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19 Commits

Author SHA1 Message Date
Eiren Rain
069da63d1f fix(gui): export proportions button doesn't work (#1513) 2025-08-01 11:51:31 +03:00
DevMiner
3fbe58b027 fix(gui): export proportions button doesn't work 2025-08-01 02:21:26 +02:00
Eiren Rain
aa6b5ab028 Bring back resetMountingFeet toggle for mounting resets (#1509) 2025-07-31 22:07:30 +03:00
Erimel
b2ee4e0b5e Change icons for new mounting reset buttons 2025-07-29 17:29:25 -04:00
Erimel
34ab0c6252 Bring back resetMountingFeet toggle for mounting resets 2025-07-29 17:14:05 -04:00
Butterscotch!
a8116a7f35 Fix mounting reset not working for feet (#1508) 2025-07-29 16:33:27 -04:00
Eiren Rain
8c65129bb4 New Pontoon translations (#1502) 2025-07-26 06:02:35 +03:00
Nola
acaf6a7679 Pontoon: Update Dutch (nl) localization of GUI
Co-authored-by: Nola <stefsecretdesecret@gmail.com>
Co-authored-by: Vyolex <25586367+Vyolex@users.noreply.github.com>
2025-07-26 05:01:55 +02:00
nekomona
8044a8a824 Pontoon: Update Simplified Chinese (zh-Hans) localization of GUI
Co-authored-by: nekomona <nekomona@163.com>
2025-07-26 05:01:55 +02:00
Yexo
1ec03b83b6 Pontoon: Update Polish (pl) localization of GUI
Co-Authored-By: Yexo <patrykcyranski@gmail.com>
2025-07-26 05:01:55 +02:00
lucas lelievre
44caf24126 FW update + Fix download url 2025-07-26 05:00:37 +02:00
Erimel
a125195695 Pontoon: Update French (fr) localization of GUI
Co-authored-by: Erimel <loukalemire@gmail.com>
2025-07-22 23:08:56 +00:00
Erimel
d27385dfa4 Allow partial/separate resets for feet and fingers (#1441)
Co-authored-by: Uriel <imurx@proton.me>
2025-07-22 19:08:34 -04:00
DevMiner
68bd670d7c fix(gui/wizard): manual calibration reset body proportions's reset button isn't primary (#1503) 2025-07-20 22:26:46 +02:00
Eiren Rain
42eda428ae New Pontoon translations (#1499) 2025-07-18 02:11:40 +03:00
YumeTomo
6504ebb9fb Pontoon: Update Thai (th) localization of GUI
Co-authored-by: YumeTomo <Sodnoobe@gmail.com>
2025-07-17 21:50:41 +00:00
MenacingExiler
6332615b08 Pontoon: Update Vietnamese (vi) localization of GUI
Co-authored-by: MenacingExiler <menacingexiler@gmail.com>
2025-07-17 21:50:41 +00:00
Uriel
e054c393ea Add loucas003 for GUI settings codeowner 2025-07-17 18:50:23 -03:00
dependabot[bot]
85c30b9425 Bump awalsh128/cache-apt-pkgs-action from 1.5.0 to 1.5.1 (#1495)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-07-17 18:10:00 -03:00
29 changed files with 696 additions and 244 deletions

2
.github/CODEOWNERS vendored
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@@ -14,7 +14,7 @@
/gui/src/i18n/ @ImUrX @Erimelowo
/l10n.toml @ImUrX @Erimelowo
/gui/src/components/settings/ @Erimelowo @ImUrX
/gui/src/components/settings/ @Erimelowo @ImUrX @loucass003
# Rust part of the GUI
/gui/src-tauri/ @ImUrX

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@@ -65,7 +65,7 @@ jobs:
- if: startsWith(matrix.os, 'ubuntu')
name: Set up Linux dependencies
uses: awalsh128/cache-apt-pkgs-action@v1.5.0
uses: awalsh128/cache-apt-pkgs-action@v1.5.1
with:
packages: libgtk-3-dev webkit2gtk-4.1 libappindicator3-dev librsvg2-dev patchelf
# Increment to invalidate the cache

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@@ -164,7 +164,7 @@ jobs:
path: server/desktop/build/libs/
- name: Set up Linux dependencies
uses: awalsh128/cache-apt-pkgs-action@v1.5.0
uses: awalsh128/cache-apt-pkgs-action@v1.5.1
with:
packages: |
build-essential curl wget file libssl-dev libgtk-3-dev libappindicator3-dev librsvg2-dev

6
Cargo.lock generated
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@@ -2645,7 +2645,7 @@ version = "0.7.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "af1844ef2428cc3e1cb900be36181049ef3d3193c63e43026cfe202983b27a56"
dependencies = [
"proc-macro-crate 1.3.1",
"proc-macro-crate 2.0.0",
"proc-macro2",
"quote",
"syn 2.0.87",
@@ -4539,9 +4539,9 @@ dependencies = [
[[package]]
name = "tauri-plugin-fs"
version = "2.4.0"
version = "2.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c341290d31991dbca38b31d412c73dfbdb070bb11536784f19dd2211d13b778f"
checksum = "8c6ef84ee2f2094ce093e55106d90d763ba343fad57566992962e8f76d113f99"
dependencies = [
"anyhow",
"dunce",

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@@ -18,7 +18,7 @@
"@tanstack/react-query": "^5.48.0",
"@tauri-apps/api": "^2.0.2",
"@tauri-apps/plugin-dialog": "^2.0.0",
"@tauri-apps/plugin-fs": "^2.0.0",
"@tauri-apps/plugin-fs": "2.4.1",
"@tauri-apps/plugin-http": "^2.5.0",
"@tauri-apps/plugin-os": "^2.0.0",
"@tauri-apps/plugin-shell": "^2.0.0",

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@@ -237,6 +237,8 @@ reset-reset_all_warning_default-v2 =
reset-full = Full Reset
reset-mounting = Reset Mounting
reset-mounting-feet = Reset Feet Mounting
reset-mounting-fingers = Reset Fingers Mounting
reset-yaw = Yaw Reset
## Serial detection stuff
@@ -274,7 +276,7 @@ widget-overlay-is_mirrored_label = Display Overlay as Mirror
widget-drift_compensation-clear = Clear drift compensation
## Widget: Clear Reset Mounting
widget-clear_mounting = Clear reset mounting
widget-clear_mounting = Clear Reset Mounting
## Widget: Developer settings
widget-developer_mode = Developer Mode
@@ -584,8 +586,8 @@ settings-general-fk_settings-leg_tweak-floor_clip-description = Floor-clip can r
settings-general-fk_settings-leg_tweak-toe_snap-description = Toe-snap attempts to guess the rotation of your feet if foot trackers are not in use.
settings-general-fk_settings-leg_tweak-foot_plant-description = Foot-plant rotates your feet to be parallel to the ground when in contact.
settings-general-fk_settings-leg_fk = Leg tracking
settings-general-fk_settings-leg_fk-reset_mounting_feet-description = Enable feet Mounting Reset by tiptoeing.
settings-general-fk_settings-leg_fk-reset_mounting_feet = Feet Mounting Reset
settings-general-fk_settings-leg_fk-reset_mounting_feet-description-v1 = Force feet mounting reset during general mounting resets.
settings-general-fk_settings-leg_fk-reset_mounting_feet-v1 = Force feet mounting reset
settings-general-fk_settings-enforce_joint_constraints = Skeletal Limits
settings-general-fk_settings-enforce_joint_constraints-enforce_constraints = Enforce constraints
settings-general-fk_settings-enforce_joint_constraints-enforce_constraints-description = Prevents joints from rotating past their limit

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@@ -269,6 +269,7 @@ navbar-settings = Réglages
bvh-start_recording = Enregistrer BVH
bvh-recording = Enregistrement...
bvh-save_title = Sauvegarder lenregistrement BVH
## Tracking pause
@@ -406,6 +407,7 @@ tracker-settings-forget-label = Oublier capteur
tracker-settings-update-unavailable = Ne peut pas être mis à jour (DIY)
tracker-settings-update-low-battery = Mise à jour impossible. Batterie inférieure à 50 %
tracker-settings-update-up_to_date = À jour
tracker-settings-update-blocked = Mise à jour non disponible. Aucune autre version disponible
tracker-settings-update-available = { $versionName } est maintenant disponible
tracker-settings-update = Mettre à jour maintenant
tracker-settings-update-title = Version du micrologiciel
@@ -584,6 +586,7 @@ settings-stay_aligned-relaxed_poses-sitting = Ajuster les capteurs en position a
settings-stay_aligned-relaxed_poses-flat = Ajuster les capteurs en position assise sur le sol ou allongée sur le dos
settings-stay_aligned-relaxed_poses-save_pose = Enregistrer la posture
settings-stay_aligned-relaxed_poses-reset_pose = Réinitialiser la posture
settings-stay_aligned-relaxed_poses-close = Fermer
settings-stay_aligned-debug-label = Débogage
settings-stay_aligned-debug-description = Veuillez inclure vos paramètres lorsque vous signalez des problèmes concernant Garder Aligné.
settings-stay_aligned-debug-copy-label = Copier les paramètres dans le presse-papiers
@@ -744,6 +747,9 @@ settings-interface-behavior-error_tracking-description_v2 =
Pour offrir la meilleure expérience utilisateur possible, nous collectons des rapports d'erreurs anonymisés, des mesures de performance et des informations sur le système d'exploitation. Cela nous aide à détecter les bugs et les problèmes liés à SlimeVR. Ces données sont collectées via Sentry.io.
settings-interface-behavior-error_tracking-label = Envoyer les erreurs aux développeurs
settings-interface-behavior-bvh_directory = Répertoire pour sauvegarder les enregistrements BVH
settings-interface-behavior-bvh_directory-description = Choisissez un répertoire où sauvegarder vos enregistrements BVH au lieu davoir à choisir où les sauvegarder à chaque fois.
settings-interface-behavior-bvh_directory-label = Répertoire où sauvegarder les enregistrements BVH
## Serial settings
@@ -1014,7 +1020,7 @@ onboarding-connect_tracker-next = J'ai connecté tous mes capteurs
onboarding-calibration_tutorial = Tutoriel de calibration IMU
onboarding-calibration_tutorial-subtitle = Ceci vous aidera à réduire la dérive du capteur !
onboarding-calibration_tutorial-description = Chaque fois que vous allumez vos capteurs, ils doivent rester sur une surface plane pour se calibrer. Faisons de même en cliquant sur le bouton « { onboarding-calibration_tutorial-calibrate } ». <b>Ne les déplacez pas !</b>
onboarding-calibration_tutorial-description-v1 = Après avoir allumé vos capteurs, placez-les sur une surface stable pendant un moment pour leur permettre de se calibrer. La calibration peut être effectué n'importe quand lors que les capteurs sont allumés - cette page sert simplement de tutoriel. Pour commencer, cliquez sur le bouton « { onboarding-calibration_tutorial-calibrate } », puis <b>ne déplacez pas vos capteurs !</b>
onboarding-calibration_tutorial-calibrate = J'ai posé mes capteurs sur la table
onboarding-calibration_tutorial-status-waiting = En attente de vous
onboarding-calibration_tutorial-status-calibrating = Calibration...
@@ -1332,13 +1338,13 @@ onboarding-stay_aligned-preparation-title = Préparation
onboarding-stay_aligned-preparation-tip = Assurez-vous de vous tenir droit. Vous devez regarder vers l'avant et vos bras doivent être le long de votre corps.
onboarding-stay_aligned-relaxed_poses-standing-title = Posture debout détendu
onboarding-stay_aligned-relaxed_poses-standing-step-0 = 1. Tenez-vous dans une position confortable. Détendez-vous !
onboarding-stay_aligned-relaxed_poses-standing-step-2 = 3. Appuyez sur le bouton « Enregistrer la posture ».
onboarding-stay_aligned-relaxed_poses-standing-step-1-v2 = 2. Appuyez sur le bouton « Enregistrer la posture ».
onboarding-stay_aligned-relaxed_poses-sitting-title = Posture assis détendu dans une chaise
onboarding-stay_aligned-relaxed_poses-sitting-step-0 = 1. Asseyez-vous dans une position confortable. Détendez-vous !
onboarding-stay_aligned-relaxed_poses-sitting-step-2 = 3. Appuyez sur le bouton « Enregistrer la posture ».
onboarding-stay_aligned-relaxed_poses-sitting-step-1-v2 = 2. Appuyez sur le bouton « Enregistrer la posture ».
onboarding-stay_aligned-relaxed_poses-flat-title = Posture assis détendu sur le sol
onboarding-stay_aligned-relaxed_poses-flat-step-0 = 1. Asseyez-vous sur le sol, les jambes devant. Détendez-vous !
onboarding-stay_aligned-relaxed_poses-flat-step-2 = 3. Appuyez sur le bouton « Enregistrer la posture ».
onboarding-stay_aligned-relaxed_poses-flat-step-1-v2 = 2. Appuyez sur le bouton « Enregistrer la posture ».
onboarding-stay_aligned-relaxed_poses-skip_step = Sauter
onboarding-stay_aligned-done-title = Garder Aligné activé !
onboarding-stay_aligned-done-description = La configuration de Garder Aligné est terminée !

View File

@@ -111,29 +111,122 @@ board_type-GLOVE_IMU_SLIMEVR_DEV = SlimeVR Dev IMU Handschoen
skeleton_bone-NONE = Geen
skeleton_bone-HEAD = Hoofdverschuiving
skeleton_bone-HEAD-desc =
Dit is de afstand tussen je headset en het midden van je hoofd.
Om dit aan te passen, schud je je hoofd naar links en rechts alsof je 'nee' zegt,
pas het aan totdat beweging van de andere trackers te verwaarlozen is.
skeleton_bone-NECK = Neklengte
skeleton_bone-NECK-desc =
Dit is de afstand tussen het midden van je hoofd en de basis van je nek.
Om dit aan te passen, beweeg je je hoofd op en neer alsof je knikt, of kantel je je hoofd
naar links en rechts. Wijzig de positie totdat beweging in andere trackers verwaarloosbaar is.
skeleton_bone-torso_group = Romp lengte
skeleton_bone-torso_group-desc =
Dit is de afstand van je nek tot je heupen.
Om dit aan te passen, ga rechtop staan en pas het aan totdat je virtuele heupen
in lijn zijn met je echte heupen.
skeleton_bone-UPPER_CHEST = Bovenborst Lengte
skeleton_bone-UPPER_CHEST-desc =
Dit is de afstand tussen de basis van je nek en het midden van je borst.
Om dit aan te passen, stel je de torso-lengte correct af en pas je deze aan in verschillende houdingen
(zitten, bukken, liggen, enz.) totdat je virtuele ruggengraat overeenkomt met je echte.
skeleton_bone-CHEST_OFFSET = Borstoffset
skeleton_bone-CHEST_OFFSET-desc =
Dit kan worden aangepast om je virtuele borsttracker omhoog of omlaag te verplaatsen,
om te helpen bij de kalibratie in bepaalde spellen of applicaties die verwachten dat deze hoger of lager staat.
skeleton_bone-CHEST = Borstafstand
skeleton_bone-CHEST-desc =
Dit is de afstand van het midden van je borst tot het midden van je ruggengraat.
Om dit aan te passen, stel je de torso-lengte correct af en pas je deze aan in verschillende houdingen
(zitten, bukken, liggen, enz.) totdat je virtuele ruggengraat overeenkomt met je echte.
skeleton_bone-WAIST = Taille lengte
skeleton_bone-WAIST-desc =
Dit is de afstand van het midden van je ruggengraat tot je navel.
Om dit aan te passen, stel je de torso-lengte correct af en pas je deze aan in verschillende houdingen
(zitten, bukken, liggen, enz.) totdat je virtuele ruggengraat overeenkomt met je echte.
skeleton_bone-HIP = Heuplengte
skeleton_bone-HIP-desc =
Dit is de afstand van je navel tot je heupen.
Om dit aan te passen, stel je de torso-lengte correct in en pas je deze aan in verschillende houdingen
(zitten, bukken, liggen, enz.) totdat je virtuele ruggengraat overeenkomt met je echte.
skeleton_bone-HIP_OFFSET = Heupoffset
skeleton_bone-HIP_OFFSET-desc =
Dit kan worden aangepast om je virtuele heuptracker omhoog of omlaag te verplaatsen,
om te helpen bij de kalibratie in bepaalde spellen of applicaties die mogelijk verwachten dat deze zich rond je middel bevindt.
skeleton_bone-HIPS_WIDTH = Heupbreedte
skeleton_bone-HIPS_WIDTH-desc =
Dit is de afstand tussen het begin van je benen.
Om dit aan te passen, voer je een volledige reset uit met je benen gestrekt en pas je het aan totdat je virtuele benen horizontaal overeenkomen met je echte.
skeleton_bone-leg_group = Beenlengte
skeleton_bone-leg_group-desc =
Dit is de afstand van je heupen tot je voeten.
Om dit aan te passen, pas je je torso-lengte op de juiste manier aan
totdat je virtuele voeten op hetzelfde niveau staan als je echte.
skeleton_bone-UPPER_LEG = Bovenbeenlengte
skeleton_bone-UPPER_LEG-desc =
Dit is de afstand van je heupen tot je knieën.
Om dit aan te passen, pas je je beenlengte op de juiste manier aan
totdat je virtuele knieën op dezelfde hoogte zijn als je echte.
skeleton_bone-LOWER_LEG = Onderbeenlengte
skeleton_bone-LOWER_LEG-desc =
Dit is de afstand van je knieën tot je enkels.
Om dit aan te passen, pas je je beenlengte op de juiste manier aan
totdat je virtuele knieën op dezelfde hoogte zijn als je echte knieën.
skeleton_bone-FOOT_LENGTH = Voetlengte
skeleton_bone-FOOT_LENGTH-desc =
Dit is de afstand van je enkels tot je tenen.
Om dit aan te passen, ga op je tenen staan en pas het aan totdat je virtuele voeten op hun plaats blijven.
skeleton_bone-FOOT_SHIFT = Voetverschuiving
skeleton_bone-FOOT_SHIFT-desc =
Deze waarde is de horizontale afstand van je knie tot je enkel.
Dit houdt rekening met het feit dat je onderbenen naar achteren staan wanneer je rechtop staat.
Om dit aan te passen, stel je de voetlengte in op 0, voer je een volledige reset uit,
en pas je het aan totdat je virtuele voeten op één lijn liggen met het midden van je enkels.
skeleton_bone-SKELETON_OFFSET = Skelet offset
skeleton_bone-SKELETON_OFFSET-desc =
Dit kan worden aangepast om al je trackers naar voren of naar achteren te verschuiven.
Het kan worden gebruikt om te helpen bij de kalibratie in bepaalde spellen of toepassingen
die mogelijk verwachten dat je trackers verder naar voren staan.
skeleton_bone-SHOULDERS_DISTANCE = Schoudersafstand
skeleton_bone-SHOULDERS_DISTANCE-desc =
Dit is de verticale afstand van de basis van je nek tot je schouders.
Om dit aan te passen, stel je de lengte van je bovenarm in op 0 en
pas je deze aan totdat je virtuele elleboogtrackers verticaal uitlijnen met je echte schouders.
skeleton_bone-SHOULDERS_WIDTH = Schouderbreedte
skeleton_bone-SHOULDERS_WIDTH-desc =
Dit is de horizontale afstand van de basis van je nek tot je schouders.
Om dit aan te passen, stel je de lengte van je bovenarm in op 0 en pas je deze aan
totdat je virtuele elleboogtrackers horizontaal uitlijnen met je echte schouders.
skeleton_bone-arm_group = Armlengte
skeleton_bone-arm_group-desc =
Dit is de afstand van je schouders tot je polsen.
Om dit aan te passen, pas je de schouderafstand correct aan, stel je Handafstand Y in op 0,
en pas je deze aan totdat je handtrackers op één lijn liggen met je polsen.
skeleton_bone-UPPER_ARM = Bovenarmlengte
skeleton_bone-UPPER_ARM-desc =
Dit is de afstand van je schouders tot je ellebogen.
Om dit aan te passen, pas je de armlengte correct aan en pas je deze aan
totdat je elleboogtrackers overeenkomen met je echte ellebogen.
skeleton_bone-LOWER_ARM = Onderarmlengte
skeleton_bone-LOWER_ARM-desc =
Dit is de afstand van je ellebogen tot je polsen.
Om dit aan te passen, pas je de armlengte correct aan en pas je deze aan
totdat je elleboogtrackers overeenkomen met je echte ellebogen.
skeleton_bone-HAND_Y = Afstand hand Y
skeleton_bone-HAND_Y-desc =
Dit is de verticale afstand van je polsen tot het midden van je hand.
Om dit aan te passen voor motion capture, pas je de armlengte correct aan
en pas je deze aan totdat je handtrackers verticaal uitgelijnd zijn met het midden van je handen.
Wil je het aanpassen voor elleboogtracking vanaf je controllers,
stel dan de armlengte in op 0 en pas je deze aan totdat je elleboogtrackers verticaal op één lijn liggen met je polsen.
skeleton_bone-HAND_Z = Afstand hand Z
skeleton_bone-HAND_Z-desc =
Dit is de horizontale afstand van je polsen tot het midden van je hand.
Als je dit wilt aanpassen voor motion capture, stel je deze in op 0.
Wil je het aanpassen voor elleboogtracking vanaf je controllers, stel dan de armlengte in op 0
en pas je deze aan totdat je elleboogtrackers horizontaal op één lijn liggen met je polsen.
skeleton_bone-ELBOW_OFFSET = Elleboogoffset
skeleton_bone-ELBOW_OFFSET-desc = Dit kan worden aangepast om je virtuele elleboogtrackers omhoog of omlaag te verplaatsen, zodat wordt voorkomen dat VRChat per ongeluk een elleboogtracker aan de borst koppelt.
## Tracker reset buttons
@@ -148,6 +241,8 @@ reset-reset_all_warning_default-v2 =
Weet je zeker dat je dit wilt doen?
reset-full = Volledige reset
reset-mounting = Reset montage
reset-mounting-feet = Reset voetmontage
reset-mounting-fingers = Reset vingermontage
reset-yaw = Yaw Reset
## Serial detection stuff
@@ -173,6 +268,7 @@ navbar-settings = Instellingen
bvh-start_recording = BVH opnemen
bvh-recording = Opname bezig...
bvh-save_title = Sla BVH-opname op
## Tracking pause
@@ -213,6 +309,7 @@ widget-imu_visualizer-rotation_raw = Rauw
widget-imu_visualizer-rotation_preview = Preview
widget-imu_visualizer-acceleration = Versnelling
widget-imu_visualizer-position = Positie
widget-imu_visualizer-stay_aligned = Blijf in lijn
## Widget: Skeleton Visualizer
@@ -240,6 +337,7 @@ tracker-table-column-temperature = Temp. °C
tracker-table-column-linear-acceleration = Accel. X/Y/Z
tracker-table-column-rotation = Rotatie X/Y/Z
tracker-table-column-position = Positie X/Y/Z
tracker-table-column-stay_aligned = Blijf in lijn
tracker-table-column-url = URL
## Tracker rotation
@@ -305,7 +403,9 @@ tracker-settings-forget = Vergeet tracker
tracker-settings-forget-description = Verwijdert de tracker van de SlimeVR Server en voorkomt dat deze verbinding kan maken totdat de server opnieuw wordt opgestart. De configuratie van de tracker blijft behouden.
tracker-settings-forget-label = Vergeet tracker
tracker-settings-update-unavailable = Kan niet worden bijgewerkt (DIY)
tracker-settings-update-low-battery = Kan niet worden bijgewerkt. Batterij lager dan 50%
tracker-settings-update-up_to_date = Up to date.
tracker-settings-update-blocked = Update is niet beschikbaar. Er zijn geen andere versies beschikbaar.
tracker-settings-update-available = { $versionName } is nu beschikbaar
tracker-settings-update = Werk nu bij.
tracker-settings-update-title = Firmware versie
@@ -375,6 +475,7 @@ mounting_selection_menu-close = Sluiten
settings-sidebar-title = Instellingen
settings-sidebar-general = Algemeen
settings-sidebar-tracker_mechanics = Trackersinstellingen
settings-sidebar-stay_aligned = Blijf in lijn
settings-sidebar-fk_settings = FK-instellingen
settings-sidebar-gesture_control = Tikbediening
settings-sidebar-interface = Interface
@@ -386,6 +487,7 @@ settings-sidebar-appearance = Uiterlijk
settings-sidebar-notifications = Notificaties
settings-sidebar-behavior = Gedrag
settings-sidebar-firmware-tool = DIY Firmware Tool
settings-sidebar-vrc_warnings = VRChat Configuratie-waarschuwingen
settings-sidebar-advanced = Geavanceerd
## SteamVR settings
@@ -443,7 +545,7 @@ settings-general-tracker_mechanics-drift_compensation-prediction = Voorspelling
# This cares about multilines
settings-general-tracker_mechanics-drift_compensation-prediction-description =
Voorspelt compensatie van gierdrift buiten het eerder gemeten bereik.
Schakel dit in als uw trackers continu om de gier-as draaien.
Schakel dit in als jouw trackers continu om de gier-as draaien.
settings-general-tracker_mechanics-drift_compensation-prediction-label = Voorspelling van driftcompensatie
settings-general-tracker_mechanics-drift_compensation_warning =
<b>Waarschuwing:</b> Gebruik alleen driftcompensatie als je heel vaak
@@ -463,6 +565,25 @@ settings-general-tracker_mechanics-use_mag_on_all_trackers-description =
Gebruikt magnetometer op alle trackers die er een compatibele firmware voor hebben, waardoor drift in stabiele magnetische omgevingen wordt verminderd.
Je kan dit per individuele tracker uit zetten in de instellingen van de tracker. <b>Sluit geen van de trackers af terwijl u dit in- en uitschakelt!</b>
settings-general-tracker_mechanics-use_mag_on_all_trackers-label = Gebruik magnetometer op de trackers
settings-stay_aligned = Blijf in lijn
settings-stay_aligned-description = ijf in lijn vermindert drift door je trackers geleidelijk aan te passen zodat ze overeenkomen met je ontspannen houdingen.
settings-stay_aligned-setup-label = Blijf in lijn instellen
settings-stay_aligned-setup-description = Je moet "Blijf in lijn instellen" voltooien om Blijf in lijn te activeren.
settings-stay_aligned-warnings-drift_compensation = ⚠ Schakel Drift Compensation uit! Drift Compensation conflicteert met Blijf in lijn.
settings-stay_aligned-enabled-label = Trackers aanpassen
settings-stay_aligned-hide_yaw_correction-label = Aanpassing verbergen (om te vergelijken zonder Blijf in lijn)
settings-stay_aligned-general-label = Algemeen
settings-stay_aligned-relaxed_poses-label = Ontspannen houdingen
settings-stay_aligned-relaxed_poses-description = Blijf in lijn gebruikt je ontspannen houdingen om je trackers in lijn te houden. Gebruik "Stel Blijf in lijn in" om deze houdingen bij te werken.
settings-stay_aligned-relaxed_poses-standing = Pas trackers aan terwijl je staat
settings-stay_aligned-relaxed_poses-sitting = Pas trackers aan terwijl je op een stoel zit
settings-stay_aligned-relaxed_poses-flat = Pas trackers aan terwijl je op de grond zit of op je rug ligt.
settings-stay_aligned-relaxed_poses-save_pose = Sla houding op
settings-stay_aligned-relaxed_poses-reset_pose = Reset houding
settings-stay_aligned-relaxed_poses-close = Sluiten
settings-stay_aligned-debug-label = Foutopsporing
settings-stay_aligned-debug-description = Voeg je instellingen toe wanneer je problemen met Blijf in lijn rapporteert.
settings-stay_aligned-debug-copy-label = Instellingen naar klembord kopiëren
## FK/Tracking settings
@@ -622,6 +743,9 @@ settings-interface-behavior-error_tracking-description_v2 =
Om de beste gebruikerservaring te bieden, verzamelen we geanonimiseerde foutrapporten, prestatiestatistieken en informatie over het besturingssysteem. Dit helpt ons bij het detecteren van fouten en problemen met SlimeVR. Deze statistieken worden verzameld via Sentry.io.
settings-interface-behavior-error_tracking-label = Stuur fouten naar de ontwikkelaars
settings-interface-behavior-bvh_directory = Map om BVH-opnames op te slaan
settings-interface-behavior-bvh_directory-description = Kies een map om je BVH-opnames op te slaan, zodat je niet elke keer hoeft te kiezen waar je ze opslaat.
settings-interface-behavior-bvh_directory-label = Map voor BVH-opnames
## Serial settings
@@ -861,6 +985,17 @@ onboarding-connect_tracker-connection_status-looking_for_server = Op zoek naar s
onboarding-connect_tracker-connection_status-connection_error = Kan geen verbinding maken met Wi-Fi
onboarding-connect_tracker-connection_status-could_not_find_server = Kan de server niet vinden
onboarding-connect_tracker-connection_status-done = Verbonden met de server
onboarding-connect_tracker-connection_status-no_serial_log = Kon geen logbestanden van de tracker ophalen.
onboarding-connect_tracker-connection_status-no_serial_device_found = Kon geen tracker via USB vinden.
onboarding-connect_serial-error-modal-no_serial_log = Staat de tracker aan?
onboarding-connect_serial-error-modal-no_serial_log-desc = Zorg dat de tracker aan staat en verbonden is met je computer.
onboarding-connect_serial-error-modal-no_serial_device_found = Geen trackers gedetecteerd
onboarding-connect_serial-error-modal-no_serial_device_found-desc =
Sluit een tracker met de meegeleverde USB-kabel aan op je computer en zet de tracker aan.
Als dit niet werkt:
-probeer een andere USB-kabel
-probeer een andere USB-poort
-probeer de SlimeVR-server opnieuw te installeren en selecteer "USB Drivers" in het onderdeelkeuze-menu
# $amount (Number) - Amount of trackers connected (this is a number, but you can use CLDR plural rules for your language)
# More info on https://www.unicode.org/cldr/cldr-aux/charts/22/supplemental/language_plural_rules.html
# English in this case only has 2 plural rules, which are "one" and "other",
@@ -878,7 +1013,7 @@ onboarding-connect_tracker-next = Ik heb al mijn trackers verbonden
onboarding-calibration_tutorial = Handleiding voor IMU-kalibratie
onboarding-calibration_tutorial-subtitle = Helpt met het verminderen van het driften van de trackers!
onboarding-calibration_tutorial-description = Elke keer dat je jouw trackers inschakelt, moeten ze even op een plat oppervlak rusten om te kalibreren. Leg al je trackers op een vlak oppervlak en <b>verplaats ze niet!</b>
onboarding-calibration_tutorial-description-v1 = Zet je trackers aan en leg ze even op een stabiele ondergrond om te kalibreren. Kalibratie kan op elk moment na het inschakelen van de trackers worden uitgevoerd — deze pagina biedt alleen een handleiding. Klik op de knop "{ onboarding-calibration_tutorial-calibrate }" om te beginnen en <b>beweeg je trackers daarna niet meer!</b>
onboarding-calibration_tutorial-calibrate = Al mijn trackers liggen neer
onboarding-calibration_tutorial-status-waiting = Ik wacht op jou
onboarding-calibration_tutorial-status-calibrating = Kalibreren
@@ -1006,7 +1141,7 @@ onboarding-assign_trackers-warning-WAIST =
onboarding-choose_mounting = Welke montagekalibratiemethode moet worden gebruikt?
# Multiline text
onboarding-choose_mounting-description = De oriëntatie van de montage corrigeert de plaatsing van trackers op uw lichaam.
onboarding-choose_mounting-description = De oriëntatie van de montage corrigeert de plaatsing van trackers op je lichaam.
onboarding-choose_mounting-auto_mounting = Automatische bevestiging
# Italicized text
onboarding-choose_mounting-auto_mounting-label-v2 = Aanbevolen
@@ -1044,6 +1179,9 @@ onboarding-automatic_mounting-mounting_reset-title = Montage-reset
onboarding-automatic_mounting-mounting_reset-step-0 = 1. Ga staan in een "skie"-houding met gebogen benen, je bovenlichaam naar voren gekanteld en armen gebogen.
onboarding-automatic_mounting-mounting_reset-step-1 = 2. Druk op de knop "Reset montage" en wacht 3 seconden voordat de montagerichtingen van de trackers opnieuw worden ingesteld.
onboarding-automatic_mounting-preparation-title = Voorbereiding
onboarding-automatic_mounting-preparation-v2-step-0 = 1. Druk op de knop "Volledige reset".
onboarding-automatic_mounting-preparation-v2-step-1 = 2. Ga rechtop staan met je armen langs je zij. Zorg dat je recht vooruit kijkt.
onboarding-automatic_mounting-preparation-v2-step-2 = 3. Houd deze houding aan totdat de timer van 3 seconden is afgelopen.
onboarding-automatic_mounting-put_trackers_on-title = Doe je trackers aan
onboarding-automatic_mounting-put_trackers_on-description = Om montagerichtingen te kalibreren gaan we gebruik maken van de trackers die je net hebt toegewezen. Doe al je trackers aan, je kunt zien welke trackers welke zijn in de figuur rechts.
onboarding-automatic_mounting-put_trackers_on-next = Ik heb al mijn trackers aan
@@ -1057,6 +1195,11 @@ onboarding-manual_proportions-fine_tuning_button-disabled-tooltip = Sluit een VR
onboarding-manual_proportions-export = Export proporties
onboarding-manual_proportions-import = Importeer proporties
onboarding-manual_proportions-file_type = Lichaamsproporties bestand
onboarding-manual_proportions-normal_increment = Normale verhoging
onboarding-manual_proportions-precise_increment = Nauwkeurige verhoging
onboarding-manual_proportions-grouped_proportions = Gegroepeerde verhoudingen
onboarding-manual_proportions-all_proportions = Alle verhoudingen
onboarding-manual_proportions-estimated_height = Geschatte gebruikerslengte
## Tracker automatic proportions setup
@@ -1074,6 +1217,8 @@ onboarding-automatic_proportions-requirements-descriptionv2 = Je hebt voldaan aa
onboarding-automatic_proportions-requirements-next = Ik heb de vereisten gelezen
onboarding-automatic_proportions-check_height-title-v3 = Meet de hoogte van uw headset
onboarding-automatic_proportions-check_height-description-v2 = De hoogte van uw headset (HMD) moet iets minder zijn dan uw volledige lengte, aangezien headsets uw ooghoogte meten. Deze meting wordt gebruikt als basis voor uw lichaamsverhoudingen.
# All the text is in bold!
onboarding-automatic_proportions-check_height-calculation_warning-v3 = Begin met meten terwijl je <u>rechtop</u> staat om je lengte te meten. Let erop dat je je handen niet hoger dan je headset tilt, want dat kan de meting beïnvloeden!
onboarding-automatic_proportions-check_height-guardian_tip = Als je een losse VR-bril gebruikt, zorg er dan voor dat je guardian/veilige zone is ingeschakeld zodat je lengte correct is gekalibreerd!
# Context is that the height is unknown
onboarding-automatic_proportions-check_height-unknown = Onbekend
@@ -1165,6 +1310,37 @@ onboarding-scaled_proportions-done-description = Je lichaamsverhoudingen zouden
## Stay Aligned setup
onboarding-stay_aligned-title = Blijf in lijn
onboarding-stay_aligned-description = Stel Blijf in lijn in om je trackers in lijn te houden.
onboarding-stay_aligned-put_trackers_on-title = Doe je trackers aan
onboarding-stay_aligned-put_trackers_on-description = Om je ontspannen houdingen op te slaan, gebruiken we de trackers die je zojuist hebt toegewezen. Doe al je trackers om; je kunt zien welke welke zijn op de afbeelding rechts.
onboarding-stay_aligned-put_trackers_on-trackers_warning = Je hebt momenteel minder dan 5 trackers aangesloten en toegewezen! Dit is het minimale aantal trackers dat nodig is om Blijf in lijn goed te laten werken.
onboarding-stay_aligned-put_trackers_on-next = Ik heb al mijn trackers aan
onboarding-stay_aligned-verify_mounting-title = Controleer je montage
onboarding-stay_aligned-verify_mounting-step-0 = Blijf in lijn vereist een goede montage. Anders krijg je geen goede ervaring met Blijf in lijn.
onboarding-stay_aligned-verify_mounting-step-1 = 1. Beweeg terwijl je staat.
onboarding-stay_aligned-verify_mounting-step-2 = 2. Ga zitten en beweeg je benen en voeten.
onboarding-stay_aligned-verify_mounting-step-3 = 3. Als je trackers niet op de juiste plek zitten, druk dan op "Montagekalibratie opnieuw uitvoeren".
onboarding-stay_aligned-verify_mounting-redo_mounting = Montagekalibratie opnieuw uitvoeren
onboarding-stay_aligned-preparation-title = Voorbereiding
onboarding-stay_aligned-preparation-tip = Zorg dat je rechtop staat. Blijf recht vooruit kijken en houd je armen langs je zij.
onboarding-stay_aligned-relaxed_poses-standing-title = Ontspannen Staande Houding
onboarding-stay_aligned-relaxed_poses-standing-step-0 = 1. Ga in een comfortabele houding staan. Ontspan!
onboarding-stay_aligned-relaxed_poses-standing-step-1-v2 = 2. Druk op de knop "Houding opslaan".
onboarding-stay_aligned-relaxed_poses-sitting-title = Ontspannen Zittende Houding op Stoel
onboarding-stay_aligned-relaxed_poses-sitting-step-0 = 1. Ga comfortabel zitten. Ontspan!
onboarding-stay_aligned-relaxed_poses-sitting-step-1-v2 = 2. Druk op de knop "Houding opslaan".
onboarding-stay_aligned-relaxed_poses-flat-title = Ontspannen Zittende Houding op de Vloer
onboarding-stay_aligned-relaxed_poses-flat-step-0 = 1. Ga op de vloer zitten met je benen voor je uit. Ontspan!
onboarding-stay_aligned-relaxed_poses-flat-step-1-v2 = 2. Druk op de knop "Houding opslaan".
onboarding-stay_aligned-relaxed_poses-skip_step = Overslaan
onboarding-stay_aligned-done-title = Blijf in lijn ingeschakeld!
onboarding-stay_aligned-done-description = Je Blijf in lijn-instelling is voltooid!
onboarding-stay_aligned-done-description-2 = De setup is voltooid! Je kunt het proces opnieuw starten als je de houdingen opnieuw wilt kalibreren.
onboarding-stay_aligned-previous_step = Vorige
onboarding-stay_aligned-next_step = Volgende
onboarding-stay_aligned-restart = Herstarten
onboarding-stay_aligned-done = Klaar
## Home
@@ -1189,6 +1365,11 @@ status_system-StatusSteamVRDisconnected =
}
status_system-StatusTrackerError = De { $trackerName } tracker heeft een error.
status_system-StatusUnassignedHMD = De VR-headset moet worden toegewezen als hoofdtracker.
status_system-StatusPublicNetwork =
{ $count ->
[one] Je netwerkprofiel staat momenteel ingesteld op Openbaar ({ $adapters }). Dit wordt niet aanbevolen voor een goede werking van SlimeVR. <PublicFixLink>Hier lees je hoe je het kunt oplossen.</PublicFixLink>
*[other] Sommige van je netwerkadapters staan ingesteld op openbaar: { $adapters }. Dit wordt niet aanbevolen voor een goede werking van SlimeVR. <PublicFixLink>Hier lees je hoe je dit kunt oplossen.</PublicFixLink>
}
## Firmware tool globals
@@ -1201,7 +1382,7 @@ firmware_tool-loading = Laden...
## Firmware tool Steps
firmware_tool = DIY firmware-tool
firmware_tool-description = Hiermee kunt u uw DIY-trackers configureren en flashen
firmware_tool-description = Hiermee kan je uw DIY-trackers configureren en flashen
firmware_tool-not_available = Oeps, de firmwaretool is momenteel niet beschikbaar. Kom later terug!
firmware_tool-not_compatible = De firmwaretool is niet compatibel met deze versie van de server. Gelieve te updaten!
firmware_tool-board_step = Selecteer je bord
@@ -1287,6 +1468,7 @@ firmware_tool-build_step = Aan het bouwen
firmware_tool-build_step-description = De firmware wordt gebouwd, even geduld a.u.b.
firmware_tool-flashing_step = Firmware aan het uploaden
firmware_tool-flashing_step-description = Je trackers worden geflashed, volg de instructies op het scherm
firmware_tool-flashing_step-warning-v2 = Koppel de tracker niet los en zet hem niet uit tijdens het uploadproces, tenzij dit wordt aangegeven. Dit kan je apparaat onbruikbaar maken.
firmware_tool-flashing_step-flash_more = Flash meer trackers
firmware_tool-flashing_step-exit = Sluit
@@ -1304,6 +1486,7 @@ firmware_tool-build-ERROR = Kan de firmware niet bouwen
## Firmware update status
firmware_update-status-DOWNLOADING = Firmware wordt gedownload
firmware_update-status-NEED_MANUAL_REBOOT-v2 = Zet je tracker uit en daarna weer aan.
firmware_update-status-AUTHENTICATING = Authenticatie met de mcu
firmware_update-status-UPLOADING = Firmware wordt geüpload
firmware_update-status-SYNCING_WITH_MCU = Synchroniseren met de mcu
@@ -1356,6 +1539,46 @@ unknown_device-modal-title = Er is een nieuwe tracker gevonden!
unknown_device-modal-description = Er is een nieuwe tracker gevonden met MAC-adres <b>{ $deviceId }</b>. Wil je deze verbinden met SlimeVR?
unknown_device-modal-confirm = Tuurlijk!
unknown_device-modal-forget = Negeer het
# VRChat config warnings
vrc_config-page-title = VRChat-configuratie waarschuwingen
vrc_config-page-desc = Deze pagina toont de status van je VRChat-instellingen en welke instellingen niet compatibel zijn met SlimeVR. Het wordt sterk aanbevolen om eventuele waarschuwingen hier te verhelpen voor de beste gebruikservaring met SlimeVR.
vrc_config-page-help = Kan je de instellingen niet finden?
vrc_config-page-help-desc = Bekijk onze <a>documentatie over dit onderwerp!</a>
vrc_config-page-big_menu = Tracking & IK (Hoofdmenu)
vrc_config-page-big_menu-desc = IK-instellingen in het hoofdmenu
vrc_config-page-wrist_menu = Tracking & IK (Polsmenu)
vrc_config-page-wrist_menu-desc = IK-instellingen in het kleine polsmenu
vrc_config-on = Aan
vrc_config-off = Uit
vrc_config-invalid = Je VRChat-instellingen zijn verkeerd geconfigureerd!
vrc_config-show_more = Toon meer
vrc_config-setting_name = Naam van de VRChat-instelling
vrc_config-recommended_value = Aanbevolen waarde
vrc_config-current_value = Huidige waarde
vrc_config-mute = Waarschuwing dempen
vrc_config-mute-btn = Dempen
vrc_config-unmute-btn = Dempen opheffen
vrc_config-legacy_mode = Use Legacy IK Solving
vrc_config-disable_shoulder_tracking = Disable Shoulder Tracking
vrc_config-shoulder_width_compensation = Shoulder Width Compensation
vrc_config-spine_mode = FBT Spine Mode
vrc_config-tracker_model = FBT Tracker Model
vrc_config-avatar_measurement_type = Avatar Measurement
vrc_config-calibration_range = Calibration Range
vrc_config-calibration_visuals = Display Calibration Visuals
vrc_config-user_height = User Real Height
vrc_config-spine_mode-UNKNOWN = Onbekend
vrc_config-spine_mode-LOCK_BOTH = Lock Both
vrc_config-spine_mode-LOCK_HEAD = Lock Head
vrc_config-spine_mode-LOCK_HIP = Lock Hip
vrc_config-tracker_model-UNKNOWN = Onbekend
vrc_config-tracker_model-AXIS = Axis
vrc_config-tracker_model-BOX = Box
vrc_config-tracker_model-SPHERE = Sphere
vrc_config-tracker_model-SYSTEM = Systeem
vrc_config-avatar_measurement_type-UNKNOWN = Onbekend
vrc_config-avatar_measurement_type-HEIGHT = Height
vrc_config-avatar_measurement_type-ARM_SPAN = Arm Span
## Error collection consent modal

View File

@@ -268,6 +268,7 @@ navbar-settings = Ustawienia
bvh-start_recording = Nagraj BVH
bvh-recording = Nagrywanie...
bvh-save_title = Zapisz nagranie BVH
## Tracking pause
@@ -308,6 +309,7 @@ widget-imu_visualizer-rotation_raw = Raw
widget-imu_visualizer-rotation_preview = Podgląd
widget-imu_visualizer-acceleration = Akceleracja
widget-imu_visualizer-position = Pozycja
widget-imu_visualizer-stay_aligned = Wyrównywanie
## Widget: Skeleton Visualizer
@@ -335,6 +337,7 @@ tracker-table-column-temperature = Temp. °C
tracker-table-column-linear-acceleration = Akceleracja X/Y/Z
tracker-table-column-rotation = Rotacja X/Y/Z
tracker-table-column-position = Pozycja X/Y/Z
tracker-table-column-stay_aligned = Wyrównywanie
tracker-table-column-url = URL
## Tracker rotation
@@ -403,6 +406,7 @@ tracker-settings-forget-label = Zapomnij o trackerze
tracker-settings-update-unavailable = Nie można zaktualizować (zrób to sam)
tracker-settings-update-low-battery = Nie można zaktualizować. Bateria poniżej 50%
tracker-settings-update-up_to_date = Aktualny
tracker-settings-update-blocked = Aktualizacja niedostępna. Brak innych wersji
tracker-settings-update-available = Wersja { $versionName } jest już dostępna
tracker-settings-update = Zaktualizuj teraz
tracker-settings-update-title = Wersja oprogramowania
@@ -472,6 +476,7 @@ mounting_selection_menu-close = Zamknij
settings-sidebar-title = Ustawienia
settings-sidebar-general = Ogólne
settings-sidebar-tracker_mechanics = Mechanika trackerów
settings-sidebar-stay_aligned = Wyrównywanie
settings-sidebar-fk_settings = Ustawienia śledzenia
settings-sidebar-gesture_control = Sterowanie gestami
settings-sidebar-interface = Interfejs
@@ -481,7 +486,9 @@ settings-sidebar-utils = Narzędzia
settings-sidebar-serial = Konsola szeregowa
settings-sidebar-appearance = Wygląd
settings-sidebar-notifications = Powiadomienia
settings-sidebar-behavior = Zachowanie
settings-sidebar-firmware-tool = Narzędzie do oprogramowania sprzętowego DIY
settings-sidebar-vrc_warnings = Ostrzeżenia dotyczące konfiguracji VRChat
settings-sidebar-advanced = Zaawansowany
## SteamVR settings
@@ -563,6 +570,25 @@ settings-general-tracker_mechanics-use_mag_on_all_trackers-description =
Wykorzystuje magnetometr we wszystkich trackerach, które mają kompatybilne oprogramowanie sprzętowe, redukując dryf w stabilnych środowiskach magnetycznych.¶
Można wyłączyć dla każdego modułu śledzącego w ustawieniach modułu śledzącego. <b>Proszę nie wyłączać żadnego modułu śledzącego podczas przełączania!</b>
settings-general-tracker_mechanics-use_mag_on_all_trackers-label = Użyj magnetometru na trackerach
settings-stay_aligned = Wyrównywanie
settings-stay_aligned-description = Wyrównywanie zmniejsza efekt driftu, stopniowo dostosowując trackery do twoich zrelaksowanych póz.
settings-stay_aligned-setup-label = Konfiguracja Opcji Wyrównywania
settings-stay_aligned-setup-description = Musisz ukończyć konfigurację, aby włączyć opcję Wyrównywania.
settings-stay_aligned-warnings-drift_compensation = ⚠ Wyłącz kompensację Driftu, będzie ona kolidować z opcją Wyrównywania!
settings-stay_aligned-enabled-label = Dostosuj trackery
settings-stay_aligned-hide_yaw_correction-label = Ukryj dopasowanie (do porównania bez opcji Wyrównywania)
settings-stay_aligned-general-label = Ogólne
settings-stay_aligned-relaxed_poses-label = Zrelaksowane pozy
settings-stay_aligned-relaxed_poses-description = Opcja Wyrównywania wykorzystuje Twoje zrelaksowane pozy, aby utrzymać trackery w jednej linii. Użyj opcji "Konfiguracja Opcji Wyrównywania", aby zaktualizować te pozy.
settings-stay_aligned-relaxed_poses-standing = Dostosuj trackery w pozycji stojącej
settings-stay_aligned-relaxed_poses-sitting = Dostosuj trackery, siedząc na krześle
settings-stay_aligned-relaxed_poses-flat = Dostosuj trackery, siedząc na podłodze lub leżąc na plecach
settings-stay_aligned-relaxed_poses-save_pose = Zapisz pozę
settings-stay_aligned-relaxed_poses-reset_pose = Zresetuj Pozycję
settings-stay_aligned-relaxed_poses-close = Zamknij
settings-stay_aligned-debug-label = Debugowanie
settings-stay_aligned-debug-description = Proszę dołączać ustawienia, podczas zgłaszania problemów z opcją Wyrównywania.
settings-stay_aligned-debug-copy-label = Skopiuj ustawienia do schowka
## FK/Tracking settings
@@ -725,6 +751,9 @@ settings-interface-behavior-error_tracking-description_v2 =
Aby zapewnić jak najlepsze wrażenia użytkownika, gromadzimy anonimowe raporty o błędach, wskaźniki wydajności i informacje o systemie operacyjnym. Pomaga nam to wykrywać błędy i problemy ze SlimeVR. Dane te są zbierane za pomocą Sentry.io.
settings-interface-behavior-error_tracking-label = Wysyłanie błędów do deweloperów
settings-interface-behavior-bvh_directory = Ścieżka do zapisywania nagrań BVH
settings-interface-behavior-bvh_directory-description = Wybierz ścieżkę domyślną, w której chcesz zapisywać nagrania BVH.
settings-interface-behavior-bvh_directory-label = Ścieżka do nagrań BVH
## Serial settings
@@ -788,6 +817,7 @@ settings-osc-vrchat-description-v1 =
settings-osc-vrchat-enable = Zezwól
settings-osc-vrchat-enable-description = Zezwól na wysyłanie i odbieranie danych.
settings-osc-vrchat-enable-label = Zezwól
settings-osc-vrchat-oscqueryEnabled = Włącz OSCQuery
settings-osc-vrchat-oscqueryEnabled-description =
OSCQuery automatycznie wykrywa uruchomione instancje VRChat i wysyła im dane.
Może również reklamować się do nich w celu otrzymania danych HMD i administratora.
@@ -994,7 +1024,7 @@ onboarding-connect_tracker-next = Połączyłem już wszystkie trackery
onboarding-calibration_tutorial = Samouczek kalibracji IMU
onboarding-calibration_tutorial-subtitle = Pomoże to ograniczyć dryf trackera!
onboarding-calibration_tutorial-description = Za każdym razem, gdy włączasz trackery, muszą one chwilę polerzeć na płaskiej powierzchni, aby się skalibrować. Zróbmy to samo, klikając przycisk „Kalibruj”, <b>nie ruszaj ich!</b>
onboarding-calibration_tutorial-description-v1 = Po włączeniu trackerów umieść je na chwilę na stabilnej powierzchni, aby umożliwić kalibrację. Kalibrację można przeprowadzić w dowolnym momencie po włączeniu trackerów - ta strona zawiera po prostu samouczek. Aby rozpocząć, kliknij przycisk "{ onboarding-calibration_tutorial-calibrate }", a następnie <b>nie ruszaj swoich trackerów!</b>
onboarding-calibration_tutorial-calibrate = Położyłem trackery na stole
onboarding-calibration_tutorial-status-waiting = Czekam na Ciebie
onboarding-calibration_tutorial-status-calibrating = Kalibracja
@@ -1165,6 +1195,9 @@ onboarding-automatic_mounting-mounting_reset-title = Kalibracja Pozycji
onboarding-automatic_mounting-mounting_reset-step-0 = 1. Zrób pozycje "na Małysza" z wygiętymi nogami, tułowiem pochylonym do przodu z wygiętymi rękami.
onboarding-automatic_mounting-mounting_reset-step-1 = 2. Naciśnij "Zresetuj Położenie" i poczekaj 3 sekundy zanim trackery się zresetują.
onboarding-automatic_mounting-preparation-title = Przygotowania
onboarding-automatic_mounting-preparation-v2-step-0 = 1. Naciśnij przycisk "Pełny reset".
onboarding-automatic_mounting-preparation-v2-step-1 = 2. Stań prosto z rękami po bokach. Upewnij się, że patrzysz przed siebie.
onboarding-automatic_mounting-preparation-v2-step-2 = 3. Utrzymaj pozycję, aż skończy się 3-sekundowy timer.
onboarding-automatic_mounting-put_trackers_on-title = Załóż trackery
onboarding-automatic_mounting-put_trackers_on-description = Aby skalibrować rotacje, użyjemy trackerów które przypisano przed chwilą. Załóż wszystkie trackery, możesz je odróznić na postaci po prawej.
onboarding-automatic_mounting-put_trackers_on-next = Wszystkie trackery założone
@@ -1298,6 +1331,37 @@ onboarding-scaled_proportions-done-description = Proporcje Twojego ciała powinn
## Stay Aligned setup
onboarding-stay_aligned-title = Wyrównywanie
onboarding-stay_aligned-description = Skonfiguruj opcję Wyrównywania, aby Twoje trackery były wyrównane.
onboarding-stay_aligned-put_trackers_on-title = Załóż trackery
onboarding-stay_aligned-put_trackers_on-description = Aby skalibrować proporcje, użyjemy trackerów które przed chwilą przypisałeś. Załóż wszystkie trackery, będziesz widział który to który na postaci po prawej.
onboarding-stay_aligned-put_trackers_on-trackers_warning = Masz mniej niż 5 trackerów aktualnie podłączonych i przypisanych! Jest to minimalna liczba elementów śledzących wymaganych do prawidłowego działania opcji Wyrównywania.
onboarding-stay_aligned-put_trackers_on-next = Mam wszystkie trackery założone
onboarding-stay_aligned-verify_mounting-title = Sprawdź swój montaż
onboarding-stay_aligned-verify_mounting-step-0 = Opcja Wyrównywania wymaga stabilnego mocowania trackera. W innym przypadku będziesz miał złe rezultaty.
onboarding-stay_aligned-verify_mounting-step-1 = 1. Poruszaj się podczas stania.
onboarding-stay_aligned-verify_mounting-step-2 = 2. Usiądź i poruszaj nogami i stopami.
onboarding-stay_aligned-verify_mounting-step-3 = 3. Jeśli Twoje trackery nie znajdują się we właściwym miejscu, naciśnij "Ponów kalibrację montażu".
onboarding-stay_aligned-verify_mounting-redo_mounting = Ponów kalibrację montażu
onboarding-stay_aligned-preparation-title = Przygotowania
onboarding-stay_aligned-preparation-tip = Upewnij się, że stoisz prosto. Patrz przed siebie z rękami opuszczonymi po bokach.
onboarding-stay_aligned-relaxed_poses-standing-title = Zrelaksowana pozycja stojąca
onboarding-stay_aligned-relaxed_poses-standing-step-0 = 1. Stań w wygodnej pozycji. Zrelaksuj się!
onboarding-stay_aligned-relaxed_poses-standing-step-1-v2 = 2. Naciśnij przycisk "Zapisz pozę".
onboarding-stay_aligned-relaxed_poses-sitting-title = Zrelaksowana pozycja siedząca na krześle
onboarding-stay_aligned-relaxed_poses-sitting-step-0 = 1. Usiądź w wygodnej pozycji. Zrelaksuj się!
onboarding-stay_aligned-relaxed_poses-sitting-step-1-v2 = 2. Naciśnij przycisk "Zapisz pozę".
onboarding-stay_aligned-relaxed_poses-flat-title = Zrelaksowana pozycja siedząca na podłodze
onboarding-stay_aligned-relaxed_poses-flat-step-0 = 1. Usiądź na podłodze z nogami wysuniętymi do przodu. Zrelaksuj się!
onboarding-stay_aligned-relaxed_poses-flat-step-1-v2 = 2. Naciśnij przycisk "Zapisz pozę".
onboarding-stay_aligned-relaxed_poses-skip_step = Pomiń
onboarding-stay_aligned-done-title = Wyrównywanie Włączone!
onboarding-stay_aligned-done-description = Konfiguracja Wyrównywania jest zakończona!
onboarding-stay_aligned-done-description-2 = Konfiguracja została zakończona! Możesz ponownie uruchomić proces, jeśli chcesz ponownie skalibrować pozy.
onboarding-stay_aligned-previous_step = Poprzednie
onboarding-stay_aligned-next_step = Następne
onboarding-stay_aligned-restart = Restart
onboarding-stay_aligned-done = Gotowy
## Home
@@ -1322,6 +1386,12 @@ status_system-StatusSteamVRDisconnected =
}
status_system-StatusTrackerError = Tracker { $trackerName } ma błąd.
status_system-StatusUnassignedHMD = Headset powinien być przypisany do śledzenia głowy.
status_system-StatusPublicNetwork =
{ $count ->
[one] Twoja karta sieciowa jest ustawiona jako publiczna: { $adapters }. Nie jest to zalecane, aby SlimeVR działał poprawnie. <PublicFixLink>Zobacz, jak to naprawić tutaj.</PublicFixLink>
[few] Niektóre karty sieciowe są ustawione jako publiczne: { $adapters }. Nie jest to zalecane, aby SlimeVR działał poprawnie. <PublicFixLink>Zobacz, jak to naprawić tutaj.</PublicFixLink>
*[many] Dużo twoich karty sieciowych jest ustawionych jako publiczne: { $adapters }. Nie jest to zalecane, aby SlimeVR działał poprawnie. <PublicFixLink>Zobacz, jak to naprawić tutaj.</PublicFixLink>
}
## Firmware tool globals
@@ -1423,6 +1493,7 @@ firmware_tool-build_step = Building
firmware_tool-build_step-description = Trwa tworzenie oprogramowania sprzętowego. Proszę czekać
firmware_tool-flashing_step = Flashing
firmware_tool-flashing_step-description = Twoje trackery migają. Postępuj zgodnie z instrukcjami wyświetlanymi na ekranie
firmware_tool-flashing_step-warning-v2 = Nie odłączaj ani nie wyłączaj trackera podczas procesu przesyłania, chyba że zostaniesz o to poproszony, może to spowodować, że twoje urządzenie stanie się bezużyteczne.
firmware_tool-flashing_step-flash_more = Flashuj więcej trackerów
firmware_tool-flashing_step-exit = Wyjście
@@ -1440,6 +1511,7 @@ firmware_tool-build-ERROR = Nie można zbudować oprogramowania sprzętowego
## Firmware update status
firmware_update-status-DOWNLOADING = Pobieranie oprogramowania sprzętowego
firmware_update-status-NEED_MANUAL_REBOOT-v2 = Wyłącz i ponownie włącz swój tracker
firmware_update-status-AUTHENTICATING = Uwierzytelnianie za pomocą MCU
firmware_update-status-UPLOADING = Przesyłanie oprogramowania sprzętowego
firmware_update-status-SYNCING_WITH_MCU = Synchronizacja z MCU
@@ -1510,6 +1582,9 @@ vrc_config-show_more = Pokaż więcej
vrc_config-setting_name = Nazwa ustawienia VRChat
vrc_config-recommended_value = Zalecana wartość
vrc_config-current_value = Bieżąca wartość
vrc_config-mute = Wycisz Ostrzeżenie
vrc_config-mute-btn = Wycisz
vrc_config-unmute-btn = Odcisz
vrc_config-legacy_mode = Korzystanie ze starszego rozwiązywania kinematyki odwrotnej
vrc_config-disable_shoulder_tracking = Wyłącz śledzenie ramienia
vrc_config-shoulder_width_compensation = Kompensacja szerokości barku

View File

@@ -53,7 +53,7 @@ body_part-LEFT_LOWER_ARM = แขนซ้ายส่วนล่าง
body_part-LEFT_HAND = มือซ้าย
body_part-LEFT_UPPER_LEG = ต้นขาซ้าย
body_part-LEFT_LOWER_LEG = ข้อเท้าซ้าย
body_part-LEFT_FOOT = เท้าขวา
body_part-LEFT_FOOT = เท้าซ้าย
body_part-LEFT_THUMB_METACARPAL = ฝ่ามือนิ้วโป้งซ้าย
body_part-LEFT_THUMB_PROXIMAL = โคนนิ้วโป้งซ้าย
body_part-LEFT_THUMB_DISTAL = ปลายนิ้วโป้งซ้าย
@@ -992,9 +992,6 @@ onboarding-connect_tracker-next = ฉันเชื่อมต่อแทร
onboarding-calibration_tutorial = บทเรียนการปรับเทียบ IMU
onboarding-calibration_tutorial-subtitle = นี่จะเป็นการช่วยลดค่าดริฟท์ของแทร็กเกอร์
onboarding-calibration_tutorial-description =
ทุกครั้งที่มีการใช้แทร็กเกอร์ คุณควรจะวางไว้บนพื้นเรียบสักครู่เพื่อเริ่มต้นการปรับเทียบ งั้นเรามาทำแบบนั้นกันเลยด้วยการคลิกไปที่
"{ onboarding-calibration_tutorial-calibrate }" <b>และอย่าขยับมัน!</b>
onboarding-calibration_tutorial-calibrate = ฉันได้วางแทร็กเกอร์ไว้บนโต๊ะแล้ว
onboarding-calibration_tutorial-status-waiting = เรารอคุณอยู่
onboarding-calibration_tutorial-status-calibrating = กำลังปรับเทียบ

View File

@@ -9,6 +9,11 @@
websocket-connecting = Đang kết nối với máy chủ
websocket-connection_lost = Kết nối với máy chủ đã mất. Đang kết nối lại...
websocket-connection_lost-desc = Máy chủ SlimeVR bị dừng. Hãy kiểm tra nhật ký logs và khởi động lại chương trình.
websocket-timedout = Không thể tìm thấy máy chủ
websocket-timedout-desc = Có vẻ như máy chủ SlimeVR đã bị sập hoặc hết thời gian chờ. Vui lòng kiểm tra nhật ký logs và khởi động lại chương trình.
websocket-error-close = Thoát SlimeVR
websocket-error-logs = Mở thư mục nhật ký logs
## Update notification
@@ -50,6 +55,11 @@ body_part-LEFT_UPPER_LEG = Bắp chân trái
body_part-LEFT_LOWER_LEG = Cẳng chân trái
body_part-LEFT_FOOT = Bàn chân trái
## BoardType
board_type-MOCOPI = Sony Mocopi
board_type-WEMOSWROOM02 = Wemos Wroom-02 D1 Mini
## Proportions
skeleton_bone-NONE = Chưa được gán
@@ -421,9 +431,6 @@ settings-general-fk_settings-skeleton_settings-interp_knee_tracker_ankle = Tính
settings-general-fk_settings-skeleton_settings-interp_knee_ankle = Tính trung bình của chiều quay đầu gối ngáp và lăn bằng mắt cá chân '
settings-general-fk_settings-self_localization-title = Chế độ Mocap
settings-general-fk_settings-self_localization-description = Chế độ Mocap cho phép bộ xương theo dõi đại khái vị trí của chính nó mà không cần kính VR hoặc các thiết bị theo dõi khác. Lưu ý rằng điều này yêu cầu bộ theo dõi chân và đầu để hoạt động và chức năng này vẫn đang trong quá trình thử nghiệm.
settings-general-fk_settings-vive_emulation-title = Giả lập tracker Vive
settings-general-fk_settings-vive_emulation-description = Giả lập cách tracker của Vive gặp vấn đề với việc theo dõi eo, đây là 1 tính năng được làm cho vui và sẽ làm giảm độ chính xác
settings-general-fk_settings-vive_emulation-label = Giả lập tracker Vive
## Gesture control settings (tracker tapping)
@@ -485,6 +492,12 @@ settings-general-interface-feedback_sound-volume = Âm lượng phản hồi
settings-general-interface-connected_trackers_warning = Cảnh báo với thiết bị đã kết nối
settings-general-interface-connected_trackers_warning-description = Tùy chọn này sẽ hiển thị cửa sổ bật lên mỗi khi bạn thử thoát khỏi SlimeVR trong khi có một hoặc nhiều thiết bị theo dõi được kết nối. Nó nhắc nhở bạn tắt trình theo dõi khi bạn hoàn tất để duy trì tuổi thọ pin.
settings-general-interface-connected_trackers_warning-label = Cảnh báo thiết bị đã kết nối khi thoát chương trình
## Behavior settings
settings-general-interface-dev_mode = Chế độ nhà phát triển
settings-general-interface-dev_mode-description = Hữu dụng nếu cần thêm thông tin chi tiết của tracker hay can thiệp sâu hơn vào tracker
settings-general-interface-dev_mode-label = Chế độ nhà phát triển
settings-general-interface-use_tray = Thu nhỏ vào khay hệ thống
settings-general-interface-use_tray-description = Cho phép bạn đóng cửa sổ mà không cần đóng máy chủ SlimeVR để bạn có thể tiếp tục sử dụng nó mà không bị GUI làm phiền.
settings-general-interface-use_tray-label = Thu nhỏ vào khay hệ thống
@@ -601,12 +614,6 @@ settings-osc-vmc-network-address-description = Chọn địa chỉ để gửi d
settings-osc-vmc-network-address-placeholder = Địa chỉ IPV4
settings-osc-vmc-vrm = Model VRM
settings-osc-vmc-vrm-description = Tải mô hình VRM để cho phép neo đầu và cho phép khả năng tương thích cao hơn với các ứng dụng khác.
settings-osc-vmc-vrm-model_unloaded = Chưa có mô hình tải lên
settings-osc-vmc-vrm-model_loaded =
{ $titled ->
[true] Mô hình đã được tải: { $name }
*[other] Mô hình chưa có tiêu đề đã được tải
}
settings-osc-vmc-vrm-file_select = Kéo và thả mô hình để sử dụng hoặc <u>duyệt file</u>
settings-osc-vmc-anchor_hip = Cố định ở hông
settings-osc-vmc-anchor_hip-description = Cố định theo dõi ở hông, hữu ích cho VTubing ngồi. Nếu tắt, hãy tải mô hình VRM.
@@ -622,8 +629,6 @@ settings-utils-advanced-reset-gui = Đặt lại cài đặt GUI
settings-utils-advanced-reset-all-label = Đặt lại tất cả
settings-utils-advanced-reset_warning-reset = Đặt lại cài đặt
settings-utils-advanced-reset_warning-cancel = Hủy
settings-utils-advanced-open_data = Thư mục dữ liệu
settings-utils-advanced-open_data-description = Mở thư mục dữ liệu của SlimeVR trong tệp, chứa các tệp cấu hình và logs.
settings-utils-advanced-open_data-label = Mở thư mục
## Setup/onboarding menu
@@ -731,7 +736,6 @@ onboarding-connect_tracker-next = Đã kết nối với tất cả tracker
onboarding-calibration_tutorial = Hướng dẫn hiệu chuẩn IMU
onboarding-calibration_tutorial-subtitle = Cái này sẽ giúp giảm trôi trượt theo dõi!
onboarding-calibration_tutorial-description = Mỗi khi bạn bật thiết bị theo dõi, chúng cần nghỉ ngơi một lúc trên bề mặt phẳng để hiệu chỉnh. Hãy làm điều tương tự bằng cách nhấp vào nút "{ onboarding-calibration_tutorial-calibrate }", <b>và không di chuyển chúng!</b>
onboarding-calibration_tutorial-calibrate = Tôi đã đặt thiết bị theo dõi của mình lên bàn
onboarding-calibration_tutorial-status-waiting = Đang chờ bạn hoàn thành
onboarding-calibration_tutorial-status-calibrating = Đang hiệu chuẩn
@@ -895,44 +899,14 @@ onboarding-automatic_mounting-mounting_reset-title = Đặt lại hướng gắn
onboarding-automatic_mounting-mounting_reset-step-0 = 1. Đứng khom người như tư thế trượt tuyết với đầu gối khom lại, thân trên hướng tới trước và hai tay co lại để giữ thăng bằng như hình bên
onboarding-automatic_mounting-mounting_reset-step-1 = 2. Nhấn nút đặt lại và chờ 3 giây trước khi hệ thống cân chỉnh hướng gắn tracker
onboarding-automatic_mounting-preparation-title = Chuẩn bị tư thế
onboarding-automatic_mounting-preparation-step-0 = 1. Đứng thẳng với hai tay duỗi thẳng
onboarding-automatic_mounting-preparation-step-1 = 2. Nhấn nút đặt lại và chờ 3 giây trước khi tracker được đặt lại.
onboarding-automatic_mounting-put_trackers_on-title = Đeo tracker lên người
onboarding-automatic_mounting-put_trackers_on-description = Để cân chỉnh hướng gắn của tracker, SlimeVR sẽ tiến hành đo góc nghiêng của tracker khi đang đeo để cân chỉnh hướng gắn, hãy đeo tracker theo đúng vị trí đã thiết lập
onboarding-automatic_mounting-put_trackers_on-next = Tiếp tục
## Tracker proportions method choose
onboarding-choose_proportions = Phương pháp hiệu chuẩn tỷ lệ nào để sử dụng?
# Multiline string
onboarding-choose_proportions-description-v1 =
Tỷ lệ cơ thể được sử dụng để biết các số đo của cơ thể bạn. Họ được yêu cầu tính toán vị trí của trình theo dõi.
Khi tỷ lệ cơ thể của bạn không khớp với tỷ lệ được lưu, độ chính xác theo dõi của bạn sẽ kém hơn và bạn sẽ nhận thấy những thứ như trượt băng hoặc trượt, hoặc cơ thể của bạn không khớp với hình đại diện của bạn.
<b>Bạn chỉ cần đo cơ thể của bạn một lần!</b> Trừ khi chúng sai hoặc cơ thể bạn đã thay đổi, thì bạn không cần phải làm lại.
onboarding-choose_proportions-auto_proportions = Đo kích thước cơ thể tự động
# Italicized text
onboarding-choose_proportions-auto_proportions-subtitle = Khuyến khích dùng
onboarding-choose_proportions-auto_proportions-descriptionv3 =
Tính năng này sẽ đoán tỷ lệ cơ thể của bạn bằng cách ghi lại một mẫu chuyển động của bạn và chuyển nó qua một thuật toán.
<b>Tính năng này sẽ yêu cầu headset của bạn (HMD) được kết nối với SlimeVR và đang nằm ở trên đầu của bạn!</b>
onboarding-choose_proportions-manual_proportions = Đo kích thước cơ thể thủ công
# Italicized text
onboarding-choose_proportions-manual_proportions-subtitle = Cho chính xác
onboarding-choose_proportions-manual_proportions-description = Tính năng này sẽ cho phép bạn điều chỉnh tỉ lệ cơ thể của mình theo cách thủ công bằng cách chỉnh sửa các con số một cách trực tiếp
onboarding-choose_proportions-export = Xuất tỉ lệ cơ thể
onboarding-choose_proportions-import = Nhập tỉ lệ cơ thể
onboarding-choose_proportions-import-success = Đã được nhập
onboarding-choose_proportions-import-failed = Thất bại
onboarding-choose_proportions-file_type = File tỉ lệ cơ thể
## Tracker manual proportions setup
## Tracker manual proportions setupa
onboarding-manual_proportions-back = Quay lại cân chỉnh hướng gắn
onboarding-manual_proportions-title = Đo kích thước cơ thể thủ công
onboarding-manual_proportions-precision = Cân chỉnh cụ thể (giảm hệ số chỉnh)
onboarding-manual_proportions-auto = Đo kích thước cơ thể tự động
onboarding-manual_proportions-ratio = Điều chỉnh theo nhóm tỷ lệ
## Tracker automatic proportions setup
@@ -953,20 +927,11 @@ onboarding-automatic_proportions-requirements-descriptionv2 =
Headset của bạn đang báo cáo dữ liệu vị trí cho máy chủ SlimeVR (điều này thường có nghĩa là SteamVR đang chạy và kết nối với SlimeVR bằng driver SteamVR của SlimeVR).
Tracking của bạn đang hoạt động và thể hiện chính xác các chuyển động của bạn (ví dụ: bạn đã thực hiện thiết đặt lại hoàn toàn và chúng di chuyển đúng hướng khi đá, cúi xuống, ngồi, v.v.).
onboarding-automatic_proportions-requirements-next = Tôi đã đọc các yêu cầu
onboarding-automatic_proportions-check_height-title = Kiểm tra chiều cao của bạn
onboarding-automatic_proportions-check_height-description = Chúng tôi sử dụng chiều cao của bạn làm cơ sở cho các phép đo của chúng tôi bằng cách sử dụng chiều cao của headset (HMD) làm chiều cao ước tính thực tế của bạn, nhưng tốt hơn hết bạn nên tự kiểm tra xem chúng có đúng không!
# All the text is in bold!
onboarding-automatic_proportions-check_height-calculation_warning = Vui lòng nhấn nút trong khi đứng <u>thẳng</u> để tính chiều cao của bạn. Bạn có 3 giây sau khi nhấn nút!
onboarding-automatic_proportions-check_height-guardian_tip =
Nếu bạn đang sử dụng Kính VR Standalone, hãy đảm bảo có guardian /
Ranh giới được bật để chiều cao của bạn là chính xác!
onboarding-automatic_proportions-check_height-fetch_height = Tôi đang đứng!
# Context is that the height is unknown
onboarding-automatic_proportions-check_height-unknown = Không rõ
# Shows an element below it
onboarding-automatic_proportions-check_height-hmd_height1 = Chiều cao của HMD là
# Shows an element below it
onboarding-automatic_proportions-check_height-height1 = vậy chiều cao thật của bạn là
onboarding-automatic_proportions-check_height-next_step = Những chỉ số này là đúng
onboarding-automatic_proportions-start_recording-title = Chuẩn bị đo
onboarding-automatic_proportions-start_recording-description = Phần mềm sẽ đo một số chuyển động, cử chỉ cụ thể, hãy chuẩn bị cho việc di chuyển theo yêu cầu trong phần tiếp theo
@@ -997,11 +962,17 @@ onboarding-automatic_proportions-verify_results-redo = Thử lại
onboarding-automatic_proportions-verify_results-confirm = Kết quả tương đối chính xác
onboarding-automatic_proportions-done-title = Đã lưu chỉ số đo
onboarding-automatic_proportions-done-description = Quá trình đo đã hoàn tất
onboarding-automatic_proportions-error_modal =
<b>Lưu ý:</b> Một lỗi đã được tìm thấy trong khi ước tính tỷ lệ cơ thể!
Vui lòng <docs>kiểm tra hướng dẫn</docs> hoặc tham gia <discord>Discord</discord> của chúng tôi để được trợ giúp ^_^
onboarding-automatic_proportions-error_modal-confirm = Đã hiểu!
## Tracker scaled proportions setup
## Tracker scaled proportions reset
## Stay Aligned setup
## Home
home-no_trackers = Chưa có thiết bị nào được phát hiện hoặc điều ra
@@ -1026,6 +997,21 @@ status_system-StatusSteamVRDisconnected =
status_system-StatusTrackerError = Tracker { $trackerName } có lỗi.
status_system-StatusUnassignedHMD = Kính thực tế ảo VR này nên được giao là bộ theo dõi đầu.
## Firmware tool globals
## Firmware tool Steps
## firmware tool build status
## Firmware update status
## Dedicated Firmware Update Page
## Tray Menu
tray_menu-show = Xem
@@ -1053,3 +1039,6 @@ unknown_device-modal-description =
Bạn có muốn kết nối nó với SlimeVR không?
unknown_device-modal-confirm = Chắc!
unknown_device-modal-forget = Bỏ qua
## Error collection consent modal

View File

@@ -233,6 +233,8 @@ reset-reset_all_warning_default-v2 =
您确定要执行此操作吗?
reset-full = 完整重置
reset-mounting = 重置佩戴
reset-mounting-feet = 重置脚部佩戴
reset-mounting-fingers = 重置手指佩戴
reset-yaw = 重置航向轴
## Serial detection stuff
@@ -258,6 +260,7 @@ navbar-settings = 设置
bvh-start_recording = 录制 BVH 文件
bvh-recording = 录制中...
bvh-save_title = 保存BVH记录
## Tracking pause
@@ -395,6 +398,7 @@ tracker-settings-forget-label = 忘记追踪器
tracker-settings-update-unavailable = 无法升级DIY
tracker-settings-update-low-battery = 无法更新。当前电池电量低于 50%
tracker-settings-update-up_to_date = 已是最新
tracker-settings-update-blocked = 更新不可用。没有其他可用版本
tracker-settings-update-available = { $versionName } 现在可用
tracker-settings-update = 立即更新
tracker-settings-update-title = 固件版本
@@ -573,6 +577,7 @@ settings-stay_aligned-relaxed_poses-sitting = 椅子上放松姿势
settings-stay_aligned-relaxed_poses-flat = 地面/平躺放松姿势
settings-stay_aligned-relaxed_poses-save_pose = 保存姿势
settings-stay_aligned-relaxed_poses-reset_pose = 重置姿势
settings-stay_aligned-relaxed_poses-close = 关闭
settings-stay_aligned-debug-label = 调试
settings-stay_aligned-debug-description = 在报告持续校准相关问题时,请包含您的以下设置信息
settings-stay_aligned-debug-copy-label = 复制设置信息到剪贴板
@@ -727,6 +732,9 @@ settings-interface-behavior-error_tracking-description_v2 =
为了提供最佳用户体验,我们会收集匿名错误报告、性能指标和操作系统信息。这有助于我们检测 SlimeVR 的错误和问题。这些指标将通过 Sentry.io 收集。
settings-interface-behavior-error_tracking-label = 向开发人员发送错误信息
settings-interface-behavior-bvh_directory = BVH记录保存目录
settings-interface-behavior-bvh_directory-description = 选择保存BVH记录文件的目录
settings-interface-behavior-bvh_directory-label = BVH记录保存目录
## Serial settings
@@ -997,7 +1005,7 @@ onboarding-connect_tracker-next = 所有的追踪器都连接好了
onboarding-calibration_tutorial = IMU校准教程
onboarding-calibration_tutorial-subtitle = 这将有助于减少追踪器漂移!
onboarding-calibration_tutorial-description = 每次开启追踪器时,它们都需要在平坦的表面上放置片刻以进行校准。你也可以通过点击“{ onboarding-calibration_tutorial-calibrate }”按钮来手动校准, <b>校准过程中不要移动追踪器!</b>
onboarding-calibration_tutorial-description-v1 = 打开追踪器后,将它们放在稳定的平面上一段时间,以便进行校准。追踪器开机后可随时进行校准 - 本页仅是一个校准教程。首先,点击 “{ onboarding-calibration_tutorial-calibrate }” 按钮,然后 <b>不要移动您的追踪器!</b>
onboarding-calibration_tutorial-calibrate = 我已经把追踪器放在桌子上了
onboarding-calibration_tutorial-status-waiting = 等待你的操作
onboarding-calibration_tutorial-status-calibrating = 校准中
@@ -1301,13 +1309,13 @@ onboarding-stay_aligned-preparation-title = 准备
onboarding-stay_aligned-preparation-tip = 站直并向前看,双臂放在身体两侧。
onboarding-stay_aligned-relaxed_poses-standing-title = 站立放松姿势
onboarding-stay_aligned-relaxed_poses-standing-step-0 = 1. 以舒适的姿势站立并放松。
onboarding-stay_aligned-relaxed_poses-standing-step-2 = 3. 按下“检测姿势”按钮。
onboarding-stay_aligned-relaxed_poses-standing-step-1-v2 = 2. 按下“保存姿势”按钮。
onboarding-stay_aligned-relaxed_poses-sitting-title = 椅子上放松姿势
onboarding-stay_aligned-relaxed_poses-sitting-step-0 = 1. 以舒适的姿势坐下并放松。
onboarding-stay_aligned-relaxed_poses-sitting-step-2 = 3. 按下“检测姿势”按钮。
onboarding-stay_aligned-relaxed_poses-sitting-step-1-v2 = 2. 按下“保存姿势”按钮。
onboarding-stay_aligned-relaxed_poses-flat-title = 地面/平躺放松姿势
onboarding-stay_aligned-relaxed_poses-flat-step-0 = 1. 以舒适的姿势坐或躺在地面上,保持腿在前方并放松。
onboarding-stay_aligned-relaxed_poses-flat-step-2 = 3. 按下“检测姿势”按钮。
onboarding-stay_aligned-relaxed_poses-flat-step-1-v2 = 2. 按下“保存姿势”按钮。
onboarding-stay_aligned-relaxed_poses-skip_step = 跳过
onboarding-stay_aligned-done-title = 持续校准已开启!
onboarding-stay_aligned-done-description = 持续校准已设定完成!

View File

@@ -31,7 +31,7 @@ serde = { version = "1", features = ["derive"] }
tauri = { version = "2.0", features = ["devtools", "tray-icon", "image-png", "rustls-tls"] }
tauri-runtime = "2.0"
tauri-plugin-dialog = "2.0"
tauri-plugin-fs = "2.0"
tauri-plugin-fs = "2.4.1"
tauri-plugin-os = "2.0"
tauri-plugin-shell = "2.0"
tauri-plugin-store = "2.0"

View File

@@ -55,6 +55,16 @@ export function WidgetsComponent() {
<ResetButton type={ResetType.Yaw} size="big"></ResetButton>
<ResetButton type={ResetType.Full} size="big"></ResetButton>
<ResetButton type={ResetType.Mounting} size="big"></ResetButton>
<ResetButton
type={ResetType.Mounting}
size="big"
bodyPartsToReset="feet"
></ResetButton>
<ResetButton
type={ResetType.Mounting}
size="big"
bodyPartsToReset="fingers"
></ResetButton>
<ClearMountingButton></ClearMountingButton>
{(typeof __ANDROID__ === 'undefined' || !__ANDROID__?.isThere()) && (
<BVHButton></BVHButton>

View File

@@ -1,6 +1,7 @@
import { useLocalization } from '@fluent/react';
import { useEffect, useMemo, useRef, useState } from 'react';
import {
BodyPart,
ResetRequestT,
ResetType,
RpcMessage,
@@ -22,16 +23,20 @@ import {
} from '@/components/commons/icon/ResetIcon';
import { useStatusContext } from '@/hooks/status-system';
import classNames from 'classnames';
import { FootIcon } from '@/components/commons/icon/FootIcon';
import { FingersIcon } from '@/components/commons/icon/FingersIcon';
export function ResetButton({
type,
size = 'big',
bodyPartsToReset = 'default',
className,
onReseted,
}: {
className?: string;
type: ResetType;
size: 'big' | 'small';
bodyPartsToReset?: 'default' | 'feet' | 'fingers';
onReseted?: () => void;
}) {
const { l10n } = useLocalization();
@@ -50,9 +55,55 @@ export function ResetButton({
[statuses]
);
const feetBodyParts = [BodyPart.LEFT_FOOT, BodyPart.RIGHT_FOOT];
const fingerBodyParts = [
BodyPart.LEFT_THUMB_METACARPAL,
BodyPart.LEFT_THUMB_PROXIMAL,
BodyPart.LEFT_THUMB_DISTAL,
BodyPart.LEFT_INDEX_PROXIMAL,
BodyPart.LEFT_INDEX_INTERMEDIATE,
BodyPart.LEFT_INDEX_DISTAL,
BodyPart.LEFT_MIDDLE_PROXIMAL,
BodyPart.LEFT_MIDDLE_INTERMEDIATE,
BodyPart.LEFT_MIDDLE_DISTAL,
BodyPart.LEFT_RING_PROXIMAL,
BodyPart.LEFT_RING_INTERMEDIATE,
BodyPart.LEFT_RING_DISTAL,
BodyPart.LEFT_LITTLE_PROXIMAL,
BodyPart.LEFT_LITTLE_INTERMEDIATE,
BodyPart.LEFT_LITTLE_DISTAL,
BodyPart.RIGHT_THUMB_METACARPAL,
BodyPart.RIGHT_THUMB_PROXIMAL,
BodyPart.RIGHT_THUMB_DISTAL,
BodyPart.RIGHT_INDEX_PROXIMAL,
BodyPart.RIGHT_INDEX_INTERMEDIATE,
BodyPart.RIGHT_INDEX_DISTAL,
BodyPart.RIGHT_MIDDLE_PROXIMAL,
BodyPart.RIGHT_MIDDLE_INTERMEDIATE,
BodyPart.RIGHT_MIDDLE_DISTAL,
BodyPart.RIGHT_RING_PROXIMAL,
BodyPart.RIGHT_RING_INTERMEDIATE,
BodyPart.RIGHT_RING_DISTAL,
BodyPart.RIGHT_LITTLE_PROXIMAL,
BodyPart.RIGHT_LITTLE_INTERMEDIATE,
BodyPart.RIGHT_LITTLE_DISTAL,
];
const reset = () => {
const req = new ResetRequestT();
req.resetType = type;
switch (bodyPartsToReset) {
case 'default':
// Server handles it. Usually all body parts except fingers.
req.bodyParts = [];
break;
case 'feet':
req.bodyParts = feetBodyParts;
break;
case 'fingers':
req.bodyParts = fingerBodyParts;
break;
}
sendRPCPacket(RpcMessage.ResetRequest, req);
};
@@ -75,20 +126,36 @@ export function ResetButton({
const text = useMemo(() => {
switch (type) {
case ResetType.Yaw:
return l10n.getString('reset-yaw');
return l10n.getString(
'reset-yaw' +
(bodyPartsToReset !== 'default' ? '-' + bodyPartsToReset : '')
);
case ResetType.Mounting:
return l10n.getString('reset-mounting');
return l10n.getString(
'reset-mounting' +
(bodyPartsToReset !== 'default' ? '-' + bodyPartsToReset : '')
);
case ResetType.Full:
return l10n.getString('reset-full');
return l10n.getString(
'reset-full' +
(bodyPartsToReset !== 'default' ? '-' + bodyPartsToReset : '')
);
}
}, [type]);
}, [type, bodyPartsToReset]);
const getIcon = () => {
switch (type) {
case ResetType.Yaw:
return <YawResetIcon width={20} />;
case ResetType.Mounting:
return <MountingResetIcon width={20} />;
switch (bodyPartsToReset) {
case 'default':
return <MountingResetIcon width={20} />;
case 'feet':
return <FootIcon width={30} />;
case 'fingers':
return <FingersIcon width={20} />;
}
}
return <FullResetIcon width={20} />;
};

View File

@@ -1,8 +1,8 @@
import { RpcMessage, SkeletonResetAllRequestT } from 'solarxr-protocol';
import { Button } from '@/components/commons/Button';
import { Typography } from '@/components/commons/Typography';
import { useLocalization } from '@fluent/react';
import { useWebsocketAPI } from '@/hooks/websocket-api';
import { useLocalization } from '@fluent/react';
import { RpcMessage, SkeletonResetAllRequestT } from 'solarxr-protocol';
export function ResetProportionsStep({
nextStep,
@@ -43,7 +43,7 @@ export function ResetProportionsStep({
{l10n.getString('onboarding-automatic_proportions-prev_step')}
</Button>
<Button
variant="secondary"
variant="primary"
onClick={() => {
sendRPCPacket(
RpcMessage.SkeletonResetAllRequest,

View File

@@ -868,7 +868,7 @@ export function GeneralSettings() {
<div className="flex flex-col pt-2 pb-3">
<Typography color="secondary">
{l10n.getString(
'settings-general-fk_settings-leg_fk-reset_mounting_feet-description'
'settings-general-fk_settings-leg_fk-reset_mounting_feet-description-v1'
)}
</Typography>
</div>
@@ -879,7 +879,7 @@ export function GeneralSettings() {
control={control}
name="resetsSettings.resetMountingFeet"
label={l10n.getString(
'settings-general-fk_settings-leg_fk-reset_mounting_feet'
'settings-general-fk_settings-leg_fk-reset_mounting_feet-v1'
)}
/>
</div>

View File

@@ -101,7 +101,7 @@ export async function fetchCurrentFirmwareRelease(): Promise<FirmwareRelease | n
name: release.name,
version,
changelog: release.body,
firmwareFile: fwAsset,
firmwareFile: fwAsset.browser_download_url,
userCanUpdate,
});

12
pnpm-lock.yaml generated
View File

@@ -60,8 +60,8 @@ importers:
specifier: ^2.0.0
version: 2.0.0
'@tauri-apps/plugin-fs':
specifier: ^2.0.0
version: 2.0.0
specifier: 2.4.1
version: 2.4.1
'@tauri-apps/plugin-http':
specifier: ^2.5.0
version: 2.5.0
@@ -1254,8 +1254,8 @@ packages:
'@tauri-apps/plugin-dialog@2.0.0':
resolution: {integrity: sha512-ApNkejXP2jpPBSifznPPcHTXxu9/YaRW+eJ+8+nYwqp0lLUtebFHG4QhxitM43wwReHE81WAV1DQ/b+2VBftOA==}
'@tauri-apps/plugin-fs@2.0.0':
resolution: {integrity: sha512-BNEeQQ5aH8J5SwYuWgRszVyItsmquRuzK2QRkVj8Z0sCsLnSvJFYI3JHRzzr3ltZGq1nMPtblrlZzuKqVzRawA==}
'@tauri-apps/plugin-fs@2.4.1':
resolution: {integrity: sha512-vJlKZVGF3UAFGoIEVT6Oq5L4HGDCD78WmA4uhzitToqYiBKWAvZR61M6zAyQzHqLs0ADemkE4RSy/5sCmZm6ZQ==}
'@tauri-apps/plugin-http@2.5.0':
resolution: {integrity: sha512-l4M2DUIsOBIMrbj4dJZwrB4mJiB7OA/2Tj3gEbX2fjq5MOpETklJPKfDvzUTDwuq4lIKCKKykz8E8tpOgvi0EQ==}
@@ -5464,9 +5464,9 @@ snapshots:
dependencies:
'@tauri-apps/api': 2.0.2
'@tauri-apps/plugin-fs@2.0.0':
'@tauri-apps/plugin-fs@2.4.1':
dependencies:
'@tauri-apps/api': 2.0.2
'@tauri-apps/api': 2.6.0
'@tauri-apps/plugin-http@2.5.0':
dependencies:

View File

@@ -40,6 +40,7 @@ import java.util.*
import java.util.concurrent.LinkedBlockingQueue
import java.util.concurrent.atomic.AtomicInteger
import java.util.function.Consumer
import kotlin.collections.ArrayList
import kotlin.concurrent.schedule
typealias BridgeProvider = (
@@ -297,16 +298,16 @@ class VRServer @JvmOverloads constructor(
}
}
fun resetTrackersFull(resetSourceName: String?) {
queueTask { humanPoseManager.resetTrackersFull(resetSourceName) }
fun resetTrackersFull(resetSourceName: String?, bodyParts: List<Int> = ArrayList()) {
queueTask { humanPoseManager.resetTrackersFull(resetSourceName, bodyParts) }
}
fun resetTrackersYaw(resetSourceName: String?) {
queueTask { humanPoseManager.resetTrackersYaw(resetSourceName) }
fun resetTrackersYaw(resetSourceName: String?, bodyParts: List<Int> = TrackerUtils.allBodyPartsButFingers) {
queueTask { humanPoseManager.resetTrackersYaw(resetSourceName, bodyParts) }
}
fun resetTrackersMounting(resetSourceName: String?) {
queueTask { humanPoseManager.resetTrackersMounting(resetSourceName) }
fun resetTrackersMounting(resetSourceName: String?, bodyParts: List<Int> = TrackerUtils.allBodyPartsButFingers) {
queueTask { humanPoseManager.resetTrackersMounting(resetSourceName, bodyParts) }
}
fun clearTrackersMounting(resetSourceName: String?) {

View File

@@ -31,7 +31,7 @@ enum class ArmsResetModes(val id: Int) {
class ResetsConfig {
// Enable mounting reset for feet?
// Always reset mounting for feet
var resetMountingFeet = false
// Reset mode used for the arms

View File

@@ -351,9 +351,37 @@ class RPCHandler(private val api: ProtocolAPI) : ProtocolHandler<RpcMessageHeade
fun onResetRequest(conn: GenericConnection, messageHeader: RpcMessageHeader) {
val req = messageHeader.message(ResetRequest()) as? ResetRequest ?: return
if (req.resetType() == ResetType.Yaw) api.server.resetTrackersYaw(RESET_SOURCE_NAME)
if (req.resetType() == ResetType.Full) api.server.resetTrackersFull(RESET_SOURCE_NAME)
if (req.resetType() == ResetType.Mounting) api.server.resetTrackersMounting(RESET_SOURCE_NAME)
// Get the list of bodyparts we want to reset
// If empty, check in HumanSkeleton will reset all
val bodyParts = mutableListOf<Int>()
if (req.bodyPartsLength() > 0) {
val buffer = req.bodyPartsAsByteBuffer()
while (buffer.hasRemaining()) {
bodyParts.add(buffer.get().toInt())
}
}
if (req.resetType() == ResetType.Yaw) {
if (bodyParts.isEmpty()) {
api.server.resetTrackersYaw(RESET_SOURCE_NAME)
} else {
api.server.resetTrackersYaw(RESET_SOURCE_NAME, bodyParts.toList())
}
}
if (req.resetType() == ResetType.Full) {
if (bodyParts.isEmpty()) {
api.server.resetTrackersFull(RESET_SOURCE_NAME)
} else {
api.server.resetTrackersFull(RESET_SOURCE_NAME, bodyParts.toList())
}
}
if (req.resetType() == ResetType.Mounting) {
if (bodyParts.isEmpty()) {
api.server.resetTrackersMounting(RESET_SOURCE_NAME)
} else {
api.server.resetTrackersMounting(RESET_SOURCE_NAME, bodyParts.toList())
}
}
}
fun onClearMountingResetRequest(

View File

@@ -10,10 +10,7 @@ import dev.slimevr.tracking.processor.config.SkeletonConfigOffsets
import dev.slimevr.tracking.processor.config.SkeletonConfigToggles
import dev.slimevr.tracking.processor.config.SkeletonConfigValues
import dev.slimevr.tracking.processor.skeleton.HumanSkeleton
import dev.slimevr.tracking.trackers.Tracker
import dev.slimevr.tracking.trackers.TrackerPosition
import dev.slimevr.tracking.trackers.TrackerRole
import dev.slimevr.tracking.trackers.TrackerStatus
import dev.slimevr.tracking.trackers.*
import dev.slimevr.trackingpause.TrackingPauseHandler
import dev.slimevr.util.ann.VRServerThread
import io.eiren.util.ann.ThreadSafe
@@ -482,8 +479,9 @@ class HumanPoseManager(val server: VRServer?) {
skeletonConfigManager.computeNodeOffset(node)
}
fun resetTrackersFull(resetSourceName: String?) {
skeleton.resetTrackersFull(resetSourceName)
@JvmOverloads
fun resetTrackersFull(resetSourceName: String?, bodyParts: List<Int> = ArrayList()) {
skeleton.resetTrackersFull(resetSourceName, bodyParts)
if (server != null) {
if (skeleton.headTracker == null && skeleton.neckTracker == null) {
server.vrcOSCHandler.yawAlign(IDENTITY)
@@ -498,8 +496,9 @@ class HumanPoseManager(val server: VRServer?) {
}
}
fun resetTrackersYaw(resetSourceName: String?) {
skeleton.resetTrackersYaw(resetSourceName)
@JvmOverloads
fun resetTrackersYaw(resetSourceName: String?, bodyParts: List<Int> = TrackerUtils.allBodyPartsButFingers) {
skeleton.resetTrackersYaw(resetSourceName, bodyParts)
if (server != null) {
if (skeleton.headTracker == null && skeleton.neckTracker == null) {
server.vrcOSCHandler.yawAlign(IDENTITY)
@@ -571,8 +570,9 @@ class HumanPoseManager(val server: VRServer?) {
}
}
fun resetTrackersMounting(resetSourceName: String?) {
skeleton.resetTrackersMounting(resetSourceName)
@JvmOverloads
fun resetTrackersMounting(resetSourceName: String?, bodyParts: List<Int> = TrackerUtils.allBodyPartsButFingers) {
skeleton.resetTrackersMounting(resetSourceName, bodyParts)
}
fun clearTrackersMounting(resetSourceName: String?) {

View File

@@ -14,6 +14,7 @@ import dev.slimevr.tracking.processor.stayaligned.trackers.TrackerSkeleton
import dev.slimevr.tracking.trackers.Tracker
import dev.slimevr.tracking.trackers.TrackerPosition
import dev.slimevr.tracking.trackers.TrackerRole
import dev.slimevr.tracking.trackers.TrackerUtils
import dev.slimevr.tracking.trackers.TrackerUtils.getFirstAvailableTracker
import dev.slimevr.tracking.trackers.TrackerUtils.getTrackerForSkeleton
import dev.slimevr.tracking.trackers.udp.TrackerDataType
@@ -29,6 +30,7 @@ import io.github.axisangles.ktmath.Vector3
import io.github.axisangles.ktmath.Vector3.Companion.NEG_Y
import io.github.axisangles.ktmath.Vector3.Companion.NULL
import io.github.axisangles.ktmath.Vector3.Companion.POS_Y
import solarxr_protocol.datatypes.BodyPart
import java.lang.IllegalArgumentException
import kotlin.properties.Delegates
@@ -1515,17 +1517,21 @@ class HumanSkeleton(
rightLittleDistalTracker,
)
fun resetTrackersFull(resetSourceName: String?) {
@JvmOverloads
fun resetTrackersFull(resetSourceName: String?, bodyParts: List<Int> = ArrayList()) {
var referenceRotation = IDENTITY
headTracker?.let {
// Always reset the head (ifs in resetsHandler)
it.resetsHandler.resetFull(referenceRotation)
if (bodyParts.isEmpty() || bodyParts.contains(BodyPart.HEAD)) {
// Always reset the head (ifs in resetsHandler)
it.resetsHandler.resetFull(referenceRotation)
}
referenceRotation = it.getRotation()
}
// Resets all axes of the trackers with the HMD as reference.
for (tracker in trackersToReset) {
// Only reset if tracker needsReset
if (tracker != null && (tracker.needsReset || tracker.isHmd)) {
if (tracker != null && (tracker.needsReset || tracker.isHmd) && (bodyParts.isEmpty() || bodyParts.contains(tracker.trackerPosition?.bodyPart))) {
tracker.resetsHandler.resetFull(referenceRotation)
}
}
@@ -1541,19 +1547,22 @@ class HumanSkeleton(
}
@VRServerThread
fun resetTrackersYaw(resetSourceName: String?) {
@JvmOverloads
fun resetTrackersYaw(resetSourceName: String?, bodyParts: List<Int> = TrackerUtils.allBodyPartsButFingers) {
// Resets the yaw of the trackers with the head as reference.
var referenceRotation = IDENTITY
headTracker?.let {
// Only reset if head needsReset and isn't computed
if (it.needsReset && !it.isComputed) {
it.resetsHandler.resetYaw(referenceRotation)
if (bodyParts.isEmpty() || bodyParts.contains(BodyPart.HEAD)) {
// Only reset if head needsReset and isn't computed
if (it.needsReset && !it.isComputed) {
it.resetsHandler.resetYaw(referenceRotation)
}
}
referenceRotation = it.getRotation()
}
for (tracker in trackersToReset) {
// Only reset if tracker needsReset
if (tracker != null && tracker.needsReset) {
if (tracker != null && tracker.needsReset && (bodyParts.isEmpty() || bodyParts.contains(tracker.trackerPosition?.bodyPart))) {
tracker.resetsHandler.resetYaw(referenceRotation)
}
}
@@ -1561,8 +1570,13 @@ class HumanSkeleton(
LogManager.info("[HumanSkeleton] Reset: yaw ($resetSourceName)")
}
/**
* if bodyParts is empty, this resets mounting for all trackers.
* Keep in mind TrackerResetsHandler.kt has some logic as well for which trackers get reset (feet)
*/
@VRServerThread
fun resetTrackersMounting(resetSourceName: String?) {
@JvmOverloads
fun resetTrackersMounting(resetSourceName: String?, bodyParts: List<Int>) {
val trackersToReset = trackersToReset
// TODO: PLEASE rewrite this handling at some point in the future... This is so
@@ -1578,16 +1592,21 @@ class HumanSkeleton(
// Resets the mounting orientation of the trackers with the HMD as reference.
var referenceRotation = IDENTITY
headTracker?.let {
// Only reset if head needsMounting or is computed but not HMD
if (it.needsMounting || (it.isComputed && !it.isHmd)) {
it.resetsHandler.resetMounting(referenceRotation)
if (bodyParts.isEmpty() || bodyParts.contains(BodyPart.HEAD)) {
// Only reset if head needsMounting or is computed but not HMD
if (it.needsMounting || (it.isComputed && !it.isHmd)) {
it.resetsHandler.resetMounting(referenceRotation)
}
}
referenceRotation = it.getRotation()
}
// If onlyFeet is true, feet will be forced to be mounting reset in their reset handlers.
val onlyFeet = bodyParts.isNotEmpty() && bodyParts.all { it == BodyPart.LEFT_FOOT || it == BodyPart.RIGHT_FOOT }
for (tracker in trackersToReset) {
// Only reset if tracker needsMounting
if (tracker != null && tracker.needsMounting) {
tracker.resetsHandler.resetMounting(referenceRotation)
if (tracker != null && tracker.needsMounting && (bodyParts.isEmpty() || bodyParts.contains(tracker.trackerPosition?.bodyPart))) {
tracker.resetsHandler.resetMounting(referenceRotation, onlyFeet)
}
}
legTweaks.resetBuffer()

View File

@@ -7,6 +7,7 @@ import dev.slimevr.reset.ResetHandler;
import dev.slimevr.setup.TapSetupHandler;
import dev.slimevr.tracking.processor.HumanPoseManager;
import dev.slimevr.tracking.trackers.Tracker;
import dev.slimevr.tracking.trackers.TrackerUtils;
import solarxr_protocol.rpc.ResetType;
import solarxr_protocol.rpc.StatusData;
@@ -215,7 +216,17 @@ public class TapDetectionManager {
&& System.nanoTime() - mountingResetDetector.getDetectionTime()
> mountingResetDelayNs
) {
skeleton.resetTrackersMounting(resetSourceName);
// This will ask the skeleton for a mounting reset on every tracker
// except fingers.
// However, feet being reset or not will end up being decided on a
// per-tracker basis
// due to the setting being in ResetsConfig.kt
skeleton
.resetTrackersMounting(
resetSourceName,
TrackerUtils.INSTANCE.getAllBodyPartsButFingers()
);
mountingResetDetector.resetDetector();
mountingResetAllowPlaySound = true;
this.resetHandler.sendFinished(ResetType.Mounting);

View File

@@ -1,8 +1,105 @@
@file:Suppress("ktlint:standard:no-wildcard-imports")
package dev.slimevr.tracking.trackers
import dev.slimevr.tracking.trackers.TrackerPosition.*
import io.github.axisangles.ktmath.Quaternion
import solarxr_protocol.datatypes.BodyPart
fun TrackerPosition?.isThigh(): Boolean {
this?.let {
return it == LEFT_UPPER_LEG ||
it == RIGHT_UPPER_LEG
}
return false
}
fun TrackerPosition?.isLeftArm(): Boolean {
this?.let {
return it == LEFT_SHOULDER ||
it == LEFT_UPPER_ARM ||
it == LEFT_LOWER_ARM ||
it == LEFT_HAND
}
return false
}
fun TrackerPosition?.isRightArm(): Boolean {
this?.let {
return it == RIGHT_SHOULDER ||
it == RIGHT_UPPER_ARM ||
it == RIGHT_LOWER_ARM ||
it == RIGHT_HAND
}
return false
}
fun TrackerPosition?.isLeftLowerArm(): Boolean {
this?.let {
return it == LEFT_LOWER_ARM ||
it == LEFT_HAND
}
return false
}
fun TrackerPosition?.isRightLowerArm(): Boolean {
this?.let {
return it == RIGHT_LOWER_ARM ||
it == RIGHT_HAND
}
return false
}
fun TrackerPosition?.isFoot(): Boolean {
this?.let {
return it == LEFT_FOOT ||
it == RIGHT_FOOT
}
return false
}
fun TrackerPosition?.isLeftFinger(): Boolean {
this?.let {
return it == LEFT_THUMB_METACARPAL ||
it == LEFT_THUMB_PROXIMAL ||
it == LEFT_THUMB_DISTAL ||
it == LEFT_INDEX_PROXIMAL ||
it == LEFT_INDEX_INTERMEDIATE ||
it == LEFT_INDEX_DISTAL ||
it == LEFT_MIDDLE_PROXIMAL ||
it == LEFT_MIDDLE_INTERMEDIATE ||
it == LEFT_MIDDLE_DISTAL ||
it == LEFT_RING_PROXIMAL ||
it == LEFT_RING_INTERMEDIATE ||
it == LEFT_RING_DISTAL ||
it == LEFT_LITTLE_PROXIMAL ||
it == LEFT_LITTLE_INTERMEDIATE ||
it == LEFT_LITTLE_DISTAL
}
return false
}
fun TrackerPosition?.isRightFinger(): Boolean {
this?.let {
return it == RIGHT_THUMB_METACARPAL ||
it == RIGHT_THUMB_PROXIMAL ||
it == RIGHT_THUMB_DISTAL ||
it == RIGHT_INDEX_PROXIMAL ||
it == RIGHT_INDEX_INTERMEDIATE ||
it == RIGHT_INDEX_DISTAL ||
it == RIGHT_MIDDLE_PROXIMAL ||
it == RIGHT_MIDDLE_INTERMEDIATE ||
it == RIGHT_MIDDLE_DISTAL ||
it == RIGHT_RING_PROXIMAL ||
it == RIGHT_RING_INTERMEDIATE ||
it == RIGHT_RING_DISTAL ||
it == RIGHT_LITTLE_PROXIMAL ||
it == RIGHT_LITTLE_INTERMEDIATE ||
it == RIGHT_LITTLE_DISTAL
}
return false
}
/**
* Represents a position on the body that a tracker could be placed. Any bone is
* a valid position.

View File

@@ -258,9 +258,9 @@ class TrackerResetsHandler(val tracker: Tracker) {
}
// Adjust for T-Pose (down)
tposeDownFix = if (((isLeftArmTracker() || isLeftFingerTracker()) && armsResetMode == ArmsResetModes.TPOSE_DOWN)) {
tposeDownFix = if (((tracker.trackerPosition.isLeftArm() || tracker.trackerPosition.isLeftFinger()) && armsResetMode == ArmsResetModes.TPOSE_DOWN)) {
EulerAngles(EulerOrder.YZX, 0f, 0f, -FastMath.HALF_PI).toQuaternion()
} else if (((isRightArmTracker() || isRightFingerTracker()) && armsResetMode == ArmsResetModes.TPOSE_DOWN)) {
} else if (((tracker.trackerPosition.isRightArm() || tracker.trackerPosition.isRightFinger()) && armsResetMode == ArmsResetModes.TPOSE_DOWN)) {
EulerAngles(EulerOrder.YZX, 0f, 0f, FastMath.HALF_PI).toQuaternion()
} else {
Quaternion.IDENTITY
@@ -393,15 +393,16 @@ class TrackerResetsHandler(val tracker: Tracker) {
/**
* Perform the math to align the tracker to go forward
* and stores it in mountRotFix, and adjusts yawFix
* If forceFeet is true, always reset feet regardless of resetMountingFeet's value.
*/
fun resetMounting(reference: Quaternion) {
fun resetMounting(reference: Quaternion, forceFeet: Boolean = false) {
if (tracker.trackerDataType == TrackerDataType.FLEX_RESISTANCE) {
tracker.trackerFlexHandler.resetMax()
tracker.resetFilteringQuats(reference)
return
} else if (tracker.trackerDataType == TrackerDataType.FLEX_ANGLE) {
return
} else if (!resetMountingFeet && isFootTracker()) {
} else if (!resetMountingFeet && tracker.trackerPosition.isFoot() && !forceFeet) {
return
}
@@ -423,25 +424,25 @@ class TrackerResetsHandler(val tracker: Tracker) {
var yawAngle = atan2(rotVector.x, rotVector.z)
// Adjust for T-Pose and fingers
if ((isLeftArmTracker() && armsResetMode == ArmsResetModes.TPOSE_DOWN) ||
(isRightArmTracker() && armsResetMode == ArmsResetModes.TPOSE_UP) ||
isLeftFingerTracker()
if ((tracker.trackerPosition.isLeftArm() && armsResetMode == ArmsResetModes.TPOSE_DOWN) ||
(tracker.trackerPosition.isRightArm() && armsResetMode == ArmsResetModes.TPOSE_UP) ||
tracker.trackerPosition.isLeftFinger()
) {
// Tracker goes right
yawAngle -= FastMath.HALF_PI
}
if ((isLeftArmTracker() && armsResetMode == ArmsResetModes.TPOSE_UP) ||
(isRightArmTracker() && armsResetMode == ArmsResetModes.TPOSE_DOWN) ||
isRightFingerTracker()
if ((tracker.trackerPosition.isLeftArm() && armsResetMode == ArmsResetModes.TPOSE_UP) ||
(tracker.trackerPosition.isRightArm() && armsResetMode == ArmsResetModes.TPOSE_DOWN) ||
tracker.trackerPosition.isRightFinger()
) {
// Tracker goes left
yawAngle += FastMath.HALF_PI
}
// Adjust for forward/back arms and thighs
val isLowerArmBack = armsResetMode == ArmsResetModes.BACK && (isLeftLowerArmTracker() || isRightLowerArmTracker())
val isArmForward = armsResetMode == ArmsResetModes.FORWARD && (isLeftArmTracker() || isRightArmTracker())
if (!isThighTracker() && !isArmForward && !isLowerArmBack) {
val isLowerArmBack = armsResetMode == ArmsResetModes.BACK && (tracker.trackerPosition.isLeftLowerArm() || tracker.trackerPosition.isRightLowerArm())
val isArmForward = armsResetMode == ArmsResetModes.FORWARD && (tracker.trackerPosition.isLeftArm() || tracker.trackerPosition.isRightArm())
if (!tracker.trackerPosition.isThigh() && !isArmForward && !isLowerArmBack) {
// Tracker goes back
yawAngle -= FastMath.PI
}
@@ -595,98 +596,4 @@ class TrackerResetsHandler(val tracker: Tracker) {
}
return totalMatrix.toQuaternion()
}
private fun isThighTracker(): Boolean {
tracker.trackerPosition?.let {
return it == TrackerPosition.LEFT_UPPER_LEG ||
it == TrackerPosition.RIGHT_UPPER_LEG
}
return false
}
private fun isLeftArmTracker(): Boolean {
tracker.trackerPosition?.let {
return it == TrackerPosition.LEFT_SHOULDER ||
it == TrackerPosition.LEFT_UPPER_ARM ||
it == TrackerPosition.LEFT_LOWER_ARM ||
it == TrackerPosition.LEFT_HAND
}
return false
}
private fun isRightArmTracker(): Boolean {
tracker.trackerPosition?.let {
return it == TrackerPosition.RIGHT_SHOULDER ||
it == TrackerPosition.RIGHT_UPPER_ARM ||
it == TrackerPosition.RIGHT_LOWER_ARM ||
it == TrackerPosition.RIGHT_HAND
}
return false
}
private fun isLeftLowerArmTracker(): Boolean {
tracker.trackerPosition?.let {
return it == TrackerPosition.LEFT_LOWER_ARM ||
it == TrackerPosition.LEFT_HAND
}
return false
}
private fun isRightLowerArmTracker(): Boolean {
tracker.trackerPosition?.let {
return it == TrackerPosition.RIGHT_LOWER_ARM ||
it == TrackerPosition.RIGHT_HAND
}
return false
}
private fun isFootTracker(): Boolean {
tracker.trackerPosition?.let {
return it == TrackerPosition.LEFT_FOOT ||
it == TrackerPosition.RIGHT_FOOT
}
return false
}
private fun isLeftFingerTracker(): Boolean {
tracker.trackerPosition?.let {
return it == TrackerPosition.LEFT_THUMB_METACARPAL ||
it == TrackerPosition.LEFT_THUMB_PROXIMAL ||
it == TrackerPosition.LEFT_THUMB_DISTAL ||
it == TrackerPosition.LEFT_INDEX_PROXIMAL ||
it == TrackerPosition.LEFT_INDEX_INTERMEDIATE ||
it == TrackerPosition.LEFT_INDEX_DISTAL ||
it == TrackerPosition.LEFT_MIDDLE_PROXIMAL ||
it == TrackerPosition.LEFT_MIDDLE_INTERMEDIATE ||
it == TrackerPosition.LEFT_MIDDLE_DISTAL ||
it == TrackerPosition.LEFT_RING_PROXIMAL ||
it == TrackerPosition.LEFT_RING_INTERMEDIATE ||
it == TrackerPosition.LEFT_RING_DISTAL ||
it == TrackerPosition.LEFT_LITTLE_PROXIMAL ||
it == TrackerPosition.LEFT_LITTLE_INTERMEDIATE ||
it == TrackerPosition.LEFT_LITTLE_DISTAL
}
return false
}
private fun isRightFingerTracker(): Boolean {
tracker.trackerPosition?.let {
return it == TrackerPosition.RIGHT_THUMB_METACARPAL ||
it == TrackerPosition.RIGHT_THUMB_PROXIMAL ||
it == TrackerPosition.RIGHT_THUMB_DISTAL ||
it == TrackerPosition.RIGHT_INDEX_PROXIMAL ||
it == TrackerPosition.RIGHT_INDEX_INTERMEDIATE ||
it == TrackerPosition.RIGHT_INDEX_DISTAL ||
it == TrackerPosition.RIGHT_MIDDLE_PROXIMAL ||
it == TrackerPosition.RIGHT_MIDDLE_INTERMEDIATE ||
it == TrackerPosition.RIGHT_MIDDLE_DISTAL ||
it == TrackerPosition.RIGHT_RING_PROXIMAL ||
it == TrackerPosition.RIGHT_RING_INTERMEDIATE ||
it == TrackerPosition.RIGHT_RING_DISTAL ||
it == TrackerPosition.RIGHT_LITTLE_PROXIMAL ||
it == TrackerPosition.RIGHT_LITTLE_INTERMEDIATE ||
it == TrackerPosition.RIGHT_LITTLE_DISTAL
}
return false
}
}

View File

@@ -1,5 +1,7 @@
package dev.slimevr.tracking.trackers
import solarxr_protocol.datatypes.BodyPart
object TrackerUtils {
/**
@@ -90,4 +92,14 @@ object TrackerUtils {
fun getFirstAvailableTracker(
vararg trackers: Tracker?,
): Tracker? = trackers.firstOrNull { it != null }
val allBodyPartsButFingers = listOf(
BodyPart.HEAD, BodyPart.NECK, BodyPart.UPPER_CHEST,
BodyPart.CHEST, BodyPart.WAIST, BodyPart.HIP,
BodyPart.LEFT_UPPER_LEG, BodyPart.RIGHT_UPPER_LEG, BodyPart.LEFT_LOWER_LEG,
BodyPart.RIGHT_LOWER_LEG, BodyPart.LEFT_LOWER_ARM, BodyPart.RIGHT_LOWER_ARM,
BodyPart.LEFT_UPPER_ARM, BodyPart.RIGHT_UPPER_ARM, BodyPart.LEFT_HAND,
BodyPart.RIGHT_HAND, BodyPart.LEFT_SHOULDER, BodyPart.RIGHT_SHOULDER,
BodyPart.LEFT_FOOT, BodyPart.RIGHT_FOOT,
)
}