Adjust finger bone length subdivision to more naturally simulate fingers #22

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opened 2026-04-05 17:53:41 +02:00 by MrUnknownDE · 0 comments
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Originally created by @Spazznyan on 3/11/2026

Added function to subdivide the finger into unequal lengths (phalanx) using finger ratios constants inside companion object:
DISTAL = 1
INTERMEDIATE = 1.3
PROXIMAL = 2.3

thumb Z and Y offset is preserved

slimevr_2026-03-12_04-37-24

This creates a more natural looking model of unequal finger bone lengths, similar to real bones:
image

Ratio was found in paper on prosthetic hands https://pmc.ncbi.nlm.nih.gov/articles/PMC12034578/

*Originally created by @Spazznyan on 3/11/2026* Added function to subdivide the finger into unequal lengths (phalanx) using finger ratios constants inside companion object: DISTAL = 1 INTERMEDIATE = 1.3 PROXIMAL = 2.3 thumb Z and Y offset is preserved ![slimevr_2026-03-12_04-37-24](https://github.com/user-attachments/assets/bbbbbda7-7f52-41de-9e2c-92a40470e8dd) This creates a more natural looking model of unequal finger bone lengths, similar to real bones: <img width="732" height="747" alt="image" src="https://github.com/user-attachments/assets/b327fe9a-99e2-41fe-ae47-6b776a577cb4" /> Ratio was found in paper on prosthetic hands https://pmc.ncbi.nlm.nih.gov/articles/PMC12034578/
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Reference: github/SlimeVR-Server#22