start livesync panel ^^

This commit is contained in:
2026-04-07 13:27:01 +02:00
parent 7bc0eee024
commit 0c613129f5
2 changed files with 219 additions and 0 deletions

View File

@@ -248,6 +248,7 @@ public class GitPanel : EditorWindow
UnityEngine.Debug.Log("Git-Tool: Changes successfully pushed!");
commitMessage = "";
}
LiveSyncPanel.BroadcastGitUpdate();
RefreshData();
}

218
Editor/LiveSyncPanel.cs Normal file
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@@ -0,0 +1,218 @@
using UnityEditor;
using UnityEngine;
using System;
using System.Text;
using System.Threading;
using System.Net.WebSockets;
using System.Threading.Tasks;
public class LiveSyncPanel : EditorWindow
{
private string wsUrl = "ws://localhost:8080";
private static ClientWebSocket ws;
private static bool isConnected = false;
private static CancellationTokenSource cts;
private Transform lastSelected;
private bool isNetworkApplying = false;
[Serializable]
private class SyncMessage
{
public string type;
public string objectName;
public Vector3 position;
public Vector3 eulerAngles;
public Vector3 localScale;
}
[MenuItem("Tools/MrUnknownDE/Live Sync Bridge")]
public static void ShowWindow()
{
GetWindow<LiveSyncPanel>("Live Sync Bridge").minSize = new Vector2(320, 350);
}
private void OnEnable()
{
wsUrl = EditorPrefs.GetString("LiveSync_WS_URL", "ws://localhost:8080");
EditorApplication.update += EditorUpdate;
Selection.selectionChanged += OnSelectionChanged;
}
private void OnDisable()
{
EditorApplication.update -= EditorUpdate;
Selection.selectionChanged -= OnSelectionChanged;
}
private void OnGUI()
{
GUILayout.Space(5);
// --- 🚧 DICK & FETT: WIP WARNING 🚧 ---
EditorGUILayout.HelpBox(
"🚧 WORK IN PROGRESS 🚧\n\n" +
"This feature is highly experimental and in active development!\n" +
"Expect bugs, network desyncs, or unexpected behavior.\n\n" +
"ALWAYS backup your project before starting a Live Session!",
MessageType.Warning);
GUILayout.Space(10);
GUILayout.Label("REAL-TIME MULTI-USER SYNC", EditorStyles.boldLabel);
GUILayout.Space(10);
EditorGUI.BeginChangeCheck();
wsUrl = EditorGUILayout.TextField("WebSocket Server:", wsUrl);
if (EditorGUI.EndChangeCheck())
{
EditorPrefs.SetString("LiveSync_WS_URL", wsUrl);
}
GUILayout.Space(15);
if (!isConnected)
{
GUI.backgroundColor = new Color(0.2f, 0.6f, 0.2f);
if (GUILayout.Button("🔌 Connect Session", GUILayout.Height(40))) Connect();
}
else
{
GUI.backgroundColor = new Color(0.8f, 0.3f, 0.3f);
if (GUILayout.Button("🛑 Disconnect", GUILayout.Height(40))) Disconnect();
GUILayout.Space(15);
EditorGUILayout.HelpBox("🟢 Connected!\nTransforms are tracked in real-time.\nListening for Git updates...", MessageType.Info);
}
GUI.backgroundColor = Color.white;
}
private async void Connect()
{
if (ws != null && ws.State == WebSocketState.Open) return;
ws = new ClientWebSocket();
cts = new CancellationTokenSource();
try
{
await ws.ConnectAsync(new Uri(wsUrl), cts.Token);
isConnected = true;
UnityEngine.Debug.Log("Live Sync: Connected to Server!");
_ = ReceiveLoop();
}
catch (Exception e)
{
UnityEngine.Debug.LogError("Live Sync: Connection failed. Is the server running? " + e.Message);
}
}
private async void Disconnect()
{
if (ws != null)
{
cts?.Cancel();
if (ws.State == WebSocketState.Open) await ws.CloseAsync(WebSocketCloseStatus.NormalClosure, "Client disconnecting", CancellationToken.None);
ws.Dispose();
}
isConnected = false;
UnityEngine.Debug.Log("Live Sync: Disconnected.");
}
private void EditorUpdate()
{
if (!isConnected || isNetworkApplying) return;
if (lastSelected != null && lastSelected.hasChanged)
{
SyncMessage msg = new SyncMessage
{
type = "TRANSFORM",
objectName = lastSelected.name,
position = lastSelected.position,
eulerAngles = lastSelected.eulerAngles,
localScale = lastSelected.localScale
};
SendMessage(JsonUtility.ToJson(msg));
lastSelected.hasChanged = false;
}
}
private void OnSelectionChanged()
{
if (Selection.activeTransform != null)
{
lastSelected = Selection.activeTransform;
lastSelected.hasChanged = false;
}
}
public static void BroadcastGitUpdate()
{
if (!isConnected || ws == null || ws.State != WebSocketState.Open) return;
SyncMessage msg = new SyncMessage { type = "GIT_PULL" };
SendMessage(JsonUtility.ToJson(msg));
UnityEngine.Debug.Log("Live Sync: Broadcasted Git Update signal to team.");
}
private static async void SendMessage(string json)
{
if (ws == null || ws.State != WebSocketState.Open) return;
byte[] bytes = Encoding.UTF8.GetBytes(json);
await ws.SendAsync(new ArraySegment<byte>(bytes), WebSocketMessageType.Text, true, cts.Token);
}
private async Task ReceiveLoop()
{
byte[] buffer = new byte[2048];
while (ws.State == WebSocketState.Open)
{
try
{
var result = await ws.ReceiveAsync(new ArraySegment<byte>(buffer), cts.Token);
if (result.MessageType == WebSocketMessageType.Text)
{
string json = Encoding.UTF8.GetString(buffer, 0, result.Count);
EditorApplication.delayCall += () => ProcessIncoming(json);
}
}
catch { break; }
}
isConnected = false;
}
private void ProcessIncoming(string json)
{
try
{
SyncMessage msg = JsonUtility.FromJson<SyncMessage>(json);
if (msg.type == "TRANSFORM")
{
GameObject target = GameObject.Find(msg.objectName);
if (target != null)
{
isNetworkApplying = true;
target.transform.position = msg.position;
target.transform.eulerAngles = msg.eulerAngles;
target.transform.localScale = msg.localScale;
target.transform.hasChanged = false;
isNetworkApplying = false;
}
}
else if (msg.type == "GIT_PULL")
{
UnityEngine.Debug.LogWarning("Live Sync: Teammate pushed new files! Starting auto-pull...");
GitPanel.RunGitCommand("pull --rebase origin HEAD");
AssetDatabase.Refresh();
UnityEngine.Debug.Log("Live Sync: Auto-pull complete. Files updated.");
}
}
catch (Exception e)
{
UnityEngine.Debug.LogWarning("Live Sync: Failed to parse incoming message. " + e.Message);
}
}
}