5 Commits

Author SHA1 Message Date
MrUnknownDE 50017d40c8 Merge branch 'main' of github.com:MrUnknownDE/unity-gittool 2026-04-10 21:36:28 +02:00
MrUnknownDE 5490b72e5d add ProTV Room Zone Script :D 2026-04-10 21:35:01 +02:00
MrUnknownDE 9250fc71ed Fix formatting in usage section of README
Updated usage instructions for GIT Version Control.
2026-04-07 16:27:53 +02:00
MrUnknownDE 8318bd6a6e add generation packages inventar list 2026-04-07 16:26:30 +02:00
MrUnknownDE 0c613129f5 start livesync panel ^^ 2026-04-07 13:27:01 +02:00
6 changed files with 573 additions and 18 deletions
+127
View File
@@ -64,6 +64,7 @@ public class GitPanel : EditorWindow
if (hasRepo)
{
ExportPackageInventory();
currentBranchName = RunGitCommand("rev-parse --abbrev-ref HEAD").Trim();
FetchBranches();
}
@@ -148,6 +149,13 @@ public class GitPanel : EditorWindow
{
EditorPrefs.SetString(prefsKey, webUrlOverride.Trim());
}
GUILayout.Space(10);
GUILayout.Label("Inventory Management", EditorStyles.miniBoldLabel);
if (GUILayout.Button("📄 Sync Package Inventory (Unity & VRChat)", GUILayout.Height(25)))
{
ExportPackageInventory();
}
EditorGUILayout.EndVertical();
GUILayout.Space(5);
}
@@ -248,6 +256,7 @@ public class GitPanel : EditorWindow
UnityEngine.Debug.Log("Git-Tool: Changes successfully pushed!");
commitMessage = "";
}
LiveSyncPanel.BroadcastGitUpdate();
RefreshData();
}
@@ -409,6 +418,124 @@ public class GitPanel : EditorWindow
if (!File.Exists(path)) File.WriteAllText(path, ".idea\n.vs\nbin\nobj\n/Library\n/Temp\n/UserSettings\n/Configs\n/*.csproj\n/*.sln\n/Logs\n/Packages/*\n!/Packages/manifest.json\n!/Packages/packages-lock.json\n~UnityDirMonSyncFile~*");
}
private void ExportPackageInventory()
{
string rootPath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
string outputPath = Path.Combine(rootPath, "PACKAGES.md");
string unityManifest = Path.Combine(rootPath, "Packages", "manifest.json");
string vpmManifest = Path.Combine(rootPath, "Packages", "vpm-manifest.json");
List<string> mdLines = new List<string>();
mdLines.Add("# 📦 Project Dependencies Inventory");
mdLines.Add($"\n*Last Update: {System.DateTime.Now:yyyy-MM-dd HH:mm:ss}*");
mdLines.Add("\n> [!TIP]\n> This list helps to restore the workspace if the Creator Companion or Unity fails to auto-resolve dependencies.\n");
int totalFound = 0;
totalFound += ParseManifest(unityManifest, "Unity Standard & Scoped Dependencies", mdLines);
totalFound += ParseManifest(vpmManifest, "VRChat Package Manager (VPM) Dependencies", mdLines);
try {
File.WriteAllLines(outputPath, mdLines, System.Text.Encoding.UTF8);
RunGitCommand($"add \"{outputPath}\"");
UnityEngine.Debug.Log($"Git-Tool: PACKAGES.md aktualisiert. {totalFound} Einträge gefunden.");
} catch (System.Exception e) {
UnityEngine.Debug.LogError("Git-Tool: Fehler beim Schreiben der PACKAGES.md: " + e.Message);
}
}
private int ParseManifest(string path, string sectionTitle, List<string> outputList)
{
if (!File.Exists(path)) return 0;
int count = 0;
try {
string content = File.ReadAllText(path);
// 1. Finde den Start des "dependencies" Blocks
int startIndex = content.IndexOf("\"dependencies\"");
if (startIndex == -1) return 0;
// Finde die erste öffnende Klammer nach dem Wort
startIndex = content.IndexOf("{", startIndex);
if (startIndex == -1) return 0;
// 2. Extrahiere exakt diesen Block, indem wir Klammern zählen
int openBraces = 0;
int endIndex = startIndex;
for (int i = startIndex; i < content.Length; i++) {
if (content[i] == '{') openBraces++;
if (content[i] == '}') {
openBraces--;
// Sobald wir wieder bei 0 sind, ist der Dependencies-Block geschlossen
if (openBraces == 0) {
endIndex = i;
break;
}
}
}
if (endIndex <= startIndex) return 0;
// Header nur zeichnen, wenn wir wirklich einen Block haben
outputList.Add($"## {sectionTitle}");
outputList.Add("| Package Name | Version / Source |");
outputList.Add("| :--- | :--- |");
// Den isolierten Block herauslösen und in Zeilen splitten
string dependenciesBlock = content.Substring(startIndex, endIndex - startIndex + 1);
string[] blockLines = dependenciesBlock.Split(new[] { '\r', '\n' }, System.StringSplitOptions.RemoveEmptyEntries);
string currentVpmPackage = "";
// 3. Den sauberen Block auswerten
foreach (string line in blockLines) {
string trimmed = line.Trim();
// Einzelne Klammern können wir ignorieren, da wir eh schon im richtigen Block sind
if (trimmed == "{" || trimmed == "}" || trimmed == "},") continue;
if (trimmed.StartsWith("\"")) {
string[] parts = trimmed.Split(new char[] { ':' }, 2);
if (parts.Length == 2) {
string key = parts[0].Replace("\"", "").Trim();
string rawValue = parts[1].Trim();
if (rawValue.StartsWith("{")) {
// VPM Paket Start (z.B. "com.vrchat.base": { )
currentVpmPackage = key;
}
else if (key == "version") {
// VPM Paket Version (z.B. "version": "3.10.2")
string val = rawValue.Replace("\"", "").Replace(",", "").Trim();
if (!string.IsNullOrEmpty(currentVpmPackage)) {
outputList.Add($"| `{currentVpmPackage}` | {val} |");
count++;
currentVpmPackage = "";
}
}
else if (!rawValue.StartsWith("{")) {
// Unity Flat Paket (z.B. "com.unity.timeline": "1.2.3")
string val = rawValue.Replace("\"", "").Replace(",", "").Trim();
outputList.Add($"| `{key}` | {val} |");
count++;
}
}
}
}
} catch (System.Exception e) {
UnityEngine.Debug.LogWarning($"Git-Tool: Warnung beim Lesen von {Path.GetFileName(path)}: {e.Message}");
}
if (count == 0) {
outputList.Add("| - | No entries found |");
}
outputList.Add(""); // Leerzeile für sauberes Markdown
return count;
}
// FIX: Methode ist wieder static!
public static string RunGitCommand(string args, bool logAction = false) {
try {
+218
View File
@@ -0,0 +1,218 @@
using UnityEditor;
using UnityEngine;
using System;
using System.Text;
using System.Threading;
using System.Net.WebSockets;
using System.Threading.Tasks;
public class LiveSyncPanel : EditorWindow
{
private string wsUrl = "ws://localhost:8080";
private static ClientWebSocket ws;
private static bool isConnected = false;
private static CancellationTokenSource cts;
private Transform lastSelected;
private bool isNetworkApplying = false;
[Serializable]
private class SyncMessage
{
public string type;
public string objectName;
public Vector3 position;
public Vector3 eulerAngles;
public Vector3 localScale;
}
[MenuItem("Tools/MrUnknownDE/Live Sync Bridge")]
public static void ShowWindow()
{
GetWindow<LiveSyncPanel>("Live Sync Bridge").minSize = new Vector2(320, 350);
}
private void OnEnable()
{
wsUrl = EditorPrefs.GetString("LiveSync_WS_URL", "ws://localhost:8080");
EditorApplication.update += EditorUpdate;
Selection.selectionChanged += OnSelectionChanged;
}
private void OnDisable()
{
EditorApplication.update -= EditorUpdate;
Selection.selectionChanged -= OnSelectionChanged;
}
private void OnGUI()
{
GUILayout.Space(5);
// --- 🚧 DICK & FETT: WIP WARNING 🚧 ---
EditorGUILayout.HelpBox(
"🚧 WORK IN PROGRESS 🚧\n\n" +
"This feature is highly experimental and in active development!\n" +
"Expect bugs, network desyncs, or unexpected behavior.\n\n" +
"ALWAYS backup your project before starting a Live Session!",
MessageType.Warning);
GUILayout.Space(10);
GUILayout.Label("REAL-TIME MULTI-USER SYNC", EditorStyles.boldLabel);
GUILayout.Space(10);
EditorGUI.BeginChangeCheck();
wsUrl = EditorGUILayout.TextField("WebSocket Server:", wsUrl);
if (EditorGUI.EndChangeCheck())
{
EditorPrefs.SetString("LiveSync_WS_URL", wsUrl);
}
GUILayout.Space(15);
if (!isConnected)
{
GUI.backgroundColor = new Color(0.2f, 0.6f, 0.2f);
if (GUILayout.Button("🔌 Connect Session", GUILayout.Height(40))) Connect();
}
else
{
GUI.backgroundColor = new Color(0.8f, 0.3f, 0.3f);
if (GUILayout.Button("🛑 Disconnect", GUILayout.Height(40))) Disconnect();
GUILayout.Space(15);
EditorGUILayout.HelpBox("🟢 Connected!\nTransforms are tracked in real-time.\nListening for Git updates...", MessageType.Info);
}
GUI.backgroundColor = Color.white;
}
private async void Connect()
{
if (ws != null && ws.State == WebSocketState.Open) return;
ws = new ClientWebSocket();
cts = new CancellationTokenSource();
try
{
await ws.ConnectAsync(new Uri(wsUrl), cts.Token);
isConnected = true;
UnityEngine.Debug.Log("Live Sync: Connected to Server!");
_ = ReceiveLoop();
}
catch (Exception e)
{
UnityEngine.Debug.LogError("Live Sync: Connection failed. Is the server running? " + e.Message);
}
}
private async void Disconnect()
{
if (ws != null)
{
cts?.Cancel();
if (ws.State == WebSocketState.Open) await ws.CloseAsync(WebSocketCloseStatus.NormalClosure, "Client disconnecting", CancellationToken.None);
ws.Dispose();
}
isConnected = false;
UnityEngine.Debug.Log("Live Sync: Disconnected.");
}
private void EditorUpdate()
{
if (!isConnected || isNetworkApplying) return;
if (lastSelected != null && lastSelected.hasChanged)
{
SyncMessage msg = new SyncMessage
{
type = "TRANSFORM",
objectName = lastSelected.name,
position = lastSelected.position,
eulerAngles = lastSelected.eulerAngles,
localScale = lastSelected.localScale
};
SendMessage(JsonUtility.ToJson(msg));
lastSelected.hasChanged = false;
}
}
private void OnSelectionChanged()
{
if (Selection.activeTransform != null)
{
lastSelected = Selection.activeTransform;
lastSelected.hasChanged = false;
}
}
public static void BroadcastGitUpdate()
{
if (!isConnected || ws == null || ws.State != WebSocketState.Open) return;
SyncMessage msg = new SyncMessage { type = "GIT_PULL" };
SendMessage(JsonUtility.ToJson(msg));
UnityEngine.Debug.Log("Live Sync: Broadcasted Git Update signal to team.");
}
private static async void SendMessage(string json)
{
if (ws == null || ws.State != WebSocketState.Open) return;
byte[] bytes = Encoding.UTF8.GetBytes(json);
await ws.SendAsync(new ArraySegment<byte>(bytes), WebSocketMessageType.Text, true, cts.Token);
}
private async Task ReceiveLoop()
{
byte[] buffer = new byte[2048];
while (ws.State == WebSocketState.Open)
{
try
{
var result = await ws.ReceiveAsync(new ArraySegment<byte>(buffer), cts.Token);
if (result.MessageType == WebSocketMessageType.Text)
{
string json = Encoding.UTF8.GetString(buffer, 0, result.Count);
EditorApplication.delayCall += () => ProcessIncoming(json);
}
}
catch { break; }
}
isConnected = false;
}
private void ProcessIncoming(string json)
{
try
{
SyncMessage msg = JsonUtility.FromJson<SyncMessage>(json);
if (msg.type == "TRANSFORM")
{
GameObject target = GameObject.Find(msg.objectName);
if (target != null)
{
isNetworkApplying = true;
target.transform.position = msg.position;
target.transform.eulerAngles = msg.eulerAngles;
target.transform.localScale = msg.localScale;
target.transform.hasChanged = false;
isNetworkApplying = false;
}
}
else if (msg.type == "GIT_PULL")
{
UnityEngine.Debug.LogWarning("Live Sync: Teammate pushed new files! Starting auto-pull...");
GitPanel.RunGitCommand("pull --rebase origin HEAD");
AssetDatabase.Refresh();
UnityEngine.Debug.Log("Live Sync: Auto-pull complete. Files updated.");
}
}
catch (Exception e)
{
UnityEngine.Debug.LogWarning("Live Sync: Failed to parse incoming message. " + e.Message);
}
}
}
@@ -1,16 +0,0 @@
{
"name": "de.mrunknownde.gittool.Editor",
"rootNamespace": "",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
+170
View File
@@ -0,0 +1,170 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
m_Name: ProTVRoomZone
m_EditorClassIdentifier:
serializedUdonProgramAsset: {fileID: 11400000, guid: 7f1b25a7785724b4a80dabaacffcc775,
type: 2}
udonAssembly:
assemblyError:
sourceCsScript: {fileID: 11500000, guid: 48ee0805fb47e2e4494f694b970678c1, type: 3}
scriptVersion: 2
compiledVersion: 2
behaviourSyncMode: 0
hasInteractEvent: 0
scriptID: -2239841375030423733
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: fieldDefinitions
Entry: 7
Data: 0|System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[UdonSharp.Compiler.FieldDefinition,
UdonSharp.Editor]], mscorlib
- Name: comparer
Entry: 7
Data: 1|System.Collections.Generic.GenericEqualityComparer`1[[System.String,
mscorlib]], mscorlib
- Name:
Entry: 8
Data:
- Name:
Entry: 12
Data: 2
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: localVideoPlayer
- Name: $v
Entry: 7
Data: 2|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: localVideoPlayer
- Name: <UserType>k__BackingField
Entry: 7
Data: 3|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.GameObject, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 3
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: true
- Name: _fieldAttributes
Entry: 7
Data: 4|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
Data: 5|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
- Name: header
Entry: 1
Data: "Der Videoplayer f\xFCr diesen Raum"
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: roomCollider
- Name: $v
Entry: 7
Data: 6|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: roomCollider
- Name: <UserType>k__BackingField
Entry: 7
Data: 7|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.BoxCollider, UnityEngine.PhysicsModule
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 7
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 8|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
+56
View File
@@ -0,0 +1,56 @@
/*
* ============================================================================
* ProTV Room Zone Manager
* ============================================================================
* Ein autarkes Trigger-Modul zur ressourcenschonenden Steuerung von
* ProTV / AVPro Instanzen in VRChat
*
* written by MrUnknownDE
* https://mrunknown.de
* ============================================================================
*/
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class ProTVRoomZone : UdonSharpBehaviour
{
[Header("Der Videoplayer für diesen Raum")]
public GameObject localVideoPlayer;
private BoxCollider roomCollider;
void Start()
{
roomCollider = GetComponent<BoxCollider>();
SendCustomEventDelayedSeconds(nameof(CheckSpawnPosition), 2.0f);
}
public void CheckSpawnPosition()
{
VRCPlayerApi player = Networking.LocalPlayer;
if (!Utilities.IsValid(player)) return;
if (roomCollider != null && roomCollider.bounds.Contains(player.GetPosition()))
{
if (localVideoPlayer != null) localVideoPlayer.SetActive(true);
}
else
{
if (localVideoPlayer != null) localVideoPlayer.SetActive(false);
}
}
public override void OnPlayerTriggerEnter(VRCPlayerApi player)
{
if (!Utilities.IsValid(player) || !player.isLocal) return;
if (localVideoPlayer != null) localVideoPlayer.SetActive(true);
}
public override void OnPlayerTriggerExit(VRCPlayerApi player)
{
if (!Utilities.IsValid(player) || !player.isLocal) return;
if (localVideoPlayer != null) localVideoPlayer.SetActive(false);
}
}
+2 -2
View File
@@ -55,7 +55,7 @@ This tool is installed manually directly into your Unity project.
Once installed, you can access the tools via the top menu bar in Unity:
`Tools` -> `MrUnknownDE` -> `GIT Version Control`
`Tools` -> `MrUnknownDE` -> `GIT Version Control`<br>
`Tools` -> `MrUnknownDE` -> `Discord RPC`
The tools will open as floating windows. You can easily dock them into your custom Unity layout (e.g., right next to the Inspector or Console).
@@ -70,4 +70,4 @@ The tools will open as floating windows. You can easily dock them into your cust
---
*Built with ❤️ for the VRChat Community.*
*Built with ❤️ for the VRChat Community.*