mirror of
https://github.com/MrUnknownDE/vcc-tools.git
synced 2026-05-04 22:26:06 +02:00
Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 689ceca124 | |||
| 185f1cc96a | |||
| 32a428502d | |||
| 50017d40c8 | |||
| 5490b72e5d | |||
| 9250fc71ed | |||
| 8318bd6a6e | |||
| 0c613129f5 |
@@ -0,0 +1,64 @@
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using AudioLink;
|
||||
|
||||
public class AudioLinkBeatDetector : UdonSharpBehaviour
|
||||
{
|
||||
public AudioLink.AudioLink audioLinkInstance;
|
||||
|
||||
[Header("Settings")]
|
||||
[Range(0, 1)] public float threshold = 0.5f;
|
||||
public float minBpm = 70f;
|
||||
public float maxBpm = 210f; // Alles darüber wird als Fehler ignoriert
|
||||
|
||||
[Header("Output")]
|
||||
public float bpm = 128f;
|
||||
public float instantBpm = 128f;
|
||||
public bool isBeat;
|
||||
|
||||
private float lastBeatTime;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (audioLinkInstance == null || !audioLinkInstance.AudioDataIsAvailable()) return;
|
||||
|
||||
Vector2 bassPos = AudioLink.AudioLink.GetALPassAudioBass();
|
||||
Vector4 data = audioLinkInstance.GetDataAtPixel((int)bassPos.x, (int)bassPos.y);
|
||||
float currentLevel = data.x;
|
||||
|
||||
// Prüfen auf Threshold
|
||||
if (currentLevel > threshold)
|
||||
{
|
||||
float currentTime = Time.time;
|
||||
float timeDiff = currentTime - lastBeatTime;
|
||||
|
||||
// Der "Debounce" Check:
|
||||
// 0.27s entspricht ca. 222 BPM. Alles was schneller kommt, ist Rauschen.
|
||||
if (timeDiff > 0.27f)
|
||||
{
|
||||
if (lastBeatTime > 0)
|
||||
{
|
||||
float detected = 60f / timeDiff;
|
||||
|
||||
// Nur plausible Werte übernehmen
|
||||
if (detected >= minBpm && detected <= maxBpm)
|
||||
{
|
||||
instantBpm = detected;
|
||||
// Glättung: 0.5 sorgt für schnelles Folgen, aber filtert Ausreißer
|
||||
bpm = Mathf.Lerp(bpm, instantBpm, 0.5f);
|
||||
}
|
||||
}
|
||||
lastBeatTime = currentTime;
|
||||
isBeat = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
isBeat = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isBeat = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public class BeatDetectorDisplay : UdonSharpBehaviour
|
||||
{
|
||||
public AudioLinkBeatDetector engine;
|
||||
public TextMeshProUGUI bpmText;
|
||||
public Image beatIndicator;
|
||||
public Color activeColor = Color.cyan;
|
||||
|
||||
private float flashTimer;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (engine == null) return;
|
||||
|
||||
// Wenn die Engine einen Beat erkennt...
|
||||
if (engine.isBeat)
|
||||
{
|
||||
// ...aktualisieren wir SOFORT den Text mit der instantBpm
|
||||
if (bpmText != null)
|
||||
{
|
||||
bpmText.text = engine.instantBpm.ToString("F0"); // "F0" für ganze Zahlen ohne Lag-Gefühl
|
||||
}
|
||||
|
||||
// Visueller Kick
|
||||
flashTimer = 0.1f;
|
||||
if (beatIndicator != null) beatIndicator.color = activeColor;
|
||||
}
|
||||
|
||||
// Timer für das Abklingen der LED
|
||||
if (flashTimer > 0)
|
||||
{
|
||||
flashTimer -= Time.deltaTime;
|
||||
if (flashTimer <= 0 && beatIndicator != null)
|
||||
{
|
||||
beatIndicator.color = new Color(0.1f, 0.1f, 0.1f, 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -64,6 +64,7 @@ public class GitPanel : EditorWindow
|
||||
|
||||
if (hasRepo)
|
||||
{
|
||||
ExportPackageInventory();
|
||||
currentBranchName = RunGitCommand("rev-parse --abbrev-ref HEAD").Trim();
|
||||
FetchBranches();
|
||||
}
|
||||
@@ -148,6 +149,13 @@ public class GitPanel : EditorWindow
|
||||
{
|
||||
EditorPrefs.SetString(prefsKey, webUrlOverride.Trim());
|
||||
}
|
||||
|
||||
GUILayout.Space(10);
|
||||
GUILayout.Label("Inventory Management", EditorStyles.miniBoldLabel);
|
||||
if (GUILayout.Button("📄 Sync Package Inventory (Unity & VRChat)", GUILayout.Height(25)))
|
||||
{
|
||||
ExportPackageInventory();
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
GUILayout.Space(5);
|
||||
}
|
||||
@@ -248,6 +256,7 @@ public class GitPanel : EditorWindow
|
||||
UnityEngine.Debug.Log("Git-Tool: Changes successfully pushed!");
|
||||
commitMessage = "";
|
||||
}
|
||||
LiveSyncPanel.BroadcastGitUpdate();
|
||||
RefreshData();
|
||||
}
|
||||
|
||||
@@ -409,6 +418,124 @@ public class GitPanel : EditorWindow
|
||||
if (!File.Exists(path)) File.WriteAllText(path, ".idea\n.vs\nbin\nobj\n/Library\n/Temp\n/UserSettings\n/Configs\n/*.csproj\n/*.sln\n/Logs\n/Packages/*\n!/Packages/manifest.json\n!/Packages/packages-lock.json\n~UnityDirMonSyncFile~*");
|
||||
}
|
||||
|
||||
private void ExportPackageInventory()
|
||||
{
|
||||
string rootPath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
|
||||
string outputPath = Path.Combine(rootPath, "PACKAGES.md");
|
||||
|
||||
string unityManifest = Path.Combine(rootPath, "Packages", "manifest.json");
|
||||
string vpmManifest = Path.Combine(rootPath, "Packages", "vpm-manifest.json");
|
||||
|
||||
List<string> mdLines = new List<string>();
|
||||
mdLines.Add("# 📦 Project Dependencies Inventory");
|
||||
mdLines.Add($"\n*Last Update: {System.DateTime.Now:yyyy-MM-dd HH:mm:ss}*");
|
||||
mdLines.Add("\n> [!TIP]\n> This list helps to restore the workspace if the Creator Companion or Unity fails to auto-resolve dependencies.\n");
|
||||
|
||||
int totalFound = 0;
|
||||
|
||||
totalFound += ParseManifest(unityManifest, "Unity Standard & Scoped Dependencies", mdLines);
|
||||
totalFound += ParseManifest(vpmManifest, "VRChat Package Manager (VPM) Dependencies", mdLines);
|
||||
|
||||
try {
|
||||
File.WriteAllLines(outputPath, mdLines, System.Text.Encoding.UTF8);
|
||||
RunGitCommand($"add \"{outputPath}\"");
|
||||
UnityEngine.Debug.Log($"Git-Tool: PACKAGES.md aktualisiert. {totalFound} Einträge gefunden.");
|
||||
} catch (System.Exception e) {
|
||||
UnityEngine.Debug.LogError("Git-Tool: Fehler beim Schreiben der PACKAGES.md: " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private int ParseManifest(string path, string sectionTitle, List<string> outputList)
|
||||
{
|
||||
if (!File.Exists(path)) return 0;
|
||||
|
||||
int count = 0;
|
||||
try {
|
||||
string content = File.ReadAllText(path);
|
||||
|
||||
// 1. Finde den Start des "dependencies" Blocks
|
||||
int startIndex = content.IndexOf("\"dependencies\"");
|
||||
if (startIndex == -1) return 0;
|
||||
|
||||
// Finde die erste öffnende Klammer nach dem Wort
|
||||
startIndex = content.IndexOf("{", startIndex);
|
||||
if (startIndex == -1) return 0;
|
||||
|
||||
// 2. Extrahiere exakt diesen Block, indem wir Klammern zählen
|
||||
int openBraces = 0;
|
||||
int endIndex = startIndex;
|
||||
for (int i = startIndex; i < content.Length; i++) {
|
||||
if (content[i] == '{') openBraces++;
|
||||
if (content[i] == '}') {
|
||||
openBraces--;
|
||||
// Sobald wir wieder bei 0 sind, ist der Dependencies-Block geschlossen
|
||||
if (openBraces == 0) {
|
||||
endIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (endIndex <= startIndex) return 0;
|
||||
|
||||
// Header nur zeichnen, wenn wir wirklich einen Block haben
|
||||
outputList.Add($"## {sectionTitle}");
|
||||
outputList.Add("| Package Name | Version / Source |");
|
||||
outputList.Add("| :--- | :--- |");
|
||||
|
||||
// Den isolierten Block herauslösen und in Zeilen splitten
|
||||
string dependenciesBlock = content.Substring(startIndex, endIndex - startIndex + 1);
|
||||
string[] blockLines = dependenciesBlock.Split(new[] { '\r', '\n' }, System.StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
string currentVpmPackage = "";
|
||||
|
||||
// 3. Den sauberen Block auswerten
|
||||
foreach (string line in blockLines) {
|
||||
string trimmed = line.Trim();
|
||||
|
||||
// Einzelne Klammern können wir ignorieren, da wir eh schon im richtigen Block sind
|
||||
if (trimmed == "{" || trimmed == "}" || trimmed == "},") continue;
|
||||
|
||||
if (trimmed.StartsWith("\"")) {
|
||||
string[] parts = trimmed.Split(new char[] { ':' }, 2);
|
||||
if (parts.Length == 2) {
|
||||
string key = parts[0].Replace("\"", "").Trim();
|
||||
string rawValue = parts[1].Trim();
|
||||
|
||||
if (rawValue.StartsWith("{")) {
|
||||
// VPM Paket Start (z.B. "com.vrchat.base": { )
|
||||
currentVpmPackage = key;
|
||||
}
|
||||
else if (key == "version") {
|
||||
// VPM Paket Version (z.B. "version": "3.10.2")
|
||||
string val = rawValue.Replace("\"", "").Replace(",", "").Trim();
|
||||
if (!string.IsNullOrEmpty(currentVpmPackage)) {
|
||||
outputList.Add($"| `{currentVpmPackage}` | {val} |");
|
||||
count++;
|
||||
currentVpmPackage = "";
|
||||
}
|
||||
}
|
||||
else if (!rawValue.StartsWith("{")) {
|
||||
// Unity Flat Paket (z.B. "com.unity.timeline": "1.2.3")
|
||||
string val = rawValue.Replace("\"", "").Replace(",", "").Trim();
|
||||
outputList.Add($"| `{key}` | {val} |");
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (System.Exception e) {
|
||||
UnityEngine.Debug.LogWarning($"Git-Tool: Warnung beim Lesen von {Path.GetFileName(path)}: {e.Message}");
|
||||
}
|
||||
|
||||
if (count == 0) {
|
||||
outputList.Add("| - | No entries found |");
|
||||
}
|
||||
|
||||
outputList.Add(""); // Leerzeile für sauberes Markdown
|
||||
return count;
|
||||
}
|
||||
|
||||
// FIX: Methode ist wieder static!
|
||||
public static string RunGitCommand(string args, bool logAction = false) {
|
||||
try {
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
{
|
||||
"name": "de.mrunknownde.gittool.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,170 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
|
||||
m_Name: ProTVRoomZone
|
||||
m_EditorClassIdentifier:
|
||||
serializedUdonProgramAsset: {fileID: 11400000, guid: 7f1b25a7785724b4a80dabaacffcc775,
|
||||
type: 2}
|
||||
udonAssembly:
|
||||
assemblyError:
|
||||
sourceCsScript: {fileID: 11500000, guid: 48ee0805fb47e2e4494f694b970678c1, type: 3}
|
||||
scriptVersion: 2
|
||||
compiledVersion: 2
|
||||
behaviourSyncMode: 0
|
||||
hasInteractEvent: 0
|
||||
scriptID: -2239841375030423733
|
||||
serializationData:
|
||||
SerializedFormat: 2
|
||||
SerializedBytes:
|
||||
ReferencedUnityObjects: []
|
||||
SerializedBytesString:
|
||||
Prefab: {fileID: 0}
|
||||
PrefabModificationsReferencedUnityObjects: []
|
||||
PrefabModifications: []
|
||||
SerializationNodes:
|
||||
- Name: fieldDefinitions
|
||||
Entry: 7
|
||||
Data: 0|System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[UdonSharp.Compiler.FieldDefinition,
|
||||
UdonSharp.Editor]], mscorlib
|
||||
- Name: comparer
|
||||
Entry: 7
|
||||
Data: 1|System.Collections.Generic.GenericEqualityComparer`1[[System.String,
|
||||
mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 2
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: localVideoPlayer
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 2|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: localVideoPlayer
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 7
|
||||
Data: 3|System.RuntimeType, mscorlib
|
||||
- Name:
|
||||
Entry: 1
|
||||
Data: UnityEngine.GameObject, UnityEngine.CoreModule
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 3
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
Entry: 5
|
||||
Data: true
|
||||
- Name: _fieldAttributes
|
||||
Entry: 7
|
||||
Data: 4|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 1
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data: 5|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
|
||||
- Name: header
|
||||
Entry: 1
|
||||
Data: "Der Videoplayer f\xFCr diesen Raum"
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: roomCollider
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 6|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: roomCollider
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 7
|
||||
Data: 7|System.RuntimeType, mscorlib
|
||||
- Name:
|
||||
Entry: 1
|
||||
Data: UnityEngine.BoxCollider, UnityEngine.PhysicsModule
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 7
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
Entry: 5
|
||||
Data: false
|
||||
- Name: _fieldAttributes
|
||||
Entry: 7
|
||||
Data: 8|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 0
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
@@ -0,0 +1,157 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
* ProTV Room Zone Manager
|
||||
* ============================================================================
|
||||
* Ein autarkes Trigger-Modul zur ressourcenschonenden Steuerung von
|
||||
* ProTV / AVPro Instanzen in VRChat
|
||||
*
|
||||
* written by MrUnknownDE
|
||||
* https://mrunknown.de
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
public class ProTVRoomZone : UdonSharpBehaviour
|
||||
{
|
||||
[Header("Der Videoplayer für diesen Raum")]
|
||||
public GameObject localVideoPlayer;
|
||||
[Space(10)]
|
||||
[Header("Fade Settings")]
|
||||
[Tooltip("Wie lange soll das Ein-/Ausblenden in Sekunden dauern?")]
|
||||
public float fadeDuration = 1.5f;
|
||||
|
||||
[Tooltip("Ziehe hier die AudioSources des ProTVs rein - damit die Lautstärke smooth gefadet wird.")]
|
||||
public AudioSource[] audioSources;
|
||||
|
||||
private BoxCollider roomCollider;
|
||||
private float fadeProgress = 0f;
|
||||
private int fadeState = 0;
|
||||
|
||||
// Hier speichern wir die echte Lautstärke, bevor sie verfälscht wird
|
||||
private float[] savedVolumes;
|
||||
|
||||
void Start()
|
||||
{
|
||||
roomCollider = GetComponent<BoxCollider>();
|
||||
|
||||
// Arrays initialisieren und Basis-Lautstärke beim Start sichern
|
||||
if (audioSources != null && audioSources.Length > 0)
|
||||
{
|
||||
savedVolumes = new float[audioSources.Length];
|
||||
for (int i = 0; i < audioSources.Length; i++)
|
||||
{
|
||||
if (audioSources[i] != null) savedVolumes[i] = audioSources[i].volume;
|
||||
}
|
||||
}
|
||||
|
||||
SendCustomEventDelayedSeconds(nameof(CheckSpawnPosition), 2.0f);
|
||||
}
|
||||
|
||||
public void CheckSpawnPosition()
|
||||
{
|
||||
VRCPlayerApi player = Networking.LocalPlayer;
|
||||
if (!Utilities.IsValid(player)) return;
|
||||
|
||||
if (roomCollider != null && roomCollider.bounds.Contains(player.GetPosition()))
|
||||
{
|
||||
if (localVideoPlayer != null) localVideoPlayer.SetActive(true);
|
||||
fadeProgress = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateSavedVolumes();
|
||||
|
||||
if (localVideoPlayer != null) localVideoPlayer.SetActive(false);
|
||||
fadeProgress = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPlayerTriggerEnter(VRCPlayerApi player)
|
||||
{
|
||||
if (!Utilities.IsValid(player) || !player.isLocal) return;
|
||||
if (localVideoPlayer != null) localVideoPlayer.SetActive(true);
|
||||
fadeProgress = 0f;
|
||||
fadeState = 1;
|
||||
}
|
||||
|
||||
public override void OnPlayerTriggerExit(VRCPlayerApi player)
|
||||
{
|
||||
if (!Utilities.IsValid(player) || !player.isLocal) return;
|
||||
UpdateSavedVolumes();
|
||||
fadeProgress = 1f;
|
||||
fadeState = -1; // Starte Fade Out
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (fadeState == 0) return;
|
||||
if (fadeState == 1) // FADE IN
|
||||
{
|
||||
fadeProgress += Time.deltaTime / fadeDuration;
|
||||
if (fadeProgress >= 1f)
|
||||
{
|
||||
fadeProgress = 1f;
|
||||
fadeState = 0;
|
||||
}
|
||||
ApplyFadedVolume();
|
||||
}
|
||||
else if (fadeState == -1) // FADE OUT
|
||||
{
|
||||
fadeProgress -= Time.deltaTime / fadeDuration;
|
||||
if (fadeProgress <= 0f)
|
||||
{
|
||||
fadeProgress = 0f;
|
||||
fadeState = 0;
|
||||
|
||||
// DER PRO-TV FIX:
|
||||
RestoreOriginalVolume();
|
||||
|
||||
if (localVideoPlayer != null) localVideoPlayer.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
ApplyFadedVolume();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateSavedVolumes()
|
||||
{
|
||||
if (audioSources == null) return;
|
||||
for (int i = 0; i < audioSources.Length; i++)
|
||||
{
|
||||
if (audioSources[i] != null && audioSources[i].volume > 0.05f)
|
||||
{
|
||||
savedVolumes[i] = audioSources[i].volume;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyFadedVolume()
|
||||
{
|
||||
if (audioSources == null || savedVolumes == null) return;
|
||||
for (int i = 0; i < audioSources.Length; i++)
|
||||
{
|
||||
if (audioSources[i] != null)
|
||||
{
|
||||
audioSources[i].volume = savedVolumes[i] * fadeProgress;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RestoreOriginalVolume()
|
||||
{
|
||||
if (audioSources == null || savedVolumes == null) return;
|
||||
for (int i = 0; i < audioSources.Length; i++)
|
||||
{
|
||||
if (audioSources[i] != null)
|
||||
{
|
||||
audioSources[i].volume = savedVolumes[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -55,7 +55,7 @@ This tool is installed manually directly into your Unity project.
|
||||
|
||||
Once installed, you can access the tools via the top menu bar in Unity:
|
||||
|
||||
`Tools` -> `MrUnknownDE` -> `GIT Version Control`
|
||||
`Tools` -> `MrUnknownDE` -> `GIT Version Control`<br>
|
||||
`Tools` -> `MrUnknownDE` -> `Discord RPC`
|
||||
|
||||
The tools will open as floating windows. You can easily dock them into your custom Unity layout (e.g., right next to the Inspector or Console).
|
||||
@@ -70,4 +70,4 @@ The tools will open as floating windows. You can easily dock them into your cust
|
||||
|
||||
---
|
||||
|
||||
*Built with ❤️ for the VRChat Community.*
|
||||
*Built with ❤️ for the VRChat Community.*
|
||||
|
||||
Reference in New Issue
Block a user