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SlimeVR-Server/CONTRIBUTING.md
lucas lelievre a891203204 Switch to Electron (#1747)
Co-authored-by: Hannah Lindrob <hannahlindrob@ourlook.com>
Co-authored-by: Sapphire <imsapphire0@gmail.com>
2026-03-10 21:38:02 +01:00

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# Contributing to SlimeVR
This document describes essential knowledge required to contribute to the SlimeVR Server.
### Prerequisites
- [Git](https://git-scm.com/downloads)
- [Java v17+](https://adoptium.net/temurin/releases/)
- [Node.js v16.9+](https://nodejs.org) (We recommend the use of `nvm` instead of installing Node.js directly)
## Cloning the code
First, clone the codebase using git in a terminal in the folder you want.
```bash
git clone --recursive https://github.com/SlimeVR/SlimeVR-Server.git
```
Now you can open the codebase in [IDEA](https://www.jetbrains.com/idea/download/) (Recommended; VSCode and Eclipse also work but have limited Kotlin support).
## Building the code
### Java (server)
The Java code is built with `gradle`, a CLI tool that manages java projects and their
dependencies.
- You can run the server by running `./gradlew run` in your IDE's terminal.
- To compile the code, run `./gradlew shadowJar`. The result will
be at `server/build/libs/slimevr.jar` (you can ignore `server.jar`).
(Note: Your IDE may be able to do all of the above for you.)
### Electron (gui)
- Activate corepack (included with Node.JS) via `corepack enable` (might require administrator permissions)
- Run `pnpm i` in your IDE's terminal to download and install dependencies.
- To launch the GUI in dev mode, run `pnpm gui`.
- Finally, to compile for production, run `pnpm package:build`. The result
will be at `dist/artifacts/` content will change depending of the platform.
## Code style
### Java (server)
The Java code is auto-formatted with [spotless](https://github.com/diffplug/spotless/tree/main/plugin-gradle).
Code is checked for autoformatting whenever you build, but you can also run
`./gradlew spotlessCheck` if you prefer.
To auto-format your Java and Kotlin code from the command line, you can run `./gradlew spotlessApply`.
We recommend installing support for spotless in your IDE, and formatting
whenever you save a file to make things easy.
If you need to prevent autoformatting for a select region of code, use
`// @formatter:off` and `// @formatter:on`
#### Setting up spotless for IntelliJ IDEA
* Install https://plugins.jetbrains.com/plugin/18321-spotless-gradle
* Add a keyboard shortcut for `Code` > `Reformat Code with Spotless`
* They are working on support to do this on save without a keybind
[here](https://github.com/ragurney/spotless-intellij-gradle/issues/8)
#### Setting up spotless for VSCode
* Install the `richardwillis.vscode-spotless-gradle` extension
* Add the following to your workspace settings, at `.vscode/settings.json`:
```json
"spotlessGradle.format.enable": true,
"editor.formatOnSave": true,
"[java]": {
"editor.defaultFormatter": "richardwillis.vscode-spotless-gradle"
}
```
#### Setting up Eclipse autoformatting
Import the formatting settings defined in `spotless.xml`, like this:
* Go to `File > Properties`, then `Java Code Style > Formatter`
* Check `Enable project specific settings`
* Click `Import`, then open `spotless.xml`, then `Apply`
* Go to `Java Editor > Save Actions`
* Select `Enable project specific settings`, `Perform the selected actions on save`,
`Format source code`, `Format all lines`
Eclipse will only do a subset of the checks in `spotless`, so you may still want to do
`./gradlew spotlessApply` if you ever see an error from spotless.
### Electron (gui)
We use ESLint and Prettier to format GUI code.
- First, go into the GUI's directory with your terminal by running `cd gui`.
- To check code formatting, run `pnpm run lint`.
- To fix code formatting, run `pnpm run lint:fix` and `pnpm run format`
Don't forget to run `cd ..` to return to the root directory.
## SolarXR Protocol
SolarXR is used to communicate between the server (backend) and GUI (frontend).
It can also be used to communicate to third party applications.
When touching SolarXR:
- You will need `flatc`. To know which version to get, refer to
[SolarXR's README](https://github.com/SlimeVR/SolarXR-Protocol/blob/main/README.md#flatc)
- The only files you should edit are in the `schema` directory.
- After editing files, you should run `cd solarxr-protocol`, then either run
`./generate-flatbuffer.ps1` (Windows) or `./generate-flatbuffer.sh` (Linux/OSX)
- Make sure to commit your changes inside the submodule.
- To make sure the gui use the latest generated code, run `pnpm i`.
## Code Licensing
SlimeVR uses dual MIT and Apache-2.0 license. Be sure that any code that you reference,
or dependencies you add, are compatible with these licenses. For example, `GPL-v3` is
not compatible because it requires any and all code that depends on it to *also* be
licensed under `GPL-v3`.
## Discord
We use discord *a lot* to coordinate and discuss development. Come join us at
https://discord.gg/SlimeVR!
## Use of AI
We DO NOT accept contributions that are generated with AI (for example, "vibe-coding").
If you do use AI, and you believe your usage of AI is reasonable, you must clearly disclose
how you used AI in your submission.