Don't set m_LastPacketTimestamp on handshake when we are connected #11

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opened 2026-04-05 17:51:36 +02:00 by MrUnknownDE · 0 comments
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Originally created by @ImSapphire on 1/24/2026

If another tracker is trying to find the server, they will send the handshake packet to the whole network, which prevents us from realising if the connection to server has timed out.

*Originally created by @ImSapphire on 1/24/2026* If another tracker is trying to find the server, they will send the handshake packet to the whole network, which prevents us from realising if the connection to server has timed out.
MrUnknownDE added the Type: Bug label 2026-04-05 17:51:36 +02:00
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Reference: github/SlimeVR-Tracker-ESP#11