Files
VRCX/Dotnet/AppApi/Cef/GameHandler.cs
Natsumi d2fd205476 Merge overlays, move overlay to separate process (#44)
* refactor: merge two overlay offScreenBrowser into one

* Electron support for shared overlay

* Separate overlay into its own process

* fix: invalid overlay texture size

* Handle duplicate processes

* Remove logging

---------

Co-authored-by: pa <maplenagisa@gmail.com>
Co-authored-by: rs189 <35667100+rs189@users.noreply.github.com>
2026-01-12 11:31:33 +13:00

126 lines
4.2 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using CefSharp;
using Microsoft.Win32;
namespace VRCX
{
public partial class AppApiCef
{
public override void OnProcessStateChanged(MonitoredProcess monitoredProcess)
{
if (!monitoredProcess.HasName("VRChat") && !monitoredProcess.HasName("vrserver"))
return;
CheckGameRunning();
}
public override void CheckGameRunning()
{
var isGameRunning = false;
var isSteamVRRunning = false;
if (ProcessMonitor.Instance.IsProcessRunning("VRChat"))
isGameRunning = true;
if (ProcessMonitor.Instance.IsProcessRunning("vrserver"))
isSteamVRRunning = true;
// TODO: fix this throwing an exception for being called before the browser is ready. somehow it gets past the checks
if (MainForm.Instance?.Browser != null && !MainForm.Instance.Browser.IsLoading && MainForm.Instance.Browser.CanExecuteJavascriptInMainFrame)
MainForm.Instance.Browser.ExecuteScriptAsync("window?.$pinia?.game.updateIsGameRunning", isGameRunning, isSteamVRRunning);
}
public override bool IsGameRunning()
{
// unused
return ProcessMonitor.Instance.IsProcessRunning("VRChat");
}
public override bool IsSteamVRRunning()
{
// unused
return ProcessMonitor.Instance.IsProcessRunning("vrserver");
}
public override int QuitGame()
{
var processes = Process.GetProcessesByName("VRChat");
if (processes.Length == 1)
processes[0].Kill();
foreach (var process in processes)
process.Dispose();
return processes.Length;
}
public override bool StartGame(string arguments)
{
// try stream first
try
{
using var key = Registry.ClassesRoot.OpenSubKey(@"steam\shell\open\command");
// "C:\Program Files (x86)\Steam\steam.exe" -- "%1"
var match = Regex.Match(key.GetValue(string.Empty) as string, "^\"(.+?)\\\\steam.exe\"");
if (match.Success)
{
var path = match.Groups[1].Value;
// var _arguments = Uri.EscapeDataString(arguments);
Process.Start(new ProcessStartInfo
{
WorkingDirectory = path,
FileName = $"{path}\\steam.exe",
UseShellExecute = false,
Arguments = $"-applaunch 438100 {arguments}"
})?.Dispose();
return true;
}
}
catch
{
logger.Warn("Failed to start VRChat from Steam");
}
// fallback
try
{
using var key = Registry.ClassesRoot.OpenSubKey(@"VRChat\shell\open\command");
// "C:\Program Files (x86)\Steam\steamapps\common\VRChat\launch.exe" "%1" %*
var match = Regex.Match(key.GetValue(string.Empty) as string, "(?!\")(.+?\\\\VRChat.*)(!?\\\\launch.exe\")");
if (match.Success)
{
var path = match.Groups[1].Value;
return StartGameFromPath(path, arguments);
}
}
catch
{
logger.Warn("Failed to start VRChat from registry");
}
return false;
}
public override bool StartGameFromPath(string path, string arguments)
{
if (!path.EndsWith(".exe"))
path = Path.Join(path, "launch.exe");
if (!path.EndsWith("launch.exe") || !File.Exists(path))
return false;
Process.Start(new ProcessStartInfo
{
WorkingDirectory = Path.GetDirectoryName(path),
FileName = path,
UseShellExecute = false,
Arguments = arguments
})?.Dispose();
return true;
}
}
}