Files
VRCX/Dotnet/IPC/IPCClient.cs
Natsumi 3324d0d279 Upgrade to Vue3 and Element Plus (#1374)
* Update Vue devtools

* upgrade vue pinia element-plus vue-i18n, add vite

* fix: i18n

* global components

* change v-deep

* upgrade vue-lazyload

* data table

* update enlint and safe-dialog

* package.json and vite.config.js

* el-icon

* el-message

* vue 2 -> vue3 migration changes

* $pinia

* dialog

* el-popover slot

* lint

* chore

* slot

* scss

* remote state access

* misc

* jsconfig

* el-button size mini -> small

* :model-value

* ElMessageBox

* datatable

* remove v-lazyload

* template #dropdown

* mini -> small

* css

* byebye hideTooltips

* use sass-embedded

* Update SQLite, remove unneeded libraries

* Fix shift remove local avatar favorites

* Electron arm64

* arm64 support

* bye pug

* f-word vite hah

* misc

* remove safe dialog component

* Add self invite to launch dialog

* Fix errors

* Icons 1

* improve localfavorite loading performance

* improve favorites world item performance

* dialog visibility changes for Element Plus

* clear element plus error

* import performance

* revert App.vue hah

* hah

* Revert "Add self invite to launch dialog"

This reverts commit 4801cfad58.

* Toggle self invite/open in-game

* Self invite on launch dialog

* el-button icon

* el-icon

* fix user dialog tab switching logic

* fix PlayerList

* Formatting changes

* More icons

* Fix friend log table

* loading margin

* fix markdown

* fix world dialog tab switching issue

* Fixes and formatting

* fix: global i18n.t export

* fix favorites world tab not working

* Create instance, displayName

* Remove group members sort by userId

* Fix loading dialog tabs on swtich

* Star

* charts console.warn

* wip: fix charts

* wip: fix charts

* wip: charts composables

* fix favorite item tooltip warning

* Fixes and formatting

* Clean up image dialogs

* Remove unused method

* Fix platform/size border

* Fix platform/size border

* $vr

* fix friendExportDialogVisible binding

* ElMessageBox and Settings

* Login formatting

* Rename VR overlay query

* Fix image popover and userdialog badges

* Formatting

* Big buttons

* Fixes, update Cef

* Fix gameLog table nav buttons jumping around while using nav buttons

* Fix z-index

* vr overlay

* vite input add theme

* defineAsyncComponent

* ISO 639-1

* fix i18n

* clean t

* Formatting, fix calendar, rotate arrows

* Show user status when user is offline

* Fix VR overlay

* fix theme and clean up

* split InstanceActivity

* tweak

* Fix VR overlay formatting

* fix scss var

* AppDebug hahahaha

* Years

* remove reactive

* improve perf

* state hah…

* fix user rendering poblems when user object is not yet loaded

* improve perf

* Update avatar/world image uploader, licenses, remove previous images dialog (old images are now deleted)

* improve perf 1

* Suppress stray errors

* fix traveling location display issue

* Fix empty instance creator

* improve friend list refresh performance

* fix main charts

* fix chart

* Fix darkmode

* Fix avatar dialog tags

---------

Co-authored-by: pa <maplenagisa@gmail.com>
2025-09-12 10:45:24 +12:00

121 lines
3.8 KiB
C#

// Copyright(c) 2019-2025 pypy, Natsumi and individual contributors.
// All rights reserved.
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
using System;
using System.Globalization;
using System.IO;
using System.IO.Pipes;
using System.Text;
using Newtonsoft.Json;
#if !LINUX
using CefSharp;
#endif
namespace VRCX
{
public class IPCClient
{
private static readonly UTF8Encoding noBomEncoding = new UTF8Encoding(false, false);
private readonly NamedPipeServerStream _ipcServer;
private readonly byte[] _recvBuffer = new byte[1024 * 8];
private readonly MemoryStream memoryStream;
private readonly byte[] packetBuffer = new byte[1024 * 1024];
private readonly Newtonsoft.Json.JsonSerializer serializer = new Newtonsoft.Json.JsonSerializer();
private string _currentPacket;
public IPCClient(NamedPipeServerStream ipcServer)
{
memoryStream = new MemoryStream(packetBuffer);
serializer.Culture = CultureInfo.InvariantCulture;
serializer.Formatting = Formatting.None;
_ipcServer = ipcServer;
}
public void BeginRead()
{
_ipcServer.BeginRead(_recvBuffer, 0, _recvBuffer.Length, OnRead, _ipcServer);
}
public void Send(IPCPacket ipcPacket)
{
try
{
memoryStream.Seek(0, SeekOrigin.Begin);
using (var streamWriter = new StreamWriter(memoryStream, noBomEncoding, 65535, true))
using (var writer = new JsonTextWriter(streamWriter))
{
serializer.Serialize(writer, ipcPacket);
streamWriter.Write((char)0x00);
streamWriter.Flush();
}
var length = (int)memoryStream.Position;
_ipcServer?.BeginWrite(packetBuffer, 0, length, OnSend, null);
}
catch
{
IPCServer.Clients.Remove(this);
}
}
private void OnRead(IAsyncResult asyncResult)
{
try
{
var bytesRead = _ipcServer.EndRead(asyncResult);
if (bytesRead <= 0)
{
IPCServer.Clients.Remove(this);
_ipcServer.Close();
return;
}
_currentPacket += Encoding.UTF8.GetString(_recvBuffer, 0, bytesRead);
if (_currentPacket[_currentPacket.Length - 1] == (char)0x00)
{
var packets = _currentPacket.Split((char)0x00);
foreach (var packet in packets)
{
if (string.IsNullOrEmpty(packet))
continue;
#if !LINUX
if (MainForm.Instance?.Browser != null && !MainForm.Instance.Browser.IsLoading && MainForm.Instance.Browser.CanExecuteJavascriptInMainFrame)
MainForm.Instance.Browser.ExecuteScriptAsync("$pinia.vrcx.ipcEvent", packet);
#endif
}
_currentPacket = string.Empty;
}
}
catch (Exception e)
{
Console.WriteLine(e);
}
BeginRead();
}
public static void OnSend(IAsyncResult asyncResult)
{
var ipcClient = (NamedPipeClientStream)asyncResult.AsyncState;
ipcClient?.EndWrite(asyncResult);
}
public static void Close(IAsyncResult asyncResult)
{
var ipcClient = (NamedPipeClientStream)asyncResult.AsyncState;
ipcClient?.EndWrite(asyncResult);
ipcClient?.Close();
}
}
}