use cached path

This commit is contained in:
pypy
2020-11-08 14:47:53 +09:00
parent 6c923d6a53
commit c05e884cb5
7 changed files with 17 additions and 10 deletions

View File

@@ -66,8 +66,8 @@ namespace VRCX
BindFlags = BindFlags.ShaderResource,
CpuAccessFlags = CpuAccessFlags.Write
});
m_Browser1 = new Browser(m_Texture1, Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "html/vr.html?1"));
m_Browser2 = new Browser(m_Texture2, Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "html/vr.html?2"));
m_Browser1 = new Browser(m_Texture1, Path.Combine(Program.BaseDirectory, "html/vr.html?1"));
m_Browser2 = new Browser(m_Texture2, Path.Combine(Program.BaseDirectory, "html/vr.html?2"));
m_Thread = new Thread(() =>
{
var active = false;