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Fix offline not effecting private world time bug, maybe?
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@@ -4080,6 +4080,7 @@ import gameLogService from './service/gamelog.js'
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console.log('^update offline^');
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}
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if ((ctx.ref.$online_for == '') && (ctx.state == 'online')) {
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ctx.ref.$location_at = Date.now();
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ctx.ref.$online_for = Date.now();
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ctx.ref.$offline_for = '';
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console.log('^update online^');
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