mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-05-05 14:26:06 +02:00
3324d0d279
* Update Vue devtools
* upgrade vue pinia element-plus vue-i18n, add vite
* fix: i18n
* global components
* change v-deep
* upgrade vue-lazyload
* data table
* update enlint and safe-dialog
* package.json and vite.config.js
* el-icon
* el-message
* vue 2 -> vue3 migration changes
* $pinia
* dialog
* el-popover slot
* lint
* chore
* slot
* scss
* remote state access
* misc
* jsconfig
* el-button size mini -> small
* :model-value
* ElMessageBox
* datatable
* remove v-lazyload
* template #dropdown
* mini -> small
* css
* byebye hideTooltips
* use sass-embedded
* Update SQLite, remove unneeded libraries
* Fix shift remove local avatar favorites
* Electron arm64
* arm64 support
* bye pug
* f-word vite hah
* misc
* remove safe dialog component
* Add self invite to launch dialog
* Fix errors
* Icons 1
* improve localfavorite loading performance
* improve favorites world item performance
* dialog visibility changes for Element Plus
* clear element plus error
* import performance
* revert App.vue hah
* hah
* Revert "Add self invite to launch dialog"
This reverts commit 4801cfad58.
* Toggle self invite/open in-game
* Self invite on launch dialog
* el-button icon
* el-icon
* fix user dialog tab switching logic
* fix PlayerList
* Formatting changes
* More icons
* Fix friend log table
* loading margin
* fix markdown
* fix world dialog tab switching issue
* Fixes and formatting
* fix: global i18n.t export
* fix favorites world tab not working
* Create instance, displayName
* Remove group members sort by userId
* Fix loading dialog tabs on swtich
* Star
* charts console.warn
* wip: fix charts
* wip: fix charts
* wip: charts composables
* fix favorite item tooltip warning
* Fixes and formatting
* Clean up image dialogs
* Remove unused method
* Fix platform/size border
* Fix platform/size border
* $vr
* fix friendExportDialogVisible binding
* ElMessageBox and Settings
* Login formatting
* Rename VR overlay query
* Fix image popover and userdialog badges
* Formatting
* Big buttons
* Fixes, update Cef
* Fix gameLog table nav buttons jumping around while using nav buttons
* Fix z-index
* vr overlay
* vite input add theme
* defineAsyncComponent
* ISO 639-1
* fix i18n
* clean t
* Formatting, fix calendar, rotate arrows
* Show user status when user is offline
* Fix VR overlay
* fix theme and clean up
* split InstanceActivity
* tweak
* Fix VR overlay formatting
* fix scss var
* AppDebug hahahaha
* Years
* remove reactive
* improve perf
* state hah…
* fix user rendering poblems when user object is not yet loaded
* improve perf
* Update avatar/world image uploader, licenses, remove previous images dialog (old images are now deleted)
* improve perf 1
* Suppress stray errors
* fix traveling location display issue
* Fix empty instance creator
* improve friend list refresh performance
* fix main charts
* fix chart
* Fix darkmode
* Fix avatar dialog tags
---------
Co-authored-by: pa <maplenagisa@gmail.com>
242 lines
8.8 KiB
JavaScript
242 lines
8.8 KiB
JavaScript
import { defineStore } from 'pinia';
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import { computed, reactive } from 'vue';
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import { database } from '../service/database';
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import {
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getGroupName,
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getWorldName,
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isRealInstance,
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parseLocation
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} from '../shared/utils';
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import { useGameStore } from './game';
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import { useGameLogStore } from './gameLog';
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import { useInstanceStore } from './instance';
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import { useNotificationStore } from './notification';
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import { usePhotonStore } from './photon';
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import { useAdvancedSettingsStore } from './settings/advanced';
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import { useUserStore } from './user';
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import { useVrStore } from './vr';
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export const useLocationStore = defineStore('Location', () => {
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const advancedSettingsStore = useAdvancedSettingsStore();
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const userStore = useUserStore();
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const instanceStore = useInstanceStore();
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const notificationStore = useNotificationStore();
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const gameStore = useGameStore();
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const vrStore = useVrStore();
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const photonStore = usePhotonStore();
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const gameLogStore = useGameLogStore();
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const state = reactive({
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lastLocation: {
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date: null,
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location: '',
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name: '',
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playerList: new Map(),
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friendList: new Map()
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},
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lastLocationDestination: '',
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lastLocationDestinationTime: 0
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});
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const lastLocation = computed({
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get: () => state.lastLocation,
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set: (value) => {
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state.lastLocation = value;
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}
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});
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const lastLocationDestination = computed({
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get: () => state.lastLocationDestination,
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set: (value) => {
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state.lastLocationDestination = value;
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}
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});
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const lastLocationDestinationTime = computed({
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get: () => state.lastLocationDestinationTime,
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set: (value) => {
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state.lastLocationDestinationTime = value;
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}
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});
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function updateCurrentUserLocation() {
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const ref = userStore.cachedUsers.get(userStore.currentUser.id);
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if (typeof ref === 'undefined') {
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return;
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}
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// update cached user with both gameLog and API locations
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let currentLocation = userStore.currentUser.$locationTag;
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const L = parseLocation(currentLocation);
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if (L.isTraveling) {
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currentLocation = userStore.currentUser.$travelingToLocation;
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}
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ref.location = userStore.currentUser.$locationTag;
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ref.travelingToLocation = userStore.currentUser.$travelingToLocation;
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if (
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gameStore.isGameRunning &&
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!advancedSettingsStore.gameLogDisabled &&
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state.lastLocation.location !== ''
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) {
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// use gameLog instead of API when game is running
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currentLocation = state.lastLocation.location;
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if (state.lastLocation.location === 'traveling') {
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currentLocation = state.lastLocationDestination;
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}
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ref.location = state.lastLocation.location;
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ref.travelingToLocation = state.lastLocationDestination;
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}
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ref.$online_for = userStore.currentUser.$online_for;
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ref.$offline_for = userStore.currentUser.$offline_for;
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ref.$location = parseLocation(currentLocation);
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if (!gameStore.isGameRunning || advancedSettingsStore.gameLogDisabled) {
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ref.$location_at = userStore.currentUser.$location_at;
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ref.$travelingToTime = userStore.currentUser.$travelingToTime;
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userStore.applyUserDialogLocation();
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instanceStore.applyWorldDialogInstances();
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instanceStore.applyGroupDialogInstances();
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} else {
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ref.$location_at = state.lastLocation.date;
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ref.$travelingToTime = state.lastLocationDestinationTime;
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userStore.currentUser.$travelingToTime =
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state.lastLocationDestinationTime;
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}
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}
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async function setCurrentUserLocation(location, travelingToLocation) {
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userStore.currentUser.$location_at = Date.now();
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userStore.currentUser.$travelingToTime = Date.now();
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userStore.currentUser.$locationTag = location;
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userStore.currentUser.$travelingToLocation = travelingToLocation;
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updateCurrentUserLocation();
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// janky gameLog support for Quest
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if (gameStore.isGameRunning) {
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// with the current state of things, lets not run this if we don't need to
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return;
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}
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let lastLocation = '';
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for (let i = gameLogStore.gameLogSessionTable.length - 1; i > -1; i--) {
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const item = gameLogStore.gameLogSessionTable[i];
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if (item.type === 'Location') {
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lastLocation = item.location;
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break;
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}
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}
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if (lastLocation === location) {
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return;
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}
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state.lastLocationDestination = '';
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state.lastLocationDestinationTime = 0;
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if (isRealInstance(location)) {
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const dt = new Date().toJSON();
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const L = parseLocation(location);
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state.lastLocation.location = location;
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state.lastLocation.date = Date.now();
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const entry = {
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created_at: dt,
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type: 'Location',
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location,
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worldId: L.worldId,
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worldName: await getWorldName(L.worldId),
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groupName: await getGroupName(L.groupId),
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time: 0
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};
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database.addGamelogLocationToDatabase(entry);
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notificationStore.queueGameLogNoty(entry);
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gameLogStore.addGameLog(entry);
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instanceStore.addInstanceJoinHistory(location, dt);
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userStore.applyUserDialogLocation();
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instanceStore.applyWorldDialogInstances();
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instanceStore.applyGroupDialogInstances();
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} else {
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state.lastLocation.location = '';
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state.lastLocation.date = null;
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}
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}
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function lastLocationReset(gameLogDate) {
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let dateTime = gameLogDate;
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if (!gameLogDate) {
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dateTime = new Date().toJSON();
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}
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const dateTimeStamp = Date.parse(dateTime);
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photonStore.photonLobby = new Map();
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photonStore.photonLobbyCurrent = new Map();
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photonStore.photonLobbyMaster = 0;
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photonStore.photonLobbyCurrentUser = 0;
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photonStore.photonLobbyUserData = new Map();
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photonStore.photonLobbyWatcherLoopStop();
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photonStore.photonLobbyAvatars = new Map();
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photonStore.photonLobbyLastModeration = new Map();
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photonStore.photonLobbyJointime = new Map();
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photonStore.photonLobbyActivePortals = new Map();
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photonStore.photonEvent7List = new Map();
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photonStore.photonLastEvent7List = 0;
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photonStore.photonLastChatBoxMsg = new Map();
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photonStore.moderationEventQueue = new Map();
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if (photonStore.photonEventTable.data.length > 0) {
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photonStore.photonEventTablePrevious.data =
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photonStore.photonEventTable.data;
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photonStore.photonEventTable.data = [];
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}
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const playerList = Array.from(state.lastLocation.playerList.values());
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const dataBaseEntries = [];
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for (const ref of playerList) {
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const entry = {
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created_at: dateTime,
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type: 'OnPlayerLeft',
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displayName: ref.displayName,
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location: state.lastLocation.location,
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userId: ref.userId,
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time: dateTimeStamp - ref.joinTime
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};
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dataBaseEntries.unshift(entry);
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gameLogStore.addGameLog(entry);
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}
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database.addGamelogJoinLeaveBulk(dataBaseEntries);
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if (state.lastLocation.date !== null && state.lastLocation.date > 0) {
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const update = {
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time: dateTimeStamp - state.lastLocation.date,
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created_at: new Date(state.lastLocation.date).toJSON()
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};
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database.updateGamelogLocationTimeToDatabase(update);
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}
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state.lastLocationDestination = '';
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state.lastLocationDestinationTime = 0;
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state.lastLocation = {
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date: 0,
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location: '',
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name: '',
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playerList: new Map(),
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friendList: new Map()
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};
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updateCurrentUserLocation();
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instanceStore.updateCurrentInstanceWorld();
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vrStore.updateVRLastLocation();
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instanceStore.getCurrentInstanceUserList();
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gameLogStore.lastVideoUrl = '';
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gameLogStore.lastResourceloadUrl = '';
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userStore.applyUserDialogLocation();
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instanceStore.applyWorldDialogInstances();
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instanceStore.applyGroupDialogInstances();
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}
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return {
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state,
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lastLocation,
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lastLocationDestination,
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lastLocationDestinationTime,
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updateCurrentUserLocation,
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setCurrentUserLocation,
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lastLocationReset
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};
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});
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