mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-17 13:53:52 +02:00
* refactor: frontend * Fix avatar gallery sort * Update .NET dependencies * Update npm dependencies electron v37.1.0 * bulkRefreshFriends * fix dark theme * Remove crowdin * Fix config.json dialog not updating * VRCX log file fixes & add Cef log * Remove SharedVariable, fix startup * Revert init theme change * Logging date not working? Fix WinformThemer designer error * Add Cef request hander, no more escaping main page * clean * fix * fix * clean * uh * Apply thememode at startup, fixes random user colours * Split database into files * Instance info remove empty lines * Open external VRC links with VRCX * Electron fixes * fix userdialog style * ohhhh * fix store * fix store * fix: load all group members after kicking a user * fix: world dialog favorite button style * fix: Clear VRCX Cache Timer input value * clean * Fix VR overlay * Fix VR overlay 2 * Fix Discord discord rich presence for RPC worlds * Clean up age verified user tags * Fix playerList being occupied after program reload * no `this` * Fix login stuck loading * writable: false * Hide dialogs on logout * add flush sync option * rm LOGIN event * rm LOGOUT event * remove duplicate event listeners * remove duplicate event listeners * clean * remove duplicate event listeners * clean * fix theme style * fix t * clearable * clean * fix ipcEvent * Small changes * Popcorn Palace support * Remove checkActiveFriends * Clean up * Fix dragEnterCef * Block API requests when not logged in * Clear state on login & logout * Fix worldDialog instances not updating * use <script setup> * Fix avatar change event, CheckGameRunning at startup * Fix image dragging * fix * Remove PWI * fix updateLoop * add webpack-dev-server to dev environment * rm unnecessary chunks * use <script setup> * webpack-dev-server changes * use <script setup> * use <script setup> * Fix UGC text size * Split login event * t * use <script setup> * fix * Update .gitignore and enable checkJs in jsconfig * fix i18n t * use <script setup> * use <script setup> * clean * global types * fix * use checkJs for debugging * Add watchState for login watchers * fix .vue template * type fixes * rm Vue.filter * Cef v138.0.170, VC++ 2022 * Settings fixes * Remove 'USER:CURRENT' * clean up 2FA callbacks * remove userApply * rm i18n import * notification handling to use notification store methods * refactor favorite handling to use favorite store methods and clean up event emissions * refactor moderation handling to use dedicated functions for player moderation events * refactor friend handling to use dedicated functions for friend events * Fix program startup, move lang init * Fix friend state * Fix status change error * Fix user notes diff * fix * rm group event * rm auth event * rm avatar event * clean * clean * getUser * getFriends * getFavoriteWorlds, getFavoriteAvatars * AvatarGalleryUpload btn style & package.json update * Fix friend requests * Apply user * Apply world * Fix note diff * Fix VR overlay * Fixes * Update build scripts * Apply avatar * Apply instance * Apply group * update hidden VRC+ badge * Fix sameInstance "private" * fix 502/504 API errors * fix 502/504 API errors * clean * Fix friend in same instance on orange showing twice in friends list * Add back in broken friend state repair methods * add types --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
225 lines
6.9 KiB
C#
225 lines
6.9 KiB
C#
// Copyright(c) 2019-2025 pypy, Natsumi and individual contributors.
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// All rights reserved.
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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using System;
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using DiscordRPC;
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using System.Text;
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using System.Threading;
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using NLog;
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namespace VRCX
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{
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public class Discord
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{
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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public static readonly Discord Instance;
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private readonly ReaderWriterLockSlim m_Lock;
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private readonly RichPresence m_Presence;
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private DiscordRpcClient m_Client;
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private readonly Timer m_Timer;
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private bool m_Active;
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public static string DiscordAppId;
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static Discord()
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{
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Instance = new Discord();
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}
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public Discord()
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{
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m_Lock = new ReaderWriterLockSlim();
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m_Presence = new RichPresence();
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m_Timer = new Timer(TimerCallback, null, -1, -1);
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}
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public void Init()
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{
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m_Timer.Change(0, 1000);
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}
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public void Exit()
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{
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lock (this)
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{
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m_Timer.Change(-1, -1);
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m_Client?.Dispose();
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}
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}
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private void TimerCallback(object state)
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{
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lock (this)
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{
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try
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{
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Update();
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}
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catch (Exception ex)
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{
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_logger.Error(ex, "Error updating Discord Rich Presence {Error}", ex.Message);
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}
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}
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}
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private void Update()
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{
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if (m_Client == null && m_Active)
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{
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m_Client = new DiscordRpcClient(DiscordAppId);
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if (!m_Client.Initialize())
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{
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m_Client.Dispose();
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m_Client = null;
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}
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}
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if (m_Client != null && !m_Active)
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{
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m_Client.Dispose();
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m_Client = null;
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}
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if (m_Client != null && !m_Lock.IsWriteLockHeld)
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{
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m_Lock.EnterReadLock();
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try
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{
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m_Client.SetPresence(m_Presence);
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}
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finally
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{
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m_Lock.ExitReadLock();
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}
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m_Client.Invoke();
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}
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}
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public bool SetActive(bool active)
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{
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m_Active = active;
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return m_Active;
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}
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// https://stackoverflow.com/questions/1225052/best-way-to-shorten-utf8-string-based-on-byte-length
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private static string LimitByteLength(string str, int maxBytesLength)
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{
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if (str == null)
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return string.Empty;
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var bytesArr = Encoding.UTF8.GetBytes(str);
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var bytesToRemove = 0;
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var lastIndexInString = str.Length - 1;
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while (bytesArr.Length - bytesToRemove > maxBytesLength)
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{
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bytesToRemove += Encoding.UTF8.GetByteCount(new char[] { str[lastIndexInString] });
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--lastIndexInString;
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}
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return Encoding.UTF8.GetString(bytesArr, 0, bytesArr.Length - bytesToRemove);
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}
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public void SetText(string details, string state)
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{
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if (m_Client == null || m_Lock.IsReadLockHeld)
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return;
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m_Lock.EnterWriteLock();
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try
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{
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m_Presence.Details = LimitByteLength(details, 127);
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m_Presence.State = LimitByteLength(state, 127);
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}
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finally
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{
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m_Lock.ExitWriteLock();
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}
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}
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public void SetAssets(string largeKey, string largeText, string smallKey, string smallText, string partyId, int partySize, int partyMax, string buttonText, string buttonUrl, string appId, int activityType = 0)
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{
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m_Lock.EnterWriteLock();
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try
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{
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if (string.IsNullOrEmpty(largeKey) &&
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string.IsNullOrEmpty(smallKey))
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{
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m_Presence.Assets = null;
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}
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else
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{
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m_Presence.Assets ??= new Assets();
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m_Presence.Party ??= new Party();
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m_Presence.Assets.LargeImageKey = largeKey;
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m_Presence.Assets.LargeImageText = largeText;
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m_Presence.Assets.SmallImageKey = smallKey;
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m_Presence.Assets.SmallImageText = smallText;
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m_Presence.Party.ID = partyId;
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m_Presence.Party.Size = partySize;
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m_Presence.Party.Max = partyMax;
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m_Presence.Type = (ActivityType)activityType;
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Button[] buttons = [];
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if (!string.IsNullOrEmpty(buttonUrl))
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{
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buttons =
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[
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new Button { Label = buttonText, Url = buttonUrl }
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];
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}
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m_Presence.Buttons = buttons;
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if (DiscordAppId != appId)
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{
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DiscordAppId = appId;
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if (m_Client != null)
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{
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m_Client.Dispose();
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m_Client = null;
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}
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Update();
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}
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}
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}
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finally
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{
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m_Lock.ExitWriteLock();
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}
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}
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public void SetTimestamps(double startUnixMilliseconds, double endUnixMilliseconds)
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{
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var _startUnixMilliseconds = (ulong)startUnixMilliseconds;
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var _endUnixMilliseconds = (ulong)endUnixMilliseconds;
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m_Lock.EnterWriteLock();
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try
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{
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if (_startUnixMilliseconds == 0)
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{
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m_Presence.Timestamps = null;
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}
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else
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{
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m_Presence.Timestamps ??= new Timestamps();
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m_Presence.Timestamps.StartUnixMilliseconds = _startUnixMilliseconds;
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if (_endUnixMilliseconds == 0)
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{
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m_Presence.Timestamps.End = null;
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}
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else
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{
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m_Presence.Timestamps.EndUnixMilliseconds = _endUnixMilliseconds;
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}
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}
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}
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catch (Exception ex)
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{
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_logger.Error(ex, "Error setting timestamps in Discord Rich Presence {Error}", ex.Message);
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}
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finally
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{
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m_Lock.ExitWriteLock();
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}
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}
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}
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} |