Prevent failed click interactions with mouse dead zone on viewport camera #1914

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opened 2026-04-05 21:11:57 +02:00 by MrUnknownDE · 0 comments
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Originally created by @NeighNeighNeigh on 10/14/2025

Is there an existing issue for this feature request?

  • I have searched the existing issues

I'm always frustrated when I try to click objects / buttons in the 3D viewport but instead of the desired interaction, instead I get a camera interaction. This occurs because I am working quickly and my mouse might be moving a few pixels when I attempt the click. This manifests when I attempt to select an object, or try to paint supports, or try click the view cube to set ortho view, etc. This issue prevents me from working at the speed I usually work as I have to be extremely careful to make sure there is zero mouse movement when I attempt to interact with any UI elements in the 3D viewport.

Which printers will be beneficial to this feature?

All

Describe the solution you'd like

It would be great if there was a small mouse dead zone where the camera interaction won't kick in until this threshold is exceeded.

Describe alternatives you've considered

No response

Additional context

No response

*Originally created by @NeighNeighNeigh on 10/14/2025* ### Is there an existing issue for this feature request? - [x] I have searched the existing issues ### Is your feature request related to a problem? I'm always frustrated when I try to click objects / buttons in the 3D viewport but instead of the desired interaction, instead I get a camera interaction. This occurs because I am working quickly and my mouse might be moving a few pixels when I attempt the click. This manifests when I attempt to select an object, or try to paint supports, or try click the view cube to set ortho view, etc. This issue prevents me from working at the speed I usually work as I have to be extremely careful to make sure there is zero mouse movement when I attempt to interact with any UI elements in the 3D viewport. ### Which printers will be beneficial to this feature? All ### Describe the solution you'd like It would be great if there was a small mouse dead zone where the camera interaction won't kick in until this threshold is exceeded. ### Describe alternatives you've considered _No response_ ### Additional context _No response_
MrUnknownDE added the enhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancementenhancement labels 2026-04-05 21:12:28 +02:00
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Reference: github/OrcaSlicer#1914