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719 lines
18 KiB
Java
719 lines
18 KiB
Java
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.math;
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import java.io.IOException;
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import java.io.ObjectInput;
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import java.io.ObjectOutput;
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import java.util.logging.Logger;
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/**
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* <code>Vector2f</code> defines a Vector for a two float value vector.
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*
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* @author Mark Powell
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* @author Joshua Slack
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*/
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public final class Vector2f implements Cloneable, java.io.Serializable {
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static final long serialVersionUID = 1;
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private static final Logger logger = Logger.getLogger(Vector2f.class.getName());
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public static final Vector2f ZERO = new Vector2f(0f, 0f);
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public static final Vector2f UNIT_XY = new Vector2f(1f, 1f);
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/**
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* the x value of the vector.
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*/
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public float x;
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/**
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* the y value of the vector.
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*/
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public float y;
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/**
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* Creates a Vector2f with the given initial x and y values.
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*
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* @param x The x value of this Vector2f.
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* @param y The y value of this Vector2f.
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*/
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public Vector2f(float x, float y) {
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this.x = x;
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this.y = y;
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}
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/**
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* Creates a Vector2f with x and y set to 0. Equivalent to Vector2f(0,0).
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*/
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public Vector2f() {
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x = y = 0;
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}
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/**
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* Creates a new Vector2f that contains the passed vector's information
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*
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* @param vector2f The vector to copy
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*/
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public Vector2f(Vector2f vector2f) {
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this.x = vector2f.x;
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this.y = vector2f.y;
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}
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/**
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* set the x and y values of the vector
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*
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* @param x the x value of the vector.
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* @param y the y value of the vector.
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* @return this vector
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*/
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public Vector2f set(float x, float y) {
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this.x = x;
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this.y = y;
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return this;
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}
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/**
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* set the x and y values of the vector from another vector
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*
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* @param vec the vector to copy from
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* @return this vector
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*/
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public Vector2f set(Vector2f vec) {
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this.x = vec.x;
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this.y = vec.y;
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return this;
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}
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/**
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* <code>add</code> adds a provided vector to this vector creating a
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* resultant vector which is returned. If the provided vector is null, null
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* is returned.
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*
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* @param vec the vector to add to this.
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* @return the resultant vector.
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*/
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public Vector2f add(Vector2f vec) {
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if (null == vec) {
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logger.warning("Provided vector is null, null returned.");
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return null;
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}
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return new Vector2f(x + vec.x, y + vec.y);
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}
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/**
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* <code>addLocal</code> adds a provided vector to this vector internally,
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* and returns a handle to this vector for easy chaining of calls. If the
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* provided vector is null, null is returned.
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*
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* @param vec the vector to add to this vector.
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* @return this
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*/
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public Vector2f addLocal(Vector2f vec) {
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if (null == vec) {
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logger.warning("Provided vector is null, null returned.");
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return null;
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}
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x += vec.x;
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y += vec.y;
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return this;
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}
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/**
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* <code>addLocal</code> adds the provided values to this vector internally,
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* and returns a handle to this vector for easy chaining of calls.
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*
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* @param addX value to add to x
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* @param addY value to add to y
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* @return this
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*/
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public Vector2f addLocal(float addX, float addY) {
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x += addX;
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y += addY;
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return this;
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}
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/**
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* <code>add</code> adds this vector by <code>vec</code> and stores the
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* result in <code>result</code>.
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*
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* @param vec The vector to add.
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* @param result The vector to store the result in.
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* @return The result vector, after adding.
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*/
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public Vector2f add(Vector2f vec, Vector2f result) {
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if (null == vec) {
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logger.warning("Provided vector is null, null returned.");
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return null;
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}
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if (result == null)
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result = new Vector2f();
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result.x = x + vec.x;
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result.y = y + vec.y;
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return result;
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}
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/**
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* <code>dot</code> calculates the dot product of this vector with a
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* provided vector. If the provided vector is null, 0 is returned.
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*
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* @param vec the vector to dot with this vector.
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* @return the resultant dot product of this vector and a given vector.
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*/
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public float dot(Vector2f vec) {
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if (null == vec) {
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logger.warning("Provided vector is null, 0 returned.");
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return 0;
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}
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return x * vec.x + y * vec.y;
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}
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/**
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* <code>cross</code> calculates the cross product of this vector with a
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* parameter vector v.
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*
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* @param v the vector to take the cross product of with this.
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* @return the cross product vector.
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*/
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public Vector3f cross(Vector2f v) {
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return new Vector3f(0, 0, determinant(v));
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}
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public float determinant(Vector2f v) {
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return (x * v.y) - (y * v.x);
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}
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/**
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* Sets this vector to the interpolation by changeAmnt from this to the
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* finalVec this=(1-changeAmnt)*this + changeAmnt * finalVec
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*
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* @param finalVec The final vector to interpolate towards
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* @param changeAmnt An amount between 0.0 - 1.0 representing a percentage
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* change from this towards finalVec
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*/
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public Vector2f interpolate(Vector2f finalVec, float changeAmnt) {
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this.x = (1 - changeAmnt) * this.x + changeAmnt * finalVec.x;
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this.y = (1 - changeAmnt) * this.y + changeAmnt * finalVec.y;
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return this;
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}
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/**
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* Sets this vector to the interpolation by changeAmnt from beginVec to
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* finalVec this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
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*
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* @param beginVec The begining vector (delta=0)
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* @param finalVec The final vector to interpolate towards (delta=1)
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* @param changeAmnt An amount between 0.0 - 1.0 representing a precentage
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* change from beginVec towards finalVec
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*/
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public Vector2f interpolate(
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Vector2f beginVec,
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Vector2f finalVec,
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float changeAmnt
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) {
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this.x = (1 - changeAmnt) * beginVec.x + changeAmnt * finalVec.x;
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this.y = (1 - changeAmnt) * beginVec.y + changeAmnt * finalVec.y;
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return this;
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}
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/**
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* Check a vector... if it is null or its floats are NaN or infinite, return
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* false. Else return true.
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*
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* @param vector the vector to check
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* @return true or false as stated above.
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*/
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public static boolean isValidVector(Vector2f vector) {
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if (vector == null)
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return false;
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if (
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Float.isNaN(vector.x)
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Float.isNaN(vector.y)
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)
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return false;
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if (
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Float.isInfinite(vector.x)
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||
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Float.isInfinite(vector.y)
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)
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return false;
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return true;
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}
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/**
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* <code>length</code> calculates the magnitude of this vector.
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*
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* @return the length or magnitude of the vector.
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*/
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public float length() {
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return FastMath.sqrt(lengthSquared());
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}
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/**
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* <code>lengthSquared</code> calculates the squared value of the magnitude
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* of the vector.
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*
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* @return the magnitude squared of the vector.
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*/
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public float lengthSquared() {
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return x * x + y * y;
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}
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/**
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* <code>distanceSquared</code> calculates the distance squared between this
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* vector and vector v.
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*
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* @param v the second vector to determine the distance squared.
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* @return the distance squared between the two vectors.
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*/
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public float distanceSquared(Vector2f v) {
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double dx = x - v.x;
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double dy = y - v.y;
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return (float) (dx * dx + dy * dy);
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}
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/**
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* <code>distanceSquared</code> calculates the distance squared between this
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* vector and vector v.
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*
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* @param otherX The X coordinate of the v vector
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* @param otherY The Y coordinate of the v vector
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* @return the distance squared between the two vectors.
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*/
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public float distanceSquared(float otherX, float otherY) {
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double dx = x - otherX;
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double dy = y - otherY;
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return (float) (dx * dx + dy * dy);
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}
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/**
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* <code>distance</code> calculates the distance between this vector and
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* vector v.
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*
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* @param v the second vector to determine the distance.
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* @return the distance between the two vectors.
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*/
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public float distance(Vector2f v) {
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return FastMath.sqrt(distanceSquared(v));
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}
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/**
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* <code>mult</code> multiplies this vector by a scalar. The resultant
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* vector is returned.
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*
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* @param scalar the value to multiply this vector by.
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* @return the new vector.
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*/
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public Vector2f mult(float scalar) {
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return new Vector2f(x * scalar, y * scalar);
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}
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/**
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* <code>multLocal</code> multiplies this vector by a scalar internally, and
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* returns a handle to this vector for easy chaining of calls.
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*
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* @param scalar the value to multiply this vector by.
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* @return this
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*/
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public Vector2f multLocal(float scalar) {
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x *= scalar;
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y *= scalar;
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return this;
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}
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/**
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* <code>multLocal</code> multiplies a provided vector to this vector
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* internally, and returns a handle to this vector for easy chaining of
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* calls. If the provided vector is null, null is returned.
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*
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* @param vec the vector to mult to this vector.
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* @return this
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*/
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public Vector2f multLocal(Vector2f vec) {
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if (null == vec) {
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logger.warning("Provided vector is null, null returned.");
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return null;
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}
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x *= vec.x;
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y *= vec.y;
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return this;
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}
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/**
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* Multiplies this Vector2f's x and y by the scalar and stores the result in
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* product. The result is returned for chaining. Similar to
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* product=this*scalar;
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*
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* @param scalar The scalar to multiply by.
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* @param product The vector2f to store the result in.
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* @return product, after multiplication.
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*/
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public Vector2f mult(float scalar, Vector2f product) {
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if (null == product) {
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product = new Vector2f();
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}
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product.x = x * scalar;
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product.y = y * scalar;
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return product;
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}
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/**
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* <code>divide</code> divides the values of this vector by a scalar and
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* returns the result. The values of this vector remain untouched.
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*
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* @param scalar the value to divide this vectors attributes by.
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* @return the result <code>Vector</code>.
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*/
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public Vector2f divide(float scalar) {
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return new Vector2f(x / scalar, y / scalar);
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}
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/**
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* <code>divideLocal</code> divides this vector by a scalar internally, and
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* returns a handle to this vector for easy chaining of calls. Dividing by
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* zero will result in an exception.
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*
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* @param scalar the value to divides this vector by.
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* @return this
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*/
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public Vector2f divideLocal(float scalar) {
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x /= scalar;
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y /= scalar;
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return this;
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}
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/**
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* <code>negate</code> returns the negative of this vector. All values are
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* negated and set to a new vector.
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*
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* @return the negated vector.
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*/
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public Vector2f negate() {
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return new Vector2f(-x, -y);
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}
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/**
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* <code>negateLocal</code> negates the internal values of this vector.
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*
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* @return this.
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*/
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public Vector2f negateLocal() {
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x = -x;
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y = -y;
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return this;
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}
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/**
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* <code>subtract</code> subtracts the values of a given vector from those
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* of this vector creating a new vector object. If the provided vector is
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* null, an exception is thrown.
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*
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* @param vec the vector to subtract from this vector.
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* @return the result vector.
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*/
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public Vector2f subtract(Vector2f vec) {
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return subtract(vec, null);
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}
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/**
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* <code>subtract</code> subtracts the values of a given vector from those
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* of this vector storing the result in the given vector object. If the
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* provided vector is null, an exception is thrown.
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*
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* @param vec the vector to subtract from this vector.
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* @param store the vector to store the result in. It is safe for this to be
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* the same as vec. If null, a new vector is created.
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* @return the result vector.
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*/
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public Vector2f subtract(Vector2f vec, Vector2f store) {
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if (store == null)
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store = new Vector2f();
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store.x = x - vec.x;
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store.y = y - vec.y;
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return store;
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}
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/**
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* <code>subtract</code> subtracts the given x,y values from those of this
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* vector creating a new vector object.
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*
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* @param valX value to subtract from x
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* @param valY value to subtract from y
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* @return this
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*/
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public Vector2f subtract(float valX, float valY) {
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return new Vector2f(x - valX, y - valY);
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}
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/**
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* <code>subtractLocal</code> subtracts a provided vector to this vector
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* internally, and returns a handle to this vector for easy chaining of
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* calls. If the provided vector is null, null is returned.
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*
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* @param vec the vector to subtract
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* @return this
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*/
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public Vector2f subtractLocal(Vector2f vec) {
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if (null == vec) {
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logger.warning("Provided vector is null, null returned.");
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return null;
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}
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x -= vec.x;
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y -= vec.y;
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return this;
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}
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/**
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* <code>subtractLocal</code> subtracts the provided values from this vector
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* internally, and returns a handle to this vector for easy chaining of
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* calls.
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*
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* @param valX value to subtract from x
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* @param valY value to subtract from y
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* @return this
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*/
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public Vector2f subtractLocal(float valX, float valY) {
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x -= valX;
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y -= valY;
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return this;
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}
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/**
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* <code>normalize</code> returns the unit vector of this vector.
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*
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* @return unit vector of this vector.
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*/
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public Vector2f normalize() {
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float length = length();
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if (length != 0) {
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return divide(length);
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}
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return divide(1);
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}
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/**
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* <code>normalizeLocal</code> makes this vector into a unit vector of
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* itself.
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*
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* @return this.
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*/
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public Vector2f normalizeLocal() {
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float length = length();
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if (length != 0) {
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return divideLocal(length);
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}
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return divideLocal(1);
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}
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/**
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* <code>smallestAngleBetween</code> returns (in radians) the minimum angle
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* between two vectors. It is assumed that both this vector and the given
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* vector are unit vectors (iow, normalized).
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*
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* @param otherVector a unit vector to find the angle against
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* @return the angle in radians.
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*/
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public float smallestAngleBetween(Vector2f otherVector) {
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float dotProduct = dot(otherVector);
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float angle = FastMath.acos(dotProduct);
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return angle;
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}
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|
|
/**
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* <code>angleBetween</code> returns (in radians) the angle required to
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|
* rotate a ray represented by this vector to lie colinear to a ray
|
|
* described by the given vector. It is assumed that both this vector and
|
|
* the given vector are unit vectors (iow, normalized).
|
|
*
|
|
* @param otherVector the "destination" unit vector
|
|
* @return the angle in radians.
|
|
*/
|
|
public float angleBetween(Vector2f otherVector) {
|
|
float angle = FastMath.atan2(otherVector.y, otherVector.x)
|
|
- FastMath.atan2(y, x);
|
|
return angle;
|
|
}
|
|
|
|
public float getX() {
|
|
return x;
|
|
}
|
|
|
|
public Vector2f setX(float x) {
|
|
this.x = x;
|
|
return this;
|
|
}
|
|
|
|
public float getY() {
|
|
return y;
|
|
}
|
|
|
|
public Vector2f setY(float y) {
|
|
this.y = y;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* <code>getAngle</code> returns (in radians) the angle represented by this
|
|
* Vector2f as expressed by a conversion from rectangular coordinates
|
|
* (<code>x</code>, <code>y</code>) to polar coordinates
|
|
* (r, <i>theta</i>).
|
|
*
|
|
* @return the angle in radians. [-pi, pi)
|
|
*/
|
|
public float getAngle() {
|
|
return FastMath.atan2(y, x);
|
|
}
|
|
|
|
/**
|
|
* <code>zero</code> resets this vector's data to zero internally.
|
|
*/
|
|
public Vector2f zero() {
|
|
x = y = 0;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* <code>hashCode</code> returns a unique code for this vector object based
|
|
* on it's values. If two vectors are logically equivalent, they will return
|
|
* the same hash code value.
|
|
*
|
|
* @return the hash code value of this vector.
|
|
*/
|
|
@Override
|
|
public int hashCode() {
|
|
int hash = 37;
|
|
hash += 37 * hash + Float.floatToIntBits(x);
|
|
hash += 37 * hash + Float.floatToIntBits(y);
|
|
return hash;
|
|
}
|
|
|
|
@Override
|
|
public Vector2f clone() {
|
|
try {
|
|
return (Vector2f) super.clone();
|
|
} catch (CloneNotSupportedException e) {
|
|
throw new AssertionError(); // can not happen
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Saves this Vector2f into the given float[] object.
|
|
*
|
|
* @param floats The float[] to take this Vector2f. If null, a new float[2]
|
|
* is created.
|
|
* @return The array, with X, Y float values in that order
|
|
*/
|
|
public float[] toArray(float[] floats) {
|
|
if (floats == null) {
|
|
floats = new float[2];
|
|
}
|
|
floats[0] = x;
|
|
floats[1] = y;
|
|
return floats;
|
|
}
|
|
|
|
/**
|
|
* are these two vectors the same? they are is they both have the same x and
|
|
* y values.
|
|
*
|
|
* @param o the object to compare for equality
|
|
* @return true if they are equal
|
|
*/
|
|
@Override
|
|
public boolean equals(Object o) {
|
|
if (!(o instanceof Vector2f)) {
|
|
return false;
|
|
}
|
|
|
|
if (this == o) {
|
|
return true;
|
|
}
|
|
|
|
Vector2f comp = (Vector2f) o;
|
|
if (Float.compare(x, comp.x) != 0)
|
|
return false;
|
|
if (Float.compare(y, comp.y) != 0)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* <code>toString</code> returns the string representation of this vector
|
|
* object. The format of the string is such: com.jme.math.Vector2f
|
|
* [X=XX.XXXX, Y=YY.YYYY]
|
|
*
|
|
* @return the string representation of this vector.
|
|
*/
|
|
@Override
|
|
public String toString() {
|
|
return "(" + x + ", " + y + ")";
|
|
}
|
|
|
|
/**
|
|
* Used with serialization. Not to be called manually.
|
|
*
|
|
* @param in ObjectInput
|
|
* @throws IOException
|
|
* @throws ClassNotFoundException
|
|
* @see java.io.Externalizable
|
|
*/
|
|
public void readExternal(ObjectInput in) throws IOException,
|
|
ClassNotFoundException {
|
|
x = in.readFloat();
|
|
y = in.readFloat();
|
|
}
|
|
|
|
/**
|
|
* Used with serialization. Not to be called manually.
|
|
*
|
|
* @param out ObjectOutput
|
|
* @throws IOException
|
|
* @see java.io.Externalizable
|
|
*/
|
|
public void writeExternal(ObjectOutput out) throws IOException {
|
|
out.writeFloat(x);
|
|
out.writeFloat(y);
|
|
}
|
|
|
|
public void rotateAroundOrigin(float angle, boolean cw) {
|
|
if (cw)
|
|
angle = -angle;
|
|
float newX = FastMath.cos(angle) * x - FastMath.sin(angle) * y;
|
|
float newY = FastMath.sin(angle) * x + FastMath.cos(angle) * y;
|
|
x = newX;
|
|
y = newY;
|
|
}
|
|
}
|