mirror of
https://github.com/MrUnknownDE/vcc-tools.git
synced 2026-05-05 14:46:06 +02:00
Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 467f665303 | |||
| a0db61aa07 | |||
| 8a96aabad1 | |||
| 545e48e2e4 | |||
| 27a11704eb | |||
| dba802bf58 | |||
| e6c8044349 | |||
| fa98829cbe |
@@ -0,0 +1,82 @@
|
|||||||
|
name: VCC Release Automation
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
tags:
|
||||||
|
- "v*" # Startet z.B. bei v1.0.3
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
release:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
permissions:
|
||||||
|
contents: write # Garantiert Rechte für Releases und Code-Pushes
|
||||||
|
steps:
|
||||||
|
- name: Checkout Code
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: Extract Metadata
|
||||||
|
id: metadata
|
||||||
|
run: |
|
||||||
|
echo "version=$(jq -r .version package.json)" >> $GITHUB_OUTPUT
|
||||||
|
echo "pkg_name=$(jq -r .name package.json)" >> $GITHUB_OUTPUT
|
||||||
|
echo "display_name=$(jq -r .displayName package.json)" >> $GITHUB_OUTPUT
|
||||||
|
echo "description=$(jq -r .description package.json)" >> $GITHUB_OUTPUT
|
||||||
|
|
||||||
|
- name: Create VCC Package Zip
|
||||||
|
run: |
|
||||||
|
zip -r ${{ steps.metadata.outputs.pkg_name }}-${{ github.ref_name }}.zip package.json README.md Editor/ Editor.meta package.json.meta README.md.meta
|
||||||
|
|
||||||
|
- name: Upload GitHub Release Asset
|
||||||
|
uses: softprops/action-gh-release@v2
|
||||||
|
with:
|
||||||
|
files: ${{ steps.metadata.outputs.pkg_name }}-${{ github.ref_name }}.zip
|
||||||
|
|
||||||
|
- name: Update VCC Index
|
||||||
|
run: |
|
||||||
|
git config --global user.name "github-actions[bot]"
|
||||||
|
git config --global user.email "github-actions[bot]@users.noreply.github.com"
|
||||||
|
|
||||||
|
# Prüfen, ob der gh-pages Branch auf dem Server existiert
|
||||||
|
if git ls-remote --heads origin gh-pages | grep -q gh-pages; then
|
||||||
|
git checkout gh-pages
|
||||||
|
else
|
||||||
|
# Wenn nicht: Erstelle ihn als komplett leeren (orphan) Branch
|
||||||
|
git checkout --orphan gh-pages
|
||||||
|
git rm -rf . # Löscht alle Main-Dateien aus diesem Branch
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Basis-Struktur der index.json erstellen, falls sie noch nicht existiert
|
||||||
|
if [ ! -f index.json ]; then
|
||||||
|
echo '{"name":"mrunknownde VCC Tools","id":"de.mrunknownde.vccrepo","url":"https://${{ github.repository_owner }}.github.io/${{ github.event.repository.name }}/index.json","author":"mrunknownde","packages":{}}' > index.json
|
||||||
|
fi
|
||||||
|
|
||||||
|
# URL zur gerade hochgeladenen ZIP-Datei im Release generieren
|
||||||
|
ZIP_URL="https://github.com/${{ github.repository }}/releases/download/${{ github.ref_name }}/${{ steps.metadata.outputs.pkg_name }}-${{ github.ref_name }}.zip"
|
||||||
|
|
||||||
|
# Neue Version per jq sauber in die index.json injizieren
|
||||||
|
jq --arg ver "${{ steps.metadata.outputs.version }}" \
|
||||||
|
--arg name "${{ steps.metadata.outputs.pkg_name }}" \
|
||||||
|
--arg disp "${{ steps.metadata.outputs.display_name }}" \
|
||||||
|
--arg desc "${{ steps.metadata.outputs.description }}" \
|
||||||
|
--arg url "$ZIP_URL" \
|
||||||
|
'.packages[$name].versions[$ver] = {
|
||||||
|
"name": $name,
|
||||||
|
"version": $ver,
|
||||||
|
"displayName": $disp,
|
||||||
|
"description": $desc,
|
||||||
|
"unity": "2022.3",
|
||||||
|
"url": $url
|
||||||
|
}' index.json > temp.json && mv temp.json index.json
|
||||||
|
|
||||||
|
# Änderungen stagen
|
||||||
|
git add index.json
|
||||||
|
|
||||||
|
# Nur committen und pushen, wenn sich die JSON wirklich verändert hat (verhindert Action-Crash)
|
||||||
|
if ! git diff --cached --quiet; then
|
||||||
|
git commit -m "Auto-update VCC index.json for ${{ github.ref_name }}"
|
||||||
|
git push origin gh-pages
|
||||||
|
else
|
||||||
|
echo "Keine Änderungen an der index.json festgestellt. Überspringe Push."
|
||||||
|
fi
|
||||||
@@ -1,194 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEditor.SceneManagement;
|
|
||||||
using UnityEngine;
|
|
||||||
using System;
|
|
||||||
using System.IO.Pipes;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Diagnostics;
|
|
||||||
|
|
||||||
public class DiscordRPCPanel : EditorWindow
|
|
||||||
{
|
|
||||||
// === HIER DEINE DISCORD APPLICATION ID EINTRAGEN ===
|
|
||||||
private const string clientId = "1490767097096048780";
|
|
||||||
|
|
||||||
private static bool isEnabled = false;
|
|
||||||
private static bool hideSceneName = false;
|
|
||||||
private static string customStatus = "Building a VRChat World/Avatar";
|
|
||||||
|
|
||||||
private static NamedPipeClientStream pipe;
|
|
||||||
private static long startTime;
|
|
||||||
|
|
||||||
[MenuItem("Tools/MrUnknownDE/Discord RPC")]
|
|
||||||
public static void ShowWindow()
|
|
||||||
{
|
|
||||||
DiscordRPCPanel window = GetWindow<DiscordRPCPanel>("Discord RPC");
|
|
||||||
window.minSize = new Vector2(300, 250);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
// Lädt gespeicherte Einstellungen
|
|
||||||
isEnabled = EditorPrefs.GetBool("DiscordRPC_Enabled", false);
|
|
||||||
hideSceneName = EditorPrefs.GetBool("DiscordRPC_HideScene", false);
|
|
||||||
customStatus = EditorPrefs.GetString("DiscordRPC_Status", "Building a VRChat World");
|
|
||||||
|
|
||||||
if (isEnabled) ConnectToDiscord();
|
|
||||||
|
|
||||||
// Hooks in Unity einhängen
|
|
||||||
EditorApplication.playModeStateChanged -= OnPlayModeChanged;
|
|
||||||
EditorApplication.playModeStateChanged += OnPlayModeChanged;
|
|
||||||
EditorSceneManager.sceneOpened -= OnSceneOpened;
|
|
||||||
EditorSceneManager.sceneOpened += OnSceneOpened;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
if (pipe != null && pipe.IsConnected) pipe.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnGUI()
|
|
||||||
{
|
|
||||||
GUILayout.Space(10);
|
|
||||||
GUILayout.Label("DISCORD RICH PRESENCE", EditorStyles.boldLabel);
|
|
||||||
GUILayout.Space(5);
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
|
|
||||||
// Status Toggle
|
|
||||||
GUI.backgroundColor = isEnabled ? new Color(0.2f, 0.8f, 0.2f) : new Color(0.8f, 0.2f, 0.2f);
|
|
||||||
if (GUILayout.Button(isEnabled ? "Status: ONLINE" : "Status: OFFLINE", GUILayout.Height(30)))
|
|
||||||
{
|
|
||||||
isEnabled = !isEnabled;
|
|
||||||
EditorPrefs.SetBool("DiscordRPC_Enabled", isEnabled);
|
|
||||||
|
|
||||||
if (isEnabled) ConnectToDiscord();
|
|
||||||
else DisconnectDiscord();
|
|
||||||
}
|
|
||||||
GUI.backgroundColor = Color.white;
|
|
||||||
|
|
||||||
GUILayout.Space(15);
|
|
||||||
GUILayout.Label("SETTINGS", EditorStyles.boldLabel);
|
|
||||||
|
|
||||||
// Custom Status Input
|
|
||||||
GUILayout.Label("Custom Status (Line 1):");
|
|
||||||
customStatus = EditorGUILayout.TextField(customStatus);
|
|
||||||
|
|
||||||
// Privacy Toggle
|
|
||||||
hideSceneName = EditorGUILayout.Toggle("Hide Scene Name (Privacy)", hideSceneName);
|
|
||||||
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
EditorPrefs.SetBool("DiscordRPC_HideScene", hideSceneName);
|
|
||||||
EditorPrefs.SetString("DiscordRPC_Status", customStatus);
|
|
||||||
if (isEnabled) UpdatePresence();
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.Space(15);
|
|
||||||
EditorGUILayout.HelpBox("Wenn aktiv, sieht dein Discord-Server in deinem Profil, an welcher Szene du gerade baust.", MessageType.Info);
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- UNITY EVENT HOOKS ---
|
|
||||||
private void OnPlayModeChanged(PlayModeStateChange state)
|
|
||||||
{
|
|
||||||
if (isEnabled) UpdatePresence();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnSceneOpened(UnityEngine.SceneManagement.Scene scene, OpenSceneMode mode)
|
|
||||||
{
|
|
||||||
if (isEnabled) UpdatePresence();
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- DISCORD IPC LOGIK ---
|
|
||||||
private async void ConnectToDiscord()
|
|
||||||
{
|
|
||||||
if (pipe != null && pipe.IsConnected) return;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
pipe = new NamedPipeClientStream(".", "discord-ipc-0", PipeDirection.InOut, PipeOptions.Asynchronous);
|
|
||||||
await pipe.ConnectAsync(2000);
|
|
||||||
|
|
||||||
// Handshake (Opcode 0)
|
|
||||||
string handshake = "{\"v\": 1, \"client_id\": \"" + clientId + "\"}";
|
|
||||||
SendFrame(0, handshake);
|
|
||||||
|
|
||||||
startTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
|
||||||
UpdatePresence();
|
|
||||||
|
|
||||||
UnityEngine.Debug.Log("Discord RPC Connected!");
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
UnityEngine.Debug.LogWarning("Discord RPC: Konnte keine Verbindung zu Discord herstellen. Läuft Discord?");
|
|
||||||
isEnabled = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DisconnectDiscord()
|
|
||||||
{
|
|
||||||
if (pipe != null && pipe.IsConnected)
|
|
||||||
{
|
|
||||||
pipe.Close();
|
|
||||||
pipe.Dispose();
|
|
||||||
}
|
|
||||||
pipe = null;
|
|
||||||
UnityEngine.Debug.Log("Discord RPC Disconnected.");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdatePresence()
|
|
||||||
{
|
|
||||||
if (pipe == null || !pipe.IsConnected) return;
|
|
||||||
|
|
||||||
string sceneName = hideSceneName ? "Secret Map" : EditorSceneManager.GetActiveScene().name;
|
|
||||||
if (string.IsNullOrEmpty(sceneName)) sceneName = "Unsaved Scene";
|
|
||||||
|
|
||||||
string stateText = EditorApplication.isPlaying ? "Testet im Playmode" : $"Editiert: {sceneName}.unity";
|
|
||||||
|
|
||||||
// Flieht die Strings für sicheres JSON
|
|
||||||
string safeStatus = customStatus.Replace("\"", "\\\"");
|
|
||||||
string safeState = stateText.Replace("\"", "\\\"");
|
|
||||||
|
|
||||||
// Das Activity Payload (Opcode 1)
|
|
||||||
string json = $@"{{
|
|
||||||
""cmd"": ""SET_ACTIVITY"",
|
|
||||||
""args"": {{
|
|
||||||
""pid"": {Process.GetCurrentProcess().Id},
|
|
||||||
""activity"": {{
|
|
||||||
""details"": ""{safeStatus}"",
|
|
||||||
""state"": ""{safeState}"",
|
|
||||||
""timestamps"": {{
|
|
||||||
""start"": {startTime}
|
|
||||||
}},
|
|
||||||
""instance"": false
|
|
||||||
}}
|
|
||||||
}},
|
|
||||||
""nonce"": ""1""
|
|
||||||
}}";
|
|
||||||
|
|
||||||
SendFrame(1, json);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SendFrame(int opcode, string payload)
|
|
||||||
{
|
|
||||||
if (pipe == null || !pipe.IsConnected) return;
|
|
||||||
|
|
||||||
byte[] payloadBytes = Encoding.UTF8.GetBytes(payload);
|
|
||||||
int length = payloadBytes.Length;
|
|
||||||
byte[] buffer = new byte[8 + length];
|
|
||||||
|
|
||||||
BitConverter.GetBytes(opcode).CopyTo(buffer, 0);
|
|
||||||
BitConverter.GetBytes(length).CopyTo(buffer, 4);
|
|
||||||
payloadBytes.CopyTo(buffer, 8);
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
pipe.Write(buffer, 0, buffer.Length);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
UnityEngine.Debug.LogError("Discord RPC Error: " + e.Message);
|
|
||||||
DisconnectDiscord();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+6
-67
@@ -7,7 +7,6 @@ using System.Collections.Generic;
|
|||||||
public class GitPanel : EditorWindow
|
public class GitPanel : EditorWindow
|
||||||
{
|
{
|
||||||
private string commitMessage = "";
|
private string commitMessage = "";
|
||||||
private string remoteUrlInput = ""; // NEU: Speicher für die Remote-URL
|
|
||||||
private bool hasRepo = false;
|
private bool hasRepo = false;
|
||||||
private string[] changedFiles = new string[0];
|
private string[] changedFiles = new string[0];
|
||||||
private Vector2 scrollPositionChanges;
|
private Vector2 scrollPositionChanges;
|
||||||
@@ -19,7 +18,7 @@ public class GitPanel : EditorWindow
|
|||||||
private struct CommitInfo { public string hash; public string date; public string message; }
|
private struct CommitInfo { public string hash; public string date; public string message; }
|
||||||
private List<CommitInfo> commitHistory = new List<CommitInfo>();
|
private List<CommitInfo> commitHistory = new List<CommitInfo>();
|
||||||
|
|
||||||
[MenuItem("Tools/MrUnknownDE/Git-Tool")]
|
[MenuItem("Tools/Git-Tool")]
|
||||||
public static void ShowWindow()
|
public static void ShowWindow()
|
||||||
{
|
{
|
||||||
GitPanel window = GetWindow<GitPanel>("Source Control");
|
GitPanel window = GetWindow<GitPanel>("Source Control");
|
||||||
@@ -27,27 +26,11 @@ public class GitPanel : EditorWindow
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
|
||||||
RefreshData();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnFocus()
|
|
||||||
{
|
|
||||||
RefreshData();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RefreshData()
|
|
||||||
{
|
{
|
||||||
CheckRepoStatus();
|
CheckRepoStatus();
|
||||||
|
|
||||||
if (string.IsNullOrWhiteSpace(commitMessage) || commitMessage.StartsWith("Auto-Save:"))
|
|
||||||
{
|
|
||||||
SetDefaultCommitMessage();
|
SetDefaultCommitMessage();
|
||||||
}
|
}
|
||||||
|
|
||||||
Repaint();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetDefaultCommitMessage()
|
private void SetDefaultCommitMessage()
|
||||||
{
|
{
|
||||||
commitMessage = $"Auto-Save: {System.DateTime.Now:yyyy-MM-dd HH:mm:ss}";
|
commitMessage = $"Auto-Save: {System.DateTime.Now:yyyy-MM-dd HH:mm:ss}";
|
||||||
@@ -75,42 +58,13 @@ public class GitPanel : EditorWindow
|
|||||||
private void RenderInitUI()
|
private void RenderInitUI()
|
||||||
{
|
{
|
||||||
EditorGUILayout.HelpBox("No local Git repository found. Initialize current project folder?", MessageType.Warning);
|
EditorGUILayout.HelpBox("No local Git repository found. Initialize current project folder?", MessageType.Warning);
|
||||||
|
|
||||||
GUILayout.Space(10);
|
|
||||||
GUILayout.Label("Remote Repository URL (Optional):", EditorStyles.boldLabel);
|
|
||||||
remoteUrlInput = EditorGUILayout.TextField(remoteUrlInput, GUILayout.Height(25));
|
|
||||||
EditorGUILayout.HelpBox("e.g., https://github.com/user/repo.git or git@gitea.domain.com:user/repo.git", MessageType.Info);
|
|
||||||
GUILayout.Space(10);
|
|
||||||
|
|
||||||
if (GUILayout.Button("Initialize Repository", GUILayout.Height(30)))
|
if (GUILayout.Button("Initialize Repository", GUILayout.Height(30)))
|
||||||
{
|
{
|
||||||
RunGitCommand("init");
|
RunGitCommand("init");
|
||||||
|
|
||||||
// Branch direkt sauber auf "main" setzen (verhindert Konflikte mit alten "master" Defaults)
|
|
||||||
RunGitCommand("branch -M main");
|
|
||||||
|
|
||||||
// Remote URL hinzufügen, falls angegeben
|
|
||||||
if (!string.IsNullOrWhiteSpace(remoteUrlInput))
|
|
||||||
{
|
|
||||||
RunGitCommand($"remote add origin \"{remoteUrlInput.Trim()}\"");
|
|
||||||
}
|
|
||||||
|
|
||||||
GenerateUnityGitIgnore();
|
GenerateUnityGitIgnore();
|
||||||
RunGitCommand("add .gitignore");
|
RunGitCommand("add .gitignore");
|
||||||
RunGitCommand("commit -m \"Initial commit (GitIgnore)\"");
|
RunGitCommand("commit -m \"Initial commit (GitIgnore)\"");
|
||||||
|
CheckRepoStatus();
|
||||||
// Initialen Push ausführen, wenn ein Remote existiert
|
|
||||||
if (!string.IsNullOrWhiteSpace(remoteUrlInput))
|
|
||||||
{
|
|
||||||
RunGitCommand("push -u origin main");
|
|
||||||
UnityEngine.Debug.Log("Git-Tool: Repository initialized and pushed to remote!");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
UnityEngine.Debug.Log("Git-Tool: Local repository initialized successfully.");
|
|
||||||
}
|
|
||||||
|
|
||||||
RefreshData();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -127,8 +81,8 @@ public class GitPanel : EditorWindow
|
|||||||
RunGitCommand($"commit -m \"{commitMessage}\"");
|
RunGitCommand($"commit -m \"{commitMessage}\"");
|
||||||
RunGitCommand("push");
|
RunGitCommand("push");
|
||||||
|
|
||||||
commitMessage = "";
|
SetDefaultCommitMessage();
|
||||||
RefreshData();
|
CheckRepoStatus();
|
||||||
UnityEngine.Debug.Log("Git-Tool: Changes successfully pushed!");
|
UnityEngine.Debug.Log("Git-Tool: Changes successfully pushed!");
|
||||||
}
|
}
|
||||||
GUI.backgroundColor = Color.white;
|
GUI.backgroundColor = Color.white;
|
||||||
@@ -141,7 +95,8 @@ public class GitPanel : EditorWindow
|
|||||||
GUILayout.Label($"CHANGES ({changedFiles.Length})", EditorStyles.boldLabel);
|
GUILayout.Label($"CHANGES ({changedFiles.Length})", EditorStyles.boldLabel);
|
||||||
if (GUILayout.Button("↻", GUILayout.Width(25)))
|
if (GUILayout.Button("↻", GUILayout.Width(25)))
|
||||||
{
|
{
|
||||||
RefreshData();
|
CheckRepoStatus();
|
||||||
|
SetDefaultCommitMessage();
|
||||||
}
|
}
|
||||||
EditorGUILayout.EndHorizontal();
|
EditorGUILayout.EndHorizontal();
|
||||||
|
|
||||||
@@ -321,19 +276,3 @@ obj
|
|||||||
catch { return ""; }
|
catch { return ""; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class GitSaveListener : UnityEditor.AssetModificationProcessor
|
|
||||||
{
|
|
||||||
public static string[] OnWillSaveAssets(string[] paths)
|
|
||||||
{
|
|
||||||
EditorApplication.delayCall += () =>
|
|
||||||
{
|
|
||||||
if (EditorWindow.HasOpenInstances<GitPanel>())
|
|
||||||
{
|
|
||||||
EditorWindow.GetWindow<GitPanel>().RefreshData();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
return paths;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -10,6 +10,16 @@ A lightweight, integrated Source Control Panel built directly into Unity. Design
|
|||||||
- `Double Click` on a file -> Opens the built-in Code Diff Viewer right inside the Editor.
|
- `Double Click` on a file -> Opens the built-in Code Diff Viewer right inside the Editor.
|
||||||
- **History View:** Browse your latest commits. Click any commit to open it directly in your remote web view (Gitea, GitHub, GitLab).
|
- **History View:** Browse your latest commits. Click any commit to open it directly in your remote web view (Gitea, GitHub, GitLab).
|
||||||
|
|
||||||
|
## 🚀 Installation via VRChat Creator Companion (VCC)
|
||||||
|
|
||||||
|
You can add this tool as a custom package directly into your VCC.
|
||||||
|
|
||||||
|
1. Open the VRChat Creator Companion.
|
||||||
|
2. Navigate to **Settings** -> **Packages**.
|
||||||
|
3. Click on **Add Repository**.
|
||||||
|
4. Enter your custom repo URL: `https://vcc.mrunk.de/index.json`
|
||||||
|
5. In your project views, under "Manage Project", the **VRChat Git Control Tool** will now appear. Simply click the plus icon to add it.
|
||||||
|
|
||||||
## 🛠️ Manual Installation
|
## 🛠️ Manual Installation
|
||||||
1. Download the latest version as a `.zip` archive.
|
1. Download the latest version as a `.zip` archive.
|
||||||
2. Extract the folder.
|
2. Extract the folder.
|
||||||
|
|||||||
+28
@@ -0,0 +1,28 @@
|
|||||||
|
{
|
||||||
|
"name": "MrUnknownDE's VCC Tools",
|
||||||
|
"id": "de.mrunknownde.vcc-tools",
|
||||||
|
"url": "https://vcc.mrunk.de/index.json",
|
||||||
|
"author": "mrunknownde",
|
||||||
|
"packages": {
|
||||||
|
"de.mrunknownde.vcc-tools": {
|
||||||
|
"versions": {
|
||||||
|
"1.0.1": {
|
||||||
|
"name": "de.mrunknownde.vcc-tools",
|
||||||
|
"version": "1.0.1",
|
||||||
|
"displayName": "VRChat Tools",
|
||||||
|
"url": "https://github.com/MrUnknownDE/vcc-tools/archive/refs/tags/v1.0.1.zip",
|
||||||
|
"unity": "2022.3",
|
||||||
|
"description": "A lightweight, integrated Git panel for Unity."
|
||||||
|
},
|
||||||
|
"1.0.0": {
|
||||||
|
"name": "de.mrunknownde.vcc-tools",
|
||||||
|
"version": "1.0.0",
|
||||||
|
"displayName": "VRChat Tools",
|
||||||
|
"url": "https://github.com/MrUnknownDE/vcc-tools/archive/refs/tags/v1.0.0.zip",
|
||||||
|
"unity": "2022.3",
|
||||||
|
"description": "A lightweight, integrated Git panel for Unity."
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"name": "de.mrunknownde.vcc-tools",
|
||||||
|
"version": "1.0.0",
|
||||||
|
"displayName": "MrUnknownDE's VRChat Tools",
|
||||||
|
"description": "A lightweight, integrated Git panel for Unity.",
|
||||||
|
"unity": "2022.3",
|
||||||
|
"author": {
|
||||||
|
"name": "MrUnknownDE"
|
||||||
|
},
|
||||||
|
"dependencies": {},
|
||||||
|
"vpmDependencies": {}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user