adjust launch dialog behavior when is canOpenInstanceInGame

This commit is contained in:
pa
2026-01-05 12:15:05 +09:00
committed by Natsumi
parent 9637296109
commit 50b59b39d2

View File

@@ -61,16 +61,29 @@
</el-button>
<template v-if="canOpenInstanceInGame">
<el-button
:disabled="!launchDialog.secureOrShortName"
@click="handleLaunchGame(launchDialog.location, launchDialog.shortName, false)">
{{ t('dialog.launch.launch') }}
</el-button>
<el-button
type="primary"
:disabled="!launchDialog.secureOrShortName"
@click="handleAttachGame(launchDialog.location, launchDialog.shortName)">
{{ t('dialog.launch.open_ingame') }}
</el-button>
<el-dropdown
split-button
type="primary"
:disabled="!launchDialog.secureOrShortName"
@click="handleLaunchDefault(launchDialog.location, launchDialog.shortName)"
@command="(cmd) => handleLaunchCommand(cmd, launchDialog.location, launchDialog.shortName)">
{{ launchModeLabel }}
<template #dropdown>
<el-dropdown-menu>
<el-dropdown-item :command="launchDialog.desktop ? 'vr' : 'desktop'">
{{
launchDialog.desktop
? t('dialog.launch.launch')
: t('dialog.launch.start_as_desktop')
}}
</el-dropdown-item>
</el-dropdown-menu>
</template>
</el-dropdown>
</template>
<template v-else>
<el-button