mirror of
https://github.com/vrcx-team/VRCX.git
synced 2026-04-06 00:32:02 +02:00
* fix: open folder and select item on linux * feat: linux wrist overlay * feat: linux hmd overlay * feat: replace unix sockets with shm on linux * fix: reduce linux wrist overlay fps * fix: hide electron offscreen windows * fix: destroy electron offscreen windows when not in use * fix: open folder and select item on linux * feat: cpu, uptime and device monitoring on linux * feat: native wayland gl context with x11 fallback on linux * fix: use platform agnostic wording for common folders * fix: crash dumps folder button on linux * fix: enable missing VR notification options on linux * fix: update cef, eslint config to include updated AppApiVr names * merge: rebase linux VR changes to upstream * Clean up * Load custom file contents rather than path Fixes loading custom file in debug mode * fix: call SetVR on linux as well * fix: AppApiVrElectron init, properly create and dispose of shm * Handle avatar history error * Lint * Change overlay dispose logic * macOS DOTNET_ROOT * Remove moving dotnet bin * Fix * fix: init overlay on SteamVR restart * Fix fetching empty instance, fix user dialog not fetching * Trim direct access inputs * Make icon higher res, because mac build would fail 😂 * macOS fixes * will it build? that's the question * fix: ensure offscreen windows are ready before vrinit * will it build? that's the question * will it build? that's the question * meow * one, more, time * Fix crash and overlay ellipsis * a --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
// Copyright(c) 2019-2025 pypy, Natsumi and individual contributors.
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// All rights reserved.
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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using System;
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using System.Collections.Generic;
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using System.IO.Pipes;
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using System.Threading.Tasks;
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namespace VRCX
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{
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public class IPCServer
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{
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public static readonly IPCServer Instance;
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public static readonly List<IPCClient> Clients = new List<IPCClient>();
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static IPCServer()
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{
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Instance = new IPCServer();
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}
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public void Init()
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{
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new IPCServer().CreateIPCServer();
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}
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public static void Send(IPCPacket ipcPacket)
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{
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foreach (var client in Clients)
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{
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client?.Send(ipcPacket);
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}
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}
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public static string GetIpcName()
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{
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var hash = 0;
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foreach (var c in Environment.UserName)
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{
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hash += c;
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}
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return $"vrcx-ipc-{hash}";
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}
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public void CreateIPCServer()
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{
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var ipcServer = new NamedPipeServerStream(GetIpcName(), PipeDirection.InOut, NamedPipeServerStream.MaxAllowedServerInstances, PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
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ipcServer.BeginWaitForConnection(DoAccept, ipcServer);
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}
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private void DoAccept(IAsyncResult asyncResult)
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{
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var ipcServer = (NamedPipeServerStream)asyncResult.AsyncState;
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try
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{
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ipcServer.EndWaitForConnection(asyncResult);
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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}
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var ipcClient = new IPCClient(ipcServer);
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Clients.Add(ipcClient);
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ipcClient.BeginRead();
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CreateIPCServer();
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}
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}
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} |