mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-12 03:13:50 +02:00
* fix: open folder and select item on linux * feat: linux wrist overlay * feat: linux hmd overlay * feat: replace unix sockets with shm on linux * fix: reduce linux wrist overlay fps * fix: hide electron offscreen windows * fix: destroy electron offscreen windows when not in use * fix: open folder and select item on linux * feat: cpu, uptime and device monitoring on linux * feat: native wayland gl context with x11 fallback on linux * fix: use platform agnostic wording for common folders * fix: crash dumps folder button on linux * fix: enable missing VR notification options on linux * fix: update cef, eslint config to include updated AppApiVr names * merge: rebase linux VR changes to upstream * Clean up * Load custom file contents rather than path Fixes loading custom file in debug mode * fix: call SetVR on linux as well * fix: AppApiVrElectron init, properly create and dispose of shm * Handle avatar history error * Lint * Change overlay dispose logic * macOS DOTNET_ROOT * Remove moving dotnet bin * Fix * fix: init overlay on SteamVR restart * Fix fetching empty instance, fix user dialog not fetching * Trim direct access inputs * Make icon higher res, because mac build would fail 😂 * macOS fixes * will it build? that's the question * fix: ensure offscreen windows are ready before vrinit * will it build? that's the question * will it build? that's the question * meow * one, more, time * Fix crash and overlay ellipsis * a --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
204 lines
6.9 KiB
C#
204 lines
6.9 KiB
C#
using System;
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using System.Runtime.InteropServices;
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public static class GLContextWayland
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{
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// Wayland
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[DllImport("libwayland-client.so.0")]
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private static extern IntPtr wl_display_connect(string name);
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[DllImport("libwayland-client.so.0")]
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private static extern void wl_display_disconnect(IntPtr display);
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[DllImport("libwayland-client.so.0")]
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private static extern int wl_display_roundtrip(IntPtr display);
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// EGL
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[DllImport("libEGL.so.1")]
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private static extern IntPtr eglGetDisplay(IntPtr display_id);
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[DllImport("libEGL.so.1")]
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private static extern bool eglInitialize(IntPtr display, out int major, out int minor);
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[DllImport("libEGL.so.1")]
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private static extern bool eglTerminate(IntPtr display);
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[DllImport("libEGL.so.1")]
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private static extern bool eglChooseConfig(IntPtr display, int[] attrib_list, IntPtr[] configs, int config_size, out int num_config);
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[DllImport("libEGL.so.1")]
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private static extern IntPtr eglCreatePbufferSurface(IntPtr display, IntPtr config, int[] attrib_list);
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[DllImport("libEGL.so.1")]
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private static extern IntPtr eglCreateContext(IntPtr display, IntPtr config, IntPtr share_context, int[] attrib_list);
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[DllImport("libEGL.so.1")]
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private static extern bool eglMakeCurrent(IntPtr display, IntPtr draw, IntPtr read, IntPtr context);
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[DllImport("libEGL.so.1")]
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private static extern bool eglDestroySurface(IntPtr display, IntPtr surface);
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[DllImport("libEGL.so.1")]
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private static extern bool eglDestroyContext(IntPtr display, IntPtr context);
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[DllImport("libEGL.so.1")]
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private static extern int eglGetError();
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[DllImport("libEGL.so.1")]
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private static extern IntPtr eglQueryString(IntPtr display, int name);
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[DllImport("libGL.so.1")]
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private static extern IntPtr glGetString(int name);
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// EGL constants
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private const int EGL_SURFACE_TYPE = 0x3033;
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private const int EGL_PBUFFER_BIT = 0x0001;
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private const int EGL_RENDERABLE_TYPE = 0x3040;
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private const int EGL_OPENGL_BIT = 0x0008;
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private const int EGL_OPENGL_ES2_BIT = 0x0004;
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private const int EGL_RED_SIZE = 0x3024;
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private const int EGL_GREEN_SIZE = 0x3023;
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private const int EGL_BLUE_SIZE = 0x3022;
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private const int EGL_ALPHA_SIZE = 0x3021;
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private const int EGL_DEPTH_SIZE = 0x3025;
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private const int EGL_NONE = 0x3038;
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private const int EGL_WIDTH = 0x3057;
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private const int EGL_HEIGHT = 0x3056;
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private const int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
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private const int EGL_VENDOR = 0x3053;
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private const int EGL_VERSION = 0x3054;
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private const int EGL_EXTENSIONS = 0x3055;
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// OpenGL constants
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private const int GL_VENDOR = 0x1F00;
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private const int GL_RENDERER = 0x1F01;
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private const int GL_VERSION = 0x1F02;
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private static IntPtr waylandDisplay = IntPtr.Zero;
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private static IntPtr eglDisplay = IntPtr.Zero;
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private static IntPtr eglContext = IntPtr.Zero;
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private static IntPtr eglSurface = IntPtr.Zero;
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public static bool Initialise()
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{
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try
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{
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// Connect to Wayland display
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waylandDisplay = wl_display_connect(null);
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if (waylandDisplay == IntPtr.Zero)
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{
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Console.WriteLine("Failed to connect to Wayland display");
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return false;
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}
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// Perform initial roundtrip to ensure connection is established
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wl_display_roundtrip(waylandDisplay);
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// Get EGL display
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eglDisplay = eglGetDisplay(waylandDisplay);
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if (eglDisplay == IntPtr.Zero)
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{
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Console.WriteLine("Failed to get EGL display");
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return false;
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}
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// Initialize EGL
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if (!eglInitialize(eglDisplay, out int major, out int minor))
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{
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Console.WriteLine($"Failed to initialize EGL. Error: 0x{eglGetError():X}");
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return false;
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}
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Console.WriteLine($"EGL version: {major}.{minor}");
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// Choose EGL config for offscreen rendering
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int[] configAttribs = {
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 24,
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EGL_NONE
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};
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IntPtr[] configs = new IntPtr[10];
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if (!eglChooseConfig(eglDisplay, configAttribs, configs, 10, out int numConfigs) || numConfigs == 0)
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{
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Console.WriteLine($"Failed to choose EGL config. Error: 0x{eglGetError():X}");
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return false;
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}
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Console.WriteLine($"Found {numConfigs} EGL configs");
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IntPtr config = configs[0];
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// Create a minimal pbuffer surface (offscreen)
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int[] pbufferAttribs = {
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EGL_WIDTH, 1,
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EGL_HEIGHT, 1,
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EGL_NONE
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};
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eglSurface = eglCreatePbufferSurface(eglDisplay, config, pbufferAttribs);
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if (eglSurface == IntPtr.Zero)
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{
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Console.WriteLine($"Failed to create EGL pbuffer surface. Error: 0x{eglGetError():X}");
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return false;
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}
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// Create OpenGL context
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int[] contextAttribs = {
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EGL_NONE
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};
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eglContext = eglCreateContext(eglDisplay, config, IntPtr.Zero, contextAttribs);
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if (eglContext == IntPtr.Zero)
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{
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Console.WriteLine($"Failed to create EGL context. Error: 0x{eglGetError():X}");
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return false;
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}
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// Make context current
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if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext))
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{
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Console.WriteLine($"Failed to make EGL context current. Error: 0x{eglGetError():X}");
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return false;
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}
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Console.WriteLine("OpenGL context created successfully (Wayland/EGL offscreen)");
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return true;
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Failed to initialize OpenGL context: {ex.Message}");
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return false;
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}
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}
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public static void Cleanup()
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{
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if (eglDisplay != IntPtr.Zero)
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{
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if (eglContext != IntPtr.Zero)
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{
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eglMakeCurrent(eglDisplay, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);
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eglDestroyContext(eglDisplay, eglContext);
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}
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if (eglSurface != IntPtr.Zero)
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eglDestroySurface(eglDisplay, eglSurface);
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eglTerminate(eglDisplay);
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}
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if (waylandDisplay != IntPtr.Zero)
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{
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wl_display_disconnect(waylandDisplay);
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}
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waylandDisplay = IntPtr.Zero;
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eglDisplay = IntPtr.Zero;
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eglContext = IntPtr.Zero;
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eglSurface = IntPtr.Zero;
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}
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} |