mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-13 11:53:51 +02:00
Fix shader keyword limit message for Unity 2019
This commit is contained in:
@@ -391,14 +391,15 @@ namespace VRCX
|
||||
|
||||
private bool ParseLogShaderKeywordsLimit(FileInfo fileInfo, LogContext logContext, string line, int offset)
|
||||
{
|
||||
// 2021.04.04 12:21:06 Error - Maximum number (256) of shader keywords exceeded, keyword _TOGGLESIMPLEBLUR_ON will be ignored.
|
||||
// 2021.04.04 12:21:06 Error - Maximum number (256) of shader keywords exceeded, keyword _TOGGLESIMPLEBLUR_ON will be ignored.
|
||||
// 2021.08.20 04:20:69 Error - Maximum number (384) of shader global keywords exceeded, keyword _FOG_EXP2 will be ignored.
|
||||
|
||||
if (logContext.ShaderKeywordsLimitReached == true)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (string.Compare(line, offset, "Maximum number (256) of shader keywords exceeded", 0, 48, StringComparison.Ordinal) != 0)
|
||||
if (string.Compare(line, offset, "Maximum number (384) of shader global keywords exceeded", 0, 55, StringComparison.Ordinal) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user