Files
VRCX/Dotnet/AppApi/Cef/GameHandler.cs
Natsumi 3324d0d279 Upgrade to Vue3 and Element Plus (#1374)
* Update Vue devtools

* upgrade vue pinia element-plus vue-i18n, add vite

* fix: i18n

* global components

* change v-deep

* upgrade vue-lazyload

* data table

* update enlint and safe-dialog

* package.json and vite.config.js

* el-icon

* el-message

* vue 2 -> vue3 migration changes

* $pinia

* dialog

* el-popover slot

* lint

* chore

* slot

* scss

* remote state access

* misc

* jsconfig

* el-button size mini -> small

* :model-value

* ElMessageBox

* datatable

* remove v-lazyload

* template #dropdown

* mini -> small

* css

* byebye hideTooltips

* use sass-embedded

* Update SQLite, remove unneeded libraries

* Fix shift remove local avatar favorites

* Electron arm64

* arm64 support

* bye pug

* f-word vite hah

* misc

* remove safe dialog component

* Add self invite to launch dialog

* Fix errors

* Icons 1

* improve localfavorite loading performance

* improve favorites world item performance

* dialog visibility changes for Element Plus

* clear element plus error

* import performance

* revert App.vue hah

* hah

* Revert "Add self invite to launch dialog"

This reverts commit 4801cfad58.

* Toggle self invite/open in-game

* Self invite on launch dialog

* el-button icon

* el-icon

* fix user dialog tab switching logic

* fix PlayerList

* Formatting changes

* More icons

* Fix friend log table

* loading margin

* fix markdown

* fix world dialog tab switching issue

* Fixes and formatting

* fix: global i18n.t export

* fix favorites world tab not working

* Create instance, displayName

* Remove group members sort by userId

* Fix loading dialog tabs on swtich

* Star

* charts console.warn

* wip: fix charts

* wip: fix charts

* wip: charts composables

* fix favorite item tooltip warning

* Fixes and formatting

* Clean up image dialogs

* Remove unused method

* Fix platform/size border

* Fix platform/size border

* $vr

* fix friendExportDialogVisible binding

* ElMessageBox and Settings

* Login formatting

* Rename VR overlay query

* Fix image popover and userdialog badges

* Formatting

* Big buttons

* Fixes, update Cef

* Fix gameLog table nav buttons jumping around while using nav buttons

* Fix z-index

* vr overlay

* vite input add theme

* defineAsyncComponent

* ISO 639-1

* fix i18n

* clean t

* Formatting, fix calendar, rotate arrows

* Show user status when user is offline

* Fix VR overlay

* fix theme and clean up

* split InstanceActivity

* tweak

* Fix VR overlay formatting

* fix scss var

* AppDebug hahahaha

* Years

* remove reactive

* improve perf

* state hah…

* fix user rendering poblems when user object is not yet loaded

* improve perf

* Update avatar/world image uploader, licenses, remove previous images dialog (old images are now deleted)

* improve perf 1

* Suppress stray errors

* fix traveling location display issue

* Fix empty instance creator

* improve friend list refresh performance

* fix main charts

* fix chart

* Fix darkmode

* Fix avatar dialog tags

---------

Co-authored-by: pa <maplenagisa@gmail.com>
2025-09-12 10:45:24 +12:00

129 lines
4.3 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using CefSharp;
using Microsoft.Win32;
namespace VRCX
{
public partial class AppApiCef
{
public override void OnProcessStateChanged(MonitoredProcess monitoredProcess)
{
if (!monitoredProcess.HasName("VRChat") && !monitoredProcess.HasName("vrserver"))
return;
CheckGameRunning();
}
public override void CheckGameRunning()
{
var isGameRunning = false;
var isSteamVRRunning = false;
var isHmdAfk = false;
if (ProcessMonitor.Instance.IsProcessRunning("VRChat"))
isGameRunning = true;
if (ProcessMonitor.Instance.IsProcessRunning("vrserver"))
isSteamVRRunning = true;
if (Program.VRCXVRInstance != null)
isHmdAfk = Program.VRCXVRInstance.IsHmdAfk;
// TODO: fix this throwing an exception for being called before the browser is ready. somehow it gets past the checks
if (MainForm.Instance?.Browser != null && !MainForm.Instance.Browser.IsLoading && MainForm.Instance.Browser.CanExecuteJavascriptInMainFrame)
MainForm.Instance.Browser.ExecuteScriptAsync("$pinia.game.updateIsGameRunning", isGameRunning, isSteamVRRunning, isHmdAfk);
}
public override bool IsGameRunning()
{
// unused
return ProcessMonitor.Instance.IsProcessRunning("VRChat");
}
public override bool IsSteamVRRunning()
{
// unused
return ProcessMonitor.Instance.IsProcessRunning("vrserver");
}
public override int QuitGame()
{
var processes = Process.GetProcessesByName("vrchat");
if (processes.Length == 1)
processes[0].Kill();
return processes.Length;
}
public override bool StartGame(string arguments)
{
// try stream first
try
{
using var key = Registry.ClassesRoot.OpenSubKey(@"steam\shell\open\command");
// "C:\Program Files (x86)\Steam\steam.exe" -- "%1"
var match = Regex.Match(key.GetValue(string.Empty) as string, "^\"(.+?)\\\\steam.exe\"");
if (match.Success)
{
var path = match.Groups[1].Value;
// var _arguments = Uri.EscapeDataString(arguments);
Process.Start(new ProcessStartInfo
{
WorkingDirectory = path,
FileName = $"{path}\\steam.exe",
UseShellExecute = false,
Arguments = $"-applaunch 438100 {arguments}"
})
?.Close();
return true;
}
}
catch
{
logger.Warn("Failed to start VRChat from Steam");
}
// fallback
try
{
using var key = Registry.ClassesRoot.OpenSubKey(@"VRChat\shell\open\command");
// "C:\Program Files (x86)\Steam\steamapps\common\VRChat\launch.exe" "%1" %*
var match = Regex.Match(key.GetValue(string.Empty) as string, "(?!\")(.+?\\\\VRChat.*)(!?\\\\launch.exe\")");
if (match.Success)
{
var path = match.Groups[1].Value;
return StartGameFromPath(path, arguments);
}
}
catch
{
logger.Warn("Failed to start VRChat from registry");
}
return false;
}
public override bool StartGameFromPath(string path, string arguments)
{
if (!path.EndsWith(".exe"))
path = Path.Join(path, "launch.exe");
if (!path.EndsWith("launch.exe") || !File.Exists(path))
return false;
Process.Start(new ProcessStartInfo
{
WorkingDirectory = Path.GetDirectoryName(path),
FileName = path,
UseShellExecute = false,
Arguments = arguments
})?.Close();
return true;
}
}
}