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slightly adjust thumbernail angle
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@@ -4714,7 +4714,7 @@ void GLCanvas3D::render_thumbnail_internal(ThumbnailData& thumbnail_data, const
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const Vec3d& target = camera.get_target();
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double distance = camera.get_distance();
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//camera.select_view("topfront");
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camera.look_at(target - 0.707 * distance * Vec3d::UnitY() + 0.3 * distance * Vec3d::UnitZ(), target, Vec3d::UnitY() + Vec3d::UnitZ());
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camera.look_at(target - 0.707 * distance * Vec3d::UnitY() + 0.6 * distance * Vec3d::UnitZ(), target, Vec3d::UnitY() + Vec3d::UnitZ());
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camera.apply_view_matrix();
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camera.apply_projection(plate_build_volume);
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