mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-18 22:33:50 +02:00
Fix Legacy Overlay & Fix Spammed Begin Error
This commit is contained in:
@@ -110,7 +110,6 @@ namespace VRCX
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if ((IntPtr)_renderTarget.Handle == IntPtr.Zero)
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return;
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_deviceContext.Begin(_query);
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using ComPtr<ID3D11Texture2D> cefTexture =
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_device1.OpenSharedResource1<ID3D11Texture2D>(paintInfo.SharedTextureHandle.ToPointer());
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_deviceContext.CopyResource(_renderTarget, cefTexture);
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@@ -139,37 +139,43 @@ namespace VRCX
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_device.SetInfoQueueCallback(msg => logger.Info(SilkMarshal.PtrToString((nint)msg.PDescription)!));
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_texture1.Dispose();
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_device.CreateTexture2D(new Texture2DDesc
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{
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Width = 512,
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Height = 512,
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MipLevels = 1,
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ArraySize = 1,
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Format = Format.FormatB8G8R8A8Unorm,
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SampleDesc = new SampleDesc
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SilkMarshal.ThrowHResult
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(
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_device.CreateTexture2D(new Texture2DDesc
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{
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Count = 1,
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Quality = 0
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},
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BindFlags = (uint)BindFlag.ShaderResource
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}, null, ref _texture1);
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Width = 512,
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Height = 512,
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MipLevels = 1,
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ArraySize = 1,
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Format = Format.FormatB8G8R8A8Unorm,
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SampleDesc = new SampleDesc
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{
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Count = 1,
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Quality = 0
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},
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BindFlags = (uint)BindFlag.ShaderResource
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}, null, ref _texture1)
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);
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_wristOverlay?.UpdateRender(_device, _deviceContext, _texture1);
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_texture2.Dispose();
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_device.CreateTexture2D(new Texture2DDesc
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{
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Width = 1024,
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Height = 1024,
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MipLevels = 1,
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ArraySize = 1,
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Format = Format.FormatB8G8R8A8Unorm,
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SampleDesc = new SampleDesc
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SilkMarshal.ThrowHResult
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(
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_device.CreateTexture2D(new Texture2DDesc
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{
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Count = 1,
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Quality = 0
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},
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BindFlags = (uint)BindFlag.ShaderResource
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}, null, ref _texture2);
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Width = 1024,
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Height = 1024,
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MipLevels = 1,
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ArraySize = 1,
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Format = Format.FormatB8G8R8A8Unorm,
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SampleDesc = new SampleDesc
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{
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Count = 1,
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Quality = 0
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},
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BindFlags = (uint)BindFlag.ShaderResource
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}, null, ref _texture2)
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);
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_hmdOverlay?.UpdateRender(_device, _deviceContext, _texture2);
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}
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}
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@@ -133,36 +133,44 @@ namespace VRCX
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_device.SetInfoQueueCallback(msg => logger.Info(SilkMarshal.PtrToString((nint)msg.PDescription)!));
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_texture1.Dispose();
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_device.CreateTexture2D(new Texture2DDesc
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{
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Width = 512,
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Height = 512,
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MipLevels = 1,
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ArraySize = 1,
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Format = Format.FormatB8G8R8A8Unorm,
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SampleDesc = new SampleDesc
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SilkMarshal.ThrowHResult
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(
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_device.CreateTexture2D(new Texture2DDesc
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{
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Count = 1,
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Quality = 0
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},
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BindFlags = (uint)BindFlag.ShaderResource
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}, null, ref _texture1);
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Width = 512,
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Height = 512,
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MipLevels = 1,
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ArraySize = 1,
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Format = Format.FormatB8G8R8A8Unorm,
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SampleDesc = new SampleDesc
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{
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Count = 1,
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Quality = 0
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},
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BindFlags = (uint)BindFlag.ShaderResource,
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CPUAccessFlags = (uint)CpuAccessFlag.Write
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}, null, ref _texture1)
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);
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_texture2.Dispose();
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_device.CreateTexture2D(new Texture2DDesc
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{
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Width = 1024,
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Height = 1024,
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MipLevels = 1,
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ArraySize = 1,
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Format = Format.FormatB8G8R8A8Unorm,
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SampleDesc = new SampleDesc
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SilkMarshal.ThrowHResult
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(
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_device.CreateTexture2D(new Texture2DDesc
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{
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Count = 1,
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Quality = 0
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},
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BindFlags = (uint)BindFlag.ShaderResource
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}, null, ref _texture2);
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Width = 1024,
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Height = 1024,
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MipLevels = 1,
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ArraySize = 1,
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Format = Format.FormatB8G8R8A8Unorm,
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SampleDesc = new SampleDesc
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{
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Count = 1,
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Quality = 0
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},
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BindFlags = (uint)BindFlag.ShaderResource,
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CPUAccessFlags = (uint)CpuAccessFlag.Write
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}, null, ref _texture2)
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);
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}
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}
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