2) * 2.5);
// Use sum of rotation of last 3 frames (0.3sec) for smoother movement and better detection of slow movement.
if (rots.length === 3) {
rots.shift();
const acc = Vector3FromVec3fT(tracker.linearAcceleration).sub(
previousAcc.current
);
const dif = Math.min(
1,
(rot.x ** 2 + rot.y ** 2 + rot.z ** 2) * 2.5 +
(acc.x ** 2 + acc.y ** 2 + acc.z ** 2) / 1000
);
// Use sum of the rotation and acceleration delta vector lengths over 0.3sec
// for smoother movement and better detection of slow movement.
if (deltas.length >= 0.3 * feedMaxTps) {
deltas.shift();
}
rots.push(dif);
setRotation(rots);
deltas.push(dif);
setVelocity(
Math.min(
1,
Math.max(
0,
rots.reduce((a, b) => a + b)
deltas.reduce((a, b) => a + b)
)
)
);
previousRot.current = tracker.rotation;
previousRot.current = QuaternionFromQuatT(tracker.rotation);
previousAcc.current = Vector3FromVec3fT(tracker.linearAcceleration);
}
}, [tracker.rotation]);

View File

@@ -17,6 +17,7 @@ import { useInterval } from './timeout';
export interface WebSocketApi {
isConnected: boolean;
isFirstConnection: boolean;
reconnect: () => void;
useRPCPacket: <T>(type: RpcMessage, callback: (packet: T) => void) => void;
useDataFeedPacket: <T>(
type: DataFeedMessage,
@@ -51,9 +52,8 @@ export function useProvideWebsocketApi(): WebSocketApi {
useInterval(() => {
if (webSocketRef.current && !isConnected) {
disconnect();
connect();
console.log('Try reconnecting');
console.log('Attempting to reconnect');
reconnect();
}
}, 3000);
@@ -102,8 +102,7 @@ export function useProvideWebsocketApi(): WebSocketApi {
};
const sendRPCPacket = (type: RpcMessage, data: RPCPacketType): void => {
if (!webSocketRef.current) throw new Error('No connection');
if (webSocketRef?.current?.readyState !== WebSocket.OPEN) return;
const fbb = new Builder(1);
const message = new MessageBundleT();
@@ -124,7 +123,7 @@ export function useProvideWebsocketApi(): WebSocketApi {
type: DataFeedMessage,
data: DataFeedPacketType
): void => {
if (!webSocketRef.current) throw new Error('No connection');
if (webSocketRef?.current?.readyState !== WebSocket.OPEN) return;
const fbb = new Builder(1);
const message = new MessageBundleT();
@@ -143,7 +142,7 @@ export function useProvideWebsocketApi(): WebSocketApi {
type: PubSubUnion,
data: PubSubPacketType
): void => {
if (!webSocketRef.current) throw new Error('No connection');
if (webSocketRef?.current?.readyState !== WebSocket.OPEN) return;
const fbb = new Builder(1);
const message = new MessageBundleT();
@@ -173,6 +172,15 @@ export function useProvideWebsocketApi(): WebSocketApi {
webSocketRef.current.removeEventListener('open', onConnected);
webSocketRef.current.removeEventListener('close', onConnectionClose);
webSocketRef.current.removeEventListener('message', onMessage);
if (isConnected) {
setConnected(false);
webSocketRef.current.close();
}
};
const reconnect = () => {
disconnect();
connect();
};
useEffect(() => {
@@ -185,6 +193,7 @@ export function useProvideWebsocketApi(): WebSocketApi {
return {
isConnected,
isFirstConnection,
reconnect,
useDataFeedPacket: <T>(
type: DataFeedMessage,
callback: (packet: T) => void

View File

@@ -19,6 +19,10 @@ export const langs = [
name: '🇪🇪 Eesti',
key: 'et',
},
{
name: '🇩🇪 Deutsch',
key: 'de',
},
{
name: '🇫🇷 Français',
key: 'fr',
@@ -35,6 +39,10 @@ export const langs = [
name: '🇰🇷 한국어',
key: 'ko',
},
{
name: '🇳🇱 Nederlands',
key: 'nl',
},
{
name: '🇵🇱 Polski',
key: 'pl',

View File

@@ -1,23 +1,15 @@
import Quaternion from 'quaternion';
import { Euler, Quaternion } from 'three';
import { QuatT } from 'solarxr-protocol';
import { DEG_TO_RAD } from './angle';
export function QuaternionFromQuatT(q: {
x: number;
y: number;
z: number;
w: number;
}) {
return new Quaternion(q.w, q.x, q.y, q.z);
export type QuatObject = { x: number; y: number; z: number; w: number };
export function QuaternionFromQuatT(q?: QuatObject | null) {
return q ? new Quaternion(q.x, q.y, q.z, q.w) : new Quaternion();
}
export function QuaternionToQuatT(q: {
x: number;
y: number;
z: number;
w: number;
}) {
export function QuaternionToQuatT(q: QuatObject) {
const quat = new QuatT();
quat.x = q.x;
quat.y = q.y;
quat.z = q.z;
@@ -25,39 +17,37 @@ export function QuaternionToQuatT(q: {
return quat;
}
export function FixEuler(yaw: number) {
if (yaw > 180) {
yaw *= -1;
yaw += 180;
}
return Math.round(yaw);
export function MountingOrientationDegreesToQuatT(
mountingOrientationDegrees: number
) {
return QuaternionToQuatT(
new Quaternion().setFromEuler(
new Euler(0, +mountingOrientationDegrees * DEG_TO_RAD, 0)
)
)
}
export function GetYaw(q: { x: number; y: number; z: number; w: number }) {
const squareX = q.x * q.x,
squareY = q.y * q.y,
squareZ = q.z * q.z,
squareW = q.w * q.w;
const RAD_TO_DEG = 180 / Math.PI;
// This value is 1 if the quaternion is a unit (normalized) quaternion,
// otherwise this will be a factor to compensate for the singularity pole checks
const correctionFactor = squareX + squareY + squareZ + squareW;
// This value is to test for a singularity, it will be 0.5 at the north singularity,
// -0.5 at the south singularity, and anything else at any other value
const singularityTest = q.x * q.y + q.z * q.w;
export function getYawInDegrees(q?: QuatObject) {
if (!q) return 0;
// Singularity cutoff points are 0.499 (86.3 degrees) to compensate for error
if (singularityTest > 0.499 * correctionFactor) {
// Handle the singularity at the attitude of 90 degrees (north pole)
return 2 * Math.atan2(q.x, q.w);
} else if (singularityTest < -0.499 * correctionFactor) {
// Handle the singularity at the attitude of -90 degrees (south pole)
return -2 * Math.atan2(q.x, q.w);
}
// X Y Z Result
// back: 0 0 0 0
// front: -180 0.. -180 180
// left: 0 90 0 90
// right: 0 -90 0 -90
// Otherwise calculate the yaw normally
return Math.atan2(
2 * q.y * q.w - 2 * q.x * q.z,
squareX - squareY - squareZ + squareW
);
const angles = new Euler().setFromQuaternion(QuaternionFromQuatT(q));
return angles.y | 0
? Math.round(angles.y * RAD_TO_DEG)
: Math.round(-angles.z * RAD_TO_DEG);
}
export function QuaternionToEulerDegrees(q?: QuatObject | null) {
const angles = { x: 0, y: 0, z: 0 };
if (!q) return angles;
const a = new Euler().setFromQuaternion(new Quaternion(q.x, q.y, q.z, q.w));
return { x: a.x * RAD_TO_DEG, y: a.y * RAD_TO_DEG, z: a.z * RAD_TO_DEG };
}

16
gui/src/maths/vector3.ts Normal file
View File

@@ -0,0 +1,16 @@
import { Vec3fT } from 'solarxr-protocol';
import { Vector3 } from 'three';
export type Vector3Object = { x: number; y: number; z: number; };
export function Vector3FromVec3fT(vec?: Vector3Object | null) {
return vec ? new Vector3(vec.x, vec.y, vec.z) : new Vector3();
}
export function Vector3ToVec3fT(q: Vector3Object) {
const vec = new Vec3fT();
vec.x = q.x;
vec.y = q.y;
vec.z = q.z;
return vec;
}

5216
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -9,7 +9,7 @@ import org.jetbrains.kotlin.gradle.tasks.KotlinCompile
import java.io.ByteArrayOutputStream
plugins {
kotlin("jvm") version "1.7.21"
kotlin("jvm") version "1.8.0"
application
id("com.github.johnrengelman.shadow") version "7.1.2"
id("com.diffplug.spotless") version "6.12.0"
@@ -52,10 +52,11 @@ allprojects {
dependencies {
implementation(project(":solarxr-protocol"))
// This dependency is used internally, and not exposed to consumers on their own compile classpath.
// This dependency is used internally,
// and not exposed to consumers on their own compile classpath.
implementation("com.google.flatbuffers:flatbuffers-java:22.10.26")
implementation("commons-cli:commons-cli:1.3.1")
implementation("com.fasterxml.jackson.core:jackson-databind:2.12.6.1")
implementation("com.fasterxml.jackson.core:jackson-databind:2.12.7.1")
implementation("com.fasterxml.jackson.dataformat:jackson-dataformat-yaml:2.13.3")
implementation("com.github.jonpeterson:jackson-module-model-versioning:1.2.2")
@@ -137,7 +138,7 @@ configure<com.diffplug.gradle.spotless.SpotlessExtension> {
mapOf(
"indent_size" to 4,
"indent_style" to "tab",
"max_line_length" to 88,
// "max_line_length" to 88,
"ktlint_experimental" to "enabled"
)
val ktlintVersion = "0.47.1"

View File

@@ -45,9 +45,9 @@ import java.util.logging.Logger;
* hypercomplex numbers. Quaternions extends a rotation in three dimensions to a
* rotation in four dimensions. This avoids "gimbal lock" and allows for smooth
* continuous rotation.
*
*
* <code>Quaternion</code> is defined by four floating point numbers: {x y z w}.
*
*
* @author Mark Powell
* @author Joshua Slack
*/
@@ -239,10 +239,10 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
* angles (x,y,z) aka (pitch, yaw, rall)). Note that we are applying in
* order: (y, z, x) aka (yaw, roll, pitch) but we've ordered them in x, y,
* and z for convenience.
*
*
* @see <a href=
* "http://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToQuaternion/index.htm">http://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToQuaternion/index.htm</a>
*
*
* @param xAngle the Euler pitch of rotation (in radians). (aka Attitude,
* often rot around x)
* @param yAngle the Euler yaw of rotation (in radians). (aka Heading, often
@@ -283,10 +283,10 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
* angles (pitch, yaw, roll).<br/>
* Note that the result is not always 100% accurate due to the implications
* of euler angles.
*
*
* @see <a href=
* "http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/index.htm">http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/index.htm</a>
*
*
* @param angles the float[] in which the angles should be stored, or null
* if you want a new float[] to be created
* @return the float[] in which the angles are stored (pitch, yaw, roll).
@@ -327,7 +327,7 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
/**
* Returns Euler rotation angle around x axis (pitch).
*
*
* @return
* @see #toAngles(float[])
*/
@@ -377,7 +377,7 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
/**
* Returns Euler rotation angle around z axis (roll).
*
*
* @return
* @see #toAngles(float[])
*/
@@ -399,10 +399,10 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
}
/**
*
*
* <code>fromRotationMatrix</code> generates a quaternion from a supplied
* matrix. This matrix is assumed to be a rotational matrix.
*
*
* @param matrix the matrix that defines the rotation.
*/
public Quaternion fromRotationMatrix(Matrix3f matrix) {
@@ -501,7 +501,7 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
* <code>toRotationMatrix</code> converts this quaternion to a rotational
* matrix. Note: the result is created from a normalized version of this
* quat.
*
*
* @return the rotation matrix representation of this quaternion.
*/
public Matrix3f toRotationMatrix() {
@@ -512,7 +512,7 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
/**
* <code>toRotationMatrix</code> converts this quaternion to a rotational
* matrix. The result is stored in result.
*
*
* @param result The Matrix3f to store the result in.
* @return the rotation matrix representation of this quaternion.
*/
@@ -557,7 +557,7 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
* matrix. The result is stored in result. 4th row and 4th column values are
* untouched. Note: the result is created from a normalized version of this
* quat.
*
*
* @param result The Matrix4f to store the result in.
* @return the rotation matrix representation of this quaternion.
*/
@@ -802,6 +802,38 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
return angle;
}
public Quaternion align(Vector3f v1, Vector3f v2) {
float aLenSq = v1.x * v1.x + v1.y * v1.y + v2.z * v2.z;
float bLenSq = v2.x * v2.x + v2.y * v2.y + v2.z * v2.z;
float aLenSqInv = 1f / aLenSq;
float Rw = aLenSqInv * (x * v1.x + y * v1.y + z * v2.z);
float Rx = aLenSqInv * (z * v1.y - w * v1.x - y * v2.z);
float Ry = aLenSqInv * (x * v2.z - w * v1.y - z * v1.x);
float Rz = aLenSqInv * (y * v1.x - w * v2.z - x * v1.y);
float Sw = -v2.x * Rx - v2.y * Ry - v2.z * Rz;
float Sx = v2.x * Rw - v2.z * Ry + v2.y * Rz;
float Sy = v2.y * Rw + v2.z * Rx - v2.x * Rz;
float Sz = v2.z * Rw - v2.y * Rx + v2.x * Ry;
float mul = (float) Math.sqrt(aLenSqInv * bLenSq);
// (b*Q*a^-1 + len(b*a^-1)*Q)/2,
// a and b are treated as pure imaginary Quaternions
w = 0.5f * (Sw + mul * w);
x = 0.5f * (Sx + mul * x);
y = 0.5f * (Sy + mul * y);
z = 0.5f * (Sz + mul * z);
return this;
}
public Vector3f toAxis() {
return new Vector3f(x, y, z);
}
public float angleBetween(Quaternion q2) {
float w = this.w * q2.w + this.x * q2.x + this.y * q2.y + this.z * q2.z;
float x = this.w * q2.x - this.x * q2.w - this.y * q2.z + this.z * q2.y;
@@ -903,7 +935,7 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
/**
* Sets the values of this quaternion to the nlerp from itself to q2 by
* blend.
*
*
* @param q2
* @param blend
*/
@@ -1251,7 +1283,7 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
/**
* <code>mult</code> multiplies this quaternion by a parameter vector. The
* result is returned as a new vector.
*
*
* @param v the vector to multiply this quaternion by.
* @param store the vector to store the result in. It IS safe for v and
* store to be the same object.
@@ -1374,7 +1406,7 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
/**
* <code>mult</code> multiplies this quaternion by a parameter vector. The
* result is returned as a new vector.
*
*
* @param vx
* @param vy
* @param vz the vector to multiply this quaternion by.
@@ -1494,9 +1526,9 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
/**
* <code>inverse</code> returns the inverse of this quaternion as a new
* quaternion. If this quaternion does not have an inverse (if its normal is
* 0 or less), then null is returned.
* 0 or less), then this quaternion is returned.
*
* @return the inverse of this quaternion or null if the inverse does not
* @return the inverse of this quaternion or itself if the inverse does not
* exist.
*/
public Quaternion inverse() {
@@ -1512,9 +1544,9 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
/**
* <code>inverse</code> returns the inverse of this quaternion. If this
* quaternion does not have an inverse (if its normal is 0 or less), then
* null is returned.
* this quaternion is returned.
*
* @return the inverse of this quaternion or null if the inverse does not
* @return the inverse of this quaternion or itself if the inverse does not
* exist.
*/
public Quaternion inverse(Quaternion store) {
@@ -1523,8 +1555,8 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
float invNorm = 1.0f / norm;
return store.set(-x * invNorm, -y * invNorm, -z * invNorm, w * invNorm);
}
// return an invalid result to flag the error
return null;
// return itself since it has no inverse
return this;
}
/**
@@ -1614,11 +1646,11 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
}
/**
*
*
* <code>hashCode</code> returns the hash code value as an integer and is
* supported for the benefit of hashing based collection classes such as
* Hashtable, HashMap, HashSet etc.
*
*
* @return the hashcode for this instance of Quaternion.
* @see java.lang.Object#hashCode()
*/
@@ -1637,7 +1669,7 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
* <code>readExternal</code> builds a quaternion from an
* <code>ObjectInput</code> object. <br>
* NOTE: Used with serialization. Not to be called manually.
*
*
* @param in the ObjectInput value to read from.
* @throws IOException if the ObjectInput value has problems reading a
* float.
@@ -1654,7 +1686,7 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
* <code>writeExternal</code> writes this quaternion out to a
* <code>ObjectOutput</code> object. NOTE: Used with serialization. Not to
* be called manually.
*
*
* @param out the object to write to.
* @throws IOException if writing to the ObjectOutput fails.
* @see java.io.Externalizable
@@ -1696,7 +1728,7 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
/**
* FIXME: This seems to have singularity type issues with angle == 0,
* possibly others such as PI.
*
*
* @param store A Quaternion to store our result in. If null, a new one is
* created.
* @return The store quaternion (or a new Quaterion, if store is null) that
@@ -1737,7 +1769,7 @@ public final class Quaternion implements Cloneable, java.io.Serializable {
* <p>
* Based on implementation from here:
* https://github.com/toji/gl-matrix/blob/f0583ef53e94bc7e78b78c8a24f09ed5e2f7a20c/src/gl-matrix/quat.js#L54
*
*
* @param vec1
* @param vec2
* @return this quaternion

View File

@@ -3,9 +3,16 @@
package dev.slimevr
import io.eiren.util.logging.LogManager
import org.apache.commons.cli.*
import org.apache.commons.cli.CommandLine
import org.apache.commons.cli.CommandLineParser
import org.apache.commons.cli.DefaultParser
import org.apache.commons.cli.HelpFormatter
import org.apache.commons.cli.Option
import org.apache.commons.cli.Options
import org.apache.commons.lang3.SystemUtils
import java.io.File
import java.io.IOException
import java.lang.System
import java.net.ServerSocket
import javax.swing.JOptionPane
import kotlin.system.exitProcess
@@ -47,13 +54,13 @@ fun main(args: Array<String>) {
e1.printStackTrace()
}
LogManager.info("Running version $VERSION")
if (true) {
LogManager.severe("Error! Not a fox")
if (!SystemUtils.isJavaVersionAtLeast(org.apache.commons.lang3.JavaVersion.JAVA_17)) {
LogManager.severe("SlimeVR start-up error! A minimum of Java 17 is required.")
JOptionPane
.showMessageDialog(
null,
"Error! You are not a fox and thus cannot run FoxVR",
"Error! Not a fox",
"SlimeVR start-up error! A minimum of Java 17 is required.",
"SlimeVR: Java Runtime Mismatch",
JOptionPane.ERROR_MESSAGE
)
return

View File

@@ -9,8 +9,10 @@ import com.jme3.math.Quaternion;
import dev.slimevr.config.serializers.QuaternionDeserializer;
import dev.slimevr.config.serializers.QuaternionSerializer;
import io.eiren.util.ann.ThreadSafe;
import io.eiren.util.logging.LogManager;
import java.io.*;
import java.nio.file.*;
public class ConfigManager {
@@ -40,6 +42,9 @@ public class ConfigManager {
} catch (FileNotFoundException e) {
// Config file didn't exist, is not an error
} catch (IOException e) {
// Make a backup of the erroneous config
backupConfig();
// Re-throw the exception
throw new RuntimeException(e);
}
@@ -48,14 +53,79 @@ public class ConfigManager {
}
}
@ThreadSafe
public synchronized void saveConfig() {
File cfgFile = new File(configPath);
public void atomicMove(Path from, Path to) throws IOException {
try {
// Atomic move to overwrite
Files.move(from, to, StandardCopyOption.ATOMIC_MOVE);
} catch (AtomicMoveNotSupportedException | FileAlreadyExistsException e) {
// Atomic move not supported or does not replace, try just replacing
Files.move(from, to, StandardCopyOption.REPLACE_EXISTING);
}
}
public void backupConfig() {
Path cfgFile = Path.of(configPath);
Path tmpBakCfgFile = Path.of(configPath + ".bak.tmp");
Path bakCfgFile = Path.of(configPath + ".bak");
try {
om.writeValue(cfgFile, this.vrConfig);
Files
.copy(
cfgFile,
tmpBakCfgFile,
StandardCopyOption.REPLACE_EXISTING,
StandardCopyOption.COPY_ATTRIBUTES
);
} catch (IOException e) {
e.printStackTrace();
LogManager
.severe(
"Unable to make backup copy of config from \""
+ cfgFile
+ "\" to \""
+ tmpBakCfgFile
+ "\"",
e
);
return; // Abort write
}
try {
atomicMove(tmpBakCfgFile, bakCfgFile);
} catch (IOException e) {
LogManager
.severe(
"Unable to move backup config from \""
+ tmpBakCfgFile
+ "\" to \""
+ bakCfgFile
+ "\"",
e
);
}
}
@ThreadSafe
public synchronized void saveConfig() {
Path tmpCfgFile = Path.of(configPath + ".tmp");
Path cfgFile = Path.of(configPath);
// Serialize config
try {
om.writeValue(tmpCfgFile.toFile(), this.vrConfig);
} catch (IOException e) {
LogManager.severe("Unable to write serialized config to \"" + tmpCfgFile + "\"", e);
return; // Abort write
}
// Overwrite old config
try {
atomicMove(tmpCfgFile, cfgFile);
} catch (IOException e) {
LogManager
.severe(
"Unable to move new config from \"" + tmpCfgFile + "\" to \"" + cfgFile + "\"",
e
);
}
}

View File

@@ -146,7 +146,7 @@ public class VRConfig {
tracker.writeConfig(tc);
}
public BridgeConfig getBrige(String bridgeKey) {
public BridgeConfig getBridge(String bridgeKey) {
BridgeConfig config = bridges.get(bridgeKey);
if (config == null) {
config = new BridgeConfig();

View File

@@ -214,8 +214,10 @@ public class VRCOSCHandler implements OSCHandler {
// Send OSC data
if (oscSender != null && oscSender.isConnected()) {
int id = 0;
for (int i = 0; i < shareableTrackers.size(); i++) {
if (trackersEnabled[i]) {
id++;
// Send regular trackers' positions
shareableTrackers.get(i).getPosition(vec);
oscArgs.clear();
@@ -223,7 +225,7 @@ public class VRCOSCHandler implements OSCHandler {
oscArgs.add(vec.y);
oscArgs.add(-vec.z);
oscMessage = new OSCMessage(
"/tracking/trackers/" + (i + 1) + "/position",
"/tracking/trackers/" + id + "/position",
oscArgs
);
try {
@@ -250,7 +252,7 @@ public class VRCOSCHandler implements OSCHandler {
oscArgs.add(floatBuf[2] * FastMath.RAD_TO_DEG);
oscMessage = new OSCMessage(
"/tracking/trackers/" + (i + 1) + "/rotation",
"/tracking/trackers/" + id + "/rotation",
oscArgs
);
try {
@@ -338,7 +340,7 @@ public class VRCOSCHandler implements OSCHandler {
/*
* Apache Commons Math Copyright 2001-2022 The Apache Software Foundation
*
*
* The code below includes code developed at The Apache Software Foundation
* (http://www.apache.org/).
*/

View File

@@ -32,7 +32,7 @@ public abstract class SteamVRBridge extends ProtobufBridge<VRTracker> implements
this.bridgeSettingsKey = bridgeSettingsKey;
this.runnerThread = new Thread(this, threadName);
this.shareableTrackers = shareableTrackers;
this.config = server.getConfigManager().getVrConfig().getBrige(bridgeSettingsKey);
this.config = server.getConfigManager().getVrConfig().getBridge(bridgeSettingsKey);
}
@Override
@@ -103,7 +103,7 @@ public abstract class SteamVRBridge extends ProtobufBridge<VRTracker> implements
device
);
device.getTrackers().add(tracker);
device.getTrackers().put(0, tracker);
Main.getVrServer().getDeviceManager().addDevice(device);
TrackerRole role = TrackerRole.getById(trackerAdded.getTrackerRole());
if (role != null) {

View File

@@ -1,6 +1,5 @@
package dev.slimevr.platform.linux;
import com.google.protobuf.CodedOutputStream;
import com.google.protobuf.InvalidProtocolBufferException;
import dev.slimevr.Main;
import dev.slimevr.VRServer;
@@ -82,6 +81,7 @@ public class UnixSocketBridge extends SteamVRBridge implements AutoCloseable {
e.printStackTrace();
}
}
updateMessageQueue();
}
}
} catch (IOException e) {
@@ -98,8 +98,8 @@ public class UnixSocketBridge extends SteamVRBridge implements AutoCloseable {
try {
int size = message.getSerializedSize() + 4;
this.src.putInt(size);
CodedOutputStream os = CodedOutputStream.newInstance(this.src);
message.writeTo(os);
byte[] serialized = message.toByteArray();
this.src.put(serialized);
this.src.flip();
while (this.src.hasRemaining()) {
@@ -119,7 +119,8 @@ public class UnixSocketBridge extends SteamVRBridge implements AutoCloseable {
int read = channel.read(dst);
boolean readAnything = false;
// if buffer has 4 bytes at least, we got the message size!
if (read > 0 && dst.remaining() >= 4) {
// processs all messages
while (dst.position() >= 4) {
int messageLength = dst.get(0) | dst.get(1) << 8 | dst.get(2) << 16 | dst.get(3) << 24;
if (messageLength > 1024) { // Overflow
LogManager
@@ -130,7 +131,7 @@ public class UnixSocketBridge extends SteamVRBridge implements AutoCloseable {
+ messageLength
);
socketError = true;
} else if (dst.remaining() >= messageLength) {
} else if (dst.position() >= messageLength) {
// Parse the message (this reads the array directly from the
// dst, so we need to move position ourselves)
try {
@@ -140,11 +141,15 @@ public class UnixSocketBridge extends SteamVRBridge implements AutoCloseable {
} catch (InvalidProtocolBufferException e) {
LogManager.severe("Failed to read protocol message", e);
}
int originalpos = dst.position();
dst.position(messageLength);
dst.compact();
// move position after compacting
dst.position(originalpos - messageLength);
readAnything = true;
}
} else if (read == -1) {
}
if (read == -1) {
LogManager
.info(
"["

View File

@@ -210,7 +210,7 @@ public class PoseFrameTracker implements Tracker, Iterable<TrackerFrame> {
}
@Override
public void resetFull(Quaternion reference) {
public void resetFull(Quaternion reference, boolean tPose) {
throw new UnsupportedOperationException("PoseFrameTracker does not implement calibration");
}
@@ -220,7 +220,7 @@ public class PoseFrameTracker implements Tracker, Iterable<TrackerFrame> {
}
@Override
public void resetMounting(boolean reverseYaw) {
public void resetMounting(boolean reverseYaw, boolean tPose) {
throw new UnsupportedOperationException("PoseFrameTracker does not implement calibration");
}
@@ -259,6 +259,11 @@ public class PoseFrameTracker implements Tracker, Iterable<TrackerFrame> {
return frame != null && frame.hasData(TrackerFrameData.POSITION);
}
@Override
public boolean hasAcceleration() {
return false;
}
@Override
public boolean isComputed() {
return true;

View File

@@ -148,7 +148,7 @@ public final class TrackerFrame implements Tracker {
}
@Override
public void resetFull(Quaternion reference) {
public void resetFull(Quaternion reference, boolean tPose) {
throw new UnsupportedOperationException("TrackerFrame does not implement calibration");
}
@@ -158,7 +158,7 @@ public final class TrackerFrame implements Tracker {
}
@Override
public void resetMounting(boolean reverseYaw) {
public void resetMounting(boolean reverseYaw, boolean tPose) {
throw new UnsupportedOperationException("TrackerFrame does not implement calibration");
}
@@ -194,6 +194,11 @@ public final class TrackerFrame implements Tracker {
return hasData(TrackerFrameData.POSITION);
}
@Override
public boolean hasAcceleration() {
return false;
}
@Override
public boolean isComputed() {
return true;

View File

@@ -12,10 +12,10 @@ import java.io.*;
public class BVHFileStream extends PoseDataStream {
private static final int LONG_MAX_VALUE_DIGITS = Long.toString(Long.MAX_VALUE).length();
private static final float OFFSET_SCALE = 100f;
private static final float POSITION_SCALE = 100f;
private BVHSettings bvhSettings = BVHSettings.DEFAULT;
private final BufferedWriter writer;
private long frameCount = 0;
private long frameCountOffset;
@@ -31,16 +31,39 @@ public class BVHFileStream extends PoseDataStream {
writer = new BufferedWriter(new OutputStreamWriter(outputStream), 4096);
}
public BVHFileStream(OutputStream outputStream, BVHSettings bvhSettings) {
this(outputStream);
this.bvhSettings = bvhSettings;
}
public BVHFileStream(File file) throws FileNotFoundException {
super(file);
writer = new BufferedWriter(new OutputStreamWriter(outputStream), 4096);
}
public BVHFileStream(File file, BVHSettings bvhSettings) throws FileNotFoundException {
this(file);
this.bvhSettings = bvhSettings;
}
public BVHFileStream(String file) throws FileNotFoundException {
super(file);
writer = new BufferedWriter(new OutputStreamWriter(outputStream), 4096);
}
public BVHFileStream(String file, BVHSettings bvhSettings) throws FileNotFoundException {
this(file);
this.bvhSettings = bvhSettings;
}
public BVHSettings getBvhSettings() {
return bvhSettings;
}
public void setBvhSettings(BVHSettings bvhSettings) {
this.bvhSettings = bvhSettings;
}
private String getBufferedFrameCount(long frameCount) {
String frameString = Long.toString(frameCount);
int bufferCount = LONG_MAX_VALUE_DIGITS - frameString.length();
@@ -72,13 +95,28 @@ public class BVHFileStream extends PoseDataStream {
return TransformNodeWrapper.wrapFullHierarchy(rootNode);
}
private boolean isEndNode(TransformNodeWrapper node) {
return node == null || (!bvhSettings.shouldWriteEndNodes() && node.children.isEmpty());
}
private void writeNodeHierarchy(TransformNodeWrapper node) throws IOException {
writeNodeHierarchy(node, 0);
}
private void writeNodeHierarchy(TransformNodeWrapper node, int level) throws IOException {
// Don't write end sites at populated nodes
if (node.children.isEmpty() && node.getParent().children.size() > 1) {
// Treat null as an end node, this allows for simply writing empty end
// nodes
boolean isEndNode = isEndNode(node);
// Don't write end sites at populated nodes, most BVH parsers don't like
// this
// Ex case caught: `joint{ joint{ end }, end, end }` outputs `joint{ end
// }` instead
// Ex case let through: `joint{ end }`
boolean isSingleChild = node == null
|| node.getParent() == null
|| node.getParent().children.size() <= 1;
if (isEndNode && !isSingleChild) {
return;
}
@@ -86,7 +124,7 @@ public class BVHFileStream extends PoseDataStream {
String nextIndentLevel = indentLevel + "\t";
// Handle ends
if (node.children.isEmpty()) {
if (isEndNode) {
writer.write(indentLevel + "End Site\n");
} else {
writer.write((level > 0 ? indentLevel + "JOINT " : "ROOT ") + node.getName() + "\n");
@@ -94,18 +132,19 @@ public class BVHFileStream extends PoseDataStream {
writer.write(indentLevel + "{\n");
// Ignore the root offset and original root offset
if (level > 0 && node.wrappedNode.getParent() != null) {
if (level > 0 && node != null && node.wrappedNode.getParent() != null) {
Vector3f offset = node.localTransform.getTranslation();
float reverseMultiplier = node.hasReversedHierarchy() ? -1 : 1;
float offsetScale = bvhSettings.getOffsetScale() * reverseMultiplier;
writer
.write(
nextIndentLevel
+ "OFFSET "
+ offset.getX() * OFFSET_SCALE * reverseMultiplier
+ offset.getX() * offsetScale
+ " "
+ offset.getY() * OFFSET_SCALE * reverseMultiplier
+ offset.getY() * offsetScale
+ " "
+ offset.getZ() * OFFSET_SCALE * reverseMultiplier
+ offset.getZ() * offsetScale
+ "\n"
);
} else {
@@ -113,7 +152,7 @@ public class BVHFileStream extends PoseDataStream {
}
// Handle ends
if (!node.children.isEmpty()) {
if (!isEndNode) {
// Only give position for root
if (level > 0) {
writer.write(nextIndentLevel + "CHANNELS 3 Zrotation Xrotation Yrotation\n");
@@ -125,8 +164,14 @@ public class BVHFileStream extends PoseDataStream {
);
}
for (TransformNodeWrapper childNode : node.children) {
writeNodeHierarchy(childNode, level + 1);
// If the node has children
if (!node.children.isEmpty()) {
for (TransformNodeWrapper childNode : node.children) {
writeNodeHierarchy(childNode, level + 1);
}
} else {
// Write an empty end node
writeNodeHierarchy(null, level + 1);
}
}
@@ -215,9 +260,6 @@ public class BVHFileStream extends PoseDataStream {
rotBuf = inverseRootRot.mult(rotBuf, rotBuf);
}
// Yaw (Z), roll (X), pitch (Y) (intrinsic)
// angleBuf = rotBuf.toAngles(angleBuf);
// Roll (X), pitch (Y), yaw (Z) (intrinsic)
angleBuf = quatToXyzAngles(rotBuf.normalizeLocal(), angleBuf);
@@ -235,7 +277,7 @@ public class BVHFileStream extends PoseDataStream {
if (!node.children.isEmpty()) {
Quaternion inverseRot = transform.getRotation().inverse();
for (TransformNodeWrapper childNode : node.children) {
if (childNode.children.isEmpty()) {
if (isEndNode(childNode)) {
// If it's an end node, skip
continue;
}
@@ -258,13 +300,14 @@ public class BVHFileStream extends PoseDataStream {
Vector3f rootPos = rootNode.worldTransform.getTranslation();
// Write root position
float positionScale = bvhSettings.getPositionScale();
writer
.write(
rootPos.getX() * POSITION_SCALE
rootPos.getX() * positionScale
+ " "
+ rootPos.getY() * POSITION_SCALE
+ rootPos.getY() * positionScale
+ " "
+ rootPos.getZ() * POSITION_SCALE
+ rootPos.getZ() * positionScale
+ " "
);
writeNodeHierarchyRotation(rootNode, null);

View File

@@ -0,0 +1,48 @@
package dev.slimevr.posestreamer;
public class BVHSettings {
private float offsetScale = 100f;
private float positionScale = 100f;
private boolean writeEndNodes = false;
public static final BVHSettings DEFAULT = new BVHSettings();
public static final BVHSettings BLENDER = new BVHSettings(DEFAULT)
.setOffsetScale(1f)
.setPositionScale(1f);
public BVHSettings() {
}
public BVHSettings(BVHSettings source) {
this.offsetScale = source.offsetScale;
this.positionScale = source.positionScale;
this.writeEndNodes = source.writeEndNodes;
}
public float getOffsetScale() {
return offsetScale;
}
public BVHSettings setOffsetScale(float offsetScale) {
this.offsetScale = offsetScale;
return this;
}
public float getPositionScale() {
return positionScale;
}
public BVHSettings setPositionScale(float positionScale) {
this.positionScale = positionScale;
return this;
}
public boolean shouldWriteEndNodes() {
return writeEndNodes;
}
public BVHSettings setWriteEndNodes(boolean writeEndNodes) {
this.writeEndNodes = writeEndNodes;
return this;
}
}

View File

@@ -30,8 +30,6 @@ import java.util.List;
public class DataFeedBuilder {
public static int createHardwareInfo(FlatBufferBuilder fbb, Device device) {
Tracker tracker = device.getTrackers().get(0).get();
int nameOffset = device.getFirmwareVersion() != null
? fbb.createString(device.getFirmwareVersion())
: 0;
@@ -74,6 +72,17 @@ public class DataFeedBuilder {
return TrackerId.endTrackerId(fbb);
}
public static int createQuat(FlatBufferBuilder fbb, Quaternion quaternion) {
return Quat
.createQuat(
fbb,
quaternion.getX(),
quaternion.getY(),
quaternion.getZ(),
quaternion.getW()
);
}
public static int createTrackerInfos(FlatBufferBuilder fbb, boolean infoMask, Tracker tracker) {
if (!infoMask)
@@ -102,18 +111,7 @@ public class DataFeedBuilder {
if (imuTracker.getMountingOrientation() != null) {
Quaternion quaternion = imuTracker.getMountingOrientation();
TrackerInfo
.addMountingOrientation(
fbb,
Quat
.createQuat(
fbb,
quaternion.getX(),
quaternion.getY(),
quaternion.getZ(),
quaternion.getW()
)
);
TrackerInfo.addMountingOrientation(fbb, createQuat(fbb, quaternion));
}
TrackerInfo.addAllowDriftCompensation(fbb, imuTracker.getAllowDriftCompensation());
@@ -133,16 +131,20 @@ public class DataFeedBuilder {
public static int createTrackerRotation(FlatBufferBuilder fbb, Tracker tracker) {
Quaternion quaternion = new Quaternion();
tracker.getRotation(quaternion);
if (tracker instanceof IMUTracker imuTracker) {
imuTracker.getRawRotation(quaternion);
} else {
tracker.getRotation(quaternion);
}
return Quat
.createQuat(
fbb,
quaternion.getX(),
quaternion.getY(),
quaternion.getZ(),
quaternion.getW()
);
return createQuat(fbb, quaternion);
}
public static int createTrackerAcceleration(FlatBufferBuilder fbb, Tracker tracker) {
Vector3f accel = new Vector3f();
tracker.getAcceleration(accel);
return Vec3f.createVec3f(fbb, accel.x, accel.y, accel.z);
}
public static int createTrackerTemperature(FlatBufferBuilder fbb, Tracker tracker) {
@@ -171,11 +173,28 @@ public class DataFeedBuilder {
TrackerData.addPosition(fbb, DataFeedBuilder.createTrackerPosition(fbb, tracker));
if (mask.getRotation() && tracker.hasRotation())
TrackerData.addRotation(fbb, DataFeedBuilder.createTrackerRotation(fbb, tracker));
if (mask.getLinearAcceleration() && tracker.hasAcceleration())
TrackerData
.addLinearAcceleration(
fbb,
DataFeedBuilder.createTrackerAcceleration(fbb, tracker)
);
if (mask.getTemp()) {
int trackerTemperatureOffset = DataFeedBuilder.createTrackerTemperature(fbb, tracker);
if (trackerTemperatureOffset != 0)
TrackerData.addTemp(fbb, trackerTemperatureOffset);
}
if (tracker instanceof IMUTracker imuTracker) {
Quaternion quaternion = new Quaternion();
if (mask.getRotationReferenceAdjusted() && tracker.hasRotation()) {
imuTracker.getRotation(quaternion);
TrackerData.addRotationReferenceAdjusted(fbb, createQuat(fbb, quaternion));
}
if (mask.getRotationIdentityAdjusted() && tracker.hasRotation()) {
imuTracker.getIdentityAdjustedRotation(quaternion);
TrackerData.addRotationIdentityAdjusted(fbb, createQuat(fbb, quaternion));
}
}
return TrackerData.endTrackerData(fbb);
}
@@ -193,7 +212,7 @@ public class DataFeedBuilder {
device
.getTrackers()
.forEach(
(value) -> trackersOffsets
(key, value) -> trackersOffsets
.add(DataFeedBuilder.createTrackerData(fbb, mask.getTrackerData(), value))
);
@@ -214,8 +233,13 @@ public class DataFeedBuilder {
if (device.getTrackers().size() <= 0)
return 0;
Tracker tracker = device.getTrackers().get(0).get();
Tracker firstTracker = device.getTrackers().get(0);
if (firstTracker == null) {
// Not actually the "first" tracker, but do we care?
firstTracker = device.getTrackers().entrySet().iterator().next().getValue();
}
Tracker tracker = firstTracker.get();
if (tracker == null)
return 0;
@@ -315,14 +339,7 @@ public class DataFeedBuilder {
Bone.startBone(fbb);
var rotGOffset = Quat
.createQuat(
fbb,
rotG.getX(),
rotG.getY(),
rotG.getZ(),
rotG.getW()
);
var rotGOffset = createQuat(fbb, rotG);
Bone.addRotationG(fbb, rotGOffset);
var headPosGOffset = Vec3f.createVec3f(fbb, headPosG.x, headPosG.y, headPosG.z);
Bone.addHeadPositionG(fbb, headPosGOffset);

View File

@@ -153,7 +153,8 @@ public class RPCSettingsBuilder {
config.getToggle(SkeletonConfigToggles.FORCE_ARMS_FROM_HMD),
config.getToggle(SkeletonConfigToggles.FLOOR_CLIP),
config.getToggle(SkeletonConfigToggles.SKATING_CORRECTION),
config.getToggle(SkeletonConfigToggles.VIVE_EMULATION)
config.getToggle(SkeletonConfigToggles.VIVE_EMULATION),
config.getToggle(SkeletonConfigToggles.I_POSE)
);
int ratiosOffset = ModelRatios
.createModelRatios(

View File

@@ -273,6 +273,7 @@ public record RPCSettingsHandler(RPCHandler rpcHandler, ProtocolAPI api) {
toggles.skatingCorrection()
);
cfg.setToggle(SkeletonConfigToggles.VIVE_EMULATION, toggles.viveEmulation());
cfg.setToggle(SkeletonConfigToggles.I_POSE, toggles.iPose());
}
if (ratios != null) {

View File

@@ -1,9 +1,9 @@
package dev.slimevr.vr;
import dev.slimevr.vr.trackers.Tracker;
import io.eiren.util.collections.FastList;
import java.net.InetAddress;
import java.util.HashMap;
import java.util.concurrent.atomic.AtomicInteger;
@@ -16,7 +16,7 @@ public class Device {
private String firmwareVersion;
private String manufacturer;
private final FastList<Tracker> trackers = new FastList<>();
private final HashMap<Integer, Tracker> trackers = new HashMap<>();
public Device() {
this.id = nextLocalDeviceId.incrementAndGet();
@@ -58,7 +58,7 @@ public class Device {
return null;
}
public FastList<Tracker> getTrackers() {
public HashMap<Integer, Tracker> getTrackers() {
return trackers;
}
}

View File

@@ -123,6 +123,7 @@ public class HumanSkeleton extends Skeleton implements SkeletonConfigCallback {
protected boolean extendedPelvisModel;
protected boolean extendedKneeModel;
protected boolean forceArmsFromHMD;
protected boolean iPose;
// Values
protected float waistFromChestHipAveraging;
protected float waistFromChestLegsAveraging;
@@ -1370,6 +1371,7 @@ public class HumanSkeleton extends Skeleton implements SkeletonConfigCallback {
case SKATING_CORRECTION -> legTweaks.setSkatingReductionEnabled(newValue);
case FLOOR_CLIP -> legTweaks.setFloorclipEnabled(newValue);
case VIVE_EMULATION -> viveEmulation.setEnabled(newValue);
case I_POSE -> iPose = newValue;
}
}
@@ -1742,7 +1744,7 @@ public class HumanSkeleton extends Skeleton implements SkeletonConfigCallback {
for (Tracker tracker : trackersToReset) {
if (tracker != null) {
tracker.resetFull(referenceRotation);
tracker.resetFull(referenceRotation, !iPose);
}
}
@@ -1764,6 +1766,8 @@ public class HumanSkeleton extends Skeleton implements SkeletonConfigCallback {
return position != null
&& (position == TrackerPosition.LEFT_UPPER_LEG
|| position == TrackerPosition.RIGHT_UPPER_LEG
|| position == TrackerPosition.LEFT_UPPER_ARM
|| position == TrackerPosition.RIGHT_UPPER_ARM
|| position == TrackerPosition.LEFT_LOWER_ARM
|| position == TrackerPosition.RIGHT_LOWER_ARM
|| position == TrackerPosition.LEFT_HAND
@@ -1778,7 +1782,7 @@ public class HumanSkeleton extends Skeleton implements SkeletonConfigCallback {
for (Tracker tracker : trackersToReset) {
if (tracker != null && shouldResetMounting(tracker.getBodyPosition())) {
tracker.resetMounting(shouldReverseYaw(tracker.getBodyPosition()));
tracker.resetMounting(shouldReverseYaw(tracker.getBodyPosition()), !iPose);
}
}
this.legTweaks.resetBuffer();

View File

@@ -305,18 +305,22 @@ public class SkeletonConfig {
-getOffset(SkeletonConfigOffsets.SHOULDERS_DISTANCE),
0
);
case LEFT_UPPER_ARM, RIGHT_UPPER_ARM -> setNodeOffset(
nodeOffset,
0,
-getOffset(SkeletonConfigOffsets.UPPER_ARM),
0
);
case LEFT_LOWER_ARM, RIGHT_LOWER_ARM -> setNodeOffset(
nodeOffset,
0,
getOffset(SkeletonConfigOffsets.LOWER_ARM),
0
);
case LEFT_UPPER_ARM, RIGHT_UPPER_ARM -> {
setNodeOffset(
nodeOffset,
0,
-getOffset(SkeletonConfigOffsets.UPPER_ARM),
0
);
}
case LEFT_LOWER_ARM, RIGHT_LOWER_ARM -> {
setNodeOffset(
nodeOffset,
0,
-getOffset(SkeletonConfigOffsets.LOWER_ARM),
0
);
}
case LEFT_HAND, RIGHT_HAND -> setNodeOffset(
nodeOffset,
0,
@@ -329,6 +333,14 @@ public class SkeletonConfig {
getOffset(SkeletonConfigOffsets.CONTROLLER_Y),
getOffset(SkeletonConfigOffsets.CONTROLLER_Z)
);
case LEFT_ELBOW_TRACKER, RIGHT_ELBOW_TRACKER -> {
setNodeOffset(
nodeOffset,
0,
-getOffset(SkeletonConfigOffsets.ELBOW_OFFSET),
0
);
}
}
}

View File

@@ -123,6 +123,12 @@ public enum SkeletonConfigOffsets {
0.13f,
new BoneType[] { BoneType.LEFT_CONTROLLER, BoneType.RIGHT_CONTROLLER,
BoneType.LEFT_HAND, BoneType.RIGHT_HAND }
),
ELBOW_OFFSET(
20,
"elbowOffset",
0.0f,
new BoneType[] { BoneType.LEFT_ELBOW_TRACKER, BoneType.RIGHT_ELBOW_TRACKER }
),;
public static final SkeletonConfigOffsets[] values = values();

View File

@@ -6,43 +6,36 @@ import java.util.Map;
public enum SkeletonConfigToggles {
EXTENDED_SPINE_MODEL(1, "Extended spine model", "extendedSpine", true),
EXTENDED_PELVIS_MODEL(2, "Extended pelvis model", "extendedPelvis", true),
EXTENDED_KNEE_MODEL(3, "Extended knee model", "extendedKnee", true),
FORCE_ARMS_FROM_HMD(4, "Force arms from HMD", "forceArmsFromHMD", true),
FLOOR_CLIP(5, "Floor clip", "floorClip", true),
SKATING_CORRECTION(6, "Skating correction", "skatingCorrection", true),
VIVE_EMULATION(7, "Vive emulation", "viveEmulation", false),;
EXTENDED_SPINE_MODEL(1, "extendedSpine", true),
EXTENDED_PELVIS_MODEL(2, "extendedPelvis", true),
EXTENDED_KNEE_MODEL(3, "extendedKnee", true),
FORCE_ARMS_FROM_HMD(4, "forceArmsFromHMD", true),
FLOOR_CLIP(5, "floorClip", true),
SKATING_CORRECTION(6, "skatingCorrection", true),
VIVE_EMULATION(7, "viveEmulation", false),
I_POSE(8, "iPose", false),;
public static final SkeletonConfigToggles[] values = values();
private static final Map<String, SkeletonConfigToggles> byStringVal = new HashMap<>();
private static final Map<Number, SkeletonConfigToggles> byIdVal = new HashMap<>();
static {
for (SkeletonConfigToggles configVal : values()) {
byIdVal.put(configVal.id, configVal);
byStringVal.put(configVal.stringVal.toLowerCase(), configVal);
}
}
public final int id;
public final String stringVal;
public final String configKey;
public final boolean defaultValue;
SkeletonConfigToggles(int id, String stringVal, String configKey, boolean defaultValue) {
SkeletonConfigToggles(int id, String configKey, boolean defaultValue) {
this.id = id;
this.stringVal = stringVal;
this.configKey = configKey;
this.defaultValue = defaultValue;
}
public static SkeletonConfigToggles getByStringValue(String stringVal) {
return stringVal == null ? null : byStringVal.get(stringVal.toLowerCase());
}
public static SkeletonConfigToggles getById(int id) {
return byIdVal.get(id);
}

View File

@@ -107,7 +107,7 @@ public class ComputedTracker implements Tracker, TrackerWithTPS {
}
@Override
public void resetFull(Quaternion reference) {
public void resetFull(Quaternion reference, boolean tPose) {
}
@Override
@@ -115,7 +115,7 @@ public class ComputedTracker implements Tracker, TrackerWithTPS {
}
@Override
public void resetMounting(boolean reverseYaw) {
public void resetMounting(boolean reverseYaw, boolean tPose) {
}
@Override
@@ -151,6 +151,11 @@ public class ComputedTracker implements Tracker, TrackerWithTPS {
return hasPosition;
}
@Override
public boolean hasAcceleration() {
return false;
}
@Override
public boolean isComputed() {
return true;

View File

@@ -22,6 +22,10 @@ public class IMUTracker
TrackerWithFiltering {
public static final float MAX_MAG_CORRECTION_ACCURACY = 5 * FastMath.RAD_TO_DEG;
private static final Quaternion LEFT_TPOSE_OFFSET = new Quaternion()
.fromAngles(0, 0, FastMath.HALF_PI);
private static final Quaternion RIGHT_TPOSE_OFFSET = new Quaternion()
.fromAngles(0, 0, -FastMath.HALF_PI);
// public final Vector3f gyroVector = new Vector3f();
public final Vector3f accelVector = new Vector3f();
@@ -32,10 +36,18 @@ public class IMUTracker
public final UDPDevice device;
public final int trackerNum;
public final Vector3f rotVector = new Vector3f();
public final Quaternion gyroFix = new Quaternion();
public final Quaternion attachmentFix = new Quaternion();
public final Quaternion mountRotFix = new Quaternion();
public final Quaternion yawFix = new Quaternion();
// Reference adjustment quats
private final Quaternion gyroFix = new Quaternion();
private final Quaternion attachmentFix = new Quaternion();
private final Quaternion yawMountRotFix = new Quaternion();
private final Quaternion yawFix = new Quaternion();
// Zero-reference adjustment quats for IMU debugging
private final Quaternion gyroFixNoMounting = new Quaternion();
private final Quaternion attachmentFixNoMounting = new Quaternion();
private final Quaternion yawFixZeroReference = new Quaternion();
protected final Quaternion correction = new Quaternion();
protected final int trackerId;
protected final String name;
@@ -241,17 +253,20 @@ public class IMUTracker
return true;
}
/**
* Calculates reference-adjusted rotation (with full/quick reset) including
* the mounting orientation (front, back, left, right) and mounting reset
* adjustment. Also taking drift compensation into account.
*
* @param store Where to store the calculation result.
*/
@Override
public boolean getRotation(Quaternion store) {
if (movingAverage != null) {
store.set(movingAverage.getFilteredQuaternion());
} else {
store.set(rotQuaternion);
}
getFilteredRotation(store);
// correction.mult(store, store); // Correction is not used now to
// prevent accidental errors while debugging other things
store.multLocal(mountAdjust);
adjustInternal(store);
adjustToReference(store);
if ((compensateDrift && allowDriftCompensation) && totalDriftTime > 0) {
store
.slerpLocal(
@@ -264,6 +279,32 @@ public class IMUTracker
return true;
}
/**
* Calculates zero-reference-adjusted rotation (with full/quick reset). Same
* as {@link #getRotation(Quaternion)}, except rotation is aligned to an
* identity quaternion instead of HMD and does not include mounting reset
* and mounting orientation adjustments. Does not take drift compensation
* into account.
*
* This rotation can be used in visualizations for debugging purposes.
*
* @param store Where to store the calculation result.
*/
public boolean getIdentityAdjustedRotation(Quaternion store) {
getFilteredRotation(store);
adjustToIdentity(store);
return true;
}
public boolean getFilteredRotation(Quaternion store) {
if (movingAverage != null) {
store.set(movingAverage.getFilteredQuaternion());
} else {
store.set(rotQuaternion);
}
return true;
}
@Override
public boolean getRawRotation(Quaternion store) {
store.set(rotQuaternion);
@@ -275,12 +316,22 @@ public class IMUTracker
// correction.mult(store, store); // Correction is not used now to
// prevent accidental errors while debugging other things
rot.multLocal(mountAdjust);
adjustInternal(rot);
adjustToReference(rot);
return rot;
}
private Quaternion getMountedAdjustedRotation() {
Quaternion rot = new Quaternion(rotQuaternion);
// correction.mult(store, store); // Correction is not used now to
// prevent accidental errors while debugging other things
rot.multLocal(mountAdjust);
return rot;
}
private Quaternion getMountedAdjustedDriftRotation() {
Quaternion rot = new Quaternion(rotQuaternion);
// correction.mult(store, store); // Correction is not used now to
// prevent accidental errors while debugging other things
rot.multLocal(mountAdjust);
if ((compensateDrift && allowDriftCompensation) && totalDriftTime > 0) {
rot
@@ -354,11 +405,13 @@ public class IMUTracker
* 0). This allows the tracker to be strapped to body at any pitch and roll.
*/
@Override
public void resetFull(Quaternion reference) {
public void resetFull(Quaternion reference, boolean tPose) {
Quaternion rot = getAdjustedRawRotation();
fixGyroscope(getMountedAdjustedRotation());
fixAttachment(getMountedAdjustedRotation());
fixYaw(reference);
fixGyroscope(getMountedAdjustedRotation(), tPose);
fixAttachment(getMountedAdjustedRotation(), tPose);
makeIdentityAdjustmentQuatsFull();
fixYaw(getMountedAdjustedRotation(), reference);
makeIdentityAdjustmentQuatsYaw();
calibrateMag();
calculateDrift(rot);
}
@@ -373,51 +426,93 @@ public class IMUTracker
@Override
public void resetYaw(Quaternion reference) {
Quaternion rot = getAdjustedRawRotation();
fixYaw(reference);
fixYaw(getMountedAdjustedRotation(), reference);
makeIdentityAdjustmentQuatsYaw();
calibrateMag();
calculateDrift(rot);
}
protected void adjustInternal(Quaternion store) {
/**
* Converts raw or filtered rotation into reference- and
* mounting-reset-adjusted by applying quaternions produced after
* {@link #resetFull(Quaternion, boolean)}, {@link #resetYaw(Quaternion)}
* and {@link #resetMounting(boolean, boolean)}.
*
* @param store Raw or filtered rotation to mutate.
*/
protected void adjustToReference(Quaternion store) {
gyroFix.mult(store, store);
store.multLocal(attachmentFix);
store.multLocal(mountRotFix);
store.multLocal(yawMountRotFix);
yawFix.mult(store, store);
}
private void fixGyroscope(Quaternion sensorRotation) {
sensorRotation.fromAngles(0, sensorRotation.getYaw(), 0);
gyroFix.set(sensorRotation).inverseLocal();
/**
* Converts raw or filtered rotation into zero-reference-adjusted by
* applying quaternions produced after
* {@link #resetFull(Quaternion, boolean)}, {@link #resetYaw(Quaternion)}.
*
* @param store Raw or filtered rotation to mutate.
*/
protected void adjustToIdentity(Quaternion store) {
gyroFixNoMounting.mult(store, store);
store.multLocal(attachmentFixNoMounting);
yawFixZeroReference.mult(store, store);
}
private void fixAttachment(Quaternion sensorRotation) {
private void fixGyroscope(Quaternion sensorRotation, boolean tPose) {
sensorRotation = sensorRotation.clone();
if (tPose)
fixForTPose(sensorRotation);
sensorRotation.fromAngles(0, sensorRotation.getYaw(), 0);
gyroFix.set(sensorRotation.inverseLocal());
}
private void fixAttachment(Quaternion sensorRotation, boolean tPose) {
sensorRotation = sensorRotation.clone();
gyroFix.mult(sensorRotation, sensorRotation);
attachmentFix.set(sensorRotation).inverseLocal();
if (tPose)
fixForTPose(sensorRotation);
attachmentFix.set(sensorRotation.inverseLocal());
}
@Override
public void resetMounting(boolean reverseYaw) {
public void resetMounting(boolean reverseYaw, boolean tPose) {
// Get the current calibrated rotation
Quaternion buffer = getMountedAdjustedRotation();
Quaternion buffer = getMountedAdjustedDriftRotation();
gyroFix.mult(buffer, buffer);
buffer.multLocal(attachmentFix);
float yawAngle;
// Reset the vector for the rotation to point straight up
rotVector.set(0f, 1f, 0f);
// Rotate the vector by the quat, then flatten and normalize the vector
buffer.multLocal(rotVector).setY(0f).normalizeLocal();
// Calculate the yaw angle using tan
// Just use an angle offset of zero for unsolvable circumstances
float yawAngle = FastMath.isApproxZero(rotVector.x) && FastMath.isApproxZero(rotVector.z)
? 0f
: FastMath.atan2(rotVector.x, rotVector.z);
if (tPose && (isOnLeftArm() || isOnRightArm())) {
// Find the global axis the tracker thinks it rotated about (should
// be z), then projected on to the xz plane
rotVector
.set(
((isOnLeftArm() ? LEFT_TPOSE_OFFSET : RIGHT_TPOSE_OFFSET)
.mult(buffer)).toAxis()
);
yawAngle = FastMath
.atan2(
rotVector.cross(Vector3f.NEGATIVE_UNIT_Z).dot(Vector3f.UNIT_Y),
rotVector.dot(Vector3f.NEGATIVE_UNIT_Z)
);
// TODO find out what what is causing arms to not work (yawFix?)
} else {
// Find the global axis the tracker thinks it rotated about (should
// be z), then projected on to the xz plane
rotVector.set(buffer.inverseLocal().toAxis());
yawAngle = new Quaternion(0f, 0f, 0f, 1f)
.align(rotVector, Vector3f.UNIT_X)
.normalizeLocal()
.getYaw();
}
// Make an adjustment quaternion from the angle
buffer.fromAngles(0f, reverseYaw ? yawAngle : yawAngle - FastMath.PI, 0f);
Quaternion lastRotAdjust = mountRotFix.clone();
mountRotFix.set(buffer);
Quaternion lastRotAdjust = yawMountRotFix.clone();
yawMountRotFix.set(buffer);
// Get the difference from the last adjustment
buffer.multLocal(lastRotAdjust.inverseLocal());
@@ -425,19 +520,19 @@ public class IMUTracker
yawFix.multLocal(buffer.inverseLocal());
}
private void fixYaw(Quaternion reference) {
private void fixYaw(Quaternion sensorRotation, Quaternion reference) {
// Use only yaw HMD rotation
Quaternion targetRotation = reference.clone();
targetRotation.fromAngles(0, targetRotation.getYaw(), 0);
reference = reference.clone();
reference.fromAngles(0, reference.getYaw(), 0);
Quaternion sensorRotation = getMountedAdjustedRotation();
sensorRotation = sensorRotation.clone();
gyroFix.mult(sensorRotation, sensorRotation);
sensorRotation.multLocal(attachmentFix);
sensorRotation.multLocal(mountRotFix);
sensorRotation.multLocal(yawMountRotFix);
sensorRotation.fromAngles(0, sensorRotation.getYaw(), 0);
yawFix.set(sensorRotation).inverseLocal().multLocal(targetRotation);
yawFix.set(sensorRotation.inverseLocal().multLocal(reference));
}
private void calibrateMag() {
@@ -450,10 +545,10 @@ public class IMUTracker
}
/**
* Calculates 1 since last reset and store the data related to it in
* Calculates drift since last reset and store the data related to it in
* driftQuat, timeAtLastReset and timeForLastReset
*/
synchronized public void calculateDrift(Quaternion beforeQuat) {
private void calculateDrift(Quaternion beforeQuat) {
if (compensateDrift && allowDriftCompensation) {
Quaternion rotQuat = getAdjustedRawRotation();
@@ -471,11 +566,10 @@ public class IMUTracker
// Add new drift quaternion
driftQuats
.add(
new Quaternion()
.fromAngles(
0f,
rotQuat.mult(beforeQuat.inverse()).getYaw(),
0f
rotQuat
.fromAngles(0, rotQuat.getYaw(), 0)
.mult(
beforeQuat.fromAngles(0, beforeQuat.getYaw(), 0).inverse()
)
);
@@ -512,23 +606,25 @@ public class IMUTracker
averagedDriftQuat.fromAveragedQuaternions(driftQuats, driftWeights);
// Save tracker rotation and current time
rotationSinceReset.set(rotQuat.mult(beforeQuat.inverse()));
rotationSinceReset.set(driftQuats.getLatest());
timeAtLastReset = System.currentTimeMillis();
} else if (
System.currentTimeMillis() - timeAtLastReset < DRIFT_COOLDOWN_MS
&& driftQuats.size() > 0
) {
// Replace latest drift quaternion
rotationSinceReset.multLocal(beforeQuat.mult(rotQuat.inverse()));
rotationSinceReset
.multLocal(
rotQuat
.fromAngles(0, rotQuat.getYaw(), 0)
.mult(
beforeQuat.fromAngles(0, beforeQuat.getYaw(), 0).inverse()
)
);
driftQuats
.set(
driftQuats.size() - 1,
new Quaternion()
.fromAngles(
0f,
rotationSinceReset.inverse().getYaw(),
0f
)
rotationSinceReset
);
// Add drift time to total
@@ -572,6 +668,25 @@ public class IMUTracker
}
}
private void makeIdentityAdjustmentQuatsFull() {
Quaternion sensorRotation = new Quaternion();
getRawRotation(sensorRotation);
sensorRotation.fromAngles(0, sensorRotation.getYaw(), 0);
gyroFixNoMounting.set(sensorRotation).inverseLocal();
getRawRotation(sensorRotation);
gyroFixNoMounting.mult(sensorRotation, sensorRotation);
attachmentFixNoMounting.set(sensorRotation).inverseLocal();
}
private void makeIdentityAdjustmentQuatsYaw() {
Quaternion sensorRotation = new Quaternion();
getRawRotation(sensorRotation);
gyroFixNoMounting.mult(sensorRotation, sensorRotation);
sensorRotation.multLocal(attachmentFixNoMounting);
sensorRotation.fromAngles(0, sensorRotation.getYaw(), 0);
yawFixZeroReference.set(sensorRotation).inverseLocal();
}
/**
* Calculate correction between normal and magnetometer readings up to
* accuracy threshold
@@ -581,6 +696,26 @@ public class IMUTracker
// TODO Print "jump" length when correcting if it's more than 1 degree
}
private void fixForTPose(Quaternion store) {
if (isOnLeftArm()) {
store.set(LEFT_TPOSE_OFFSET.mult(store));
} else if (isOnRightArm()) {
store.set(RIGHT_TPOSE_OFFSET.mult(store));
}
}
private boolean isOnLeftArm() {
return bodyPosition == TrackerPosition.LEFT_UPPER_ARM
|| bodyPosition == TrackerPosition.LEFT_LOWER_ARM
|| bodyPosition == TrackerPosition.LEFT_HAND;
}
private boolean isOnRightArm() {
return bodyPosition == TrackerPosition.RIGHT_UPPER_ARM
|| bodyPosition == TrackerPosition.RIGHT_LOWER_ARM
|| bodyPosition == TrackerPosition.RIGHT_HAND;
}
@Override
public TrackerPosition getBodyPosition() {
return bodyPosition;
@@ -606,6 +741,11 @@ public class IMUTracker
return false;
}
@Override
public boolean hasAcceleration() {
return true;
}
@Override
public boolean isComputed() {
return false;

View File

@@ -34,11 +34,11 @@ public interface Tracker {
float getConfidenceLevel();
void resetFull(Quaternion reference);
void resetFull(Quaternion reference, boolean tPose);
void resetYaw(Quaternion reference);
void resetMounting(boolean reverseYaw);
void resetMounting(boolean reverseYaw, boolean tPose);
void tick();
@@ -52,6 +52,8 @@ public interface Tracker {
boolean hasPosition();
boolean hasAcceleration();
boolean isComputed();
int getTrackerId();

View File

@@ -1,12 +1,21 @@
package dev.slimevr.vr.trackers;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import dev.slimevr.vr.Device;
import io.eiren.util.BufferedTimer;
public class VRTracker extends ComputedTracker {
private static final Quaternion LEFT_TPOSE_OFFSET = new Quaternion()
.fromAngles(0, 0, FastMath.HALF_PI);
private static final Quaternion RIGHT_TPOSE_OFFSET = new Quaternion()
.fromAngles(0, 0, -FastMath.HALF_PI);
protected BufferedTimer timer = new BufferedTimer(1f);
public final Quaternion mountFix = new Quaternion();
public final Quaternion attachmentFix = new Quaternion();
public final Quaternion yawFix = new Quaternion();
public VRTracker(
int id,
@@ -23,6 +32,75 @@ public class VRTracker extends ComputedTracker {
super(id, name, name, hasRotation, hasPosition, null);
}
@Override
public boolean getRotation(Quaternion store) {
store.set(rotation);
// Don't adjust if tracker is HMD/Head (use raw rotation)
if (super.getBodyPosition() != TrackerPosition.HMD)
adjustInternal(store);
return true;
}
// TODO Reduce code duplication from IMUTracker.java
// Refactor all tracker classes into one?
protected void adjustInternal(Quaternion store) {
store.multLocal(attachmentFix);
store.multLocal(mountFix);
yawFix.mult(store, store);
}
@Override
public void resetFull(Quaternion reference, boolean tPose) {
fixAttachment(rotation, reference, tPose);
fixYaw(rotation, reference);
}
@Override
public void resetYaw(Quaternion reference) {
fixYaw(rotation, reference);
}
private void fixAttachment(Quaternion sensorRotation, Quaternion reference, boolean tPose) {
mountFix.fromAngles(0, reference.getYaw(), 0);
if (tPose)
fixForTPose(sensorRotation);
attachmentFix.set(sensorRotation.inverse());
}
private void fixYaw(Quaternion sensorRotation, Quaternion reference) {
// Use only yaw HMD rotation
reference = reference.clone();
reference.fromAngles(0, reference.getYaw(), 0);
sensorRotation = sensorRotation.clone();
sensorRotation.multLocal(attachmentFix);
sensorRotation.multLocal(mountFix);
sensorRotation.fromAngles(0, sensorRotation.getYaw(), 0);
yawFix.set(sensorRotation).inverseLocal().multLocal(reference);
}
private void fixForTPose(Quaternion store) {
if (isOnLeftArm()) {
store.set(LEFT_TPOSE_OFFSET.mult(store));
} else if (isOnRightArm()) {
store.set(RIGHT_TPOSE_OFFSET.mult(store));
}
}
private boolean isOnLeftArm() {
return bodyPosition == TrackerPosition.LEFT_UPPER_ARM
|| bodyPosition == TrackerPosition.LEFT_LOWER_ARM
|| bodyPosition == TrackerPosition.LEFT_HAND;
}
private boolean isOnRightArm() {
return bodyPosition == TrackerPosition.RIGHT_UPPER_ARM
|| bodyPosition == TrackerPosition.RIGHT_LOWER_ARM
|| bodyPosition == TrackerPosition.RIGHT_HAND;
}
@Override
public float getTPS() {
return timer.getAverageFPS();

View File

@@ -237,7 +237,7 @@ public class TrackersUDPServer extends Thread {
Main.getVrServer()
);
connection.getTrackers().add(imu);
connection.getTrackers().put(trackerId, imu);
trackersConsumer.accept(imu);
LogManager
.info(
@@ -315,7 +315,7 @@ public class TrackersUDPServer extends Thread {
parser.write(bb, conn, new UDPPacket1Heartbeat());
socket.send(new DatagramPacket(rcvBuffer, bb.position(), conn.address));
if (conn.lastPacket + 1000 < System.currentTimeMillis()) {
for (Tracker value : conn.getTrackers()) {
for (Tracker value : conn.getTrackers().values()) {
IMUTracker tracker = (IMUTracker) value;
if (tracker.getStatus() == TrackerStatus.OK)
tracker.setStatus(TrackerStatus.DISCONNECTED);
@@ -326,7 +326,7 @@ public class TrackersUDPServer extends Thread {
}
} else {
conn.timedOut = false;
for (Tracker value : conn.getTrackers()) {
for (Tracker value : conn.getTrackers().values()) {
IMUTracker tracker = (IMUTracker) value;
if (tracker.getStatus() == TrackerStatus.DISCONNECTED)
tracker.setStatus(TrackerStatus.OK);
@@ -452,7 +452,7 @@ public class TrackersUDPServer extends Thread {
break;
UDPPacket10PingPong ping = (UDPPacket10PingPong) packet;
if (connection.lastPingPacketId == ping.pingId) {
for (Tracker t : connection.getTrackers()) {
for (Tracker t : connection.getTrackers().values()) {
IMUTracker imuTracker = (IMUTracker) t;
imuTracker
.setPing(
@@ -485,7 +485,7 @@ public class TrackersUDPServer extends Thread {
if (connection.getTrackers().size() > 0) {
for (Tracker value : connection.getTrackers()) {
for (Tracker value : connection.getTrackers().values()) {
IMUTracker tr = (IMUTracker) value;
tr.setBatteryVoltage(battery.voltage);
tr.setBatteryLevel(battery.level * 100);
@@ -549,7 +549,7 @@ public class TrackersUDPServer extends Thread {
UDPPacket19SignalStrength signalStrength = (UDPPacket19SignalStrength) packet;
if (connection.getTrackers().size() > 0) {
for (Tracker value : connection.getTrackers()) {
for (Tracker value : connection.getTrackers().values()) {
IMUTracker tr = (IMUTracker) value;
tr.setSignalStrength(signalStrength.signalStrength);
}

View File

@@ -4,10 +4,10 @@ import dev.slimevr.NetworkProtocol;
import dev.slimevr.vr.Device;
import dev.slimevr.vr.trackers.IMUTracker;
import dev.slimevr.vr.trackers.Tracker;
import io.eiren.util.collections.FastList;
import java.net.InetAddress;
import java.net.SocketAddress;
import java.util.HashMap;
public class UDPDevice extends Device {
@@ -26,7 +26,7 @@ public class UDPDevice extends Device {
public NetworkProtocol protocol = null;
public int firmwareBuild = 0;
public boolean timedOut = false;
private final FastList<Tracker> trackers = new FastList<>();
private final HashMap<Integer, Tracker> trackers = new HashMap<>();
public UDPDevice(SocketAddress address, InetAddress ipAddress) {
this.address = address;
@@ -77,13 +77,11 @@ public class UDPDevice extends Device {
}
@Override
public FastList<Tracker> getTrackers() {
public HashMap<Integer, Tracker> getTrackers() {
return this.trackers;
}
public IMUTracker getTracker(int id) {
if (id >= 0 && id < this.getTrackers().size())
return (IMUTracker) this.getTrackers().get(id);
return null;
return (IMUTracker) this.getTrackers().get(id);
}
}

View File

@@ -186,7 +186,7 @@ public class ReferenceAdjustmentsTests {
null
);
tracker.rotQuaternion.set(trackerQuat);
tracker.resetFull(referenceQuat);
tracker.resetFull(referenceQuat, false);
Quaternion read = new Quaternion();
assertTrue(tracker.getRotation(read), "Adjusted tracker didn't return rotation");
@@ -257,7 +257,7 @@ public class ReferenceAdjustmentsTests {
null
);
tracker.rotQuaternion.set(trackerQuat);
tracker.resetFull(referenceQuat);
tracker.resetFull(referenceQuat, false);
// Use only yaw HMD rotation
Quaternion targetTrackerRotation = new Quaternion(referenceQuat);