Files
VRCX/src/components/LocationWorld.vue
T
Natsumi 3324d0d279 Upgrade to Vue3 and Element Plus (#1374)
* Update Vue devtools

* upgrade vue pinia element-plus vue-i18n, add vite

* fix: i18n

* global components

* change v-deep

* upgrade vue-lazyload

* data table

* update enlint and safe-dialog

* package.json and vite.config.js

* el-icon

* el-message

* vue 2 -> vue3 migration changes

* $pinia

* dialog

* el-popover slot

* lint

* chore

* slot

* scss

* remote state access

* misc

* jsconfig

* el-button size mini -> small

* :model-value

* ElMessageBox

* datatable

* remove v-lazyload

* template #dropdown

* mini -> small

* css

* byebye hideTooltips

* use sass-embedded

* Update SQLite, remove unneeded libraries

* Fix shift remove local avatar favorites

* Electron arm64

* arm64 support

* bye pug

* f-word vite hah

* misc

* remove safe dialog component

* Add self invite to launch dialog

* Fix errors

* Icons 1

* improve localfavorite loading performance

* improve favorites world item performance

* dialog visibility changes for Element Plus

* clear element plus error

* import performance

* revert App.vue hah

* hah

* Revert "Add self invite to launch dialog"

This reverts commit 4801cfad58.

* Toggle self invite/open in-game

* Self invite on launch dialog

* el-button icon

* el-icon

* fix user dialog tab switching logic

* fix PlayerList

* Formatting changes

* More icons

* Fix friend log table

* loading margin

* fix markdown

* fix world dialog tab switching issue

* Fixes and formatting

* fix: global i18n.t export

* fix favorites world tab not working

* Create instance, displayName

* Remove group members sort by userId

* Fix loading dialog tabs on swtich

* Star

* charts console.warn

* wip: fix charts

* wip: fix charts

* wip: charts composables

* fix favorite item tooltip warning

* Fixes and formatting

* Clean up image dialogs

* Remove unused method

* Fix platform/size border

* Fix platform/size border

* $vr

* fix friendExportDialogVisible binding

* ElMessageBox and Settings

* Login formatting

* Rename VR overlay query

* Fix image popover and userdialog badges

* Formatting

* Big buttons

* Fixes, update Cef

* Fix gameLog table nav buttons jumping around while using nav buttons

* Fix z-index

* vr overlay

* vite input add theme

* defineAsyncComponent

* ISO 639-1

* fix i18n

* clean t

* Formatting, fix calendar, rotate arrows

* Show user status when user is offline

* Fix VR overlay

* fix theme and clean up

* split InstanceActivity

* tweak

* Fix VR overlay formatting

* fix scss var

* AppDebug hahahaha

* Years

* remove reactive

* improve perf

* state hah…

* fix user rendering poblems when user object is not yet loaded

* improve perf

* Update avatar/world image uploader, licenses, remove previous images dialog (old images are now deleted)

* improve perf 1

* Suppress stray errors

* fix traveling location display issue

* Fix empty instance creator

* improve friend list refresh performance

* fix main charts

* fix chart

* Fix darkmode

* Fix avatar dialog tags

---------

Co-authored-by: pa <maplenagisa@gmail.com>
2025-09-12 10:45:24 +12:00

85 lines
2.8 KiB
Vue

<template>
<span>
<span @click="showLaunchDialog" class="x-link">
<el-icon v-if="isUnlocked" style="display: inline-block; margin-right: 5px"><Unlock /></el-icon>
<span>#{{ instanceName }} {{ accessTypeName }}</span>
</span>
<span v-if="groupName" @click="showGroupDialog" class="x-link">({{ groupName }})</span>
<span class="flags" :class="region" style="display: inline-block; margin-left: 5px"></span>
<el-icon v-if="strict" style="display: inline-block; margin-left: 5px"><Lock /></el-icon>
</span>
</template>
<script setup>
import { Lock, Unlock } from '@element-plus/icons-vue';
import { ref, watch } from 'vue';
import { getGroupName, parseLocation } from '../shared/utils';
import { useGroupStore, useLaunchStore } from '../stores';
const launchStore = useLaunchStore();
const groupStore = useGroupStore();
const props = defineProps({
locationobject: Object,
currentuserid: String,
worlddialogshortname: String,
grouphint: {
type: String,
default: ''
}
});
const location = ref('');
const instanceName = ref('');
const accessTypeName = ref('');
const region = ref('us');
const shortName = ref('');
const isUnlocked = ref(false);
const strict = ref(false);
const groupName = ref('');
function parse() {
const locObj = props.locationobject;
location.value = locObj.tag;
instanceName.value = locObj.instanceName;
accessTypeName.value = locObj.accessTypeName;
strict.value = locObj.strict;
shortName.value = locObj.shortName;
isUnlocked.value =
(props.worlddialogshortname && locObj.shortName && props.worlddialogshortname === locObj.shortName) ||
props.currentuserid === locObj.userId;
region.value = locObj.region || 'us';
if (props.grouphint) {
groupName.value = props.grouphint;
} else if (locObj.groupId) {
groupName.value = locObj.groupId;
getGroupName(locObj.groupId)
.then((name) => {
groupName.value = name;
})
.catch((error) => {
console.error('Failed to get group name:', error);
groupName.value = '';
});
} else {
groupName.value = '';
}
}
watch(() => props.locationobject, parse, { immediate: true });
function showLaunchDialog() {
launchStore.showLaunchDialog(location.value, shortName.value);
}
function showGroupDialog() {
if (!location.value) return;
const L = parseLocation(location.value);
if (!L.groupId) return;
groupStore.showGroupDialog(L.groupId);
}
</script>