Fix shader keyword limit message for Unity 2019

This commit is contained in:
Natsumi
2021-08-21 07:03:42 +12:00
parent 38eab37f46
commit b5619b700e

View File

@@ -391,14 +391,15 @@ namespace VRCX
private bool ParseLogShaderKeywordsLimit(FileInfo fileInfo, LogContext logContext, string line, int offset)
{
// 2021.04.04 12:21:06 Error - Maximum number (256) of shader keywords exceeded, keyword _TOGGLESIMPLEBLUR_ON will be ignored.
// 2021.04.04 12:21:06 Error - Maximum number (256) of shader keywords exceeded, keyword _TOGGLESIMPLEBLUR_ON will be ignored.
// 2021.08.20 04:20:69 Error - Maximum number (384) of shader global keywords exceeded, keyword _FOG_EXP2 will be ignored.
if (logContext.ShaderKeywordsLimitReached == true)
{
return false;
}
if (string.Compare(line, offset, "Maximum number (256) of shader keywords exceeded", 0, 48, StringComparison.Ordinal) != 0)
if (string.Compare(line, offset, "Maximum number (384) of shader global keywords exceeded", 0, 55, StringComparison.Ordinal) != 0)
{
return false;
}