mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-11 19:03:51 +02:00
202 lines
5.6 KiB
C#
202 lines
5.6 KiB
C#
// Copyright(c) 2019 pypy. All rights reserved.
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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using DiscordRPC;
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using System.Text;
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using System.Threading;
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namespace VRCX
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{
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public class Discord
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{
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public static readonly Discord Instance;
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private readonly ReaderWriterLockSlim m_Lock;
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private readonly RichPresence m_Presence;
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private DiscordRpcClient m_Client;
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private Thread m_Thread;
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private bool m_Active;
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static Discord()
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{
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Instance = new Discord();
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}
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public Discord()
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{
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m_Lock = new ReaderWriterLockSlim();
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m_Presence = new RichPresence();
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m_Thread = new Thread(ThreadLoop)
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{
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IsBackground = true
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};
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}
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internal void Init()
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{
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m_Thread.Start();
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}
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internal void Exit()
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{
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var thread = m_Thread;
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m_Thread = null;
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thread.Interrupt();
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thread.Join();
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m_Client?.Dispose();
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}
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private void ThreadLoop()
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{
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while (m_Thread != null)
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{
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Update();
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try
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{
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Thread.Sleep(1000);
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}
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catch
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{
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// ThreadInterruptedException
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}
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}
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}
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private void Update()
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{
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if (m_Client != null)
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{
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m_Lock.EnterReadLock();
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try
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{
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m_Client.SetPresence(m_Presence);
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}
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finally
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{
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m_Lock.ExitReadLock();
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}
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m_Client.Invoke();
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}
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if (m_Active == true)
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{
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if (m_Client == null)
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{
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m_Client = new DiscordRpcClient("525953831020920832");
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if (m_Client.Initialize() == false)
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{
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m_Client.Dispose();
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m_Client = null;
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}
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}
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}
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else if (m_Client != null)
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{
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m_Client.Dispose();
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m_Client = null;
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}
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}
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public void SetActive(bool active)
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{
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m_Active = active;
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}
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// https://stackoverflow.com/questions/1225052/best-way-to-shorten-utf8-string-based-on-byte-length
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private static string LimitByteLength(string str, int maxBytesLength)
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{
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var bytesArr = Encoding.UTF8.GetBytes(str);
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var bytesToRemove = 0;
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var lastIndexInString = str.Length - 1;
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while (bytesArr.Length - bytesToRemove > maxBytesLength)
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{
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bytesToRemove += Encoding.UTF8.GetByteCount(new char[] { str[lastIndexInString] });
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--lastIndexInString;
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}
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return Encoding.UTF8.GetString(bytesArr, 0, bytesArr.Length - bytesToRemove);
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}
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public void SetText(string details, string state)
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{
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m_Lock.EnterWriteLock();
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try
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{
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m_Presence.Details = LimitByteLength(details, 127);
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m_Presence.State = LimitByteLength(state, 127);
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}
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finally
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{
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m_Lock.ExitWriteLock();
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}
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}
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public void SetAssets(string largeKey, string largeText, string smallKey, string smallText)
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{
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m_Lock.EnterWriteLock();
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try
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{
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if (string.IsNullOrEmpty(largeKey) == true &&
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string.IsNullOrEmpty(smallKey) == true)
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{
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m_Presence.Assets = null;
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}
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else
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{
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if (m_Presence.Assets == null)
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{
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m_Presence.Assets = new Assets();
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}
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m_Presence.Assets.LargeImageKey = largeKey;
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m_Presence.Assets.LargeImageText = largeText;
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m_Presence.Assets.SmallImageKey = smallKey;
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m_Presence.Assets.SmallImageText = smallText;
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}
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}
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finally
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{
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m_Lock.ExitWriteLock();
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}
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}
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public void SetTimestamps(double startUnixMilliseconds, double endUnixMilliseconds)
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{
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var _startUnixMilliseconds = (ulong)startUnixMilliseconds;
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var _endUnixMilliseconds = (ulong)endUnixMilliseconds;
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m_Lock.EnterWriteLock();
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try
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{
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if (_startUnixMilliseconds == 0)
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{
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m_Presence.Timestamps = null;
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}
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else
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{
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if (m_Presence.Timestamps == null)
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{
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m_Presence.Timestamps = new Timestamps();
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}
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m_Presence.Timestamps.StartUnixMilliseconds = _startUnixMilliseconds;
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if (_endUnixMilliseconds == 0)
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{
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m_Presence.Timestamps.End = null;
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}
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else
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{
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m_Presence.Timestamps.EndUnixMilliseconds = _endUnixMilliseconds;
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}
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}
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}
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finally
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{
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m_Lock.ExitWriteLock();
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}
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}
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}
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}
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