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Fix for now
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@@ -1028,7 +1028,7 @@ speechSynthesis.getVoices();
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}).show();
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}
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}
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if ((this.config.notificationTTS) && (this.isGameRunning)) {
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if ((this.config.notificationTTS) && (!this.isGameNoVR) && (this.isGameRunning)) {
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switch (noty.type) {
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case 'OnPlayerJoined':
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this.speak(`${noty.data} has joined`);
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