Files
examples-image-loading/Readme.md
2023-02-15 22:38:55 -08:00

38 lines
1.8 KiB
Markdown

# VRChat Image Downloding Examples
This is a WIP Unity Example Project that demonstrates some ways that remote images can be downloaded using Udon in VRChat Worlds.
## Getting Started
Clone or Download this project and open it up in Unity 2019.4.31f1.
## Gallery Example
Scene File: `Assets/_Project/Gallery`
This scene demonstrates a RemoteImageFrame which loads images from a web server at runtime.
### TheFrame
TheFrame is a GameObject with a couple of important pieces:
* SlideshowFrame UdonBehaviour to load the images and captions from a web server.
* Mesh object to render the frame.
* Picture mesh to render the downloaded textures.
* UI world-space canvas to render the caption.
#### SlideshowFrame
This UdonBehaviour has all of the logic to download the images and captions from a web server.
It has these public variables:
* Rgb Url - an array of all the `VRCUrls` for the images to download.
* String Url - a single `VRCUrl` where the caption text can be downloaded.
* Renderer - this renderer's sharedMaterial will have its texture set from the downloaded textures.
* Field - this UI element's `text` property will be set from the downloaded caption for the matching texture.
* Slide Duration Seconds - how long to show each image.
The basic logic flow of the script is this:
* On Start, construct a VRCImageDownloader to reuse for downloading all the images. It's important to keep this around so the textures will persist. Download the string from the `String Url`.
* If the String downloads successfully, split it up line-by-line into separate strings, and save those to a `_captions` array. If it doesn't download, log the error message.
* Next, try to Load the next Image. Increment the `_loadedIndex` to keep track of our place, then call `DownloadImage()` on the downloader we saved earlier.
* If the Image downloads successfully, save a reference to it.