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Add Precise Seam placement feature #134
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opened 2026-04-05 16:18:35 +02:00 by MrUnknownDE
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Reference: github/OrcaSlicer#134
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Originally created by @DImagine on 3/26/2026
New modifier type Precise Seam that allows users to control exact seam placement on 3D prints using volume-based intersection geometry.
Includes:
Description
Precise Seam is a modifier system that gives you precise control over where exactly the seam will be placed on a model during 3D printing. You place a modifier volume on the model, and the seam runs exactly where that volume intersects the model's walls.
The system allows you to either define the exact seam position on the perimeter, or set up allowed and forbidden zones.
For quick results, you can use built-in primitives as modifiers. For complex geometries, you can create a custom auxiliary body once in any 3D modeling software and reuse it permanently. Even for the most complex geometries, placing the seam takes just a couple of clicks. This is especially valuable during iterative design — since the modifier is a persistent object, it survives model changes automatically. There is no need to repaint seam zones after each revision. This completely eliminates manual work and provides an unprecedented level of convenience for seam control.
https://github.com/user-attachments/assets/132c1d7b-db29-430f-8adb-6a46be05e3d1
Modifier Types
Precise Seam includes 6 modifier types, divided into two groups:
Strong Modifiers (Exact Positioning)
Define a specific point on the perimeter where the seam will be placed. They work strictly: if a Strong modifier intersects a wall — the seam goes exactly there, no alignment strategy can move it.
Weak Modifiers (Zone-Based Control)
Do not define a specific point, but mark zones on the perimeter, influencing the priority during seam selection by the standard algorithm.
Modifier Behavior and Technical Notes
Precise Seam modifiers integrate smoothly into the existing seam placement pipeline. In areas not covered by any modifier, the built-in seam algorithms work unchanged.
The modifiers simply augment (with higher priority) the existing zone-painting mechanism:
Hierarchy and Priorities
When multiple modifiers are present, their priority is determined by position in the object tree — modifiers higher in the tree have higher priority. Strong modifiers are always positioned above Weak ones in the tree — this is built-in behavior, because Strong always takes precedence over Weak. When a Strong modifier fires, all modifiers below it in the list are ignored for that perimeter.
If multiple Weak modifiers overlap in the same zone, the ones higher in the list take precedence, and the zone is painted in the corresponding "colors" according to this order.
Modifier order can be rearranged via drag & drop in the object tree.
Working in the Interface
Adding a Precise Seam Modifier
Adding a Precise Seam modifier follows the standard modifier workflow: right-click on an object — either in the object tree or on a selected object in the scene — and select "Add precise seam" from the context menu, then choose a specific 3D shape for the modifier.
You can also convert any existing 3D object (including other modifiers) in the scene into a Precise Seam modifier. The only requirement is that only objects within a group containing at least one other body can be converted into modifiers — a standalone object outside of any group cannot be converted. Groups and hierarchy are visible in the object tree.
To convert, find the object you want to convert in the object tree and make sure it is within a group. Select it and verify visually in the scene that it is the correct object. Then right-click it (in the scene or in the tree), select "Change type" from the context menu, and choose "Precise Seam" from the dropdown list.
https://github.com/user-attachments/assets/b29c87ea-adce-445c-b5ba-145f90e792c2
Changing the Modifier Type
Once you have a Precise Seam modifier, you can change its type to any of the six available variants. Select the modifier in the tree or in the scene, right-click, and choose "Precise Seam Type" from the context menu — it will show a list of all Precise Seam modifier types. Select the one you need.
Visual Distinction of Types
Each Precise Seam type has its own color in the 3D view (all at 60% transparency):
Strong modifiers are visually unified with warm orange tones. Weak modifiers use intuitive colors: green = allowed, red = forbidden, gray = neutral.
YouTube Full Demo Video
Demonstrates the behavior of all six modifier subtypes and their application hierarchy based on their position in the object tree.
Test Files
Test Bell Object.zip This test file was created by drawing a spline curve on the surface of the printed object, then sweeping a triangular profile along it (Swept Boss/Base in SolidWorks). This way the seam follows the desired trajectory precisely. A circular profile can also be used as the sweep cross-section — this avoids orientation issues.
Big Test.zip Another file demonstrating all modifier types.
Debug Instruments
A debug branch that dumps geometry data to files:
https://github.com/DImagine/OrcaSlicer/tree/feature-precise-seam-debug
Python scripts for data visualization:
Precise Seam Python Visual Debug.zip
Feature Development Progress Log
Claude Code and Codex were actively used during feature development. Progress data was saved at each stage. This information is included for reference, as it may be helpful for understanding the algorithm's internals.
Precise Seam Progress Log.zip
Related Issue
Closes #11162
Changelog