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https://github.com/OrcaSlicer/OrcaSlicer.git
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@@ -4532,7 +4532,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
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Camera& camera = wxGetApp().plater()->get_camera();
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if (this->m_canvas_type != ECanvasType::CanvasAssembleView) {
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if (wxGetApp().app_config->get_bool("use_free_camera"))
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// Orca: Use a constrained camera when navigating the 3D scene with a regular mouse, if the free camera is not selected
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if (!wxGetApp().app_config->get_bool("use_free_camera"))
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// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
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// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
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// which checks an atomics (flushes CPU caches).
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