mirror of
https://github.com/vrcx-team/VRCX.git
synced 2026-04-06 00:32:02 +02:00
231 lines
8.6 KiB
C#
231 lines
8.6 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text.RegularExpressions;
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using CefSharp;
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using Microsoft.Win32;
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namespace VRCX
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{
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public partial class AppApi
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{
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private void OnProcessStateChanged(MonitoredProcess monitoredProcess)
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{
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if (!monitoredProcess.HasName("VRChat") && !monitoredProcess.HasName("vrserver"))
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return;
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CheckGameRunning();
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}
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/// <summary>
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/// Checks if the VRChat game and SteamVR are currently running and updates the browser's JavaScript function $app.updateIsGameRunning with the results.
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/// </summary>
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public void CheckGameRunning()
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{
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var isGameRunning = false;
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var isSteamVRRunning = false;
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var isHmdAfk = false;
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if (ProcessMonitor.Instance.IsProcessRunning("VRChat"))
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isGameRunning = true;
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if (Wine.GetIfWine())
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{
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var wineTmpPath = Path.Combine(Program.AppDataDirectory, "wine.tmp");
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if (File.Exists(wineTmpPath))
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{
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var wineTmp = File.ReadAllText(wineTmpPath);
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if (wineTmp.Contains("isGameRunning=true"))
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isGameRunning = true;
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}
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}
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if (ProcessMonitor.Instance.IsProcessRunning("vrserver"))
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isSteamVRRunning = true;
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if (Program.VRCXVRInstance != null)
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isHmdAfk = Program.VRCXVRInstance.IsHmdAfk;
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// TODO: fix this throwing an exception for being called before the browser is ready. somehow it gets past the checks
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if (MainForm.Instance?.Browser != null && !MainForm.Instance.Browser.IsLoading && MainForm.Instance.Browser.CanExecuteJavascriptInMainFrame)
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MainForm.Instance.Browser.ExecuteScriptAsync("$app.updateIsGameRunning", isGameRunning, isSteamVRRunning, isHmdAfk);
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}
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/// <summary>
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/// Kills the VRChat process if it is currently running.
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/// </summary>
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/// <returns>The number of processes that were killed (0 or 1).</returns>
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public int QuitGame()
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{
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var processes = Process.GetProcessesByName("vrchat");
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if (processes.Length == 1)
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processes[0].Kill();
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return processes.Length;
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}
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/// <summary>
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/// Kills the install.exe process after exiting game.
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/// </summary>
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/// <returns>Whether the process is killed (true or false).</returns>
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public bool KillInstall()
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{
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bool isSuccess = false;
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var processes = Process.GetProcessesByName("install");
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foreach (var p in processes)
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{
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// "E:\SteamLibrary\steamapps\common\VRChat\install.exe"
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var match = Regex.Match(GetProcessName(p.Id), "(.+?\\\\VRChat.*)(!?\\\\install.exe)");
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if (match.Success)
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{
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// Sometimes install.exe is suspended
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ResumeProcess(p.Id);
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p.Kill();
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isSuccess = true;
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break;
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}
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}
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return isSuccess;
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}
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[DllImport("ntdll.dll")]
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private static extern uint NtResumeProcess([In] IntPtr processHandle);
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[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
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private static extern bool QueryFullProcessImageName(IntPtr hProcess, uint dwFlags, [Out, MarshalAs(UnmanagedType.LPTStr)] StringBuilder lpExeName, ref uint lpdwSize);
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[DllImport("kernel32.dll", SetLastError = true)]
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private static extern IntPtr OpenProcess(uint processAccess, bool inheritHandle, int processId);
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[DllImport("kernel32.dll", SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static extern bool CloseHandle([In] IntPtr handle);
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public static void ResumeProcess(int processId)
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{
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IntPtr hProc = IntPtr.Zero;
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try
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{
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// Gets the handle to the Process
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// 0x800 mean required to suspend or resume a process.
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hProc = OpenProcess(0x800, false, processId);
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if (hProc != IntPtr.Zero)
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NtResumeProcess(hProc);
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}
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finally
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{
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// close handle.
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if (hProc != IntPtr.Zero)
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CloseHandle(hProc);
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}
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}
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public static string GetProcessName(int pid)
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{
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IntPtr hProc = IntPtr.Zero;
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try
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{
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// 0x400 mean required to retrieve certain information about a process, such as its token, exit code, and priority class.
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// 0x10 mean required to read memory in a process using ReadProcessMemory.
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hProc = OpenProcess(0x400 | 0x10, false, pid);
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if (hProc != IntPtr.Zero)
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{
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int lengthSb = 4000;
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uint lpSize = 65535;
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var sb = new StringBuilder(lengthSb);
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string result = String.Empty;
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if (QueryFullProcessImageName(hProc, 0, sb, ref lpSize))
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{
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result = sb.ToString();
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}
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return result;
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}
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}
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finally
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{
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if (hProc != IntPtr.Zero)
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CloseHandle(hProc);
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}
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return String.Empty;
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}
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/// <summary>
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/// Starts the VRChat game process with the specified command-line arguments.
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/// </summary>
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/// <param name="arguments">The command-line arguments to pass to the VRChat game.</param>
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public bool StartGame(string arguments)
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{
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// try stream first
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try
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{
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using var key = Registry.ClassesRoot.OpenSubKey(@"steam\shell\open\command");
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// "C:\Program Files (x86)\Steam\steam.exe" -- "%1"
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var match = Regex.Match(key.GetValue(string.Empty) as string, "^\"(.+?)\\\\steam.exe\"");
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if (match.Success)
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{
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var path = match.Groups[1].Value;
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// var _arguments = Uri.EscapeDataString(arguments);
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Process.Start(new ProcessStartInfo
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{
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WorkingDirectory = path,
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FileName = $"{path}\\steam.exe",
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UseShellExecute = false,
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Arguments = $"-applaunch 438100 {arguments}"
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})
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?.Close();
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return true;
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}
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}
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catch
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{
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logger.Warn("Failed to start VRChat from Steam");
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}
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// fallback
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try
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{
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using var key = Registry.ClassesRoot.OpenSubKey(@"VRChat\shell\open\command");
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// "C:\Program Files (x86)\Steam\steamapps\common\VRChat\launch.exe" "%1" %*
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var match = Regex.Match(key.GetValue(string.Empty) as string, "(?!\")(.+?\\\\VRChat.*)(!?\\\\launch.exe\")");
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if (match.Success)
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{
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var path = match.Groups[1].Value;
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return StartGameFromPath(path, arguments);
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}
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}
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catch
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{
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logger.Warn("Failed to start VRChat from registry");
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}
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return false;
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}
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/// <summary>
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/// Starts the VRChat game process with the specified command-line arguments from the given path.
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/// </summary>
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/// <param name="path">The path to the VRChat game executable.</param>
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/// <param name="arguments">The command-line arguments to pass to the VRChat game.</param>
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/// <returns>True if the game was started successfully, false otherwise.</returns>
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public bool StartGameFromPath(string path, string arguments)
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{
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if (!path.EndsWith(".exe"))
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path = Path.Combine(path, "launch.exe");
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if (!path.EndsWith("launch.exe") || !File.Exists(path))
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return false;
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Process.Start(new ProcessStartInfo
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{
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WorkingDirectory = Path.GetDirectoryName(path),
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FileName = path,
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UseShellExecute = false,
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Arguments = arguments
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})?.Close();
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return true;
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}
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}
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} |