Files
2023-08-28 17:53:31 -07:00

118 lines
3.7 KiB
C#

using UdonSharp;
using UnityEngine;
using UnityEngine.UI;
using VRC.SDK3.Image;
using VRC.SDK3.StringLoading;
using VRC.SDKBase;
using VRC.Udon.Common.Interfaces;
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class SlideshowFrame : UdonSharpBehaviour
{
[SerializeField, Tooltip("URLs of images to load")]
private VRCUrl[] imageUrls;
[SerializeField, Tooltip("URL of text file containing captions for images, one caption per line.")]
private VRCUrl stringUrl;
[SerializeField, Tooltip("Renderer to show downloaded images on.")]
private new Renderer renderer;
[SerializeField, Tooltip("Text field for captions.")]
private Text field;
[SerializeField, Tooltip("Duration in seconds until the next image is shown.")]
private float slideDurationSeconds = 10f;
private int _loadedIndex = -1;
private VRCImageDownloader _imageDownloader;
private IUdonEventReceiver _udonEventReceiver;
private string[] _captions = new string[0];
private Texture2D[] _downloadedTextures;
private void Start()
{
// Downloaded textures will be cached in a texture array.
_downloadedTextures = new Texture2D[imageUrls.Length];
// It's important to store the VRCImageDownloader as a variable, to stop it from being garbage collected!
_imageDownloader = new VRCImageDownloader();
// To receive Image and String loading events, 'this' is casted to the type needed
_udonEventReceiver = (IUdonEventReceiver)this;
// Captions are downloaded once. On success, OnImageLoadSuccess() will be called.
VRCStringDownloader.LoadUrl(stringUrl, _udonEventReceiver);
// Load the next image. Then do it again, and again, and...
LoadNextRecursive();
}
public void LoadNextRecursive()
{
LoadNext();
SendCustomEventDelayedSeconds(nameof(LoadNextRecursive), slideDurationSeconds);
}
private void LoadNext()
{
// All clients share the same server time. That's used to sync the currently displayed image.
_loadedIndex = (int)(Networking.GetServerTimeInMilliseconds() / 1000f / slideDurationSeconds) % imageUrls.Length;
var nextTexture = _downloadedTextures[_loadedIndex];
if (nextTexture != null)
{
// Image already downloaded! No need to download it again.
renderer.sharedMaterial.mainTexture = nextTexture;
}
else
{
var rgbInfo = new TextureInfo();
rgbInfo.GenerateMipMaps = true;
_imageDownloader.DownloadImage(imageUrls[_loadedIndex], renderer.material, _udonEventReceiver, rgbInfo);
}
UpdateCaptionText();
}
private void UpdateCaptionText()
{
if (_loadedIndex < _captions.Length)
{
field.text = _captions[_loadedIndex];
}
else
{
field.text = "";
}
}
public override void OnStringLoadSuccess(IVRCStringDownload result)
{
_captions = result.Result.Split('\n');
UpdateCaptionText();
}
public override void OnStringLoadError(IVRCStringDownload result)
{
Debug.LogError($"Could not load string {result.Error}");
}
public override void OnImageLoadSuccess(IVRCImageDownload result)
{
Debug.Log($"Image loaded: {result.SizeInMemoryBytes} bytes.");
_downloadedTextures[_loadedIndex] = result.Result;
}
public override void OnImageLoadError(IVRCImageDownload result)
{
Debug.Log($"Image not loaded: {result.Error.ToString()}: {result.ErrorMessage}.");
}
private void OnDestroy()
{
_imageDownloader.Dispose();
}
}