Files
VRCX/Dotnet/Overlay/Electron/GLContextWayland.cs
rs189 a2dc6ba9a4 Linux: SteamVR overlay support (#1299)
* fix: open folder and select item on linux

* feat: linux wrist overlay

* feat: linux hmd overlay

* feat: replace unix sockets with shm on linux

* fix: reduce linux wrist overlay fps

* fix: hide electron offscreen windows

* fix: destroy electron offscreen windows when not in use

* fix: open folder and select item on linux

* feat: cpu, uptime and device monitoring on linux

* feat: native wayland gl context with x11 fallback on linux

* fix: use platform agnostic wording for common folders

* fix: crash dumps folder button on linux

* fix: enable missing VR notification options on linux

* fix: update cef, eslint config to include updated AppApiVr names

* merge: rebase linux VR changes to upstream

* Clean up

* Load custom file contents rather than path

Fixes loading custom file in debug mode

* fix: call SetVR on linux as well

* fix: AppApiVrElectron init, properly create and dispose of shm

* Handle avatar history error

* Lint

* Change overlay dispose logic

* macOS DOTNET_ROOT

* Remove moving dotnet bin

* Fix

* fix: init overlay on SteamVR restart

* Fix fetching empty instance, fix user dialog not fetching

* Trim direct access inputs

* Make icon higher res, because mac build would fail 😂

* macOS fixes

* will it build? that's the question

* fix: ensure offscreen windows are ready before vrinit

* will it build? that's the question

* will it build? that's the question

* meow

* one, more, time

* Fix crash and overlay ellipsis

* a

---------

Co-authored-by: Natsumi <cmcooper123@hotmail.com>
2025-07-19 12:07:43 +12:00

204 lines
6.9 KiB
C#

using System;
using System.Runtime.InteropServices;
public static class GLContextWayland
{
// Wayland
[DllImport("libwayland-client.so.0")]
private static extern IntPtr wl_display_connect(string name);
[DllImport("libwayland-client.so.0")]
private static extern void wl_display_disconnect(IntPtr display);
[DllImport("libwayland-client.so.0")]
private static extern int wl_display_roundtrip(IntPtr display);
// EGL
[DllImport("libEGL.so.1")]
private static extern IntPtr eglGetDisplay(IntPtr display_id);
[DllImport("libEGL.so.1")]
private static extern bool eglInitialize(IntPtr display, out int major, out int minor);
[DllImport("libEGL.so.1")]
private static extern bool eglTerminate(IntPtr display);
[DllImport("libEGL.so.1")]
private static extern bool eglChooseConfig(IntPtr display, int[] attrib_list, IntPtr[] configs, int config_size, out int num_config);
[DllImport("libEGL.so.1")]
private static extern IntPtr eglCreatePbufferSurface(IntPtr display, IntPtr config, int[] attrib_list);
[DllImport("libEGL.so.1")]
private static extern IntPtr eglCreateContext(IntPtr display, IntPtr config, IntPtr share_context, int[] attrib_list);
[DllImport("libEGL.so.1")]
private static extern bool eglMakeCurrent(IntPtr display, IntPtr draw, IntPtr read, IntPtr context);
[DllImport("libEGL.so.1")]
private static extern bool eglDestroySurface(IntPtr display, IntPtr surface);
[DllImport("libEGL.so.1")]
private static extern bool eglDestroyContext(IntPtr display, IntPtr context);
[DllImport("libEGL.so.1")]
private static extern int eglGetError();
[DllImport("libEGL.so.1")]
private static extern IntPtr eglQueryString(IntPtr display, int name);
[DllImport("libGL.so.1")]
private static extern IntPtr glGetString(int name);
// EGL constants
private const int EGL_SURFACE_TYPE = 0x3033;
private const int EGL_PBUFFER_BIT = 0x0001;
private const int EGL_RENDERABLE_TYPE = 0x3040;
private const int EGL_OPENGL_BIT = 0x0008;
private const int EGL_OPENGL_ES2_BIT = 0x0004;
private const int EGL_RED_SIZE = 0x3024;
private const int EGL_GREEN_SIZE = 0x3023;
private const int EGL_BLUE_SIZE = 0x3022;
private const int EGL_ALPHA_SIZE = 0x3021;
private const int EGL_DEPTH_SIZE = 0x3025;
private const int EGL_NONE = 0x3038;
private const int EGL_WIDTH = 0x3057;
private const int EGL_HEIGHT = 0x3056;
private const int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
private const int EGL_VENDOR = 0x3053;
private const int EGL_VERSION = 0x3054;
private const int EGL_EXTENSIONS = 0x3055;
// OpenGL constants
private const int GL_VENDOR = 0x1F00;
private const int GL_RENDERER = 0x1F01;
private const int GL_VERSION = 0x1F02;
private static IntPtr waylandDisplay = IntPtr.Zero;
private static IntPtr eglDisplay = IntPtr.Zero;
private static IntPtr eglContext = IntPtr.Zero;
private static IntPtr eglSurface = IntPtr.Zero;
public static bool Initialise()
{
try
{
// Connect to Wayland display
waylandDisplay = wl_display_connect(null);
if (waylandDisplay == IntPtr.Zero)
{
Console.WriteLine("Failed to connect to Wayland display");
return false;
}
// Perform initial roundtrip to ensure connection is established
wl_display_roundtrip(waylandDisplay);
// Get EGL display
eglDisplay = eglGetDisplay(waylandDisplay);
if (eglDisplay == IntPtr.Zero)
{
Console.WriteLine("Failed to get EGL display");
return false;
}
// Initialize EGL
if (!eglInitialize(eglDisplay, out int major, out int minor))
{
Console.WriteLine($"Failed to initialize EGL. Error: 0x{eglGetError():X}");
return false;
}
Console.WriteLine($"EGL version: {major}.{minor}");
// Choose EGL config for offscreen rendering
int[] configAttribs = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 24,
EGL_NONE
};
IntPtr[] configs = new IntPtr[10];
if (!eglChooseConfig(eglDisplay, configAttribs, configs, 10, out int numConfigs) || numConfigs == 0)
{
Console.WriteLine($"Failed to choose EGL config. Error: 0x{eglGetError():X}");
return false;
}
Console.WriteLine($"Found {numConfigs} EGL configs");
IntPtr config = configs[0];
// Create a minimal pbuffer surface (offscreen)
int[] pbufferAttribs = {
EGL_WIDTH, 1,
EGL_HEIGHT, 1,
EGL_NONE
};
eglSurface = eglCreatePbufferSurface(eglDisplay, config, pbufferAttribs);
if (eglSurface == IntPtr.Zero)
{
Console.WriteLine($"Failed to create EGL pbuffer surface. Error: 0x{eglGetError():X}");
return false;
}
// Create OpenGL context
int[] contextAttribs = {
EGL_NONE
};
eglContext = eglCreateContext(eglDisplay, config, IntPtr.Zero, contextAttribs);
if (eglContext == IntPtr.Zero)
{
Console.WriteLine($"Failed to create EGL context. Error: 0x{eglGetError():X}");
return false;
}
// Make context current
if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext))
{
Console.WriteLine($"Failed to make EGL context current. Error: 0x{eglGetError():X}");
return false;
}
Console.WriteLine("OpenGL context created successfully (Wayland/EGL offscreen)");
return true;
}
catch (Exception ex)
{
Console.WriteLine($"Failed to initialize OpenGL context: {ex.Message}");
return false;
}
}
public static void Cleanup()
{
if (eglDisplay != IntPtr.Zero)
{
if (eglContext != IntPtr.Zero)
{
eglMakeCurrent(eglDisplay, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);
eglDestroyContext(eglDisplay, eglContext);
}
if (eglSurface != IntPtr.Zero)
eglDestroySurface(eglDisplay, eglSurface);
eglTerminate(eglDisplay);
}
if (waylandDisplay != IntPtr.Zero)
{
wl_display_disconnect(waylandDisplay);
}
waylandDisplay = IntPtr.Zero;
eglDisplay = IntPtr.Zero;
eglContext = IntPtr.Zero;
eglSurface = IntPtr.Zero;
}
}