Files
VRCX/Dotnet/VRCX-Electron.csproj
rs189 a2dc6ba9a4 Linux: SteamVR overlay support (#1299)
* fix: open folder and select item on linux

* feat: linux wrist overlay

* feat: linux hmd overlay

* feat: replace unix sockets with shm on linux

* fix: reduce linux wrist overlay fps

* fix: hide electron offscreen windows

* fix: destroy electron offscreen windows when not in use

* fix: open folder and select item on linux

* feat: cpu, uptime and device monitoring on linux

* feat: native wayland gl context with x11 fallback on linux

* fix: use platform agnostic wording for common folders

* fix: crash dumps folder button on linux

* fix: enable missing VR notification options on linux

* fix: update cef, eslint config to include updated AppApiVr names

* merge: rebase linux VR changes to upstream

* Clean up

* Load custom file contents rather than path

Fixes loading custom file in debug mode

* fix: call SetVR on linux as well

* fix: AppApiVrElectron init, properly create and dispose of shm

* Handle avatar history error

* Lint

* Change overlay dispose logic

* macOS DOTNET_ROOT

* Remove moving dotnet bin

* Fix

* fix: init overlay on SteamVR restart

* Fix fetching empty instance, fix user dialog not fetching

* Trim direct access inputs

* Make icon higher res, because mac build would fail 😂

* macOS fixes

* will it build? that's the question

* fix: ensure offscreen windows are ready before vrinit

* will it build? that's the question

* will it build? that's the question

* meow

* one, more, time

* Fix crash and overlay ellipsis

* a

---------

Co-authored-by: Natsumi <cmcooper123@hotmail.com>
2025-07-19 12:07:43 +12:00

129 lines
5.4 KiB
XML

<Project>
<PropertyGroup>
<BaseIntermediateOutputPath>obj1\</BaseIntermediateOutputPath>
<OutputPath>..\build\Electron\</OutputPath>
</PropertyGroup>
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<OutputType>Library</OutputType>
<Platform>x64</Platform>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<AssemblyTitle>VRCX</AssemblyTitle>
<Product>VRCX</Product>
<Copyright>vrcx-team, pypy, natsumi</Copyright>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<Title>VRCX</Title>
<Description>VRCX</Description>
<PackageIcon>..\VRCX.png</PackageIcon>
<RepositoryUrl>https://github.com/vrcx-team/VRCX</RepositoryUrl>
<ResourceLanguages>en</ResourceLanguages>
<SatelliteResourceLanguages>en-US;en</SatelliteResourceLanguages>
<Nullable>enable</Nullable>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
</PropertyGroup>
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
<PropertyGroup>
<DefineConstants>LINUX</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<PropertyGroup>
<AssemblyName>VRCX</AssemblyName>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>..\VRCX.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<RuntimeIdentifier Condition="'$(RuntimeIdentifier)' == ''">win-x64</RuntimeIdentifier>
<SelfContained Condition="'$(SelfContained)' == ''">false</SelfContained>
</PropertyGroup>
<PropertyGroup>
<ContentSQLiteInteropFiles>true</ContentSQLiteInteropFiles>
<CopySQLiteInteropFiles>true</CopySQLiteInteropFiles>
<CleanSQLiteInteropFiles>false</CleanSQLiteInteropFiles>
<CollectSQLiteInteropFiles>false</CollectSQLiteInteropFiles>
</PropertyGroup>
<ItemGroup>
<Reference Include="Blake2Sharp">
<HintPath>libs\Blake2Sharp.dll</HintPath>
</Reference>
<Reference Include="librsync.net">
<HintPath>libs\librsync.net.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="app.manifest" />
<None Include="..\Version">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<None Include="libs\openvr_api.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>openvr_api.dll</TargetPath>
</None>
<None Include="libs\linux\SQLite.Interop.dll" Condition="$([MSBuild]::IsOSPlatform('Linux'))">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>SQLite.Interop.dll</TargetPath>
</None>
<None Include="libs\macos\SQLite.Interop.dll" Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>SQLite.Interop.dll</TargetPath>
</None>
<Content Include="..\VRCX.ico">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\VRCX.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.JavaScript.NodeApi" Version="0.9.12" />
<PackageReference Include="Microsoft.JavaScript.NodeApi.Generator" Version="0.9.12" />
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<PackageReference Include="System.Text.RegularExpressions" Version="4.3.1" />
<PackageReference Include="Websocket.Client" Version="5.2.0" />
</ItemGroup>
<ItemGroup>
<Content Remove="obj\**" />
<Compile Remove="obj\**" />
<Content Remove="Cef\**" />
<Compile Remove="Cef\**" />
<Content Remove="AppApi\Cef\**" />
<Compile Remove="AppApi\Cef\**" />
<Content Remove="Overlay\Cef\**" />
<Compile Remove="Overlay\Cef\**" />
<Content Remove="DBMerger\**" />
<Compile Remove="DBMerger\**" />
</ItemGroup>
</Project>