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Fix shader keyword limit message for Unity 2019
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@@ -391,14 +391,15 @@ namespace VRCX
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private bool ParseLogShaderKeywordsLimit(FileInfo fileInfo, LogContext logContext, string line, int offset)
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private bool ParseLogShaderKeywordsLimit(FileInfo fileInfo, LogContext logContext, string line, int offset)
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{
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{
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// 2021.04.04 12:21:06 Error - Maximum number (256) of shader keywords exceeded, keyword _TOGGLESIMPLEBLUR_ON will be ignored.
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// 2021.04.04 12:21:06 Error - Maximum number (256) of shader keywords exceeded, keyword _TOGGLESIMPLEBLUR_ON will be ignored.
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// 2021.08.20 04:20:69 Error - Maximum number (384) of shader global keywords exceeded, keyword _FOG_EXP2 will be ignored.
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if (logContext.ShaderKeywordsLimitReached == true)
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if (logContext.ShaderKeywordsLimitReached == true)
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{
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{
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return false;
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return false;
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}
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}
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if (string.Compare(line, offset, "Maximum number (256) of shader keywords exceeded", 0, 48, StringComparison.Ordinal) != 0)
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if (string.Compare(line, offset, "Maximum number (384) of shader global keywords exceeded", 0, 55, StringComparison.Ordinal) != 0)
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{
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{
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return false;
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return false;
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}
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}
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