Files
VRCX/Dotnet/Overlay/VRCXVRInterface.cs
rs189 a2dc6ba9a4 Linux: SteamVR overlay support (#1299)
* fix: open folder and select item on linux

* feat: linux wrist overlay

* feat: linux hmd overlay

* feat: replace unix sockets with shm on linux

* fix: reduce linux wrist overlay fps

* fix: hide electron offscreen windows

* fix: destroy electron offscreen windows when not in use

* fix: open folder and select item on linux

* feat: cpu, uptime and device monitoring on linux

* feat: native wayland gl context with x11 fallback on linux

* fix: use platform agnostic wording for common folders

* fix: crash dumps folder button on linux

* fix: enable missing VR notification options on linux

* fix: update cef, eslint config to include updated AppApiVr names

* merge: rebase linux VR changes to upstream

* Clean up

* Load custom file contents rather than path

Fixes loading custom file in debug mode

* fix: call SetVR on linux as well

* fix: AppApiVrElectron init, properly create and dispose of shm

* Handle avatar history error

* Lint

* Change overlay dispose logic

* macOS DOTNET_ROOT

* Remove moving dotnet bin

* Fix

* fix: init overlay on SteamVR restart

* Fix fetching empty instance, fix user dialog not fetching

* Trim direct access inputs

* Make icon higher res, because mac build would fail 😂

* macOS fixes

* will it build? that's the question

* fix: ensure offscreen windows are ready before vrinit

* will it build? that's the question

* will it build? that's the question

* meow

* one, more, time

* Fix crash and overlay ellipsis

* a

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Co-authored-by: Natsumi <cmcooper123@hotmail.com>
2025-07-19 12:07:43 +12:00

19 lines
818 B
C#

namespace VRCX;
using System.Collections.Generic;
using System.Collections.Concurrent;
public abstract class VRCXVRInterface
{
public bool IsHmdAfk;
public abstract void Init();
public abstract void Exit();
public abstract void Refresh();
public abstract void Restart();
public abstract void SetActive(bool active, bool hmdOverlay, bool wristOverlay, bool menuButton, int overlayHand);
public abstract string[][] GetDevices();
public abstract void ExecuteVrFeedFunction(string function, string json);
public abstract void ExecuteVrOverlayFunction(string function, string json);
public abstract ConcurrentQueue<KeyValuePair<string, string>> GetExecuteVrFeedFunctionQueue();
public abstract ConcurrentQueue<KeyValuePair<string, string>> GetExecuteVrOverlayFunctionQueue();
}