mirror of
https://github.com/vrcx-team/VRCX.git
synced 2026-04-06 00:32:02 +02:00
* init * SQLite changes * Move html folder, edit build scripts * AppApi interface * Build flags * AppApi inheritance * Finishing touches * Merge upstream changes * Test CI * Fix class inits * Rename AppApi * Merge upstream changes * Fix SQLiteLegacy on Linux, Add Linux interop, build tools * Linux specific localisation strings * Make it run * Bring back most of Linux functionality * Clean up * Fix TTS voices * Fix UI var * Changes * Electron minimise to tray * Remove separate toggle for WlxOverlay * Fixes * Touchups * Move csproj * Window zoom, Desktop Notifications, VR check on Linux * Fix desktop notifications, VR check spam * Fix building on Linux * Clean up * Fix WebApi headers * Rewrite VRCX updater * Clean up * Linux updater * Add Linux to build action * init * SQLite changes * Move html folder, edit build scripts * AppApi interface * Build flags * AppApi inheritance * Finishing touches * Merge upstream changes * Test CI * Fix class inits * Rename AppApi * Merge upstream changes * Fix SQLiteLegacy on Linux, Add Linux interop, build tools * Linux specific localisation strings * Make it run * Bring back most of Linux functionality * Clean up * Fix TTS voices * Changes * Electron minimise to tray * Remove separate toggle for WlxOverlay * Fixes * Touchups * Move csproj * Window zoom, Desktop Notifications, VR check on Linux * Fix desktop notifications, VR check spam * Fix building on Linux * Clean up * Fix WebApi headers * Rewrite VRCX updater * Clean up * Linux updater * Add Linux to build action * Test updater * Rebase and handle merge conflicts * Fix Linux updater * Fix Linux app restart * Fix friend order * Handle AppImageInstaller, show an install message on Linux * Updates to the AppImage installer * Fix Linux updater, fix set version, check for .NET, copy wine prefix * Handle random errors * Rotate tall prints * try fix Linux restart bug * Final --------- Co-authored-by: rs189 <35667100+rs189@users.noreply.github.com>
192 lines
6.3 KiB
C#
192 lines
6.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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namespace VRCX
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{
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//Based off DWMWA_USE_IMMERSIVE_DARK_MODE, documentation: https://docs.microsoft.com/en-us/windows/win32/api/dwmapi/ne-dwmapi-dwmwindowattribute
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//dwAttribute was 19 before Windows 20H1, 20 after Windows 20H1
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internal static class WinformThemer
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{
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/// <summary>
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/// Flash both the window caption and taskbar button.
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/// This is equivalent to setting the FLASHW_CAPTION | FLASHW_TRAY flags.
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/// </summary>
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public const uint FLASHW_ALL = 3;
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/// <summary>
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/// Flash continuously until the window comes to the foreground.
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/// </summary>
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public const uint FLASHW_TIMERNOFG = 12;
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/// <summary>
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/// Private holder of current theme
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/// </summary>
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private static int currentTheme;
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/// <summary>
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/// Sets the global theme of the app
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/// Light = 0
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/// Dark = 1
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/// </summary>
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public static void SetGlobalTheme(int theme)
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{
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currentTheme = theme;
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//Make a seperate list for all current forms (causes issues otherwise)
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var forms = new List<Form>();
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foreach (Form form in Application.OpenForms)
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{
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forms.Add(form);
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}
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SetThemeToGlobal(forms);
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}
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/// <summary>
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/// Gets the global theme of the app
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/// Light = 0
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/// Dark = 1
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/// </summary>
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public static int GetGlobalTheme()
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{
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return currentTheme;
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}
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/// <summary>
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/// Set given form to the current global theme
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/// </summary>
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/// <param name="form"></param>
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public static void SetThemeToGlobal(Form form)
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{
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SetThemeToGlobal(new List<Form> { form });
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}
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/// <summary>
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/// Set a list of given forms to the current global theme
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/// </summary>
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/// <param name="forms"></param>
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public static void SetThemeToGlobal(List<Form> forms)
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{
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MainForm.Instance.Invoke(new Action(() =>
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{
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//For each form, set the theme, then move focus onto it to force refresh
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foreach (var form in forms)
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{
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//Set the theme of the window
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SetThemeToGlobal(form.Handle);
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//Change opacity to foce full redraw
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form.Opacity = 0.99999;
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form.Opacity = 1;
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}
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}));
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}
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private static void SetThemeToGlobal(IntPtr handle)
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{
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if (GetTheme(handle) != currentTheme)
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{
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if (PInvoke.DwmSetWindowAttribute(handle, 19, new[] { currentTheme }, 4) != 0)
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PInvoke.DwmSetWindowAttribute(handle, 20, new[] { currentTheme }, 4);
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}
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}
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private static int GetTheme(IntPtr handle)
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{
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//Allocate needed memory
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var curThemePtr = Marshal.AllocHGlobal(4);
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//See what window state it currently is
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if (PInvoke.DwmGetWindowAttribute(handle, 19, curThemePtr, 4) != 0)
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PInvoke.DwmGetWindowAttribute(handle, 20, curThemePtr, 4);
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//Read current theme (light = 0, dark = 1)
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var theme = Marshal.ReadInt32(curThemePtr);
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//Free previously allocated
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Marshal.FreeHGlobal(curThemePtr);
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return theme;
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}
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public static void DoFunny()
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{
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foreach (Form form in Application.OpenForms)
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{
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PInvoke.SetWindowLong(form.Handle, -20, 0x00C00000);
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// PInvoke.SetWindowLong(form.Handle, -20, 0x00050100);
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}
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}
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private static FLASHWINFO Create_FLASHWINFO(IntPtr handle, uint flags, uint count, uint timeout)
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{
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var fi = new FLASHWINFO();
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fi.cbSize = Convert.ToUInt32(Marshal.SizeOf(fi));
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fi.hwnd = handle;
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fi.dwFlags = flags;
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fi.uCount = count;
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fi.dwTimeout = timeout;
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return fi;
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}
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/// <summary>
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/// Flash the spacified Window (Form) until it receives focus.
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/// </summary>
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/// <param name="form">The Form (Window) to Flash.</param>
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/// <returns></returns>
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public static bool Flash(Form form)
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{
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var fi = Create_FLASHWINFO(form.Handle, FLASHW_ALL | FLASHW_TIMERNOFG, uint.MaxValue, 0);
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return PInvoke.FlashWindowEx(ref fi);
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}
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internal static class PInvoke
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{
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[DllImport("DwmApi")]
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internal static extern int DwmSetWindowAttribute(IntPtr hwnd, int dwAttribute, int[] pvAttribute, int cbAttribute);
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[DllImport("DwmApi")]
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internal static extern int DwmGetWindowAttribute(IntPtr hwnd, int dwAttribute, IntPtr pvAttribute, int cbAttribute);
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[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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internal static extern int SetWindowLong(IntPtr hwnd, int index, int newStyle);
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[DllImport("user32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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internal static extern bool FlashWindowEx(ref FLASHWINFO pwfi);
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct FLASHWINFO
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{
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/// <summary>
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/// The size of the structure in bytes.
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/// </summary>
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public uint cbSize;
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/// <summary>
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/// A Handle to the Window to be Flashed. The window can be either opened or minimized.
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/// </summary>
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public IntPtr hwnd;
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/// <summary>
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/// The Flash Status.
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/// </summary>
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public uint dwFlags;
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/// <summary>
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/// The number of times to Flash the window.
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/// </summary>
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public uint uCount;
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/// <summary>
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/// The rate at which the Window is to be flashed, in milliseconds. If Zero, the function uses the default cursor blink
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/// rate.
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/// </summary>
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public uint dwTimeout;
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}
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}
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} |