11 Commits

Author SHA1 Message Date
MrUnknownDE 49b1b6cd30 add discord rpc client 2026-04-06 19:52:29 +02:00
MrUnknownDE ed40046c48 add init setup with remote-url 2026-04-06 19:52:21 +02:00
MrUnknownDE 236a7562ec Merge branch 'gh-pages' of github.com:MrUnknownDE/unity-gittool into gh-pages 2026-04-06 18:47:56 +02:00
MrUnknownDE 341073ef91 remove some automatic 2026-04-06 18:47:53 +02:00
MrUnknownDE c7d6aa4754 Delete CNAME 2026-04-06 18:47:14 +02:00
MrUnknownDE 2cf94acaa5 manuell version 2026-04-06 18:46:25 +02:00
github-actions[bot] f1a9e81de9 Auto-update VCC index.json for v1.0.4 2026-04-06 16:40:20 +00:00
MrUnknownDE 54d62ae8fa weee 2026-04-06 18:32:57 +02:00
MrUnknownDE 2cb115aa8a add some version 2026-04-06 18:30:18 +02:00
github-actions[bot] e070c2c4b4 Auto-update VCC index.json for v1.0.3 2026-04-06 16:19:43 +00:00
github-actions[bot] 6481ee1a19 Add version v1.0.2 to VCC index 2026-04-06 16:12:02 +00:00
2 changed files with 204 additions and 262 deletions
+185 -188
View File
@@ -7,16 +7,8 @@ using System.Collections.Generic;
public class GitPanel : EditorWindow
{
private string commitMessage = "";
private string remoteUrlInput = "";
private string newBranchName = "";
private bool isGitInstalled = true;
private string remoteUrlInput = ""; // NEU: Speicher für die Remote-URL
private bool hasRepo = false;
private string currentBranchName = "unknown";
private string[] availableBranches = new string[0];
private int selectedBranchIndex = 0;
private string[] changedFiles = new string[0];
private Vector2 scrollPositionChanges;
private Vector2 scrollPositionHistory;
@@ -24,46 +16,31 @@ public class GitPanel : EditorWindow
private int selectedTab = 0;
private string[] tabNames = { "Changes", "History" };
// NEU: Settings & Override
private bool showSettings = false;
private string webUrlOverride = "";
private string prefsKey = "";
private struct CommitInfo { public string hash; public string date; public string message; }
private List<CommitInfo> commitHistory = new List<CommitInfo>();
[MenuItem("Tools/MrUnknownDE/GIT Version Control")]
[MenuItem("Tools/MrUnknownDE/Git-Tool")]
public static void ShowWindow()
{
GitPanel window = GetWindow<GitPanel>("GIT Version Control System");
window.minSize = new Vector2(350, 550);
GitPanel window = GetWindow<GitPanel>("Source Control");
window.minSize = new Vector2(350, 500);
}
private void OnEnable()
{
// Generiert einen einzigartigen Key für dieses spezifische Unity-Projekt
prefsKey = $"GitTool_WebUrl_{Application.dataPath.GetHashCode()}";
webUrlOverride = EditorPrefs.GetString(prefsKey, "");
RefreshData();
private void OnEnable()
{
RefreshData();
}
private void OnFocus()
{
RefreshData();
}
private void OnFocus() { RefreshData(); }
public void RefreshData()
{
CheckGitInstallation();
if (!isGitInstalled) return;
CheckRepoStatus();
if (hasRepo)
{
currentBranchName = RunGitCommand("rev-parse --abbrev-ref HEAD").Trim();
FetchBranches();
}
if (string.IsNullOrWhiteSpace(commitMessage) || commitMessage.StartsWith("Auto-Save:"))
if (string.IsNullOrWhiteSpace(commitMessage) || commitMessage.StartsWith("Auto-Save:"))
{
SetDefaultCommitMessage();
}
@@ -71,42 +48,21 @@ public class GitPanel : EditorWindow
Repaint();
}
private void CheckGitInstallation()
private void SetDefaultCommitMessage()
{
try {
ProcessStartInfo startInfo = new ProcessStartInfo("git", "--version") { UseShellExecute = false, RedirectStandardOutput = true, CreateNoWindow = true };
using (Process p = Process.Start(startInfo)) { p.WaitForExit(); isGitInstalled = true; }
} catch { isGitInstalled = false; }
commitMessage = $"Auto-Save: {System.DateTime.Now:yyyy-MM-dd HH:mm:ss}";
}
private void SetDefaultCommitMessage() { commitMessage = $"Auto-Save: {System.DateTime.Now:yyyy-MM-dd HH:mm:ss}"; }
private void OnGUI()
{
GUILayout.Space(10);
GUILayout.Label("GIT Version Control System", EditorStyles.boldLabel);
if (hasRepo) GUILayout.Label($"Active Branch: {currentBranchName}", EditorStyles.miniLabel);
GUILayout.Label("SOURCE CONTROL", EditorStyles.boldLabel);
GUILayout.Space(5);
if (!isGitInstalled) { RenderGitMissingUI(); return; }
if (!hasRepo) { RenderInitUI(); return; }
// --- NEU: SETTINGS FOLDOUT ---
showSettings = EditorGUILayout.Foldout(showSettings, "⚙️ Repository Settings");
if (showSettings)
if (!hasRepo)
{
EditorGUILayout.BeginVertical("box");
GUILayout.Label("Web Override (For custom SSH instances)", EditorStyles.miniBoldLabel);
EditorGUI.BeginChangeCheck();
webUrlOverride = EditorGUILayout.TextField("Web URL:", webUrlOverride);
if (EditorGUI.EndChangeCheck())
{
EditorPrefs.SetString(prefsKey, webUrlOverride.Trim());
}
EditorGUILayout.HelpBox("e.g. https://git.mrunk.de/mrunknownde/my-repo\nLeaves SSH untouched but fixes browser links.", MessageType.None);
EditorGUILayout.EndVertical();
GUILayout.Space(5);
RenderInitUI();
return;
}
selectedTab = GUILayout.Toolbar(selectedTab, tabNames, GUILayout.Height(25));
@@ -116,227 +72,268 @@ public class GitPanel : EditorWindow
else RenderHistoryUI();
}
private void RenderGitMissingUI()
{
EditorGUILayout.HelpBox("CRITICAL: Git not found. Please install Git and restart Unity.", MessageType.Error);
if (GUILayout.Button("Download Git for Windows", GUILayout.Height(30))) Application.OpenURL("https://git-scm.com/download/win");
}
private void RenderInitUI()
{
EditorGUILayout.HelpBox("No local Git repository found.", MessageType.Warning);
remoteUrlInput = EditorGUILayout.TextField("Remote URL:", remoteUrlInput);
EditorGUILayout.HelpBox("No local Git repository found. Initialize current project folder?", MessageType.Warning);
GUILayout.Space(10);
GUILayout.Label("Remote Repository URL (Optional):", EditorStyles.boldLabel);
remoteUrlInput = EditorGUILayout.TextField(remoteUrlInput, GUILayout.Height(25));
EditorGUILayout.HelpBox("e.g., https://github.com/user/repo.git or git@gitea.domain.com:user/repo.git", MessageType.Info);
GUILayout.Space(10);
if (GUILayout.Button("Initialize Repository", GUILayout.Height(30)))
{
RunGitCommand("init");
// Branch direkt sauber auf "main" setzen (verhindert Konflikte mit alten "master" Defaults)
RunGitCommand("branch -M main");
if (!string.IsNullOrWhiteSpace(remoteUrlInput)) {
// Remote URL hinzufügen, falls angegeben
if (!string.IsNullOrWhiteSpace(remoteUrlInput))
{
RunGitCommand($"remote add origin \"{remoteUrlInput.Trim()}\"");
RunGitCommand("pull origin main --allow-unrelated-histories --no-edit");
}
GenerateUnityGitIgnore();
AssetDatabase.Refresh();
RunGitCommand("add .gitignore");
RunGitCommand("commit -m \"Initial commit (GitIgnore)\"");
if (!string.IsNullOrWhiteSpace(remoteUrlInput)) RunGitCommand("push -u origin main");
// Initialen Push ausführen, wenn ein Remote existiert
if (!string.IsNullOrWhiteSpace(remoteUrlInput))
{
RunGitCommand("push -u origin main");
UnityEngine.Debug.Log("Git-Tool: Repository initialized and pushed to remote!");
}
else
{
UnityEngine.Debug.Log("Git-Tool: Local repository initialized successfully.");
}
RefreshData();
}
}
private void RenderGitUI()
{
// --- BRANCH MANAGEMENT ---
EditorGUILayout.BeginVertical("box");
GUILayout.Label("Branch Management", EditorStyles.boldLabel);
if (availableBranches.Length > 0)
{
EditorGUI.BeginChangeCheck();
int newIndex = EditorGUILayout.Popup("Switch Branch:", selectedBranchIndex, availableBranches);
if (EditorGUI.EndChangeCheck() && newIndex != selectedBranchIndex)
{
RunGitCommand($"checkout \"{availableBranches[newIndex]}\"");
RefreshData();
return;
}
}
EditorGUILayout.BeginHorizontal();
newBranchName = EditorGUILayout.TextField("New Branch:", newBranchName);
GUI.backgroundColor = new Color(0.2f, 0.6f, 0.2f);
if (GUILayout.Button("+ Create", GUILayout.Width(80)))
{
if (!string.IsNullOrWhiteSpace(newBranchName))
{
RunGitCommand($"checkout -b \"{newBranchName.Trim()}\"");
newBranchName = "";
RefreshData();
GUI.FocusControl(null);
return;
}
}
GUI.backgroundColor = Color.white;
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
GUILayout.Space(10);
// --- COMMIT BEREICH ---
commitMessage = EditorGUILayout.TextField(commitMessage, GUILayout.Height(25));
EditorGUILayout.BeginHorizontal();
GUI.backgroundColor = new Color(0.2f, 0.4f, 0.8f);
if (GUILayout.Button("✓ Commit & Push", GUILayout.Height(30)))
{
if (string.IsNullOrWhiteSpace(commitMessage)) SetDefaultCommitMessage();
if (string.IsNullOrWhiteSpace(commitMessage)) commitMessage = $"Auto-Save: {System.DateTime.Now:yyyy-MM-dd HH:mm:ss}";
RunGitCommand("add .");
RunGitCommand($"commit -m \"{commitMessage}\"");
RunGitCommand("push -u origin HEAD");
RunGitCommand("push");
commitMessage = "";
RefreshData();
}
GUI.backgroundColor = new Color(0.8f, 0.3f, 0.3f);
if (GUILayout.Button("⎌ Revert All", GUILayout.Width(80), GUILayout.Height(30)))
{
if (EditorUtility.DisplayDialog("Revert Changes?", "Discard ALL uncommitted changes?", "Yes", "Cancel")) {
RunGitCommand("reset --hard HEAD"); RunGitCommand("clean -fd"); RefreshData();
}
RefreshData();
UnityEngine.Debug.Log("Git-Tool: Changes successfully pushed!");
}
GUI.backgroundColor = Color.white;
EditorGUILayout.EndHorizontal();
GUILayout.Space(10);
EditorGUILayout.HelpBox("Legend: [M] Modified | [A] Added | [D] Deleted | [??] Untracked", MessageType.Info);
GUILayout.Space(5);
EditorGUILayout.BeginHorizontal();
GUILayout.Label($"CHANGES ({changedFiles.Length})", EditorStyles.boldLabel);
if (GUILayout.Button("↻", GUILayout.Width(25))) RefreshData();
if (GUILayout.Button("↻", GUILayout.Width(25)))
{
RefreshData();
}
EditorGUILayout.EndHorizontal();
scrollPositionChanges = EditorGUILayout.BeginScrollView(scrollPositionChanges, "box");
if (changedFiles.Length == 0) GUILayout.Label("No changes.");
if (changedFiles.Length == 0) GUILayout.Label("No unsaved changes.");
else RenderFileList(changedFiles);
EditorGUILayout.EndScrollView();
}
private void RenderHistoryUI()
{
EditorGUILayout.BeginHorizontal();
GUILayout.Label("LAST COMMITS", EditorStyles.boldLabel);
GUILayout.Label("LAST COMMITS (Click to open in Browser)", EditorStyles.boldLabel);
if (GUILayout.Button("↻", GUILayout.Width(25))) FetchHistory();
EditorGUILayout.EndHorizontal();
GUILayout.Space(5);
if (commitHistory.Count == 0)
{
GUILayout.Label("No commits found.");
return;
}
scrollPositionHistory = EditorGUILayout.BeginScrollView(scrollPositionHistory, "box");
foreach (var commit in commitHistory) {
foreach (var commit in commitHistory)
{
Rect rect = EditorGUILayout.GetControlRect(false, 22);
if (rect.Contains(Event.current.mousePosition)) EditorGUI.DrawRect(rect, new Color(1f, 1f, 1f, 0.1f));
GUI.Label(rect, $"<b>{commit.hash}</b> | {commit.date} | {commit.message}", new GUIStyle(EditorStyles.label){richText=true});
if (Event.current.type == EventType.MouseDown && rect.Contains(Event.current.mousePosition)) {
OpenCommitInBrowser(commit.hash);
Event.current.Use();
if (rect.Contains(Event.current.mousePosition))
{
EditorGUI.DrawRect(rect, new Color(1f, 1f, 1f, 0.1f));
}
GUIStyle textStyle = new GUIStyle(EditorStyles.label) { richText = true };
GUI.Label(rect, $"<b>{commit.hash}</b> | {commit.date} | {commit.message}", textStyle);
Event e = Event.current;
if (e.type == EventType.MouseDown && e.button == 0 && rect.Contains(e.mousePosition))
{
OpenCommitInBrowser(commit.hash);
e.Use();
}
GUILayout.Space(2);
}
EditorGUILayout.EndScrollView();
}
private void RenderFileList(string[] files)
{
foreach (string line in files) {
foreach (string line in files)
{
if (line.Length < 4) continue;
string status = line.Substring(0, 2).Trim();
string path = line.Substring(3).Trim().Replace("\"", "");
string status = line.Substring(0, 1).Trim() == "" ? line.Substring(0, 2) : line.Substring(0, 1);
string path = line.Substring(line.IndexOf('\t') + 1 > 0 ? line.IndexOf('\t') + 1 : 3).Trim();
if (path.StartsWith("\"") && path.EndsWith("\"")) path = path.Substring(1, path.Length - 2);
Rect rect = EditorGUILayout.GetControlRect(false, 18);
if (rect.Contains(Event.current.mousePosition)) EditorGUI.DrawRect(rect, new Color(1f, 1f, 1f, 0.1f));
GUI.Label(rect, $"[{status}] {path}");
if (Event.current.type == EventType.MouseDown && rect.Contains(Event.current.mousePosition)) {
if (Event.current.clickCount == 1) PingAsset(path);
else if (Event.current.clickCount == 2) GitDiffViewer.ShowWindow(path, status);
Event.current.Use();
GUIStyle labelStyle = new GUIStyle(EditorStyles.label);
GUI.Label(rect, $"[{status.Trim()}] {path}", labelStyle);
Event e = Event.current;
if (e.isMouse && e.button == 0 && rect.Contains(e.mousePosition) && e.type == EventType.MouseDown)
{
if (e.clickCount == 1) PingAsset(path);
else if (e.clickCount == 2) GitDiffViewer.ShowWindow(path, status);
e.Use();
}
}
}
private void OpenCommitInBrowser(string hash)
{
// NEU: Override Logik greift zuerst!
if (!string.IsNullOrWhiteSpace(webUrlOverride))
string remoteUrl = RunGitCommand("config --get remote.origin.url").Trim();
if (string.IsNullOrEmpty(remoteUrl))
{
string url = webUrlOverride;
if (url.EndsWith("/")) url = url.Substring(0, url.Length - 1);
if (url.EndsWith(".git")) url = url.Substring(0, url.Length - 4);
Application.OpenURL($"{url}/commit/{hash}");
UnityEngine.Debug.LogWarning("Git-Tool: No remote repository configured (origin missing).");
return;
}
// Standard Fallback Logik (wenn kein Override gesetzt ist)
string remoteUrl = RunGitCommand("config --get remote.origin.url").Trim();
if (string.IsNullOrEmpty(remoteUrl)) return;
if (remoteUrl.StartsWith("git@") || remoteUrl.StartsWith("ssh://")) {
remoteUrl = remoteUrl.Replace("ssh://", "");
remoteUrl = remoteUrl.Replace("git@", "https://");
int firstColon = remoteUrl.IndexOf(':', 8);
if (firstColon != -1) remoteUrl = remoteUrl.Remove(firstColon, 1).Insert(firstColon, "/");
}
if (remoteUrl.EndsWith(".git")) remoteUrl = remoteUrl.Substring(0, remoteUrl.Length - 4);
string webUrl = remoteUrl;
Application.OpenURL($"{remoteUrl}/commit/{hash}");
if (webUrl.StartsWith("git@"))
{
webUrl = webUrl.Replace(":", "/").Replace("git@", "https://");
}
if (webUrl.EndsWith(".git"))
{
webUrl = webUrl.Substring(0, webUrl.Length - 4);
}
Application.OpenURL($"{webUrl}/commit/{hash}");
}
private void CheckRepoStatus()
{
string projectPath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
hasRepo = Directory.Exists(Path.Combine(projectPath, ".git"));
if (hasRepo) {
if (hasRepo)
{
string output = RunGitCommand("status -s");
changedFiles = string.IsNullOrWhiteSpace(output) ? new string[0] : output.Split(new[] { '\n', '\r' }, System.StringSplitOptions.RemoveEmptyEntries);
FetchHistory();
}
}
private void FetchBranches()
{
string output = RunGitCommand("branch --format=\"%(refname:short)\"");
if (!string.IsNullOrWhiteSpace(output))
{
availableBranches = output.Split(new[] { '\n', '\r' }, System.StringSplitOptions.RemoveEmptyEntries);
selectedBranchIndex = System.Array.IndexOf(availableBranches, currentBranchName);
if (selectedBranchIndex == -1) selectedBranchIndex = 0;
}
}
private void FetchHistory()
{
commitHistory.Clear();
string output = RunGitCommand("log -n 25 --pretty=format:\"%h|%cd|%s\" --date=short");
if (!string.IsNullOrWhiteSpace(output)) {
foreach (string line in output.Split('\n')) {
string[] p = line.Split('|');
if (p.Length >= 3) commitHistory.Add(new CommitInfo { hash = p[0], date = p[1], message = p[2] });
if (!string.IsNullOrWhiteSpace(output))
{
string[] lines = output.Split(new[] { '\n', '\r' }, System.StringSplitOptions.RemoveEmptyEntries);
foreach (string line in lines)
{
string[] parts = line.Split('|');
if (parts.Length >= 3)
{
commitHistory.Add(new CommitInfo { hash = parts[0], date = parts[1], message = parts[2] });
}
}
}
}
private void PingAsset(string path) {
var obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(path);
if (obj) { Selection.activeObject = obj; EditorGUIUtility.PingObject(obj); }
private void PingAsset(string relativePath)
{
UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(relativePath);
if (obj != null) { Selection.activeObject = obj; EditorGUIUtility.PingObject(obj); }
}
private void GenerateUnityGitIgnore() {
private void GenerateUnityGitIgnore()
{
string path = Path.Combine(Application.dataPath, "../.gitignore");
if (!File.Exists(path)) File.WriteAllText(path, ".idea\n.vs\nbin\nobj\n/Library\n/Temp\n/UserSettings\n/Configs\n/*.csproj\n/*.sln\n/Logs\n/Packages/*\n!/Packages/manifest.json\n!/Packages/packages-lock.json\n~UnityDirMonSyncFile~*");
if (!File.Exists(path))
{
string content = @".idea
.vs
bin
obj
*.sln.DotSettings.user
/Library
/Temp
/UserSettings
/Configs
/*.csproj
/*.sln
/Logs
/Packages/*
!/Packages/manifest.json
!/Packages/packages-lock.json
!/Packages/vpm-manifest.json
~UnityDirMonSyncFile~*";
File.WriteAllText(path, content);
UnityEngine.Debug.Log(".gitignore generated successfully!");
}
}
public static string RunGitCommand(string args) {
try {
ProcessStartInfo si = new ProcessStartInfo("git", args) { WorkingDirectory = Path.GetFullPath(Path.Combine(Application.dataPath, "..")), UseShellExecute = false, RedirectStandardOutput = true, CreateNoWindow = true };
using (Process p = Process.Start(si)) { string o = p.StandardOutput.ReadToEnd(); p.WaitForExit(); return o; }
} catch { return ""; }
public static string RunGitCommand(string arguments)
{
try
{
ProcessStartInfo startInfo = new ProcessStartInfo("git", arguments)
{
WorkingDirectory = Path.GetFullPath(Path.Combine(Application.dataPath, "..")),
UseShellExecute = false, RedirectStandardOutput = true, RedirectStandardError = true, CreateNoWindow = true
};
using (Process p = Process.Start(startInfo)) { p.WaitForExit(); return p.StandardOutput.ReadToEnd(); }
}
catch { return ""; }
}
}
public class GitSaveListener : UnityEditor.AssetModificationProcessor
{
public static string[] OnWillSaveAssets(string[] paths) {
EditorApplication.delayCall += () => { if (EditorWindow.HasOpenInstances<GitPanel>()) EditorWindow.GetWindow<GitPanel>("GIT Version Control System").RefreshData(); };
return paths;
public static string[] OnWillSaveAssets(string[] paths)
{
EditorApplication.delayCall += () =>
{
if (EditorWindow.HasOpenInstances<GitPanel>())
{
EditorWindow.GetWindow<GitPanel>().RefreshData();
}
};
return paths;
}
}
+19 -74
View File
@@ -1,82 +1,27 @@
# 🛠️ MrUnknownDE VRChat Unity Tools
# 🛠️ Unity Git Control Tool (VRChat Ready)
Welcome to the **MrUnknownDE VRChat Unity Tools** repository. This is a collection of customized, lightweight, and high-performance Unity Editor tools designed specifically to improve the workflow of VRChat World Creators.
A lightweight, integrated Source Control Panel built directly into Unity. Designed to eliminate the constant context-switching between the Unity Editor and external command-line tools. Perfectly tailored for VRChat World Creators and developers who want to maintain clean version control without the bloat.
Instead of dealing with standalone applications or command-line interfaces, these tools bring essential DevOps and social features directly into your Unity Editor.
---
## 📦 Current Tools in this Package
### 1. Git Version Control System
A fully integrated Source Control Panel built directly into Unity. No more context-switching between the editor and external Git clients.
- **Smart Initialization:** Enter a Gitea/GitHub remote URL, and the tool will automatically handle the `init`, branch setup, and pull/merge existing server data before pushing your local project.
## ✨ Features
- **One-Click Init:** Initializes a new repository and automatically generates a clean Unity `.gitignore` file.
- **VS Code Style Interface:** Compact overview of modified, added, deleted, and untracked files.
- **Auto-Save Hook:** Pressing `CTRL+S` in Unity or changing focus automatically refreshes the Git status.
- **Timestamp Commits:** If you don't provide a custom commit message, the tool gracefully falls back to a clean timestamp format.
- **Interactive File Explorer:** Double-click any file to open the built-in Code Diff Viewer right inside the Editor.
- **Revert (Panic Button):** Easily discard all uncommitted changes if an experiment goes wrong.
- **Auto-Timestamp Commits:** If you don't provide a custom commit message, the tool gracefully falls back to a clean timestamp format.
- **Interactive File Explorer:** - `Single Click` on a file -> Pings and focuses the asset in the Unity Project View.
- `Double Click` on a file -> Opens the built-in Code Diff Viewer right inside the Editor.
- **History View:** Browse your latest commits. Click any commit to open it directly in your remote web view (Gitea, GitHub, GitLab).
### 2. Discord Rich Presence (RPC)
Let your community know what you are working on without saying a word.
- **Live Status:** Shows your current active Unity scene directly on your Discord profile.
- **Privacy Mode:** Hide the scene name if you are working on an unannounced or secret project.
- **Custom Status:** Add custom text (e.g., "Baking Lightmaps..." or "Writing Udon Scripts") to your Discord activity.
---
## ⚖️ ⚠️ Achtung: Law & Order (The German Way)
Now it's getting serious—or as we say in Germany: **"Jetzt wird es deutsch!"** 🇩🇪
### The "Assets Folder" Rule
Listen up, because the German Copyright Law (*Urheberrechtsgesetz*) doesn't take jokes lightly.
**DO NOT upload your paid Assets, Store-bought Plugins, or copyrighted Prefabs into a PUBLIC Repository.** If you distribute copyrighted material from creators without permission:
- **Civil Law:** You could face fines (Schadensersatz) that will make your bank account cry.
- **Criminal Law:** According to § 106 UrhG, unauthorized exploitation of copyrighted works can lead to **up to 3 years in prison** or heavy fines.
**Pro-Tip:** Always use a **Private Repository** (e.g., on a private Gitea server or a private GitHub repo) if your project contains paid assets. Your wallet and your freedom will thank you. Don't let the "Abmahnanwalt" be your first beta tester ;)
---
## 🚀 Installation
This tool is installed manually directly into your Unity project.
### Method 1: Unity Package Manager (Recommended)
1. Go to the [Releases page](../../releases/latest) of this repository.
2. Download the latest `de.mrunknownde.gittool-vX.X.X.zip` file.
3. Extract the ZIP file into a folder on your PC.
4. Open your Unity Project.
5. Go to `Window` -> `Package Manager`.
6. Click the **+** icon in the top left corner and select **Add package from disk...**.
7. Navigate to the extracted folder, select the `package.json` file, and click Open.
### Method 2: Direct Folder Drop
1. Download the latest `.zip` release.
2. Extract the archive.
3. Drag and drop the extracted folder directly into the `Packages` directory inside your Unity project's root folder (using Windows Explorer / File Explorer, not inside the Unity Editor window). Unity will automatically compile the tools.
---
## 🛠️ Manual Installation
1. Download the latest version as a `.zip` archive.
2. Extract the folder.
3. Place the folder directly into your Unity project's `Packages` directory.
*Alternative:* Copy the `.cs` files from the `Editor` folder into any `Editor` folder inside your `Assets` directory.
## 🕹️ Usage
Once installed, open the tool via the top menu bar in Unity:
`Tools` -> `Git-Tool`
Once installed, you can access the tools via the top menu bar in Unity:
A floating window will appear. You can easily dock this window into your custom layout (e.g., right next to the Inspector).
`Tools` -> `MrUnknownDE` -> `GIT Version Control`
`Tools` -> `MrUnknownDE` -> `Discord RPC`
The tools will open as floating windows. You can easily dock them into your custom Unity layout (e.g., right next to the Inspector or Console).
---
## ⚠️ Prerequisites & Troubleshooting
- **Git Installation:** You must have Git installed on your Windows machine. If the tool does not detect Git, it will provide a download link within the Unity UI.
- **Environment Variables:** If you just installed Git, **you must completely restart Unity Hub and the Unity Editor** so Windows can load the new `PATH` variables.
- **Authentication:** For automatic pushes to remote servers (Gitea/GitHub) to work seamlessly, ensure you have SSH keys or cached Git credentials configured on your system. Unity cannot intercept terminal password prompts.
---
*Built with ❤️ for the VRChat Community.*
## ⚠️ Prerequisites
- **Git** must be installed on your system and added to your global environment variables (`PATH`).
- For automatic pushes to Gitea/GitHub to work seamlessly, you should have **SSH keys** or cached credentials configured. Unity cannot intercept terminal password prompts.