Files
VRCX/Dotnet/AppApi/Cef/GameHandler.cs
pa f4f78bb5ec refactor: app.js (#1291)
* refactor: frontend

* Fix avatar gallery sort

* Update .NET dependencies

* Update npm dependencies

electron v37.1.0

* bulkRefreshFriends

* fix dark theme

* Remove crowdin

* Fix config.json dialog not updating

* VRCX log file fixes & add Cef log

* Remove SharedVariable, fix startup

* Revert init theme change

* Logging date not working? Fix WinformThemer designer error

* Add Cef request hander, no more escaping main page

* clean

* fix

* fix

* clean

* uh

* Apply thememode at startup, fixes random user colours

* Split database into files

* Instance info remove empty lines

* Open external VRC links with VRCX

* Electron fixes

* fix userdialog style

* ohhhh

* fix store

* fix store

* fix: load all group members after kicking a user

* fix: world dialog favorite button style

* fix: Clear VRCX Cache Timer input value

* clean

* Fix VR overlay

* Fix VR overlay 2

* Fix Discord discord rich presence for RPC worlds

* Clean up age verified user tags

* Fix playerList being occupied after program reload

* no `this`

* Fix login stuck loading

* writable: false

* Hide dialogs on logout

* add flush sync option

* rm LOGIN event

* rm LOGOUT event

* remove duplicate event listeners

* remove duplicate event listeners

* clean

* remove duplicate event listeners

* clean

* fix theme style

* fix t

* clearable

* clean

* fix ipcEvent

* Small changes

* Popcorn Palace support

* Remove checkActiveFriends

* Clean up

* Fix dragEnterCef

* Block API requests when not logged in

* Clear state on login & logout

* Fix worldDialog instances not updating

* use <script setup>

* Fix avatar change event, CheckGameRunning at startup

* Fix image dragging

* fix

* Remove PWI

* fix updateLoop

* add webpack-dev-server to dev environment

* rm unnecessary chunks

* use <script setup>

* webpack-dev-server changes

* use <script setup>

* use <script setup>

* Fix UGC text size

* Split login event

* t

* use <script setup>

* fix

* Update .gitignore and enable checkJs in jsconfig

* fix i18n t

* use <script setup>

* use <script setup>

* clean

* global types

* fix

* use checkJs for debugging

* Add watchState for login watchers

* fix .vue template

* type fixes

* rm Vue.filter

* Cef v138.0.170, VC++ 2022

* Settings fixes

* Remove 'USER:CURRENT'

* clean up 2FA callbacks

* remove userApply

* rm i18n import

* notification handling to use notification store methods

* refactor favorite handling to use favorite store methods and clean up event emissions

* refactor moderation handling to use dedicated functions for player moderation events

* refactor friend handling to use dedicated functions for friend events

* Fix program startup, move lang init

* Fix friend state

* Fix status change error

* Fix user notes diff

* fix

* rm group event

* rm auth event

* rm avatar event

* clean

* clean

* getUser

* getFriends

* getFavoriteWorlds, getFavoriteAvatars

* AvatarGalleryUpload btn style & package.json update

* Fix friend requests

* Apply user

* Apply world

* Fix note diff

* Fix VR overlay

* Fixes

* Update build scripts

* Apply avatar

* Apply instance

* Apply group

* update hidden VRC+ badge

* Fix sameInstance "private"

* fix 502/504 API errors

* fix 502/504 API errors

* clean

* Fix friend in same instance on orange showing twice in friends list

* Add back in broken friend state repair methods

* add types

---------

Co-authored-by: Natsumi <cmcooper123@hotmail.com>
2025-07-14 15:00:08 +12:00

140 lines
4.7 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using CefSharp;
using Microsoft.Win32;
namespace VRCX
{
public partial class AppApiCef
{
public override void OnProcessStateChanged(MonitoredProcess monitoredProcess)
{
if (!monitoredProcess.HasName("VRChat") && !monitoredProcess.HasName("vrserver"))
return;
CheckGameRunning();
}
public override void CheckGameRunning()
{
var isGameRunning = false;
var isSteamVRRunning = false;
var isHmdAfk = false;
if (ProcessMonitor.Instance.IsProcessRunning("VRChat"))
isGameRunning = true;
if (Wine.GetIfWine())
{
var wineTmpPath = Path.Join(Program.AppDataDirectory, "wine.tmp");
if (File.Exists(wineTmpPath))
{
var wineTmp = File.ReadAllText(wineTmpPath);
if (wineTmp.Contains("isGameRunning=true"))
isGameRunning = true;
}
}
if (ProcessMonitor.Instance.IsProcessRunning("vrserver"))
isSteamVRRunning = true;
if (Program.VRCXVRInstance != null)
isHmdAfk = Program.VRCXVRInstance.IsHmdAfk;
// TODO: fix this throwing an exception for being called before the browser is ready. somehow it gets past the checks
if (MainForm.Instance?.Browser != null && !MainForm.Instance.Browser.IsLoading && MainForm.Instance.Browser.CanExecuteJavascriptInMainFrame)
MainForm.Instance.Browser.ExecuteScriptAsync("$app.store.game.updateIsGameRunning", isGameRunning, isSteamVRRunning, isHmdAfk);
}
public override bool IsGameRunning()
{
// unused
return ProcessMonitor.Instance.IsProcessRunning("VRChat");
}
public override bool IsSteamVRRunning()
{
// unused
return ProcessMonitor.Instance.IsProcessRunning("vrserver");
}
public override int QuitGame()
{
var processes = Process.GetProcessesByName("vrchat");
if (processes.Length == 1)
processes[0].Kill();
return processes.Length;
}
public override bool StartGame(string arguments)
{
// try stream first
try
{
using var key = Registry.ClassesRoot.OpenSubKey(@"steam\shell\open\command");
// "C:\Program Files (x86)\Steam\steam.exe" -- "%1"
var match = Regex.Match(key.GetValue(string.Empty) as string, "^\"(.+?)\\\\steam.exe\"");
if (match.Success)
{
var path = match.Groups[1].Value;
// var _arguments = Uri.EscapeDataString(arguments);
Process.Start(new ProcessStartInfo
{
WorkingDirectory = path,
FileName = $"{path}\\steam.exe",
UseShellExecute = false,
Arguments = $"-applaunch 438100 {arguments}"
})
?.Close();
return true;
}
}
catch
{
logger.Warn("Failed to start VRChat from Steam");
}
// fallback
try
{
using var key = Registry.ClassesRoot.OpenSubKey(@"VRChat\shell\open\command");
// "C:\Program Files (x86)\Steam\steamapps\common\VRChat\launch.exe" "%1" %*
var match = Regex.Match(key.GetValue(string.Empty) as string, "(?!\")(.+?\\\\VRChat.*)(!?\\\\launch.exe\")");
if (match.Success)
{
var path = match.Groups[1].Value;
return StartGameFromPath(path, arguments);
}
}
catch
{
logger.Warn("Failed to start VRChat from registry");
}
return false;
}
public override bool StartGameFromPath(string path, string arguments)
{
if (!path.EndsWith(".exe"))
path = Path.Join(path, "launch.exe");
if (!path.EndsWith("launch.exe") || !File.Exists(path))
return false;
Process.Start(new ProcessStartInfo
{
WorkingDirectory = Path.GetDirectoryName(path),
FileName = path,
UseShellExecute = false,
Arguments = arguments
})?.Close();
return true;
}
}
}