Files
VRCX/Dotnet/AppApi/Cef/GameHandler.cs
Natsumi 938fff63d0 Electron support for Linux (#1074)
* init

* SQLite changes

* Move html folder, edit build scripts

* AppApi interface

* Build flags

* AppApi inheritance

* Finishing touches

* Merge upstream changes

* Test CI

* Fix class inits

* Rename AppApi

* Merge upstream changes

* Fix SQLiteLegacy on Linux, Add Linux interop, build tools

* Linux specific localisation strings

* Make it run

* Bring back most of Linux functionality

* Clean up

* Fix TTS voices

* Fix UI var

* Changes

* Electron minimise to tray

* Remove separate toggle for WlxOverlay

* Fixes

* Touchups

* Move csproj

* Window zoom, Desktop Notifications, VR check on Linux

* Fix desktop notifications, VR check spam

* Fix building on Linux

* Clean up

* Fix WebApi headers

* Rewrite VRCX updater

* Clean up

* Linux updater

* Add Linux to build action

* init

* SQLite changes

* Move html folder, edit build scripts

* AppApi interface

* Build flags

* AppApi inheritance

* Finishing touches

* Merge upstream changes

* Test CI

* Fix class inits

* Rename AppApi

* Merge upstream changes

* Fix SQLiteLegacy on Linux, Add Linux interop, build tools

* Linux specific localisation strings

* Make it run

* Bring back most of Linux functionality

* Clean up

* Fix TTS voices

* Changes

* Electron minimise to tray

* Remove separate toggle for WlxOverlay

* Fixes

* Touchups

* Move csproj

* Window zoom, Desktop Notifications, VR check on Linux

* Fix desktop notifications, VR check spam

* Fix building on Linux

* Clean up

* Fix WebApi headers

* Rewrite VRCX updater

* Clean up

* Linux updater

* Add Linux to build action

* Test updater

* Rebase and handle merge conflicts

* Fix Linux updater

* Fix Linux app restart

* Fix friend order

* Handle AppImageInstaller, show an install message on Linux

* Updates to the AppImage installer

* Fix Linux updater, fix set version, check for .NET, copy wine prefix

* Handle random errors

* Rotate tall prints

* try fix Linux restart bug

* Final

---------

Co-authored-by: rs189 <35667100+rs189@users.noreply.github.com>
2025-01-11 13:09:44 +13:00

140 lines
4.7 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using CefSharp;
using Microsoft.Win32;
namespace VRCX
{
public partial class AppApiCef
{
public override void OnProcessStateChanged(MonitoredProcess monitoredProcess)
{
if (!monitoredProcess.HasName("VRChat") && !monitoredProcess.HasName("vrserver"))
return;
CheckGameRunning();
}
public override void CheckGameRunning()
{
var isGameRunning = false;
var isSteamVRRunning = false;
var isHmdAfk = false;
if (ProcessMonitor.Instance.IsProcessRunning("VRChat"))
isGameRunning = true;
if (Wine.GetIfWine())
{
var wineTmpPath = Path.Combine(Program.AppDataDirectory, "wine.tmp");
if (File.Exists(wineTmpPath))
{
var wineTmp = File.ReadAllText(wineTmpPath);
if (wineTmp.Contains("isGameRunning=true"))
isGameRunning = true;
}
}
if (ProcessMonitor.Instance.IsProcessRunning("vrserver"))
isSteamVRRunning = true;
if (Program.VRCXVRInstance != null)
isHmdAfk = Program.VRCXVRInstance.IsHmdAfk;
// TODO: fix this throwing an exception for being called before the browser is ready. somehow it gets past the checks
if (MainForm.Instance?.Browser != null && !MainForm.Instance.Browser.IsLoading && MainForm.Instance.Browser.CanExecuteJavascriptInMainFrame)
MainForm.Instance.Browser.ExecuteScriptAsync("$app.updateIsGameRunning", isGameRunning, isSteamVRRunning, isHmdAfk);
}
public override bool IsGameRunning()
{
// unused
return ProcessMonitor.Instance.IsProcessRunning("VRChat");
}
public override bool IsSteamVRRunning()
{
// unused
return ProcessMonitor.Instance.IsProcessRunning("vrserver");
}
public override int QuitGame()
{
var processes = Process.GetProcessesByName("vrchat");
if (processes.Length == 1)
processes[0].Kill();
return processes.Length;
}
public override bool StartGame(string arguments)
{
// try stream first
try
{
using var key = Registry.ClassesRoot.OpenSubKey(@"steam\shell\open\command");
// "C:\Program Files (x86)\Steam\steam.exe" -- "%1"
var match = Regex.Match(key.GetValue(string.Empty) as string, "^\"(.+?)\\\\steam.exe\"");
if (match.Success)
{
var path = match.Groups[1].Value;
// var _arguments = Uri.EscapeDataString(arguments);
Process.Start(new ProcessStartInfo
{
WorkingDirectory = path,
FileName = $"{path}\\steam.exe",
UseShellExecute = false,
Arguments = $"-applaunch 438100 {arguments}"
})
?.Close();
return true;
}
}
catch
{
logger.Warn("Failed to start VRChat from Steam");
}
// fallback
try
{
using var key = Registry.ClassesRoot.OpenSubKey(@"VRChat\shell\open\command");
// "C:\Program Files (x86)\Steam\steamapps\common\VRChat\launch.exe" "%1" %*
var match = Regex.Match(key.GetValue(string.Empty) as string, "(?!\")(.+?\\\\VRChat.*)(!?\\\\launch.exe\")");
if (match.Success)
{
var path = match.Groups[1].Value;
return StartGameFromPath(path, arguments);
}
}
catch
{
logger.Warn("Failed to start VRChat from registry");
}
return false;
}
public override bool StartGameFromPath(string path, string arguments)
{
if (!path.EndsWith(".exe"))
path = Path.Combine(path, "launch.exe");
if (!path.EndsWith("launch.exe") || !File.Exists(path))
return false;
Process.Start(new ProcessStartInfo
{
WorkingDirectory = Path.GetDirectoryName(path),
FileName = path,
UseShellExecute = false,
Arguments = arguments
})?.Close();
return true;
}
}
}