Port VR Overlay to Silk.NET

This commit is contained in:
BenjaminZehowlt
2025-10-19 18:32:33 -04:00
committed by Natsumi
parent 090395bb61
commit b4cafe2f3d
5 changed files with 318 additions and 245 deletions

View File

@@ -8,23 +8,21 @@ using CefSharp;
using CefSharp.Enums;
using CefSharp.OffScreen;
using CefSharp.Structs;
using SharpDX.Direct3D11;
using System;
using System.Threading;
using NLog;
using SharpDX.Direct3D;
using SharpDX.Mathematics.Interop;
using Silk.NET.Core.Native;
using Silk.NET.Direct3D11;
using Range = CefSharp.Structs.Range;
namespace VRCX
{
public class OffScreenBrowser : ChromiumWebBrowser, IRenderHandler
{
private Device _device;
private Device1 _device1;
private DeviceMultithread _deviceMultithread;
private Query _query;
private Texture2D _renderTarget;
private ComPtr<ID3D11Device1> _device1;
private ComPtr<ID3D11DeviceContext> _deviceContext;
private ComPtr<ID3D11Query> _query;
private ComPtr<ID3D11Texture2D> _renderTarget;
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
@@ -52,23 +50,19 @@ namespace VRCX
JavascriptBindings.ApplyVrJavascriptBindings(JavascriptObjectRepository);
}
public void UpdateRender(Device device, Texture2D renderTarget)
public void UpdateRender(ComPtr<ID3D11Device> device, ComPtr<ID3D11DeviceContext> deviceContext, ComPtr<ID3D11Texture2D> renderTarget)
{
_device = device;
_device1 = _device.QueryInterface<Device1>();
_deviceMultithread?.Dispose();
_deviceMultithread = _device.QueryInterfaceOrNull<DeviceMultithread>();
_deviceMultithread?.SetMultithreadProtected(true);
_device1.Dispose();
_device1 = device.QueryInterface<ID3D11Device1>();
_deviceContext = deviceContext;
_renderTarget = renderTarget;
_query?.Dispose();
_query = new Query(_device, new QueryDescription
_query.Dispose();
device.CreateQuery(new QueryDesc
{
Type = QueryType.Event,
Flags = QueryFlags.None
});
Query = Query.Event,
MiscFlags = 0
}, ref _query);
}
public new void Dispose()
@@ -102,29 +96,31 @@ namespace VRCX
if (type != PaintElementType.View)
return;
if (_device == null)
return;
try
unsafe
{
using Texture2D cefTexture = _device1.OpenSharedResource1<Texture2D>(paintInfo.SharedTextureHandle);
_device.ImmediateContext.CopyResource(cefTexture, _renderTarget);
_device.ImmediateContext.End(_query);
_device.ImmediateContext.Flush();
}
catch (Exception e)
{
logger.Error(e);
_device = null;
return;
}
RawBool q = _device.ImmediateContext.GetData<RawBool>(_query, AsynchronousFlags.DoNotFlush);
while (!q)
{
Thread.Yield();
q = _device.ImmediateContext.GetData<RawBool>(_query, AsynchronousFlags.DoNotFlush);
if ((IntPtr)_device1.Handle == IntPtr.Zero)
return;
if ((IntPtr)_deviceContext.Handle == IntPtr.Zero)
return;
if ((IntPtr)_query.Handle == IntPtr.Zero)
return;
if ((IntPtr)_renderTarget.Handle == IntPtr.Zero)
return;
_deviceContext.Begin(_query);
using ComPtr<ID3D11Texture2D> cefTexture =
_device1.OpenSharedResource1<ID3D11Texture2D>(paintInfo.SharedTextureHandle.ToPointer());
_deviceContext.CopyResource(_renderTarget, cefTexture);
_deviceContext.End(_query);
_deviceContext.Flush();
while (_deviceContext.GetData(_query, IntPtr.Zero.ToPointer(), 0, 0) == 1)
{
Thread.Yield();
}
}
}

View File

@@ -8,10 +8,11 @@ using CefSharp;
using CefSharp.Enums;
using CefSharp.OffScreen;
using CefSharp.Structs;
using SharpDX.Direct3D11;
using System;
using System.Runtime.InteropServices;
using System.Threading;
using Silk.NET.Core.Native;
using Silk.NET.Direct3D11;
using Range = CefSharp.Structs.Range;
namespace VRCX
@@ -61,11 +62,14 @@ namespace VRCX
_paintBufferLock.Dispose();
}
public void RenderToTexture(Texture2D texture)
public void RenderToTexture(ComPtr<ID3D11DeviceContext> deviceContext, ComPtr<ID3D11Texture2D> texture)
{
// Safeguard against uninitialized texture
if (texture == null)
return;
unsafe
{
if ((IntPtr)texture.Handle == IntPtr.Zero)
return;
}
_paintBufferLock.EnterReadLock();
try
@@ -73,42 +77,41 @@ namespace VRCX
if (_width > 0 &&
_height > 0)
{
var context = texture.Device.ImmediateContext;
var dataBox = context.MapSubresource(
texture,
0,
MapMode.WriteDiscard,
MapFlags.None
);
if (dataBox.IsEmpty == false)
MappedSubresource mappedSubresource = default;
deviceContext.Map(texture, 0, Map.WriteDiscard, 0, ref mappedSubresource);
unsafe
{
var sourcePtr = _paintBuffer.AddrOfPinnedObject();
var destinationPtr = dataBox.DataPointer;
var pitch = _width * 4;
var rowPitch = dataBox.RowPitch;
if (pitch == rowPitch)
if ((IntPtr)mappedSubresource.PData != IntPtr.Zero)
{
WinApi.RtlCopyMemory(
destinationPtr,
sourcePtr,
(uint)(_width * _height * 4)
);
}
else
{
for (var y = _height; y > 0; --y)
var sourcePtr = _paintBuffer.AddrOfPinnedObject();
var destinationPtr = (IntPtr)mappedSubresource.PData;
var pitch = _width * 4;
var rowPitch = mappedSubresource.RowPitch;
if (pitch == rowPitch)
{
WinApi.RtlCopyMemory(
destinationPtr,
sourcePtr,
(uint)pitch
(uint)(_width * _height * 4)
);
sourcePtr += pitch;
destinationPtr += rowPitch;
}
else
{
for (var y = _height; y > 0; --y)
{
WinApi.RtlCopyMemory(
destinationPtr,
sourcePtr,
(uint)pitch
);
sourcePtr += pitch;
destinationPtr += (IntPtr)rowPitch;
}
}
}
deviceContext.Unmap(texture, 0);
}
context.UnmapSubresource(texture, 0);
}
}
finally

View File

@@ -8,20 +8,16 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using CefSharp;
using NLog;
using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using Silk.NET.Core.Native;
using Silk.NET.Direct3D11;
using Silk.NET.DXGI;
using Valve.VR;
using Device = SharpDX.Direct3D11.Device;
using Device1 = SharpDX.Direct3D11.Device1;
using Device2 = SharpDX.Direct3D11.Device2;
using Device3 = SharpDX.Direct3D11.Device3;
using Device4 = SharpDX.Direct3D11.Device4;
namespace VRCX
{
@@ -40,12 +36,8 @@ namespace VRCX
private readonly List<string[]> _deviceList;
private readonly ReaderWriterLockSlim _deviceListLock;
private bool _active;
private Device _device;
private bool _menuButton;
private int _overlayHand;
private Factory _factory;
private Texture2D _texture1;
private Texture2D _texture2;
private Thread _thread;
private DateTime _nextOverlayUpdate;
@@ -57,6 +49,16 @@ namespace VRCX
private bool _wristOverlayActive;
private bool _wristOverlayWasActive;
private DXGI _dxgi;
private D3D11 _d3d11;
private ComPtr<IDXGIFactory2> _factory;
private ComPtr<IDXGIAdapter> _adapter;
private ComPtr<ID3D11Device> _device;
private ComPtr<ID3D11Multithread> _multithread;
private ComPtr<ID3D11DeviceContext> _deviceContext;
private ComPtr<ID3D11Texture2D> _texture1;
private ComPtr<ID3D11Texture2D> _texture2;
static VRCXVRCef()
{
@@ -99,81 +101,76 @@ namespace VRCX
private void SetupTextures()
{
_factory ??= new Factory1();
unsafe
{
_dxgi?.Dispose();
_dxgi = DXGI.GetApi(null);
_d3d11?.Dispose();
_d3d11 = D3D11.GetApi(null);
_device?.Dispose();
_device = new Device(_factory.GetAdapter(OpenVR.System.GetD3D9AdapterIndex()),
DeviceCreationFlags.BgraSupport);
UpgradeDevice();
_factory.Dispose();
SilkMarshal.ThrowHResult(_dxgi.CreateDXGIFactory<IDXGIFactory2>(out _factory));
_adapter.Dispose();
SilkMarshal.ThrowHResult(_factory.EnumAdapters((uint)OpenVR.System.GetD3D9AdapterIndex(),
ref _adapter));
_texture1?.Dispose();
_texture1 = new Texture2D(
_device,
new Texture2DDescription
_device.Dispose();
_deviceContext.Dispose();
SilkMarshal.ThrowHResult
(
_d3d11.CreateDevice
(
_adapter,
D3DDriverType.Unknown,
Software: default,
(uint)(CreateDeviceFlag.BgraSupport | CreateDeviceFlag.Debug),
null,
0,
D3D11.SdkVersion,
ref _device,
null,
ref _deviceContext
)
);
_multithread = _device.QueryInterface<ID3D11Multithread>();
_multithread.SetMultithreadProtected(true);
_device.SetInfoQueueCallback(msg => logger.Info(SilkMarshal.PtrToString((nint)msg.PDescription)!));
_texture1.Dispose();
_device.CreateTexture2D(new Texture2DDesc
{
Width = 512,
Height = 512,
MipLevels = 1,
ArraySize = 1,
Format = Format.B8G8R8A8_UNorm,
SampleDescription = new SampleDescription(1, 0),
BindFlags = BindFlags.ShaderResource
}
);
_wristOverlay?.UpdateRender(_device, _texture1);
Format = Format.FormatB8G8R8A8Unorm,
SampleDesc = new SampleDesc
{
Count = 1,
Quality = 0
},
BindFlags = (uint)BindFlag.ShaderResource
}, null, ref _texture1);
_wristOverlay?.UpdateRender(_device, _deviceContext, _texture1);
_texture2?.Dispose();
_texture2 = new Texture2D(
_device,
new Texture2DDescription
_texture2.Dispose();
_device.CreateTexture2D(new Texture2DDesc
{
Width = 1024,
Height = 1024,
MipLevels = 1,
ArraySize = 1,
Format = Format.B8G8R8A8_UNorm,
SampleDescription = new SampleDescription(1, 0),
BindFlags = BindFlags.ShaderResource
}
);
_hmdOverlay?.UpdateRender(_device, _texture2);
}
private void UpgradeDevice()
{
Device5 device5 = _device.QueryInterfaceOrNull<Device5>();
if (device5 != null)
{
_device.Dispose();
_device = device5;
return;
}
Device4 device4 = _device.QueryInterfaceOrNull<Device4>();
if (device4 != null)
{
_device.Dispose();
_device = device4;
return;
}
Device3 device3 = _device.QueryInterfaceOrNull<Device3>();
if (device3 != null)
{
_device.Dispose();
_device = device3;
return;
}
Device2 device2 = _device.QueryInterfaceOrNull<Device2>();
if (device2 != null)
{
_device.Dispose();
_device = device2;
return;
}
Device1 device1 = _device.QueryInterfaceOrNull<Device1>();
if (device1 != null)
{
_device.Dispose();
_device = device1;
Format = Format.FormatB8G8R8A8Unorm,
SampleDesc = new SampleDesc
{
Count = 1,
Quality = 0
},
BindFlags = (uint)BindFlag.ShaderResource
}, null, ref _texture2);
_hmdOverlay?.UpdateRender(_device, _deviceContext, _texture2);
}
}
@@ -324,9 +321,11 @@ namespace VRCX
_hmdOverlay?.Dispose();
_wristOverlay?.Dispose();
_texture2?.Dispose();
_texture1?.Dispose();
_device?.Dispose();
_texture2.Dispose();
_texture1.Dispose();
_device.Dispose();
_adapter.Dispose();
_factory.Dispose();
}
public override void SetActive(bool active, bool hmdOverlay, bool wristOverlay, bool menuButton, int overlayHand)
@@ -581,6 +580,12 @@ namespace VRCX
{
return err;
}
err = overlay.SetOverlayFlag(dashboardHandle, VROverlayFlags.NoDashboardTab, true);
if (err != EVROverlayError.None)
{
return err;
}
}
}
@@ -611,14 +616,17 @@ namespace VRCX
if (dashboardVisible)
{
var texture = new Texture_t
unsafe
{
handle = _texture1.NativePointer
};
err = overlay.SetOverlayTexture(dashboardHandle, ref texture);
if (err != EVROverlayError.None)
{
return err;
var texture = new Texture_t
{
handle = (IntPtr)_texture1.Handle
};
err = overlay.SetOverlayTexture(dashboardHandle, ref texture);
if (err != EVROverlayError.None)
{
return err;
}
}
}
@@ -670,11 +678,11 @@ namespace VRCX
{
// http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices
// Scaling-Rotation-Translation
var m = Matrix.Scaling(0.25f);
m *= Matrix.RotationX(_rotation[0]);
m *= Matrix.RotationY(_rotation[1]);
m *= Matrix.RotationZ(_rotation[2]);
m *= Matrix.Translation(_translation[0], _translation[1], _translation[2]);
var m = Matrix4x4.CreateScale(0.25f);
m *= Matrix4x4.CreateRotationX(_rotation[0]);
m *= Matrix4x4.CreateRotationY(_rotation[1]);
m *= Matrix4x4.CreateRotationZ(_rotation[2]);
m *= Matrix4x4.CreateTranslation(new Vector3(_translation[0], _translation[1], _translation[2]));
var hm34 = new HmdMatrix34_t
{
m0 = m.M11,
@@ -700,14 +708,17 @@ namespace VRCX
if (!dashboardVisible &&
DateTime.UtcNow.CompareTo(_nextOverlayUpdate) <= 0)
{
var texture = new Texture_t
unsafe
{
handle = _texture1.NativePointer
};
err = overlay.SetOverlayTexture(overlayHandle, ref texture);
if (err != EVROverlayError.None)
{
return err;
var texture = new Texture_t
{
handle = (IntPtr)_texture1.Handle
};
err = overlay.SetOverlayTexture(overlayHandle, ref texture);
if (err != EVROverlayError.None)
{
return err;
}
}
if (!overlayVisible)
@@ -774,8 +785,8 @@ namespace VRCX
return err;
}
var m = Matrix.Scaling(1f);
m *= Matrix.Translation(0, -0.3f, -1.5f);
var m = Matrix4x4.CreateScale(1f);
m *= Matrix4x4.CreateTranslation(0, -0.3f, -1.5f);
var hm34 = new HmdMatrix34_t
{
m0 = m.M11,
@@ -801,14 +812,17 @@ namespace VRCX
if (!dashboardVisible)
{
var texture = new Texture_t
unsafe
{
handle = _texture2.NativePointer
};
err = overlay.SetOverlayTexture(overlayHandle, ref texture);
if (err != EVROverlayError.None)
{
return err;
var texture = new Texture_t
{
handle = (IntPtr)_texture2.Handle
};
err = overlay.SetOverlayTexture(overlayHandle, ref texture);
if (err != EVROverlayError.None)
{
return err;
}
}
if (!overlayVisible)

View File

@@ -8,16 +8,16 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using CefSharp;
using NLog;
using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using Silk.NET.Core.Native;
using Silk.NET.Direct3D11;
using Silk.NET.DXGI;
using Valve.VR;
using Device = SharpDX.Direct3D11.Device;
namespace VRCX
{
@@ -36,15 +36,23 @@ namespace VRCX
private readonly List<string[]> _deviceList;
private readonly ReaderWriterLockSlim _deviceListLock;
private bool _active;
private Device _device;
private bool _hmdOverlayActive;
private bool _menuButton;
private int _overlayHand;
private Texture2D _texture1;
private Texture2D _texture2;
private Thread _thread;
private bool _wristOverlayActive;
private DateTime _nextOverlayUpdate;
private DXGI _dxgi;
private D3D11 _d3d11;
private ComPtr<IDXGIFactory2> _factory;
private ComPtr<IDXGIAdapter> _adapter;
private ComPtr<ID3D11Device> _device;
private ComPtr<ID3D11Multithread> _multithread;
private ComPtr<ID3D11DeviceContext> _deviceContext;
private ComPtr<ID3D11Texture2D> _texture1;
private ComPtr<ID3D11Texture2D> _texture2;
static VRCXVRLegacy()
{
@@ -87,43 +95,75 @@ namespace VRCX
private void SetupTextures()
{
Factory f = new Factory1();
_device = new Device(f.GetAdapter(OpenVR.System.GetD3D9AdapterIndex()),
DeviceCreationFlags.SingleThreaded | DeviceCreationFlags.BgraSupport);
unsafe
{
_dxgi?.Dispose();
_dxgi = DXGI.GetApi(null);
_d3d11?.Dispose();
_d3d11 = D3D11.GetApi(null);
_texture1?.Dispose();
_texture1 = new Texture2D(
_device,
new Texture2DDescription
_factory.Dispose();
SilkMarshal.ThrowHResult(_dxgi.CreateDXGIFactory<IDXGIFactory2>(out _factory));
_adapter.Dispose();
SilkMarshal.ThrowHResult(_factory.EnumAdapters((uint)OpenVR.System.GetD3D9AdapterIndex(),
ref _adapter));
_device.Dispose();
_deviceContext.Dispose();
SilkMarshal.ThrowHResult
(
_d3d11.CreateDevice
(
_adapter,
D3DDriverType.Unknown,
Software: default,
(uint)(CreateDeviceFlag.BgraSupport | CreateDeviceFlag.Debug),
null,
0,
D3D11.SdkVersion,
ref _device,
null,
ref _deviceContext
)
);
_multithread = _device.QueryInterface<ID3D11Multithread>();
_multithread.SetMultithreadProtected(true);
_device.SetInfoQueueCallback(msg => logger.Info(SilkMarshal.PtrToString((nint)msg.PDescription)!));
_texture1.Dispose();
_device.CreateTexture2D(new Texture2DDesc
{
Width = 512,
Height = 512,
MipLevels = 1,
ArraySize = 1,
Format = Format.B8G8R8A8_UNorm,
SampleDescription = new SampleDescription(1, 0),
Usage = ResourceUsage.Dynamic,
BindFlags = BindFlags.ShaderResource,
CpuAccessFlags = CpuAccessFlags.Write
}
);
Format = Format.FormatB8G8R8A8Unorm,
SampleDesc = new SampleDesc
{
Count = 1,
Quality = 0
},
BindFlags = (uint)BindFlag.ShaderResource
}, null, ref _texture1);
_texture2?.Dispose();
_texture2 = new Texture2D(
_device,
new Texture2DDescription
_texture2.Dispose();
_device.CreateTexture2D(new Texture2DDesc
{
Width = 1024,
Height = 1024,
MipLevels = 1,
ArraySize = 1,
Format = Format.B8G8R8A8_UNorm,
SampleDescription = new SampleDescription(1, 0),
Usage = ResourceUsage.Dynamic,
BindFlags = BindFlags.ShaderResource,
CpuAccessFlags = CpuAccessFlags.Write
}
);
Format = Format.FormatB8G8R8A8Unorm,
SampleDesc = new SampleDesc
{
Count = 1,
Quality = 0
},
BindFlags = (uint)BindFlag.ShaderResource
}, null, ref _texture2);
}
}
private void ThreadLoop()
@@ -155,9 +195,9 @@ namespace VRCX
while (_thread != null)
{
if (_wristOverlayActive)
_wristOverlay.RenderToTexture(_texture1);
_wristOverlay.RenderToTexture(_deviceContext, _texture1);
if (_hmdOverlayActive)
_hmdOverlay.RenderToTexture(_texture2);
_hmdOverlay.RenderToTexture(_deviceContext, _texture2);
try
{
Thread.Sleep(32);
@@ -268,9 +308,11 @@ namespace VRCX
_hmdOverlay?.Dispose();
_wristOverlay?.Dispose();
_texture2?.Dispose();
_texture1?.Dispose();
_device?.Dispose();
_texture2.Dispose();
_texture1.Dispose();
_device.Dispose();
_adapter.Dispose();
_factory.Dispose();
}
public override void SetActive(bool active, bool hmdOverlay, bool wristOverlay, bool menuButton, int overlayHand)
@@ -509,6 +551,12 @@ namespace VRCX
{
return err;
}
err = overlay.SetOverlayFlag(dashboardHandle, VROverlayFlags.NoDashboardTab, true);
if (err != EVROverlayError.None)
{
return err;
}
}
}
@@ -539,14 +587,17 @@ namespace VRCX
if (dashboardVisible)
{
var texture = new Texture_t
unsafe
{
handle = _texture1.NativePointer
};
err = overlay.SetOverlayTexture(dashboardHandle, ref texture);
if (err != EVROverlayError.None)
{
return err;
var texture = new Texture_t
{
handle = (IntPtr)_texture1.Handle
};
err = overlay.SetOverlayTexture(dashboardHandle, ref texture);
if (err != EVROverlayError.None)
{
return err;
}
}
}
@@ -598,11 +649,11 @@ namespace VRCX
{
// http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices
// Scaling-Rotation-Translation
var m = Matrix.Scaling(0.25f);
m *= Matrix.RotationX(_rotation[0]);
m *= Matrix.RotationY(_rotation[1]);
m *= Matrix.RotationZ(_rotation[2]);
m *= Matrix.Translation(_translation[0], _translation[1], _translation[2]);
var m = Matrix4x4.CreateScale(0.25f);
m *= Matrix4x4.CreateRotationX(_rotation[0]);
m *= Matrix4x4.CreateRotationY(_rotation[1]);
m *= Matrix4x4.CreateRotationZ(_rotation[2]);
m *= Matrix4x4.CreateTranslation(new Vector3(_translation[0], _translation[1], _translation[2]));
var hm34 = new HmdMatrix34_t
{
m0 = m.M11,
@@ -628,14 +679,17 @@ namespace VRCX
if (!dashboardVisible &&
DateTime.UtcNow.CompareTo(_nextOverlayUpdate) <= 0)
{
var texture = new Texture_t
unsafe
{
handle = _texture1.NativePointer
};
err = overlay.SetOverlayTexture(overlayHandle, ref texture);
if (err != EVROverlayError.None)
{
return err;
var texture = new Texture_t
{
handle = (IntPtr)_texture1.Handle
};
err = overlay.SetOverlayTexture(overlayHandle, ref texture);
if (err != EVROverlayError.None)
{
return err;
}
}
if (!overlayVisible)
@@ -702,8 +756,8 @@ namespace VRCX
return err;
}
var m = Matrix.Scaling(1f);
m *= Matrix.Translation(0, -0.3f, -1.5f);
var m = Matrix4x4.CreateScale(1f);
m *= Matrix4x4.CreateTranslation(0, -0.3f, -1.5f);
var hm34 = new HmdMatrix34_t
{
m0 = m.M11,
@@ -729,14 +783,17 @@ namespace VRCX
if (!dashboardVisible)
{
var texture = new Texture_t
unsafe
{
handle = _texture2.NativePointer
};
err = overlay.SetOverlayTexture(overlayHandle, ref texture);
if (err != EVROverlayError.None)
{
return err;
var texture = new Texture_t
{
handle = (IntPtr)_texture2.Handle
};
err = overlay.SetOverlayTexture(overlayHandle, ref texture);
if (err != EVROverlayError.None)
{
return err;
}
}
if (!overlayVisible)

View File

@@ -1,6 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputPath>..\build\Cef\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<OutputType>WinExe</OutputType>
@@ -95,8 +96,10 @@
<PackageReference Include="Microsoft.Toolkit.Uwp.Notifications" Version="7.1.3" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
<PackageReference Include="NLog" Version="6.0.5" />
<PackageReference Include="SharpDX.Direct3D11" Version="4.2.0" />
<PackageReference Include="SharpDX.Mathematics" Version="4.2.0" />
<PackageReference Include="Silk.NET.Direct3D.Compilers" Version="2.22.0" />
<PackageReference Include="Silk.NET.Direct3D11" Version="2.22.0" />
<PackageReference Include="Silk.NET.DXGI" Version="2.22.0" />
<PackageReference Include="Silk.NET.Windowing" Version="2.22.0" />
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.11" />
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="2.1.7" />
<PackageReference Include="SourceGear.sqlite3" Version="3.50.4.2" />