(0.14.0) Not having hands connected completely prevents user from automatic proportion calibration #423

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opened 2026-04-05 18:49:16 +02:00 by MrUnknownDE · 0 comments
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Originally created by @UnixSolstice on 4/10/2025

This may be a very user specific issue, but I use a Quest 2 with Valve index controllers. The SlimeVR feeder doesn't always detect my controllers, and sometimes it wont even label them as hands in SlimeVR (but something else like 2 other hip trackers.) I also switch between my Index and Quest controllers semi-regularly during long play sessions, and whether or not Slime detects that switch is about a 50-50 shot. There also brings the issue of occlusion with SteamVR controllers, as i've had experiences with them disconnecting or error-ing from occlusion, but never reconnecting to slime, while still working in SteamVR.

In version 0.13.X this was never an issue since my controllers not being detected never affected my ability to use the software, but now in version 0.14.0 if this happens either when setting up, or mid-play session, I am totally unable to re-calibrate my proportions because my controllers aren't being detected by SlimeVR, and i'm forced into the manual calibration menu with no option to switch back to automatic calibration, or even import my previously saved proportions. Fixing this requires a total restart of SteamVR, Slime Feeder, and SlimeVR, as well as setting everything up all over again hoping my controllers are detected, and don't disconnect during multi-hour play sessions where occlusion, battery swaps, or controller restarts may or may not allow slime to detect the controllers.

If all slime needs to calibrate the trackers is the height of my headset, im confused as to why my controllers being disconnected completely blocks me from doing automatic proportions when it never did in previous updates.

and if this is intentional I would greatly appreciate some context on the matter, or some assistance on how to prevent slime from losing detection on my controllers as this issue seems pretty inconvenient in comparison to all the upgrades to the software (at least in my case.)

Image

*Originally created by @UnixSolstice on 4/10/2025* This may be a very user specific issue, but I use a Quest 2 with Valve index controllers. The SlimeVR feeder doesn't always detect my controllers, and sometimes it wont even label them as hands in SlimeVR (but something else like 2 other hip trackers.) I also switch between my Index and Quest controllers semi-regularly during long play sessions, and whether or not Slime detects that switch is about a 50-50 shot. There also brings the issue of occlusion with SteamVR controllers, as i've had experiences with them disconnecting or error-ing from occlusion, but never reconnecting to slime, while still working in SteamVR. In version 0.13.X this was never an issue since my controllers not being detected never affected my ability to use the software, but now in version 0.14.0 if this happens either when setting up, or mid-play session, I am totally unable to re-calibrate my proportions because my controllers aren't being detected by SlimeVR, and i'm forced into the manual calibration menu with no option to switch back to automatic calibration, or even import my previously saved proportions. Fixing this requires a total restart of SteamVR, Slime Feeder, and SlimeVR, as well as setting everything up all over again hoping my controllers are detected, and don't disconnect during multi-hour play sessions where occlusion, battery swaps, or controller restarts may or may not allow slime to detect the controllers. If all slime needs to calibrate the trackers is the height of my headset, im confused as to why my controllers being disconnected completely blocks me from doing automatic proportions when it never did in previous updates. and if this is intentional I would greatly appreciate some context on the matter, or some assistance on how to prevent slime from losing detection on my controllers as this issue seems pretty inconvenient in comparison to all the upgrades to the software (at least in my case.) ![Image](https://github.com/user-attachments/assets/99bfccd9-d474-4b0f-b1c7-5474f9cd5a25)
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Reference: github/SlimeVR-Server#423