mirror of
https://github.com/vrcx-team/VRCX.git
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* refactor: merge two overlay offScreenBrowser into one * Electron support for shared overlay * Separate overlay into its own process * fix: invalid overlay texture size * Handle duplicate processes * Remove logging --------- Co-authored-by: pa <maplenagisa@gmail.com> Co-authored-by: rs189 <35667100+rs189@users.noreply.github.com>
126 lines
4.2 KiB
C#
126 lines
4.2 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text.RegularExpressions;
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using CefSharp;
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using Microsoft.Win32;
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namespace VRCX
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{
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public partial class AppApiCef
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{
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public override void OnProcessStateChanged(MonitoredProcess monitoredProcess)
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{
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if (!monitoredProcess.HasName("VRChat") && !monitoredProcess.HasName("vrserver"))
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return;
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CheckGameRunning();
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}
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public override void CheckGameRunning()
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{
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var isGameRunning = false;
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var isSteamVRRunning = false;
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if (ProcessMonitor.Instance.IsProcessRunning("VRChat"))
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isGameRunning = true;
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if (ProcessMonitor.Instance.IsProcessRunning("vrserver"))
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isSteamVRRunning = true;
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// TODO: fix this throwing an exception for being called before the browser is ready. somehow it gets past the checks
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if (MainForm.Instance?.Browser != null && !MainForm.Instance.Browser.IsLoading && MainForm.Instance.Browser.CanExecuteJavascriptInMainFrame)
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MainForm.Instance.Browser.ExecuteScriptAsync("window?.$pinia?.game.updateIsGameRunning", isGameRunning, isSteamVRRunning);
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}
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public override bool IsGameRunning()
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{
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// unused
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return ProcessMonitor.Instance.IsProcessRunning("VRChat");
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}
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public override bool IsSteamVRRunning()
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{
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// unused
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return ProcessMonitor.Instance.IsProcessRunning("vrserver");
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}
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public override int QuitGame()
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{
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var processes = Process.GetProcessesByName("VRChat");
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if (processes.Length == 1)
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processes[0].Kill();
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foreach (var process in processes)
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process.Dispose();
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return processes.Length;
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}
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public override bool StartGame(string arguments)
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{
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// try stream first
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try
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{
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using var key = Registry.ClassesRoot.OpenSubKey(@"steam\shell\open\command");
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// "C:\Program Files (x86)\Steam\steam.exe" -- "%1"
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var match = Regex.Match(key.GetValue(string.Empty) as string, "^\"(.+?)\\\\steam.exe\"");
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if (match.Success)
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{
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var path = match.Groups[1].Value;
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// var _arguments = Uri.EscapeDataString(arguments);
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Process.Start(new ProcessStartInfo
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{
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WorkingDirectory = path,
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FileName = $"{path}\\steam.exe",
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UseShellExecute = false,
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Arguments = $"-applaunch 438100 {arguments}"
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})?.Dispose();
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return true;
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}
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}
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catch
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{
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logger.Warn("Failed to start VRChat from Steam");
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}
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// fallback
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try
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{
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using var key = Registry.ClassesRoot.OpenSubKey(@"VRChat\shell\open\command");
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// "C:\Program Files (x86)\Steam\steamapps\common\VRChat\launch.exe" "%1" %*
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var match = Regex.Match(key.GetValue(string.Empty) as string, "(?!\")(.+?\\\\VRChat.*)(!?\\\\launch.exe\")");
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if (match.Success)
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{
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var path = match.Groups[1].Value;
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return StartGameFromPath(path, arguments);
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}
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}
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catch
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{
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logger.Warn("Failed to start VRChat from registry");
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}
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return false;
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}
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public override bool StartGameFromPath(string path, string arguments)
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{
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if (!path.EndsWith(".exe"))
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path = Path.Join(path, "launch.exe");
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if (!path.EndsWith("launch.exe") || !File.Exists(path))
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return false;
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Process.Start(new ProcessStartInfo
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{
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WorkingDirectory = Path.GetDirectoryName(path),
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FileName = path,
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UseShellExecute = false,
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Arguments = arguments
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})?.Dispose();
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return true;
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}
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}
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} |