mirror of
https://github.com/vrcx-team/VRCX.git
synced 2026-04-06 00:32:02 +02:00
711 lines
31 KiB
C#
711 lines
31 KiB
C#
using System.Linq;
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using System.Text;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Threading.Tasks;
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using CefSharp;
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using Newtonsoft.Json;
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namespace VRCX
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{
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public class WorldDBManager
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{
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public static WorldDBManager Instance;
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private readonly HttpListener listener;
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private readonly WorldDatabase worldDB;
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private static NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger();
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private string lastError = null;
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private bool debugWorld = false;
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public WorldDBManager(string url)
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{
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Instance = this;
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// http://localhost:22500
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listener = new HttpListener();
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listener.Prefixes.Add(url);
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worldDB = new WorldDatabase(Path.Combine(Program.AppDataDirectory, "VRCX-WorldData.db"));
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}
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public async Task Start()
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{
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// typing this in vr gonna kms
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try
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{
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listener.Start();
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}
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catch (HttpListenerException e)
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{
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logger.Error(e, "Failed to start HTTP listener. Is VRCX already running?");
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return;
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}
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logger.Info("Listening for requests on {0}", listener.Prefixes.First());
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while (true)
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{
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var context = await listener.GetContextAsync();
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var request = context.Request;
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var responseData = new WorldDataRequestResponse(false, null, null);
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try
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{
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if (MainForm.Instance?.Browser == null || MainForm.Instance.Browser.IsLoading || !MainForm.Instance.Browser.CanExecuteJavascriptInMainFrame)
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{
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logger.Error("Received a request to {0} while VRCX is still initializing the browser window. Responding with error 503.", request.Url);
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responseData.Error = "VRCX not yet initialized. Try again in a moment.";
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responseData.StatusCode = 503;
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responseData.ConnectionKey = null;
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SendJsonResponse(context.Response, responseData);
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continue;
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};
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logger.Debug("Received a request to '{0}'", request.Url);
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// TODO: Maybe an endpoint for getting a group of arbitrary keys by a group 'name'? eg; /getgroup?name=testgroup1 would return all keys with the column group set to 'testgroup1'
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switch (request.Url.LocalPath)
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{
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case "/vrcx/data/init":
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responseData = await HandleInitRequest(context);
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SendJsonResponse(context.Response, responseData);
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break;
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case "/vrcx/data/get":
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responseData = await HandleDataRequest(context);
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SendJsonResponse(context.Response, responseData);
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break;
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case "/vrcx/data/getall":
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responseData = await HandleAllDataRequest(context);
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SendJsonResponse(context.Response, responseData);
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break;
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case "/vrcx/data/lasterror":
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responseData.OK = lastError == null;
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responseData.StatusCode = 200;
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responseData.Data = lastError;
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responseData.ConnectionKey = null;
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lastError = null;
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SendJsonResponse(context.Response, responseData);
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break;
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case "/vrcx/data/getbulk":
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responseData = await HandleBulkDataRequest(context);
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SendJsonResponse(context.Response, responseData);
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break;
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case "/vrcx/data/settings":
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responseData = await HandleSetSettingsRequest(context);
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SendJsonResponse(context.Response, responseData);
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break;
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case "/vrcx/status":
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// Send a blank 200 response to indicate that the server is running.
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context.Response.StatusCode = 200;
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context.Response.Close();
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break;
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default:
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responseData.Error = "Invalid VRCX endpoint.";
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responseData.StatusCode = 404;
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responseData.ConnectionKey = null;
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SendJsonResponse(context.Response, responseData);
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break;
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}
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if (context.Response.StatusCode != 200)
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{
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logger.Warn("Received a request to '{0}' that returned a non-successful response. Error: {1} - {2}", request.Url, responseData.StatusCode, responseData.Error);
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}
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}
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catch (Exception ex)
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{
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logger.Error(ex, $"Exception while processing a request to endpoint '{request.Url}'.");
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responseData.Error = $"VRCX has encountered an exception while processing the url '{request.Url}': {ex.Message}";
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responseData.StatusCode = 500;
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responseData.ConnectionKey = null;
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SendJsonResponse(context.Response, responseData);
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}
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}
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}
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private async Task<WorldDataRequestResponse> HandleSetSettingsRequest(HttpListenerContext context)
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{
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var request = context.Request;
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string worldId = await GetCurrentWorldID();
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string set = request.QueryString["set"];
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string value = request.QueryString["value"];
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if (!TryInitializeWorld(worldId, out string connectionKey))
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{
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return ConstructErrorResponse(500, "Failed to get/verify current world ID.");
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}
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if (set != null && value != null)
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{
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switch (set)
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{
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case "externalReads":
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if (request.QueryString["value"] == "true")
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{
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worldDB.SetWorldAllowExternalRead(worldId, true);
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}
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else if (request.QueryString["value"] == "false")
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{
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worldDB.SetWorldAllowExternalRead(worldId, false);
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}
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else
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{
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return ConstructErrorResponse(400, "Invalid value for 'externalReads' setting.");
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}
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break;
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default:
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return ConstructErrorResponse(400, "Invalid setting name.");
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}
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}
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return ConstructSuccessResponse(null, connectionKey);
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}
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/// <summary>
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/// Handles an HTTP listener request to initialize a connection to the world db manager.
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/// </summary>
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/// <param name="context">The HTTP listener context object.</param>
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/// <returns>A <see cref="WorldDataRequestResponse"/> object containing the response data.</returns>
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private async Task<WorldDataRequestResponse> HandleInitRequest(HttpListenerContext context)
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{
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var request = context.Request;
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if (request.QueryString["debug"] == "true")
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{
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debugWorld = true;
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}
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else if (request.QueryString["debug"] == "false")
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{
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debugWorld = false;
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}
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string worldId = await GetCurrentWorldID();
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if (TryInitializeWorld(worldId, out string connectionKey))
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{
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logger.Info("Initialized a connection to the world database for world ID '{0}' with connection key {1}.", worldId, connectionKey);
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return ConstructSuccessResponse(connectionKey, connectionKey);
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}
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else
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{
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return ConstructErrorResponse(500, "Failed to get/verify current world ID.");
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}
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}
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/// <summary>
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/// Handles an HTTP listener request for data from the world database.
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/// </summary>
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/// <param name="context">The HTTP listener context object.</param>
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/// <returns>A <see cref="WorldDataRequestResponse"/> object containing the response data.</returns>
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private async Task<WorldDataRequestResponse> HandleDataRequest(HttpListenerContext context)
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{
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var request = context.Request;
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var key = request.QueryString["key"];
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if (key == null)
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{
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return ConstructErrorResponse(400, "Missing key parameter.");
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}
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var worldId = await GetCurrentWorldID();
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if (!TryInitializeWorld(worldId, out string connectionKey))
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{
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return ConstructErrorResponse(500, "Failed to get/verify current world ID.");
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}
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var worldOverride = request.QueryString["world"];
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if (worldOverride != null && worldId != worldOverride)
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{
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var allowed = worldDB.GetWorldAllowExternalRead(worldOverride);
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if (!allowed)
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{
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return ConstructSuccessResponse(null, connectionKey);
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}
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var otherValue = worldDB.GetDataEntry(worldOverride, key);
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logger.Debug("Serving a request for data with key '{0}' from world ID '{1}' requested by world ID '{2}' with connection key {3}.", key, worldOverride, worldId, connectionKey);
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// This value is intended to be null if the key doesn't exist.
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return ConstructSuccessResponse(otherValue?.Value, connectionKey);
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}
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var value = worldDB.GetDataEntry(worldId, key);
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logger.Debug("Serving a request for data with key '{0}' from world ID '{1}' with connection key {2}.", key, worldId, connectionKey);
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// This value is intended to be null if the key doesn't exist.
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return ConstructSuccessResponse(value?.Value, connectionKey);
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}
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/// <summary>
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/// Handles an HTTP listener request for all data from the world database for a given world.
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/// </summary>
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/// <param name="context">The HTTP listener context object.</param>
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/// <returns>A <see cref="WorldDataRequestResponse"/> object containing the response data.</returns>
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private async Task<WorldDataRequestResponse> HandleAllDataRequest(HttpListenerContext context)
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{
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var request = context.Request;
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var worldId = await GetCurrentWorldID();
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if (!TryInitializeWorld(worldId, out string connectionKey))
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{
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return ConstructErrorResponse(500, "Failed to get/verify current world ID.");
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}
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var worldOverride = request.QueryString["world"];
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if (worldOverride != null && worldId != worldOverride)
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{
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var allowed = worldDB.GetWorldAllowExternalRead(worldOverride);
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if (!allowed)
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{
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return ConstructSuccessResponse(null, connectionKey);
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}
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var otherEntries = worldDB.GetAllDataEntries(worldOverride);
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var otherData = new Dictionary<string, string>();
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foreach (var entry in otherEntries)
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{
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otherData.Add(entry.Key, entry.Value);
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}
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logger.Debug("Serving a request for all data ({0} entries) for world ID '{1}' requested by {2} with connection key {3}.", otherData.Count, worldOverride, worldId, connectionKey);
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return ConstructSuccessResponse(JsonConvert.SerializeObject(otherData), connectionKey);
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}
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var entries = worldDB.GetAllDataEntries(worldId);
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var data = new Dictionary<string, string>();
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foreach (var entry in entries)
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{
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data.Add(entry.Key, entry.Value);
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}
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logger.Debug("Serving a request for all data ({0} entries) for world ID '{1}' with connection key {2}.", data.Count, worldId, connectionKey);
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return ConstructSuccessResponse(JsonConvert.SerializeObject(data), connectionKey);
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}
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/// <summary>
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/// Handles an HTTP listener request for bulk data from the world database.
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/// </summary>
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/// <param name="context">The HTTP listener context object.</param>
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/// <returns>A <see cref="WorldDataRequestResponse"/> object containing the response data.</returns>
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private async Task<WorldDataRequestResponse> HandleBulkDataRequest(HttpListenerContext context)
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{
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var request = context.Request;
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var keys = request.QueryString["keys"];
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if (keys == null)
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{
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return ConstructErrorResponse(400, "Missing/invalid keys parameter.");
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}
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var keyArray = keys.Split(',');
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var worldId = await GetCurrentWorldID();
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if (!TryInitializeWorld(worldId, out string connectionKey))
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{
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return ConstructErrorResponse(500, "Failed to get/verify current world ID.");
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}
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var worldOverride = request.QueryString["world"];
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if (worldOverride != null && worldId != worldOverride)
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{
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var allowed = worldDB.GetWorldAllowExternalRead(worldOverride);
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if (!allowed)
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{
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return ConstructSuccessResponse(null, connectionKey);
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}
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var otherEntries = worldDB.GetAllDataEntries(worldOverride);
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var otherData = new Dictionary<string, string>();
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foreach (var entry in otherEntries)
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{
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otherData.Add(entry.Key, entry.Value);
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}
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logger.Debug("Serving a request for all data ({0} entries) for world ID '{1}' requested by {2} with connection key {3}.", otherData.Count, worldOverride, worldId, connectionKey);
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return ConstructSuccessResponse(JsonConvert.SerializeObject(otherData), connectionKey);
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}
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var values = worldDB.GetDataEntries(worldId, keyArray).ToList();
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// Build a dictionary of key/value pairs to send back. If a key doesn't exist in the database, the key will be included in the response as requested but with a null value.
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var data = new Dictionary<string, string>();
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for (int i = 0; i < keyArray.Length; i++)
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{
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string dataKey = keyArray[i];
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string dataValue = values?.Where(x => x.Key == dataKey).FirstOrDefault()?.Value; // Get the value from the list of data entries, if it exists, otherwise null
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data.Add(dataKey, dataValue);
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}
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logger.Debug("Serving a request for bulk data with keys '{0}' from world ID '{1}' with connection key {2}.", keys, worldId, connectionKey);
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return ConstructSuccessResponse(JsonConvert.SerializeObject(data), connectionKey);
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}
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/// <summary>
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/// Attempts to initialize a world with the given ID by generating a connection key and adding it to the world database if it does not already exist.
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/// </summary>
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/// <param name="worldId">The ID of the world to initialize.</param>
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/// <param name="connectionKey">The connection key generated for the world.</param>
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/// <returns>True if the world was successfully initialized, false otherwise.</returns>
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private bool TryInitializeWorld(string worldId, out string connectionKey)
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{
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if (string.IsNullOrEmpty(worldId))
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{
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connectionKey = null;
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return false;
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}
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var existsInDB = worldDB.DoesWorldExist(worldId);
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if (!existsInDB)
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{
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connectionKey = GenerateWorldConnectionKey();
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worldDB.AddWorld(worldId, connectionKey);
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logger.Info("Added new world ID '{0}' with connection key '{1}' to the database.", worldId, connectionKey);
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}
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else
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{
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connectionKey = worldDB.GetWorldConnectionKey(worldId);
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}
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return true;
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}
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/// <summary>
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/// Generates a unique identifier for a world connection request.
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/// </summary>
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/// <returns>A string representation of a GUID that can be used to identify the world on requests.</returns>
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private string GenerateWorldConnectionKey()
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{
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if (debugWorld) return "12345";
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// Ditched the old method of generating a short key, since we're just going with json anyway who cares about a longer identifier
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// Since we can rely on this GUID being unique, we can use it to identify the world on requests instead of trying to keep track of the user's current world.
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// I uhh, should probably make sure this is actually unique though. Just in case. I'll do that later.
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return Guid.NewGuid().ToString();
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}
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/// <summary>
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/// Gets the ID of the current world by evaluating a JavaScript function in the main browser instance.
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/// </summary>
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/// <returns>The ID of the current world as a string, or null if it could not be retrieved.</returns>
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private async Task<string> GetCurrentWorldID()
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{
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if (debugWorld) return "wrld_12345";
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JavascriptResponse funcResult;
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try
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{
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funcResult = await MainForm.Instance.Browser.EvaluateScriptAsync("$app.API.actuallyGetCurrentLocation();", TimeSpan.FromSeconds(5));
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}
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catch (Exception ex)
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{
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logger.Error(ex, "Failed to evaluate actuallyGetCurrentLocation JS function to get current world ID.");
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return null;
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}
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string worldId = funcResult?.Result?.ToString();
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if (string.IsNullOrEmpty(worldId))
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{
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// implement
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// wait what was i going to do here again
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// seriously i forgot, hope it wasn't important
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logger.Warn("actuallyGetCurrentLocation returned null or empty.");
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return null;
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}
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return worldId;
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}
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private WorldDataRequestResponse ConstructSuccessResponse(string data = null, string connectionKey = null)
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{
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var responseData = new WorldDataRequestResponse(true, null, null);
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responseData.StatusCode = 200;
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responseData.Error = null;
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responseData.OK = true;
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responseData.Data = data;
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responseData.ConnectionKey = connectionKey;
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return responseData;
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}
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private WorldDataRequestResponse ConstructErrorResponse(int statusCode, string error)
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{
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var responseData = new WorldDataRequestResponse(true, null, null);
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responseData.StatusCode = statusCode;
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responseData.Error = error;
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responseData.OK = false;
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responseData.Data = null;
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responseData.ConnectionKey = null;
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return responseData;
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}
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/// <summary>
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/// Sends a JSON response to an HTTP listener request with the specified response data and status code.
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/// </summary>
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/// <param name="response">The HTTP listener response object.</param>
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/// <param name="responseData">The response data to be serialized to JSON.</param>
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/// <param name="statusCode">The HTTP status code to be returned.</param>
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/// <returns>The HTTP listener response object.</returns>
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private HttpListenerResponse SendJsonResponse(HttpListenerResponse response, WorldDataRequestResponse responseData)
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{
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response.ContentType = "application/json";
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response.StatusCode = responseData.StatusCode;
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response.AddHeader("Cache-Control", "no-cache");
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// Use newtonsoft.json to serialize WorldDataRequestResponse to json
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var json = JsonConvert.SerializeObject(responseData);
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var buffer = System.Text.Encoding.UTF8.GetBytes(json);
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response.ContentLength64 = buffer.Length;
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response.OutputStream.Write(buffer, 0, buffer.Length);
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response.Close();
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return response;
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}
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/// <summary>
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/// Processes a JSON request containing world data and logs it to the world database.
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/// </summary>
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/// <param name="json">The JSON request containing the world data.</param>
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public void ProcessLogWorldDataRequest(string json)
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{
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// Current format:
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// {
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// "requestType": "store",
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// "connectionKey": "abc123",
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// "key": "example_key",
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// "value": "example_value"
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// }
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// * I could rate limit the processing of this, but I don't think it's necessary.
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// * At the amount of data you'd need to be spitting out to lag vrcx, you'd fill up the log file and lag out VRChat far before VRCX would have any issues; at least in my testing.
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// As long as malicious worlds can't permanently *store* stupid amounts of unculled data, this is pretty safe with the 10MB cap. If a world wants to just fill up a users HDD with logs, they can do that already anyway.
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WorldDataRequest request;
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try // try to deserialize the json into a WorldDataRequest object
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{
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request = JsonConvert.DeserializeObject<WorldDataRequest>(json);
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}
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catch (JsonReaderException ex)
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{
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logger.Error(ex, json.ToString());
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this.lastError = ex.Message;
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// invalid json
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return;
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}
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catch (Exception ex)
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{
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logger.Error(ex, json.ToString());
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this.lastError = ex.Message;
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// something else happened lol
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return;
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}
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if (string.IsNullOrEmpty(request.RequestType))
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{
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logger.Warn("World tried to store data with no request type provided. Request: ", json);
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this.lastError = "`requestType` is missing or null";
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
// Make sure the connection key is a valid GUID. No point in doing anything else if it's not.
|
|
if (!debugWorld && !Guid.TryParse(request.ConnectionKey, out Guid _))
|
|
{
|
|
logger.Warn("World tried to store data with an invalid GUID as a connection key '{0}'", request.ConnectionKey);
|
|
this.lastError = "Invalid GUID provided as connection key";
|
|
// invalid guid
|
|
return;
|
|
}
|
|
|
|
// Get the world ID from the connection key
|
|
string worldId = worldDB.GetWorldByConnectionKey(request.ConnectionKey);
|
|
|
|
// World ID is null, which means the connection key is invalid (or someone just deleted a world from the DB while VRCX was running lol).
|
|
if (worldId == null)
|
|
{
|
|
logger.Warn("World tried to store data under {0} with an invalid connection key {1}", request.Key, request.ConnectionKey);
|
|
this.lastError = "Invalid connection key";
|
|
// invalid connection key
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
string requestType = request.RequestType.ToLower();
|
|
switch (requestType)
|
|
{
|
|
case "store":
|
|
if (String.IsNullOrEmpty(request.Key))
|
|
{
|
|
logger.Warn("World {0} tried to store data with no key provided", worldId);
|
|
this.lastError = "`key` is missing or null";
|
|
return;
|
|
}
|
|
|
|
if (request.Key.Length > 255)
|
|
{
|
|
logger.Warn("World {0} tried to store data with a key that was too long ({1}/256 characters)", worldId, request.Key.Length);
|
|
this.lastError = "`key` is too long. Keep it below <256 characters.";
|
|
return;
|
|
}
|
|
|
|
if (String.IsNullOrEmpty(request.Value))
|
|
{
|
|
logger.Warn("World {0} tried to store data under key {1} with no value provided", worldId, request.Key);
|
|
this.lastError = "`value` is missing or null";
|
|
return;
|
|
}
|
|
|
|
StoreWorldData(worldId, request.Key, request.Value);
|
|
|
|
break;
|
|
case "delete":
|
|
if (String.IsNullOrEmpty(request.Key))
|
|
{
|
|
logger.Warn("World {0} tried to delete data with no key provided", worldId);
|
|
this.lastError = "`key` is missing or null";
|
|
return;
|
|
}
|
|
|
|
|
|
DeleteWorldData(worldId, request.Key);
|
|
break;
|
|
case "delete-all":
|
|
|
|
logger.Info("World {0} requested to delete all data.", worldId);
|
|
|
|
|
|
worldDB.DeleteAllDataEntriesForWorld(worldId);
|
|
worldDB.UpdateWorldDataSize(worldId, 0);
|
|
break;
|
|
case "set-setting":
|
|
if (String.IsNullOrEmpty(request.Key))
|
|
{
|
|
logger.Warn("World {0} tried to delete data with no key provided", worldId);
|
|
this.lastError = "`key` is missing or null";
|
|
return;
|
|
}
|
|
|
|
if (String.IsNullOrEmpty(request.Value))
|
|
{
|
|
logger.Warn("World {0} tried to set settings with no value provided", worldId);
|
|
this.lastError = "`value` is missing or null";
|
|
return;
|
|
}
|
|
|
|
SetWorldProperty(worldId, request.Key, request.Value);
|
|
break;
|
|
default:
|
|
logger.Warn("World {0} sent an invalid request type '{0}'", worldId, request.RequestType);
|
|
this.lastError = "Invalid request type";
|
|
// invalid request type
|
|
return;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
logger.Error(ex, "Failed to process world data request for world {0}", worldId);
|
|
logger.Error("Failed Request: {0}", json);
|
|
this.lastError = ex.Message;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets a property for a given world in the world database.
|
|
/// </summary>
|
|
/// <param name="worldId">The ID of the world to set the property for.</param>
|
|
/// <param name="key">The key of the property to set.</param>
|
|
/// <param name="value">The value to set the property to.</param>
|
|
public void SetWorldProperty(string worldId, string key, string value)
|
|
{
|
|
switch (key)
|
|
{
|
|
case "externalReads":
|
|
if (bool.TryParse(value, out bool result))
|
|
{
|
|
worldDB.SetWorldAllowExternalRead(worldId, result);
|
|
}
|
|
else
|
|
{
|
|
logger.Warn("World {0} tried to set externalReads to an invalid value '{1}'", worldId, value);
|
|
this.lastError = "Invalid value for externalReads";
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stores a data entry for a given world in the world database.
|
|
/// </summary>
|
|
/// <param name="worldId">The ID of the world to store the data entry for.</param>
|
|
/// <param name="key">The key of the data entry to store.</param>
|
|
/// <param name="value">The value of the data entry to store.</param>
|
|
public void StoreWorldData(string worldId, string key, string value)
|
|
{
|
|
// Get/calculate the old and new data sizes for this key/the world
|
|
int oldTotalDataSize = worldDB.GetWorldDataSize(worldId);
|
|
int oldDataSize = worldDB.GetDataEntrySize(worldId, key);
|
|
int newDataSize = Encoding.UTF8.GetByteCount(value);
|
|
int newTotalDataSize = oldTotalDataSize + newDataSize - oldDataSize;
|
|
|
|
// Make sure we don't exceed 10MB total size for a world
|
|
// This works, I tested it. Hopefully this prevents/limits any possible abuse.
|
|
if (newTotalDataSize > 1024 * 1024 * 10)
|
|
{
|
|
logger.Warn("World {0} exceeded 10MB total data size trying to store key {0}. {1}:{2} + {3} = {4}", key, worldId, oldTotalDataSize - oldDataSize, newDataSize, newTotalDataSize);
|
|
this.lastError = $"You have hit the 10MB total data cap. The previous data entry was *not* stored. Your request was {newDataSize} bytes, your current shared byte total is {oldTotalDataSize} and you went over the table limit by {newTotalDataSize - (1024 * 1024 * 10)} bytes.";
|
|
return;
|
|
}
|
|
|
|
worldDB.AddDataEntry(worldId, key, value, newDataSize);
|
|
worldDB.UpdateWorldDataSize(worldId, newTotalDataSize);
|
|
logger.Info("World {0} stored data entry {1} with size {2} bytes", worldId, key, newDataSize);
|
|
logger.Debug("{0} : {1}", key, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes a data entry for a given world from the world database.
|
|
/// </summary>
|
|
/// <param name="worldId">The ID of the world to delete the data entry from.</param>
|
|
/// <param name="key">The key of the data entry to delete.</param>
|
|
public void DeleteWorldData(string worldId, string key)
|
|
{
|
|
int oldTotalDataSize = worldDB.GetWorldDataSize(worldId);
|
|
int oldDataSize = worldDB.GetDataEntrySize(worldId, key);
|
|
int newTotalDataSize = oldTotalDataSize - oldDataSize;
|
|
|
|
worldDB.DeleteDataEntry(worldId, key);
|
|
worldDB.UpdateWorldDataSize(worldId, newTotalDataSize);
|
|
logger.Info("World {0} deleted data entry {1} with size {2} bytes.", worldId, key, oldDataSize);
|
|
}
|
|
|
|
public void Stop()
|
|
{
|
|
listener?.Stop();
|
|
listener?.Close();
|
|
worldDB?.Close();
|
|
}
|
|
}
|
|
} |