Files
VRCX/Dotnet/Discord.cs
pa f4f78bb5ec refactor: app.js (#1291)
* refactor: frontend

* Fix avatar gallery sort

* Update .NET dependencies

* Update npm dependencies

electron v37.1.0

* bulkRefreshFriends

* fix dark theme

* Remove crowdin

* Fix config.json dialog not updating

* VRCX log file fixes & add Cef log

* Remove SharedVariable, fix startup

* Revert init theme change

* Logging date not working? Fix WinformThemer designer error

* Add Cef request hander, no more escaping main page

* clean

* fix

* fix

* clean

* uh

* Apply thememode at startup, fixes random user colours

* Split database into files

* Instance info remove empty lines

* Open external VRC links with VRCX

* Electron fixes

* fix userdialog style

* ohhhh

* fix store

* fix store

* fix: load all group members after kicking a user

* fix: world dialog favorite button style

* fix: Clear VRCX Cache Timer input value

* clean

* Fix VR overlay

* Fix VR overlay 2

* Fix Discord discord rich presence for RPC worlds

* Clean up age verified user tags

* Fix playerList being occupied after program reload

* no `this`

* Fix login stuck loading

* writable: false

* Hide dialogs on logout

* add flush sync option

* rm LOGIN event

* rm LOGOUT event

* remove duplicate event listeners

* remove duplicate event listeners

* clean

* remove duplicate event listeners

* clean

* fix theme style

* fix t

* clearable

* clean

* fix ipcEvent

* Small changes

* Popcorn Palace support

* Remove checkActiveFriends

* Clean up

* Fix dragEnterCef

* Block API requests when not logged in

* Clear state on login & logout

* Fix worldDialog instances not updating

* use <script setup>

* Fix avatar change event, CheckGameRunning at startup

* Fix image dragging

* fix

* Remove PWI

* fix updateLoop

* add webpack-dev-server to dev environment

* rm unnecessary chunks

* use <script setup>

* webpack-dev-server changes

* use <script setup>

* use <script setup>

* Fix UGC text size

* Split login event

* t

* use <script setup>

* fix

* Update .gitignore and enable checkJs in jsconfig

* fix i18n t

* use <script setup>

* use <script setup>

* clean

* global types

* fix

* use checkJs for debugging

* Add watchState for login watchers

* fix .vue template

* type fixes

* rm Vue.filter

* Cef v138.0.170, VC++ 2022

* Settings fixes

* Remove 'USER:CURRENT'

* clean up 2FA callbacks

* remove userApply

* rm i18n import

* notification handling to use notification store methods

* refactor favorite handling to use favorite store methods and clean up event emissions

* refactor moderation handling to use dedicated functions for player moderation events

* refactor friend handling to use dedicated functions for friend events

* Fix program startup, move lang init

* Fix friend state

* Fix status change error

* Fix user notes diff

* fix

* rm group event

* rm auth event

* rm avatar event

* clean

* clean

* getUser

* getFriends

* getFavoriteWorlds, getFavoriteAvatars

* AvatarGalleryUpload btn style & package.json update

* Fix friend requests

* Apply user

* Apply world

* Fix note diff

* Fix VR overlay

* Fixes

* Update build scripts

* Apply avatar

* Apply instance

* Apply group

* update hidden VRC+ badge

* Fix sameInstance "private"

* fix 502/504 API errors

* fix 502/504 API errors

* clean

* Fix friend in same instance on orange showing twice in friends list

* Add back in broken friend state repair methods

* add types

---------

Co-authored-by: Natsumi <cmcooper123@hotmail.com>
2025-07-14 15:00:08 +12:00

225 lines
6.9 KiB
C#

// Copyright(c) 2019-2025 pypy, Natsumi and individual contributors.
// All rights reserved.
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
using System;
using DiscordRPC;
using System.Text;
using System.Threading;
using NLog;
namespace VRCX
{
public class Discord
{
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
public static readonly Discord Instance;
private readonly ReaderWriterLockSlim m_Lock;
private readonly RichPresence m_Presence;
private DiscordRpcClient m_Client;
private readonly Timer m_Timer;
private bool m_Active;
public static string DiscordAppId;
static Discord()
{
Instance = new Discord();
}
public Discord()
{
m_Lock = new ReaderWriterLockSlim();
m_Presence = new RichPresence();
m_Timer = new Timer(TimerCallback, null, -1, -1);
}
public void Init()
{
m_Timer.Change(0, 1000);
}
public void Exit()
{
lock (this)
{
m_Timer.Change(-1, -1);
m_Client?.Dispose();
}
}
private void TimerCallback(object state)
{
lock (this)
{
try
{
Update();
}
catch (Exception ex)
{
_logger.Error(ex, "Error updating Discord Rich Presence {Error}", ex.Message);
}
}
}
private void Update()
{
if (m_Client == null && m_Active)
{
m_Client = new DiscordRpcClient(DiscordAppId);
if (!m_Client.Initialize())
{
m_Client.Dispose();
m_Client = null;
}
}
if (m_Client != null && !m_Active)
{
m_Client.Dispose();
m_Client = null;
}
if (m_Client != null && !m_Lock.IsWriteLockHeld)
{
m_Lock.EnterReadLock();
try
{
m_Client.SetPresence(m_Presence);
}
finally
{
m_Lock.ExitReadLock();
}
m_Client.Invoke();
}
}
public bool SetActive(bool active)
{
m_Active = active;
return m_Active;
}
// https://stackoverflow.com/questions/1225052/best-way-to-shorten-utf8-string-based-on-byte-length
private static string LimitByteLength(string str, int maxBytesLength)
{
if (str == null)
return string.Empty;
var bytesArr = Encoding.UTF8.GetBytes(str);
var bytesToRemove = 0;
var lastIndexInString = str.Length - 1;
while (bytesArr.Length - bytesToRemove > maxBytesLength)
{
bytesToRemove += Encoding.UTF8.GetByteCount(new char[] { str[lastIndexInString] });
--lastIndexInString;
}
return Encoding.UTF8.GetString(bytesArr, 0, bytesArr.Length - bytesToRemove);
}
public void SetText(string details, string state)
{
if (m_Client == null || m_Lock.IsReadLockHeld)
return;
m_Lock.EnterWriteLock();
try
{
m_Presence.Details = LimitByteLength(details, 127);
m_Presence.State = LimitByteLength(state, 127);
}
finally
{
m_Lock.ExitWriteLock();
}
}
public void SetAssets(string largeKey, string largeText, string smallKey, string smallText, string partyId, int partySize, int partyMax, string buttonText, string buttonUrl, string appId, int activityType = 0)
{
m_Lock.EnterWriteLock();
try
{
if (string.IsNullOrEmpty(largeKey) &&
string.IsNullOrEmpty(smallKey))
{
m_Presence.Assets = null;
}
else
{
m_Presence.Assets ??= new Assets();
m_Presence.Party ??= new Party();
m_Presence.Assets.LargeImageKey = largeKey;
m_Presence.Assets.LargeImageText = largeText;
m_Presence.Assets.SmallImageKey = smallKey;
m_Presence.Assets.SmallImageText = smallText;
m_Presence.Party.ID = partyId;
m_Presence.Party.Size = partySize;
m_Presence.Party.Max = partyMax;
m_Presence.Type = (ActivityType)activityType;
Button[] buttons = [];
if (!string.IsNullOrEmpty(buttonUrl))
{
buttons =
[
new Button { Label = buttonText, Url = buttonUrl }
];
}
m_Presence.Buttons = buttons;
if (DiscordAppId != appId)
{
DiscordAppId = appId;
if (m_Client != null)
{
m_Client.Dispose();
m_Client = null;
}
Update();
}
}
}
finally
{
m_Lock.ExitWriteLock();
}
}
public void SetTimestamps(double startUnixMilliseconds, double endUnixMilliseconds)
{
var _startUnixMilliseconds = (ulong)startUnixMilliseconds;
var _endUnixMilliseconds = (ulong)endUnixMilliseconds;
m_Lock.EnterWriteLock();
try
{
if (_startUnixMilliseconds == 0)
{
m_Presence.Timestamps = null;
}
else
{
m_Presence.Timestamps ??= new Timestamps();
m_Presence.Timestamps.StartUnixMilliseconds = _startUnixMilliseconds;
if (_endUnixMilliseconds == 0)
{
m_Presence.Timestamps.End = null;
}
else
{
m_Presence.Timestamps.EndUnixMilliseconds = _endUnixMilliseconds;
}
}
}
catch (Exception ex)
{
_logger.Error(ex, "Error setting timestamps in Discord Rich Presence {Error}", ex.Message);
}
finally
{
m_Lock.ExitWriteLock();
}
}
}
}