mirror of
https://github.com/MrUnknownDE/examples-image-loading.git
synced 2026-04-06 00:32:01 +02:00
Refactors variables, functionality still working
This commit is contained in:
File diff suppressed because one or more lines are too long
@@ -10,7 +10,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
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m_Name: FrameDataLoader
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m_Name: SlideshowFrame
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m_EditorClassIdentifier:
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serializedUdonProgramAsset: {fileID: 11400000, guid: 2945372477ec6354d804691fd1e55d70,
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type: 2}
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@@ -21,7 +21,7 @@ MonoBehaviour:
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compiledVersion: 2
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behaviourSyncMode: 0
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hasInteractEvent: 0
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scriptID: 2487633955665927238
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scriptID: -7774693031578337865
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serializationData:
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SerializedFormat: 2
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SerializedBytes:
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@@ -44,19 +44,19 @@ MonoBehaviour:
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Data:
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- Name:
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Entry: 12
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Data: 11
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Data: 10
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- Name:
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Entry: 7
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Data:
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- Name: $k
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Entry: 1
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Data: rgbUrl
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Data: imageUrls
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- Name: $v
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Entry: 7
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Data: 2|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: rgbUrl
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Data: imageUrls
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- Name: <UserType>k__BackingField
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Entry: 7
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Data: 3|System.RuntimeType, mscorlib
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@@ -536,19 +536,19 @@ MonoBehaviour:
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Data:
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- Name: $k
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Entry: 1
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Data: _downloadsComplete
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Data: _textures
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- Name: $v
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Entry: 7
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Data: 29|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _downloadsComplete
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Data: _textures
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- Name: <UserType>k__BackingField
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Entry: 7
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Data: 30|System.RuntimeType, mscorlib
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- Name:
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Entry: 1
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Data: System.Boolean[], mscorlib
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Data: UnityEngine.Texture2D[], UnityEngine.CoreModule
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- Name:
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Entry: 8
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Data:
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@@ -585,60 +585,6 @@ MonoBehaviour:
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- Name:
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Entry: 8
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Data:
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- Name:
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Entry: 7
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Data:
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- Name: $k
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Entry: 1
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Data: _textures
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- Name: $v
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Entry: 7
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Data: 32|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _textures
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- Name: <UserType>k__BackingField
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Entry: 7
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Data: 33|System.RuntimeType, mscorlib
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- Name:
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Entry: 1
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Data: UnityEngine.Texture2D[], UnityEngine.CoreModule
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- Name:
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Entry: 8
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Data:
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- Name: <SystemType>k__BackingField
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Entry: 9
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Data: 33
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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- Name:
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Entry: 6
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Data:
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- Name:
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Entry: 8
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Data:
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- Name: <IsSerialized>k__BackingField
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Entry: 5
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Data: false
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- Name: _fieldAttributes
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Entry: 7
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Data: 34|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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- Name:
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Entry: 12
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Data: 0
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- Name:
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Entry: 13
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Data:
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- Name:
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Entry: 8
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Data:
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- Name:
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Entry: 8
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Data:
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- Name:
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Entry: 8
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Data:
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- Name:
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Entry: 13
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Data:
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@@ -1,15 +1,15 @@
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using UdonSharp;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using VRC.SDK3.Image;
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using VRC.SDK3.StringLoading;
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using VRC.SDKBase;
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using VRC.Udon.Common.Interfaces;
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public class FrameDataLoader : UdonSharpBehaviour
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public class SlideshowFrame : UdonSharpBehaviour
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{
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public VRCUrl[] rgbUrl;
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public VRCUrl[] imageUrls;
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public VRCUrl stringUrl;
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public new Renderer renderer;
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public Text field;
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@@ -20,7 +20,6 @@ public class FrameDataLoader : UdonSharpBehaviour
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private VRCImageDownloader _imageDownloader;
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private IUdonEventReceiver udonEventReceiver;
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private string[] _captions = new string[0];
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private bool[] _downloadsComplete;
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private Texture2D[] _textures;
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void Start()
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@@ -29,8 +28,8 @@ public class FrameDataLoader : UdonSharpBehaviour
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udonEventReceiver = (IUdonEventReceiver)this;
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// Track which downloads have been completed already
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_downloadsComplete = new bool[rgbUrl.Length];
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_textures = new Texture2D[rgbUrl.Length];
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// _downloadsComplete = new bool[rgbUrl.Length];
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_textures = new Texture2D[imageUrls.Length];
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// Construct Image Downloader to reuse
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_imageDownloader = new VRCImageDownloader();
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@@ -49,17 +48,19 @@ public class FrameDataLoader : UdonSharpBehaviour
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private void LoadNext()
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{
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_loadedIndex = (int)(Networking.GetServerTimeInMilliseconds() / 1000f / slideDurationSeconds) % rgbUrl.Length;
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_loadedIndex = (int)(Networking.GetServerTimeInMilliseconds() / 1000f / slideDurationSeconds) % imageUrls.Length;
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if (_downloadsComplete[_loadedIndex])
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var nextTexture = _textures[_loadedIndex];
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if (nextTexture != null)
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{
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renderer.sharedMaterial.mainTexture = _textures[_loadedIndex];
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renderer.sharedMaterial.mainTexture = nextTexture;
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}
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else
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{
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var rgbInfo = new TextureInfo();
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rgbInfo.GenerateMipMaps = true;
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_imageDownloader.DownloadImage(rgbUrl[_loadedIndex], renderer.material, udonEventReceiver, rgbInfo);
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_imageDownloader.DownloadImage(imageUrls[_loadedIndex], renderer.material, udonEventReceiver, rgbInfo);
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}
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// Set caption if one is provided
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@@ -87,18 +88,16 @@ public class FrameDataLoader : UdonSharpBehaviour
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{
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Debug.Log($"Image loaded: {result.SizeInMemoryBytes} bytes.");
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_downloadsComplete[_loadedIndex] = true;
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_textures[_loadedIndex] = result.Result;
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}
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public override void OnImageLoadError(IVRCImageDownload result)
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{
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Debug.Log($"Image not loaded: {result.Error.ToString()}: {result.ErrorMessage}.");
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_downloadsComplete[_loadedIndex] = false;
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}
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private void OnDestroy()
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{
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_imageDownloader.Dispose();
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}
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}
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}
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:a29fc0b7ad1c79d167df2c286714c2efa3c7b4418fe2ff1369c9cce78deb1c3b
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size 52736
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oid sha256:4797e2ba68bf4823b5e73544017535b317e80407da67c133199aa6a548d5ec09
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size 52731
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@@ -28,7 +28,10 @@ GraphicsSettings:
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m_LensFlare:
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m_Mode: 1
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
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m_AlwaysIncludedShaders: []
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m_AlwaysIncludedShaders:
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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38
Readme.md
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38
Readme.md
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@@ -0,0 +1,38 @@
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# VRChat Image Downloding Examples
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This is a WIP Unity Example Project that demonstrates some ways that remote images can be downloaded using Udon in VRChat Worlds.
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## Getting Started
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Clone or Download this project and open it up in Unity 2019.4.31f1.
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## Gallery Example
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Scene File: `Assets/_Project/Gallery`
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This scene demonstrates a RemoteImageFrame which loads images from a web server at runtime.
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### TheFrame
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TheFrame is a GameObject with a couple of important pieces:
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* SlideshowFrame UdonBehaviour to load the images and captions from a web server.
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* Mesh object to render the frame.
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* Picture mesh to render the downloaded textures.
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* UI world-space canvas to render the caption.
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#### SlideshowFrame
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This UdonBehaviour has all of the logic to download the images and captions from a web server.
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It has these public variables:
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* Rgb Url - an array of all the `VRCUrls` for the images to download.
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* String Url - a single `VRCUrl` where the caption text can be downloaded.
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* Renderer - this renderer's sharedMaterial will have its texture set from the downloaded textures.
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* Field - this UI element's `text` property will be set from the downloaded caption for the matching texture.
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* Slide Duration Seconds - how long to show each image.
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The basic logic flow of the script is this:
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* On Start, construct a VRCImageDownloader to reuse for downloading all the images. It's important to keep this around so the textures will persist. Download the string from the `String Url`.
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* If the String downloads successfully, split it up line-by-line into separate strings, and save those to a `_captions` array. If it doesn't download, log the error message.
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* Next, try to Load the next Image. Increment the `_loadedIndex` to keep track of our place, then call `DownloadImage()` on the downloader we saved earlier.
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* If the Image downloads successfully, save a reference to it.
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