mirror of
https://github.com/vrcx-team/VRCX.git
synced 2026-04-06 00:32:02 +02:00
* fix: open folder and select item on linux * feat: linux wrist overlay * feat: linux hmd overlay * feat: replace unix sockets with shm on linux * fix: reduce linux wrist overlay fps * fix: hide electron offscreen windows * fix: destroy electron offscreen windows when not in use * fix: open folder and select item on linux * feat: cpu, uptime and device monitoring on linux * feat: native wayland gl context with x11 fallback on linux * fix: use platform agnostic wording for common folders * fix: crash dumps folder button on linux * fix: enable missing VR notification options on linux * fix: update cef, eslint config to include updated AppApiVr names * merge: rebase linux VR changes to upstream * Clean up * Load custom file contents rather than path Fixes loading custom file in debug mode * fix: call SetVR on linux as well * fix: AppApiVrElectron init, properly create and dispose of shm * Handle avatar history error * Lint * Change overlay dispose logic * macOS DOTNET_ROOT * Remove moving dotnet bin * Fix * fix: init overlay on SteamVR restart * Fix fetching empty instance, fix user dialog not fetching * Trim direct access inputs * Make icon higher res, because mac build would fail 😂 * macOS fixes * will it build? that's the question * fix: ensure offscreen windows are ready before vrinit * will it build? that's the question * will it build? that's the question * meow * one, more, time * Fix crash and overlay ellipsis * a --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
165 lines
4.8 KiB
C#
165 lines
4.8 KiB
C#
// Copyright(c) 2019-2025 pypy, Natsumi and individual contributors.
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// All rights reserved.
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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using CefSharp;
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using CefSharp.Enums;
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using CefSharp.OffScreen;
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using CefSharp.Structs;
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using SharpDX.Direct3D11;
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using System;
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using System.Threading;
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using NLog;
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using SharpDX.Direct3D;
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using SharpDX.Mathematics.Interop;
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using Range = CefSharp.Structs.Range;
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namespace VRCX
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{
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public class OffScreenBrowser : ChromiumWebBrowser, IRenderHandler
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{
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private Device _device;
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private Device1 _device1;
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private DeviceMultithread _deviceMultithread;
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private Query _query;
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private Texture2D _renderTarget;
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private static readonly Logger logger = LogManager.GetCurrentClassLogger();
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public OffScreenBrowser(string address, int width, int height)
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: base(address, automaticallyCreateBrowser: false)
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{
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var windowInfo = new WindowInfo();
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windowInfo.SetAsWindowless(IntPtr.Zero);
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windowInfo.WindowlessRenderingEnabled = true;
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windowInfo.SharedTextureEnabled = true;
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windowInfo.Width = width;
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windowInfo.Height = height;
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var browserSettings = new BrowserSettings()
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{
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DefaultEncoding = "UTF-8",
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WindowlessFrameRate = 60
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};
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CreateBrowser(windowInfo, browserSettings);
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Size = new System.Drawing.Size(width, height);
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RenderHandler = this;
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JavascriptBindings.ApplyVrJavascriptBindings(JavascriptObjectRepository);
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}
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public void UpdateRender(Device device, Texture2D renderTarget)
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{
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_device = device;
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_device1 = _device.QueryInterface<Device1>();
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_deviceMultithread?.Dispose();
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_deviceMultithread = _device.QueryInterfaceOrNull<DeviceMultithread>();
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_deviceMultithread?.SetMultithreadProtected(true);
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_renderTarget = renderTarget;
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_query?.Dispose();
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_query = new Query(_device, new QueryDescription
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{
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Type = QueryType.Event,
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Flags = QueryFlags.None
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});
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}
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public new void Dispose()
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{
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RenderHandler = null;
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base.Dispose();
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}
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ScreenInfo? IRenderHandler.GetScreenInfo()
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{
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return new ScreenInfo
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{
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DeviceScaleFactor = 1.0F
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};
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}
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bool IRenderHandler.GetScreenPoint(int viewX, int viewY, out int screenX, out int screenY)
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{
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screenX = viewX;
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screenY = viewY;
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return false;
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}
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Rect IRenderHandler.GetViewRect()
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{
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return new Rect(0, 0, Size.Width, Size.Height);
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}
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void IRenderHandler.OnAcceleratedPaint(PaintElementType type, Rect dirtyRect, AcceleratedPaintInfo paintInfo)
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{
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if (type != PaintElementType.View)
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return;
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if (_device == null)
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return;
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try
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{
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using Texture2D cefTexture = _device1.OpenSharedResource1<Texture2D>(paintInfo.SharedTextureHandle);
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_device.ImmediateContext.CopyResource(cefTexture, _renderTarget);
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_device.ImmediateContext.End(_query);
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_device.ImmediateContext.Flush();
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}
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catch (Exception e)
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{
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logger.Error(e);
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_device = null;
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return;
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}
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RawBool q = _device.ImmediateContext.GetData<RawBool>(_query, AsynchronousFlags.DoNotFlush);
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while (!q)
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{
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Thread.Yield();
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q = _device.ImmediateContext.GetData<RawBool>(_query, AsynchronousFlags.DoNotFlush);
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}
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}
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void IRenderHandler.OnCursorChange(IntPtr cursor, CursorType type, CursorInfo customCursorInfo)
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{
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}
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void IRenderHandler.OnImeCompositionRangeChanged(Range selectedRange, Rect[] characterBounds)
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{
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}
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void IRenderHandler.OnPaint(PaintElementType type, Rect dirtyRect, IntPtr buffer, int width, int height)
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{
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}
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void IRenderHandler.OnPopupShow(bool show)
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{
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}
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void IRenderHandler.OnPopupSize(Rect rect)
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{
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}
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void IRenderHandler.OnVirtualKeyboardRequested(IBrowser browser, TextInputMode inputMode)
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{
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}
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bool IRenderHandler.StartDragging(IDragData dragData, DragOperationsMask mask, int x, int y)
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{
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return false;
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}
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void IRenderHandler.UpdateDragCursor(DragOperationsMask operation)
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{
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}
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}
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}
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