Shader Keywords Limit per log file

This commit is contained in:
Natsumi
2021-04-14 01:01:21 +12:00
parent bde43053d7
commit eb6bf73386

View File

@@ -160,6 +160,7 @@ namespace VRCX
{
try
{
ShaderKeywordsLimitReached = false;
using (var stream = new FileStream(fileInfo.FullName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite, 65536, FileOptions.SequentialScan))
{
stream.Position = logContext.Position;
@@ -276,7 +277,6 @@ namespace VRCX
location,
logContext.RecentWorldName
});
ShaderKeywordsLimitReached = false;
return true;
}
@@ -385,12 +385,12 @@ namespace VRCX
{
// 2021.04.04 12:21:06 Error - Maximum number (256) of shader keywords exceeded, keyword _TOGGLESIMPLEBLUR_ON will be ignored.
if (string.Compare(line, offset, "Maximum number (256) of shader keywords exceeded", 0, 48, StringComparison.Ordinal) != 0)
if (ShaderKeywordsLimitReached == true)
{
return false;
}
if (ShaderKeywordsLimitReached == true)
if (string.Compare(line, offset, "Maximum number (256) of shader keywords exceeded", 0, 48, StringComparison.Ordinal) != 0)
{
return false;
}