From eb6bf73386d013279d9c7a12d9352166e57d636a Mon Sep 17 00:00:00 2001 From: Natsumi Date: Wed, 14 Apr 2021 01:01:21 +1200 Subject: [PATCH] Shader Keywords Limit per log file --- LogWatcher.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/LogWatcher.cs b/LogWatcher.cs index a46547a9..09a8d636 100644 --- a/LogWatcher.cs +++ b/LogWatcher.cs @@ -160,6 +160,7 @@ namespace VRCX { try { + ShaderKeywordsLimitReached = false; using (var stream = new FileStream(fileInfo.FullName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite, 65536, FileOptions.SequentialScan)) { stream.Position = logContext.Position; @@ -276,7 +277,6 @@ namespace VRCX location, logContext.RecentWorldName }); - ShaderKeywordsLimitReached = false; return true; } @@ -385,12 +385,12 @@ namespace VRCX { // 2021.04.04 12:21:06 Error - Maximum number (256) of shader keywords exceeded, keyword _TOGGLESIMPLEBLUR_ON will be ignored. - if (string.Compare(line, offset, "Maximum number (256) of shader keywords exceeded", 0, 48, StringComparison.Ordinal) != 0) + if (ShaderKeywordsLimitReached == true) { return false; } - if (ShaderKeywordsLimitReached == true) + if (string.Compare(line, offset, "Maximum number (256) of shader keywords exceeded", 0, 48, StringComparison.Ordinal) != 0) { return false; }