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https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-18 22:33:50 +02:00
fix: Add HMD AFK state update flow and IPC bridge function
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@@ -23,7 +23,7 @@
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import { computed, onBeforeMount, onMounted } from 'vue';
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import { addGameLogEvent, getGameLogTable } from './coordinators/gameLogCoordinator';
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import { runCheckVRChatDebugLoggingFlow, runUpdateIsGameRunningFlow } from './coordinators/gameCoordinator';
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import { runCheckVRChatDebugLoggingFlow, runUpdateIsGameRunningFlow, runUpdateIsHmdAfkFlow } from './coordinators/gameCoordinator';
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import { Toaster } from './components/ui/sonner';
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import { TooltipProvider } from './components/ui/tooltip';
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import { createGlobalStores } from './stores';
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@@ -53,6 +53,7 @@
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window.$pinia = store;
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// Bridge: attach coordinator functions to store for C# IPC callbacks
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store.game.updateIsGameRunning = runUpdateIsGameRunningFlow;
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store.game.updateIsHmdAfk = runUpdateIsHmdAfkFlow;
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store.gameLog.addGameLogEvent = addGameLogEvent;
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}
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@@ -97,6 +97,19 @@ export async function runUpdateIsGameRunningFlow(
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vrStore.updateOpenVR();
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}
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/**
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* Orchestrates the HMD AFK state update from IPC.
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* @param {boolean} isHmdAfkArg HMD AFK flag from VR polling.
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*/
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export function runUpdateIsHmdAfkFlow(isHmdAfkArg) {
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const gameStore = useGameStore();
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if (isHmdAfkArg !== gameStore.isHmdAfk) {
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gameStore.setIsHmdAfk(isHmdAfkArg);
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console.log('isHmdAfk', isHmdAfkArg);
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}
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}
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/**
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* Runs auto cache management if enabled.
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*/
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