From b5619b700e23f0efebdffe1f6fff47c55ecea569 Mon Sep 17 00:00:00 2001 From: Natsumi Date: Sat, 21 Aug 2021 07:03:42 +1200 Subject: [PATCH] Fix shader keyword limit message for Unity 2019 --- LogWatcher.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/LogWatcher.cs b/LogWatcher.cs index 2a0e8362..b7f23005 100644 --- a/LogWatcher.cs +++ b/LogWatcher.cs @@ -391,14 +391,15 @@ namespace VRCX private bool ParseLogShaderKeywordsLimit(FileInfo fileInfo, LogContext logContext, string line, int offset) { - // 2021.04.04 12:21:06 Error - Maximum number (256) of shader keywords exceeded, keyword _TOGGLESIMPLEBLUR_ON will be ignored. + // 2021.04.04 12:21:06 Error - Maximum number (256) of shader keywords exceeded, keyword _TOGGLESIMPLEBLUR_ON will be ignored. + // 2021.08.20 04:20:69 Error - Maximum number (384) of shader global keywords exceeded, keyword _FOG_EXP2 will be ignored. if (logContext.ShaderKeywordsLimitReached == true) { return false; } - if (string.Compare(line, offset, "Maximum number (256) of shader keywords exceeded", 0, 48, StringComparison.Ordinal) != 0) + if (string.Compare(line, offset, "Maximum number (384) of shader global keywords exceeded", 0, 55, StringComparison.Ordinal) != 0) { return false; }