Using yaw reset with OSC causes trackers to follow HMD #492

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opened 2026-04-05 19:15:57 +02:00 by MrUnknownDE · 0 comments
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Originally created by @ButterscotchV on 2/19/2025

Relevant Discord thread: https://discord.com/channels/817184208525983775/1295244826781945856
For some reason, at some point this became an issue with OSC where the headset movement will affect tracker movement for a while after a yaw reset.

*Originally created by @ButterscotchV on 2/19/2025* Relevant Discord thread: https://discord.com/channels/817184208525983775/1295244826781945856 For some reason, at some point this became an issue with OSC where the headset movement will affect tracker movement for a while after a yaw reset.
MrUnknownDE added the Area: VRCOSCType: BugPriority: HighArea: VRCOSCArea: VRCOSCArea: VRCOSCArea: VRCOSCArea: VRCOSCArea: VRCOSCArea: VRCOSCArea: VRCOSCArea: VRCOSCArea: VRCOSCArea: VRCOSCType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugType: BugPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: HighPriority: High labels 2026-04-05 19:16:09 +02:00
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Reference: github/SlimeVR-Server#492