Fix Legacy Overlay & Fix Spammed Begin Error

This commit is contained in:
BenjaminZehowlt
2025-10-20 13:22:02 -04:00
committed by Natsumi
parent b1f85d4b80
commit 8c67b049d7
3 changed files with 66 additions and 53 deletions
-1
View File
@@ -110,7 +110,6 @@ namespace VRCX
if ((IntPtr)_renderTarget.Handle == IntPtr.Zero) if ((IntPtr)_renderTarget.Handle == IntPtr.Zero)
return; return;
_deviceContext.Begin(_query);
using ComPtr<ID3D11Texture2D> cefTexture = using ComPtr<ID3D11Texture2D> cefTexture =
_device1.OpenSharedResource1<ID3D11Texture2D>(paintInfo.SharedTextureHandle.ToPointer()); _device1.OpenSharedResource1<ID3D11Texture2D>(paintInfo.SharedTextureHandle.ToPointer());
_deviceContext.CopyResource(_renderTarget, cefTexture); _deviceContext.CopyResource(_renderTarget, cefTexture);
+32 -26
View File
@@ -139,37 +139,43 @@ namespace VRCX
_device.SetInfoQueueCallback(msg => logger.Info(SilkMarshal.PtrToString((nint)msg.PDescription)!)); _device.SetInfoQueueCallback(msg => logger.Info(SilkMarshal.PtrToString((nint)msg.PDescription)!));
_texture1.Dispose(); _texture1.Dispose();
_device.CreateTexture2D(new Texture2DDesc SilkMarshal.ThrowHResult
{ (
Width = 512, _device.CreateTexture2D(new Texture2DDesc
Height = 512,
MipLevels = 1,
ArraySize = 1,
Format = Format.FormatB8G8R8A8Unorm,
SampleDesc = new SampleDesc
{ {
Count = 1, Width = 512,
Quality = 0 Height = 512,
}, MipLevels = 1,
BindFlags = (uint)BindFlag.ShaderResource ArraySize = 1,
}, null, ref _texture1); Format = Format.FormatB8G8R8A8Unorm,
SampleDesc = new SampleDesc
{
Count = 1,
Quality = 0
},
BindFlags = (uint)BindFlag.ShaderResource
}, null, ref _texture1)
);
_wristOverlay?.UpdateRender(_device, _deviceContext, _texture1); _wristOverlay?.UpdateRender(_device, _deviceContext, _texture1);
_texture2.Dispose(); _texture2.Dispose();
_device.CreateTexture2D(new Texture2DDesc SilkMarshal.ThrowHResult
{ (
Width = 1024, _device.CreateTexture2D(new Texture2DDesc
Height = 1024,
MipLevels = 1,
ArraySize = 1,
Format = Format.FormatB8G8R8A8Unorm,
SampleDesc = new SampleDesc
{ {
Count = 1, Width = 1024,
Quality = 0 Height = 1024,
}, MipLevels = 1,
BindFlags = (uint)BindFlag.ShaderResource ArraySize = 1,
}, null, ref _texture2); Format = Format.FormatB8G8R8A8Unorm,
SampleDesc = new SampleDesc
{
Count = 1,
Quality = 0
},
BindFlags = (uint)BindFlag.ShaderResource
}, null, ref _texture2)
);
_hmdOverlay?.UpdateRender(_device, _deviceContext, _texture2); _hmdOverlay?.UpdateRender(_device, _deviceContext, _texture2);
} }
} }
+34 -26
View File
@@ -133,36 +133,44 @@ namespace VRCX
_device.SetInfoQueueCallback(msg => logger.Info(SilkMarshal.PtrToString((nint)msg.PDescription)!)); _device.SetInfoQueueCallback(msg => logger.Info(SilkMarshal.PtrToString((nint)msg.PDescription)!));
_texture1.Dispose(); _texture1.Dispose();
_device.CreateTexture2D(new Texture2DDesc SilkMarshal.ThrowHResult
{ (
Width = 512, _device.CreateTexture2D(new Texture2DDesc
Height = 512,
MipLevels = 1,
ArraySize = 1,
Format = Format.FormatB8G8R8A8Unorm,
SampleDesc = new SampleDesc
{ {
Count = 1, Width = 512,
Quality = 0 Height = 512,
}, MipLevels = 1,
BindFlags = (uint)BindFlag.ShaderResource ArraySize = 1,
}, null, ref _texture1); Format = Format.FormatB8G8R8A8Unorm,
SampleDesc = new SampleDesc
{
Count = 1,
Quality = 0
},
BindFlags = (uint)BindFlag.ShaderResource,
CPUAccessFlags = (uint)CpuAccessFlag.Write
}, null, ref _texture1)
);
_texture2.Dispose(); _texture2.Dispose();
_device.CreateTexture2D(new Texture2DDesc SilkMarshal.ThrowHResult
{ (
Width = 1024, _device.CreateTexture2D(new Texture2DDesc
Height = 1024,
MipLevels = 1,
ArraySize = 1,
Format = Format.FormatB8G8R8A8Unorm,
SampleDesc = new SampleDesc
{ {
Count = 1, Width = 1024,
Quality = 0 Height = 1024,
}, MipLevels = 1,
BindFlags = (uint)BindFlag.ShaderResource ArraySize = 1,
}, null, ref _texture2); Format = Format.FormatB8G8R8A8Unorm,
SampleDesc = new SampleDesc
{
Count = 1,
Quality = 0
},
BindFlags = (uint)BindFlag.ShaderResource,
CPUAccessFlags = (uint)CpuAccessFlag.Write
}, null, ref _texture2)
);
} }
} }